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Wait, people actually WANTED another "epic boss fight"?


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#26
NoUserNameHere

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I didn't mind the TIM encounter. Would've at least wanted to get some resolution re: Harbinger.

#27
Lucubration

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FRancium wrote...

i can't believe we didn't even get to talk to Harbinger again. After he wouldn't shut up in ME2...


That's kind of a good observation.  Would have loved to talk to Harby a bit more, BS a bit about the meaning of death and how we were going to kick eachothers asses.  Just for old times' sake.  =/

#28
PsychoticBiotic

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I was hoping that we would actually go inside Harbinger and confront his true form. It wouldn't have to be a "boss" but it would have been nice speaking with him and getting some answers before we set a nuke in there.

#29
Deemz

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Fighting Harbinger from the inside could have been a different twist on the boss fight. Or we could have had some kind of fight with TIM.

#30
TODD9999

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I was fine with the lack of a boss battle, although I do wish there had been some kind of confrontation with Harbinger.

#31
ManOfSteeL1618

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Sorry, I really wanted to battle Harbinger...

#32
Xaijin

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starmine76 wrote...

 All in all, despite not really enjoying the ending, I loved the fact,that BW deliberately sidestepped the cliche "giant monster comes out of nowhere, avoid it's pattern attacks and shoot it in the weak spot" ending. I think of games like Arkham Asylum, Halo 3, or numerous others whose narrative impac has been lessened because they tried to shoehorn in a giant boss battle when a simple dialogue exchange would have done the job much better. The fact that they showed restraint in this regard at least demonstrates that they cared, even if you think they totally effed up.


Harbinger is not from nowhere.

#33
millich

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suusuuu wrote...

Marauder Shields Never Forget!



#34
Qutayba

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Yeah, I didn't want any more boss fights once I was on the Citadel. That's at least one design decision I can agree with.

#35
ManOfSteeL1618

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Deemz wrote...

Fighting Harbinger from the inside could have been a different twist on the boss fight. Or we could have had some kind of fight with TIM.


That's actually a pretty good idea...

#36
streamlock

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I am forced to agree, at least in principle (who knows how it would have turned out) on the no final TIM boss fight thing.

After he-well you know. I was half expecting him to get possessed or something and was readying a face-palm. I'm actually glad that didn't happen at the time.

#37
redcarpet26

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I think I am the only person in the world who didn't mind the baby reaper battle. It wasn't that long or hard and didn't slow down the ending too bad. My only beef was it didn't make sense how they were making it: how the hell do you build a giant metal killbot with frapped human meat?

#38
Mystical_Gaming

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 I was expecting a final battle. Not becasue of a cliche expectation but rather this being the final game in a trilogy I would have figured we do one final epic fight and then have awesome dialogues and cutscenes afterward while our heart slows down from freaking out in the final boss battle of epicness.

#39
Wowlock

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I still think Saren was the best encounter for the series. It was meaningful and also exciting.

I didn't need an epic boss fight, although I would've liked to interact with the damn Harbinger and not get shot with one lazer and game over.....such an anti-climactic moment that was. Hell it reminded me the moment where Indiana Jones just pulls his gun and shoots the guy with the sword but sadly not as entertaining....

And you know... there is the Ending which I don't even gonna talk about anymore. I wrote about it soo many times, it actually tires me to keep reminding myself about it.

#40
Jimmie_Rox

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ManOfSteeL1618 wrote...

Deemz wrote...

Fighting Harbinger from the inside could have been a different twist on the boss fight. Or we could have had some kind of fight with TIM.


That's actually a pretty good idea...


They made this then scraped it. The TIM fight that is. Apparently it didn't fit right in the game...

#41
SpectreVerner

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Human Reaper wasn't that bad. Wanted to see Harbinger ASSUME CONTROL of TIM like Sovereign did with Saren.

#42
Goneaviking

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starmine76 wrote...

 All in all, despite not really enjoying the ending, I loved the fact,that BW deliberately sidestepped the cliche "giant monster comes out of nowhere, avoid it's pattern attacks and shoot it in the weak spot" ending. I think of games like Arkham Asylum, Halo 3, or numerous others whose narrative impac has been lessened because they tried to shoehorn in a giant boss battle when a simple dialogue exchange would have done the job much better. The fact that they showed restraint in this regard at least demonstrates that they cared, even if you think they totally effed up.


You think a boss fight is going to lessen a game based on a comic book?

Don't get me wrong, skipping the boss fight was pretty much the only thing about the ending I liked. Especially since the artbook suggested I was going to have to boss fight the reaperised Illusive Man... lucky escape that.

But the trope isn't always a bad thing.

#43
Verethele

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His name was Marauder Shields.

Seriously though, good call on no boss fight. It was perfect the way it was (ignoring everything after Anderson's death of course).

#44
SpectreVerner

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It wasn't so much the fight as it was the boss, which was Super-Roid Joker.

#45
joshko

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I could live with out one. I actually preferred the dramatic and emotional Illusive Man scene more than fighting any bosses in the game.

#46
Danilo Luis

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I would like to see a boss that you need to beat in dialogue, if you reach enough paragon/renegade (with different effects) and make dialogue choices that turns to convince the "boss" to do as you please. I really thought this is what was going on when talking with the star magic kid, but then I got the 3 colors and have been depressed ever since.

#47
tommythetomcat

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The Kai Leng fight was fine for me, I was a little sick of being the soul person in the galaxy able to drop a Reaper though...

Well except for the one in the space battle scene, but i bet Shepard was the one that fired the killing blow.

#48
SpectreVerner

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That's what you can do with TIM (like the Saren fight)

#49
daguest

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starmine76 wrote...

 All in all, despite not really enjoying the ending, I loved the fact,that BW deliberately sidestepped the cliche "giant monster comes out of nowhere, avoid it's pattern attacks and shoot it in the weak spot" ending. I think of games like Arkham Asylum, Halo 3, or numerous others whose narrative impac has been lessened because they tried to shoehorn in a giant boss battle when a simple dialogue exchange would have done the job much better. The fact that they showed restraint in this regard at least demonstrates that they cared, even if you think they totally effed up.

That's the only good idea they had during the ending. Well, you may add the discussion with anderson, both dying and thinking this is the end. It should have stop here I suppose, and shown what happen next (according to your past decisions ofc).
I do love the fact in ME some ennemies are just endoctrined, and you can makes them see reason. Also the fact TIM die the same way than Saren in ME1.
In a way, ME have always been about making peace, and understand the others culture, no matter how strange they seems. You are friendly with almost everyone, and you makes sure they worked together toward the same goal. You are a soldier, but you are also a damn good diplomat. Even the reapers respect you in their own creepy way (building a human reaper).
I really though when anderson died (or seems to died) it was the end, and I was like "this is it, ME is finished, Shepard is dying, but he saved them all. He never expected to survive anyway".

That's really sad the next thing you have is starchild who destroy EVERYTHING. My advice, once anderson die, quit the game.

Modifié par daguest, 16 mars 2012 - 05:01 .


#50
Lambchopz

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Ideally I would have liked needing to somehow climb up Harbinger, get inside him, and disable him from the inside. He could have filled us in on some of the more fine details about the Reaper before we killed him. Better yet, he could be used in a similar fashion as the Crucible to disable most of the Reapers around Earth, then the Crucible could have been used to disable the ones scattered around the Galaxy afterwards as a more conventional weapon.

I think that would have been awesome. I don't know why anybody would be opposed to something like that.

Harbinger was an ****, everybody should have wanted to kill him. I really don't get why he wasn't around in ME3.