Wait, people actually WANTED another "epic boss fight"?
#26
Posté 16 mars 2012 - 04:51
#27
Posté 16 mars 2012 - 04:51
FRancium wrote...
i can't believe we didn't even get to talk to Harbinger again. After he wouldn't shut up in ME2...
That's kind of a good observation. Would have loved to talk to Harby a bit more, BS a bit about the meaning of death and how we were going to kick eachothers asses. Just for old times' sake. =/
#28
Posté 16 mars 2012 - 04:52
#29
Posté 16 mars 2012 - 04:52
#30
Posté 16 mars 2012 - 04:52
#31
Posté 16 mars 2012 - 04:52
#32
Posté 16 mars 2012 - 04:53
starmine76 wrote...
All in all, despite not really enjoying the ending, I loved the fact,that BW deliberately sidestepped the cliche "giant monster comes out of nowhere, avoid it's pattern attacks and shoot it in the weak spot" ending. I think of games like Arkham Asylum, Halo 3, or numerous others whose narrative impac has been lessened because they tried to shoehorn in a giant boss battle when a simple dialogue exchange would have done the job much better. The fact that they showed restraint in this regard at least demonstrates that they cared, even if you think they totally effed up.
Harbinger is not from nowhere.
#33
Posté 16 mars 2012 - 04:53
suusuuu wrote...
Marauder Shields Never Forget!
#34
Posté 16 mars 2012 - 04:53
#35
Posté 16 mars 2012 - 04:53
Deemz wrote...
Fighting Harbinger from the inside could have been a different twist on the boss fight. Or we could have had some kind of fight with TIM.
That's actually a pretty good idea...
#36
Posté 16 mars 2012 - 04:53
After he-well you know. I was half expecting him to get possessed or something and was readying a face-palm. I'm actually glad that didn't happen at the time.
#37
Posté 16 mars 2012 - 04:54
#38
Posté 16 mars 2012 - 04:54
#39
Posté 16 mars 2012 - 04:54
I didn't need an epic boss fight, although I would've liked to interact with the damn Harbinger and not get shot with one lazer and game over.....such an anti-climactic moment that was. Hell it reminded me the moment where Indiana Jones just pulls his gun and shoots the guy with the sword but sadly not as entertaining....
And you know... there is the Ending which I don't even gonna talk about anymore. I wrote about it soo many times, it actually tires me to keep reminding myself about it.
#40
Posté 16 mars 2012 - 04:55
ManOfSteeL1618 wrote...
Deemz wrote...
Fighting Harbinger from the inside could have been a different twist on the boss fight. Or we could have had some kind of fight with TIM.
That's actually a pretty good idea...
They made this then scraped it. The TIM fight that is. Apparently it didn't fit right in the game...
#41
Posté 16 mars 2012 - 04:55
#42
Posté 16 mars 2012 - 04:57
starmine76 wrote...
All in all, despite not really enjoying the ending, I loved the fact,that BW deliberately sidestepped the cliche "giant monster comes out of nowhere, avoid it's pattern attacks and shoot it in the weak spot" ending. I think of games like Arkham Asylum, Halo 3, or numerous others whose narrative impac has been lessened because they tried to shoehorn in a giant boss battle when a simple dialogue exchange would have done the job much better. The fact that they showed restraint in this regard at least demonstrates that they cared, even if you think they totally effed up.
You think a boss fight is going to lessen a game based on a comic book?
Don't get me wrong, skipping the boss fight was pretty much the only thing about the ending I liked. Especially since the artbook suggested I was going to have to boss fight the reaperised Illusive Man... lucky escape that.
But the trope isn't always a bad thing.
#43
Posté 16 mars 2012 - 04:57
Seriously though, good call on no boss fight. It was perfect the way it was (ignoring everything after Anderson's death of course).
#44
Posté 16 mars 2012 - 04:58
#45
Posté 16 mars 2012 - 04:58
#46
Posté 16 mars 2012 - 04:58
#47
Posté 16 mars 2012 - 04:58
Well except for the one in the space battle scene, but i bet Shepard was the one that fired the killing blow.
#48
Posté 16 mars 2012 - 04:59
#49
Posté 16 mars 2012 - 04:59
That's the only good idea they had during the ending. Well, you may add the discussion with anderson, both dying and thinking this is the end. It should have stop here I suppose, and shown what happen next (according to your past decisions ofc).starmine76 wrote...
All in all, despite not really enjoying the ending, I loved the fact,that BW deliberately sidestepped the cliche "giant monster comes out of nowhere, avoid it's pattern attacks and shoot it in the weak spot" ending. I think of games like Arkham Asylum, Halo 3, or numerous others whose narrative impac has been lessened because they tried to shoehorn in a giant boss battle when a simple dialogue exchange would have done the job much better. The fact that they showed restraint in this regard at least demonstrates that they cared, even if you think they totally effed up.
I do love the fact in ME some ennemies are just endoctrined, and you can makes them see reason. Also the fact TIM die the same way than Saren in ME1.
In a way, ME have always been about making peace, and understand the others culture, no matter how strange they seems. You are friendly with almost everyone, and you makes sure they worked together toward the same goal. You are a soldier, but you are also a damn good diplomat. Even the reapers respect you in their own creepy way (building a human reaper).
I really though when anderson died (or seems to died) it was the end, and I was like "this is it, ME is finished, Shepard is dying, but he saved them all. He never expected to survive anyway".
That's really sad the next thing you have is starchild who destroy EVERYTHING. My advice, once anderson die, quit the game.
Modifié par daguest, 16 mars 2012 - 05:01 .
#50
Posté 16 mars 2012 - 04:59
I think that would have been awesome. I don't know why anybody would be opposed to something like that.
Harbinger was an ****, everybody should have wanted to kill him. I really don't get why he wasn't around in ME3.





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