Sc2mashimaro wrote...
Zine2, I want to reiterate: brilliant post and good analysis. I've been trying to help you carry the weight of the people who TLDR'd your original post, but I want to voice my disagreement with your thesis now that I've given it a little thought. I'm going to assume that these are the real endings and not an indoctrination dream for the purpose of this post (because being indoctrinated complicates this whole thing).
Thanks, I'll try to answer your concerns as best I can.
I have to disagree with you somewhat about your rhetorical analysis of the end scene because I don't think that species has always been a perfect analog through the Mass Effect series. In fact, I would argue that one of the major questions that Mass Effect has asked repeatedly is "Is there a difference between being racist and being species-ist?" It is a valid question and one that the game allows players to answer rather than forcing them to take a side on, all the way up until the end of the game. It's the whole point of Ashley's "space racism": to make you think about whether species has anything to do with person-hood and natural rights. They adjust this question somewhat for synthetic life, because it is, essentially, another step down that path, "If all sentient organic life are persons and have natural rights, what about a sentient machine?" or, as Legion put it, "Does this machine have a soul?". Your perspective on the matter can make the whole quagmire on Rannoch heartbreaking, it might even change your mind if you thought one way before. That's the beauty of Mass Effect's story telling up until the ending.
From a personal perspective, I would say that a true "universalist" attempting to foster galactic understanding and unity (arguably the ultimate "Paragon" path) would not distinguish between Synthetics and Organics.
Sentience is instead what defines personhood for them - which is why you can have Shep repeatedly contradict the Quarians trying to call Geth as machines or "it".
Now, we agree that the thematic and rhetorical tone of Mass Effect 3 shifted beneath our feet at the end of the game, ruining all sense of exactly what we achieved in places like Rannoch. However, because I don't see the species and synthetic life questions as perfect analogs (rather, imperfect ones that are used to straddle both racism and sci-fi moral dilemmas) I don't think the ending's ideology is racist. I do think that has an intolerant ideology and it suddenly takes player agency regarding the answers to those questions out of the player's hands, saying "this is the answer: synthetics are not persons and they are inevitably prone to genocide, so commit genocide first against group Red, Green, or Blue".
I did not actually mean to say that the specific choice - Red, Green, or Blue - was racist. What I am saying is that the Catalyst's
premise was racist. He created the cycle as a solution to a "Synthetic vs Organic" problem.
My contention is that a truly englightened view of the universe would not define personhood by their component parts. Instead, it is again
sentience which defines personhood. And under this definition - there should be no dividing line between Organics and Synthetics. Both have the right to exist and prosper.
However, the Catalyst (for whatever reason) made the presumption that there will always be a dividing line between Organics and Synthetics. The cycle was the first solution to it. The three choices are his alternate solution to it. Therefore, whatever your chosen ending, you are actually solving an (imagined) problem created by the Catalyst - because of its intractible (and wrong) belief that Synthetics and Organics are so fundamentally different that they must destroy one another.
This is simply false. The best resolution of the Quarian-Geth cycle shows Synthetics and Organics can co-exist. EDI shows this too.
In short, the Catalyst was asking a loaded question. It asks you "How will you solve the Organic-Synthetic problem?" without realizing that no such "problem" exists. And the reason why I term it "racist" is because it has the exact same parallels as in the real world. When you want to get People A fighting People B, you say that there is a "People A Problem". It's an ideology driven by hatred.
====
Moreover, it actually speaks well of the gaming population that the most popular alternative is the "Reject Catalyst" option. Even if they aren't able to articulate it on this level, it does show on an intrinsic level that most gamers are good people: Who believe in the themes of universal unity, rejection of the ideology of hatred, and the fundamental belief that genocide is never justifiable.
The reason why people reject the ending is because they could see clearly that there was no "problem". The "unavoidable" Synthetic-Organic conflict was something that was merely imagined by the Catalyst. It can be resolved just like any other "regular" conflict.
And given that the Catalyst has divested itself of all credibility by committing genocide to solve a non-existent problem - and furthermore demands that you solve the non-existent problem with three pre-determined solutions (one of which involves genocide of an allied race), then quite clearly the problem is not the Galaxy. It is not the non-existent Synthetic vs Organic problem. The "problem" is
the Catalyst itself, for refusing to acknowledge that it has committed terrible crimes; and insisting that you solve a non-existent problem for it.
Defying it is thus the only reasonable and moral course of action. We refuse to do the work of a genocidal monster.
======
On that note, I'd like to point this out: If the AI Shepard encounters at the end of the game was instead a
Prothean VI that was left there by the team that sabotaged the keepers (from ME1), I can guarantee you that there will be a much more positive reaction to the ending even if "Control", "Synthesis", and "Destroy" options remain. The conversation will eventually go like this:
<Shepard> You... you are?
<Prothean VI> I am Hope, Shepard. I was left here by the Prothean team that infiltrated the Citadel a long time ago. I was meant to be activated only when the Citadel has docked with the Crucible by some future race. As you can imagine, the Citadel is made of Reaper technology and would not dock with the Crucible willingly without some... sabotage.
<Shepard> A Prothean team...? They're the ones who sabotaged the Keepers! They gave their lives to give us more time to prepare for the Reaper invasion.
<Prothean VI> Yes. And now I am here to guide you on how to use the Crucible.
<Shepard> ... Dead for 50,000 years, and yet the Protheans are
still trying to save the Galaxy...
=====
Thus, instead of being forced to cooperate with a genocidal AI with questionable motives, you instead find yourself working the last remnants of a race that gave
everything to give the rest of the galaxy a fighting chance in the future. Instead of becoming a lackey of evil, you're instead working in parallel with long-dead heroes from the past - and further cementing the central theme that
we are all in this together.
Modifié par Zine2, 16 mars 2012 - 08:14 .