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Map Spawn Points/ Crowd Control


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#26
Lynx7725

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Ok, updated by shamelessly stealing from GB, and putting in annotations and correcting location names used for the Initial 6. Have to find some way to work on the Next 4...

#27
Blissey1

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It really bugs me when I'm playing glacier and one person runs to spawn point 4 at the start of every round...

FFS let guys spawn there! whether you're at the stairs at the end of the hall, or at the stairs across the balcony, that spawn point is a shooting gallery!

this is really awesome BTW.

Modifié par Blissey1, 30 mai 2012 - 06:17 .


#28
BazoozooTV

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This is one of the best threads I have EVER seen on BSN. The info is VERY helpful. It deserves 6 stars out of 5.


Thank you!

#29
Lynx7725

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Updated on Hydra -- there's a spawn at the junction on the Catwalks, behind the weird structure on the left as seen from the extraction point. Nearly had a heart attack when a Geth mid-tier squad materialized as I was spawn camping there.

Also updated on Jade. Had played enough games to have a general sense of where the spawns are coming from, plus saw a 3-Cerbie-Troopie pileup/ hangup on one of the drop-down spawns.

No data on Goddess yet. Only one game there to date, all I can say is "Somewhere in that big round room". Which isn't terribly useful.

#30
Lynx7725

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Need a bit of help.

Starting to sketch in the new maps. Following is Hydra's basic floorplan. I'm just trying to go for relative positionings, not hard distances. Does it look reasonable? If so, I'll start marking ammo and spawn points.

Posted Image

#31
MinatheBrat

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Fantastic thread! Thank you so much for continuing to update it!

#32
PD ORTA

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Wow. Good work OP.

On a side note, I hate when players sprint around the map or get to close to spawn points at the start of waves.

#33
sy7ar

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Hydra map looks decent, but something doesn't feel right near the upper left part, for reference, see my video at 5:16. Yes, as a heavy grenade user I remember all ammo box locations on all maps, as well as spawns ;p 

#34
Lynx7725

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Thanks all! Appreciate the comments.

PD Orta: Actually if the players are suppressing the correct points it works out better. Problem is a lot of people don't know where the points are, which is why this thread is here. Also, now that the in-between wave time is cut, it's harder to suppress points...

sy7ar: It's probably the lower left that's throwing you off. It's definitely wrong, by your video (thanks, BTW, good to have offline reference). I'll be correcting that. The upper right room length is probably off, it should be longer, but proportionally I'm not too sure how to make it work.

Also, Condor:

Posted Image

Condor, my concern is the L-pipe areas. Probably off as I don't really go there -- I'm more a "truck" player.

Jade:

Posted Image

Jade's fairly straightforward and as you can see, small. Doesn't reflect on the multi-tier nature though.

Goddess is in the works. It's just that the circular nature of the main hall is a bit odd to work with.

#35
Gladerunner

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A nice trick is to run in the opposite direction of your team-mates, and just as the wave spawns, double back.

Saves having to remember where the spawns are or communicating with a team.

#36
Tabibito02

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Another good FB Jade thread with map and spawn points:

http://social.biowar...ndex/12555101/1

#37
Misfiring

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Epic thread this........... keep it up Lynx7725 my gold team needs detailed maps for Jade and Goddess...... this really needs a sticky

#38
Krantzstone

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I vote for this thread to be stickied too. :)

#39
Barefoot X

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Now hat's one heck of a job. Thank you.

P.S You wouldn't mind if i use this maps to mark where Cerberus Combat Engineers place their turrets?
(I gotta go to work in a couple of minutes, so i can't do it now ^_^)

#40
Joe Neutrino

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awesome info

#41
Rotacioskapa

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Are there any good tactics for Firebase Jade and Goddess Cerberus speedruns? I'm looking for similar tactics like on firebase glacier.

Modifié par Rotacioskapa, 07 juillet 2012 - 04:44 .


#42
Mindlog

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I really like holding the high ground on Jade. Just have someone in the back keeping everyone from getting ambushed.

I also have a question of Firebase Glacier. I almost always prefer to be in position A, but more and more people are doing that. I would like to move to Position C to keep things moving. Is it better to be outside overlooking the landing pad or on the doorway cover preventing the enemy from spawning up top between where A and B are on the map?

I'm thinking landing pad beacuse it's so easy to kill those top spawns.

Modifié par Mindlog, 07 juillet 2012 - 04:52 .


#43
Lima54

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Mindlog wrote...

I really like holding the high ground on Jade. Just have someone in the back keeping everyone from getting ambushed.

I also have a question of Firebase Glacier. I almost always prefer to be in position A, but more and more people are doing that. I would like to move to Position C to keep things moving. Is it better to be outside overlooking the landing pad or on the doorway cover preventing the enemy from spawning up top between where A and B are on the map?

I'm thinking landing pad beacuse it's so easy to kill those top spawns.

When everyone's at the top of the stairs in A, I prefer to make sure that spawn point 1 is blocked, as it can be troublesome. Also, on Glacier there's another two spawn points, close to C and A.

#44
Crusader4Reason

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Thank you for this thread, Lynx7725! This has been of great use to me.

#45
xx DJ ONE xx

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Where does he get those wonderful....maps? The first batch - who did 'em & why did they stop?

Edit: sorry OP, yours are very nice too;) But the first look...authentic?

Edit 2: Answering my own question, Prima. But raising a new question...Prima offers their guides for digital download but do they update/add when DLC is released? Obviously and surprisingly they don't in this case but does anyone know if they have for other games?

Modifié par xx DJ ONE xx, 19 août 2012 - 08:37 .


#46
Dunvi

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Dunno if you already know this and just haven't updated yet. There's another spawn on the left side, behind the computer stuff. People generally know about the one down the stairs there and camp it, so this one doesn't activate, but if everyone pulls back from the left side the enemies will spawn along the wall. Not a great spawn to leave unchecked because when you're trying to clear it you can easily end up flanked - best move is actually to retreat back to the landing zone so they're only coming at you from front (and behind) instead of all around.

I've been spending a lot of time on Jade because it's a great map for my demolisher build (good funnels for grenades, cover that gives you a good shot and doesn't get in your way, relatively generous with grenades). Split up and cover the left side and the landing zone, and it forces the enemies right into your scopes and grenades with a good flight path on either side. Prefer going left, clearing that spawn and then pushing into the trench instead of to the right of the landing zone.

Overall though, thank you so much for this thread. This information has been invaluable for letting me move out of bronze finally (I basically read this thread and went from pulling my weight on bronze to topping silver boards o.O). I have some information on London as well if you want.

#47
lordbyro

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Posted Imagelh5.googleusercontent.com/-wmr-J9ikRYo/UJqhMbgVGkI/AAAAAAAAEGU/H0S6gI-IHEM/s999/New%2520mission%2520for%2520enemies%2520not%2520yet%2520returned%2520im%2520ME3.png

Modifié par lordbyro, 07 novembre 2012 - 06:11 .


#48
thatdamnlobster

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bumped for pug usage. maybe they learn quicker this way

#49
Beerfish

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Good thread to bump. Spawn knowledge goes a long ways in this game. It is also one of my totally selfish pet peeves. Get on your fav map, go to your fav spot.....and someone runs to the place you like the enemy to spawn. Rattles me at times. :)

#50
thatdamnlobster

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im suprised that this hasnt gotten more attention, only two pages wow