"I didn't like all of the talking"
#1
Posté 16 mars 2012 - 06:54
Im going to enjoy ME1/2 as I go through them again and craft an entirely unique Shepard, but I'm not looking forward to ME3 where my character that I've establish over two games is railroaded into a specific character with less player control, who breaks character throughout the game through things such as forced friendships, or saying things that contradict previous actions in previous games. The rest of the game was great. I could even forgive the endings, if only the "journey" towards it wasn't so linear in terms of roleplay and dialogue control.
The point of this thread is that even though they dumbed down the dialogue in the third game, it still isn't going to be enough to pull in the shooter crowd. My friend that I referred to above is a huge Gears fan. I told him how ME3 is pretty much a shooter now and how he should check it out. He looked t a few videos of it on the internet and said hell give it a pass. I asked him why, he said because there's still too much conversations. You guys took out dialogue control, but you still left the dialogue in. Just because we can't branch it doesn't mean it's more appealing to the consumers who prefer action. All you did in the end was ****** off a lot of series fans who are angry over having a canon Shepard forced down their throats.
Even with the improved combat, this GoW fan still wasn't interested in Mass 3. So why not gear your games towards the people who would be interested in it. I don't get why people think that RPGs can't be profitable. Have you guys seen skyrims sales records? Bioware should just stick to their guns rather than trying to change formula based on what's popular with a certain consumer group. Imagine how ME3 would have been without watered down dialogue. Could have made the journey more bearable.
-Polite
#2
Posté 16 mars 2012 - 06:57
And BioWare does love their unskipable cut-scenes.
#3
Posté 16 mars 2012 - 06:59
-Polite
#4
Posté 16 mars 2012 - 07:03
Maria Caliban wrote...
Amusingly, if you pick Action mode for ME 3, you have to wait longer to actually do something than the beginnings of ME 1 and ME 2.
And BioWare does love their unskipable cut-scenes.
So many long cutscenes in ME3 without dialogue options too...interest started to fade a few times, the RPG player in me would have been more interested with the occasional break and dialogue choice - the TPS in me would have liked to have been able to skip it.
#5
Guest_Catch This Fade_*
Posté 16 mars 2012 - 07:03
Guest_Catch This Fade_*
#6
Posté 16 mars 2012 - 07:04
I just don't see how any Mass Effect fan can be happy with the complete lack of roleplaying options, dialogue choices and the amount of auto-dialogue ME3 had. Again, 90% of the time it felt like interacting with Zaeed and Kasumi in ME2, and it boggles my mind after so many fans complained about the DLC characters not having proper conversations, now even our main crew suffer this most of the time, with Shepard responding for me with lines I'd sometimes would never have her say. This more than anything just proves to me that BioWare don't want to make proper RPGs any more and just want to do story-driven action games. Two dialogue choices almost all the time, auto-dialogue and so few Charm/Intimidate choices are, endings aside, ME3's biggest detractor. Why this aspect took such a dive from its ME1 and ME2 variants I have no idea... talk about a case of something not really being broken, yet being "fixed."
Modifié par Terror_K, 16 mars 2012 - 07:04 .
#7
Posté 16 mars 2012 - 07:05
different strokes, different folks.
#8
Posté 16 mars 2012 - 07:05
@Jreezy - only if you start a new game in me3. If you import, it goes straight to rpg mode.
-Polite
#9
Posté 16 mars 2012 - 07:06
jreezy wrote...
Something must be wrong with my copy of ME3 because I haven't even seen RPG, Story, and Action mode options.
They changed it slightly at the last minute and split it between combat difficulty (which if you go back enough has a "Narrative" difficulty) and the Narrative/Decisions tab.
Edit: Ah, I see Polite has noted something else I didn't know about that aspect since I never started a new game (and never will). Never mind.
Modifié par Terror_K, 16 mars 2012 - 07:08 .
#10
Guest_Catch This Fade_*
Posté 16 mars 2012 - 07:08
Guest_Catch This Fade_*
Oh I see. Looks like I'll always be playing RPG mode.PoliteAssasin wrote...
@Jreezy - only if you start a new game in me3. If you import, it goes straight to rpg mode.
-Polite
#11
Posté 16 mars 2012 - 07:09
-Polite
#12
Posté 16 mars 2012 - 07:10
PoliteAssasin wrote...
That's why he still doesn't like it. The videos he was watching was of action mode, and it's 99% the same except for the parts in RPG mode where you make a plot decision. Controlling dialogue isn't what's pushing the shooter crowd away, it is the dialogue. My only fear is that they'll start to sacrifice story for gameplay next.
-Polite
No ending spoilers(I timestamped it after those). If you haven't beaten the game and don't want random(albeit, unimportant to the main story) scenes ruined stop before 1:30.
http://www.youtube.c...gwvj8N8ew#t=75s
#13
Posté 16 mars 2012 - 07:10
If anything, playing in action mode removes half the interactivity of the game, which probably compounds the problem ("problem") rather than alleviating. You're left with Bioware doing their best Metal Gear Solid impression.
That said, I can't see why anyone would want to play ME purely for the shooting. Mechanically it's still to progress beyond "ok".
#14
Posté 16 mars 2012 - 07:11
Honestly, my biggest issue with the game (the ending I can live with it, though it wasn't what I was wanting) was the lack of dialogue choices.
When the first two games are very heavy on them and the third game comes out and strips them away to a certain extent...it just didn't feel right at certain times.
#15
Posté 16 mars 2012 - 07:12
What these studios fail to realize is when they try to compromise their games for gaining mass appeal, is they will never change the game enough to make the outsiders jump on board, and all the end up with is a watered down version of what their game used to be, what people loved
#16
Posté 16 mars 2012 - 07:19
ME2 Sacrificed a lot of that. ME3 has none of it. Sacrificing detail to appease the "shooter" crowd, that shouldn't have been the target crowd at all to start with.
#17
Posté 16 mars 2012 - 07:19
Terror_K wrote...
To basically repost what I said at the N7 Academy Forums:-
I just don't see how any Mass Effect fan can be happy with the complete lack of roleplaying options, dialogue choices and the amount of auto-dialogue ME3 had. Again, 90% of the time it felt like interacting with Zaeed and Kasumi in ME2, and it boggles my mind after so many fans complained about the DLC characters not having proper conversations, now even our main crew suffer this most of the time, with Shepard responding for me with lines I'd sometimes would never have her say. This more than anything just proves to me that BioWare don't want to make proper RPGs any more and just want to do story-driven action games. Two dialogue choices almost all the time, auto-dialogue and so few Charm/Intimidate choices are, endings aside, ME3's biggest detractor. Why this aspect took such a dive from its ME1 and ME2 variants I have no idea... talk about a case of something not really being broken, yet being "fixed."
Maybe because I still get dialogue wheels just as much and that there is in fact no problem with the dialogue in that aspect. I can and still will be able to play my Shepards.
Focus on those plot hole endings.
#18
Posté 16 mars 2012 - 07:19
I choose to believe that most players want story. But many developers are taking the easy way out by just making generic shooters with minimal plot. In a way they're forcing the direction of the industry then claiming thats what we really want.
#19
Posté 16 mars 2012 - 07:20
-Polite
#20
Posté 16 mars 2012 - 07:21
Esquin wrote...
I choose to believe that most players want story. But many developers are taking the easy way out by just making generic shooters with minimal plot. In a way they're forcing the direction of the industry then claiming thats what we really want.
IF that's what sells the most units/most profits...
#21
Posté 16 mars 2012 - 07:21
PoliteAssasin wrote...
Spot on Tenojitsu and Stephanie. I'm thoroughly enjoying interacting with characters in ME1 right now. To have that taken away in the third game is very.. Depressing.. Everything else was well done, except for the watered down dialogue.
-Polite
Have fun on that second playthrough when you choose a different option on the dialogue wheel and it says the same thing as before.
#22
Posté 16 mars 2012 - 07:22
-Polite
#23
Posté 16 mars 2012 - 07:22
PoliteAssasin wrote...
@Esquin - no need to apologize. I found myself getting mad at him as well. Bioware stripped out dialogue control for players like him, and he's still not even interested in it. I just don't get it.
-Polite
I still don't see the issue you speak of and I'm on my Paragade Shepard already.
#24
Posté 16 mars 2012 - 07:23
-Polite
#25
Posté 16 mars 2012 - 07:23
As far as I am concerned anyone who would say, "I didn't enjoy all the talking" shouldn't be playing Mass Effect in the first place.





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