Map Spawn Points/ Crowd Control
#26
Posté 30 mai 2012 - 06:08
#27
Posté 30 mai 2012 - 06:16
FFS let guys spawn there! whether you're at the stairs at the end of the hall, or at the stairs across the balcony, that spawn point is a shooting gallery!
this is really awesome BTW.
Modifié par Blissey1, 30 mai 2012 - 06:17 .
#28
Posté 30 mai 2012 - 08:29
Thank you!
#29
Posté 01 juin 2012 - 04:30
Also updated on Jade. Had played enough games to have a general sense of where the spawns are coming from, plus saw a 3-Cerbie-Troopie pileup/ hangup on one of the drop-down spawns.
No data on Goddess yet. Only one game there to date, all I can say is "Somewhere in that big round room". Which isn't terribly useful.
#30
Posté 05 juin 2012 - 02:50
Starting to sketch in the new maps. Following is Hydra's basic floorplan. I'm just trying to go for relative positionings, not hard distances. Does it look reasonable? If so, I'll start marking ammo and spawn points.
#31
Posté 05 juin 2012 - 04:50
#32
Posté 05 juin 2012 - 05:05
On a side note, I hate when players sprint around the map or get to close to spawn points at the start of waves.
#34
Posté 06 juin 2012 - 02:52
PD Orta: Actually if the players are suppressing the correct points it works out better. Problem is a lot of people don't know where the points are, which is why this thread is here. Also, now that the in-between wave time is cut, it's harder to suppress points...
sy7ar: It's probably the lower left that's throwing you off. It's definitely wrong, by your video (thanks, BTW, good to have offline reference). I'll be correcting that. The upper right room length is probably off, it should be longer, but proportionally I'm not too sure how to make it work.
Also, Condor:

Condor, my concern is the L-pipe areas. Probably off as I don't really go there -- I'm more a "truck" player.
Jade:

Jade's fairly straightforward and as you can see, small. Doesn't reflect on the multi-tier nature though.
Goddess is in the works. It's just that the circular nature of the main hall is a bit odd to work with.
#35
Posté 06 juin 2012 - 02:56
Saves having to remember where the spawns are or communicating with a team.
#36
Posté 13 juin 2012 - 06:59
#37
Posté 06 juillet 2012 - 06:06
#38
Posté 07 juillet 2012 - 10:04
#39
Posté 07 juillet 2012 - 10:22
P.S You wouldn't mind if i use this maps to mark where Cerberus Combat Engineers place their turrets?
(I gotta go to work in a couple of minutes, so i can't do it now
#40
Posté 07 juillet 2012 - 12:11
#41
Posté 07 juillet 2012 - 04:40
Modifié par Rotacioskapa, 07 juillet 2012 - 04:44 .
#42
Posté 07 juillet 2012 - 04:52
I also have a question of Firebase Glacier. I almost always prefer to be in position A, but more and more people are doing that. I would like to move to Position C to keep things moving. Is it better to be outside overlooking the landing pad or on the doorway cover preventing the enemy from spawning up top between where A and B are on the map?
I'm thinking landing pad beacuse it's so easy to kill those top spawns.
Modifié par Mindlog, 07 juillet 2012 - 04:52 .
#43
Posté 07 juillet 2012 - 05:07
When everyone's at the top of the stairs in A, I prefer to make sure that spawn point 1 is blocked, as it can be troublesome. Also, on Glacier there's another two spawn points, close to C and A.Mindlog wrote...
I really like holding the high ground on Jade. Just have someone in the back keeping everyone from getting ambushed.
I also have a question of Firebase Glacier. I almost always prefer to be in position A, but more and more people are doing that. I would like to move to Position C to keep things moving. Is it better to be outside overlooking the landing pad or on the doorway cover preventing the enemy from spawning up top between where A and B are on the map?
I'm thinking landing pad beacuse it's so easy to kill those top spawns.
#44
Posté 10 juillet 2012 - 01:42
#45
Posté 19 août 2012 - 02:56
Edit: sorry OP, yours are very nice too;) But the first look...authentic?
Edit 2: Answering my own question, Prima. But raising a new question...Prima offers their guides for digital download but do they update/add when DLC is released? Obviously and surprisingly they don't in this case but does anyone know if they have for other games?
Modifié par xx DJ ONE xx, 19 août 2012 - 08:37 .
#46
Posté 19 août 2012 - 04:25
I've been spending a lot of time on Jade because it's a great map for my demolisher build (good funnels for grenades, cover that gives you a good shot and doesn't get in your way, relatively generous with grenades). Split up and cover the left side and the landing zone, and it forces the enemies right into your scopes and grenades with a good flight path on either side. Prefer going left, clearing that spawn and then pushing into the trench instead of to the right of the landing zone.
Overall though, thank you so much for this thread. This information has been invaluable for letting me move out of bronze finally (I basically read this thread and went from pulling my weight on bronze to topping silver boards o.O). I have some information on London as well if you want.
#47
Posté 07 novembre 2012 - 06:03
lh5.googleusercontent.com/-wmr-J9ikRYo/UJqhMbgVGkI/AAAAAAAAEGU/H0S6gI-IHEM/s999/New%2520mission%2520for%2520enemies%2520not%2520yet%2520returned%2520im%2520ME3.png
Modifié par lordbyro, 07 novembre 2012 - 06:11 .
#48
Posté 02 janvier 2013 - 09:16
#49
Posté 02 janvier 2013 - 09:18
#50
Posté 02 janvier 2013 - 09:28





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