-Polite
Edit: I can say without going into spoiler territory that there are forced friendships with characters despite how you treated them in ME1/2.
Modifié par PoliteAssasin, 16 mars 2012 - 07:26 .
Modifié par PoliteAssasin, 16 mars 2012 - 07:26 .
PoliteAssasin wrote...
@Hunter Legends - second playthrough? I'm on my 21st. if you mean of Me3, I've done the second playthrough already. :/
-Polite
PoliteAssasin wrote...
@Hunter - I can't go into specifics because it's the non spoilers forum, but feel free to message me if your interested in discussing in more detail.
-Polite
Parker Kincaid wrote...
Maybe it's been too long for me since I haven't played ME1 and ME2 in awhile but I loved ME1 when the convos took place in places like elevators/lifts. They did away with that in ME2 and I felt deprived of comedic and enjoyable side conversations. Maybe my memory is just bad but ME3 brought back that enjoyable humorous banter between squadmates that was lacking in ME2.
As far as I am concerned anyone who would say, "I didn't enjoy all the talking" shouldn't be playing Mass Effect in the first place.
Modifié par MythicLegands, 16 mars 2012 - 07:32 .
PoliteAssasin wrote...
@Hunter - ME1 has a few instances where all choices lead to one, but those are for dialogue that has to be said. For example, to the council: you're wrong! Or I've seen them! Or The reapers are real! But there are MANY instances where even small lines such as introductions, or questions, are entirely different based on which choice you chose, paragon, neutral, or renegade. It offered a much richer dialogue experience. I'm going to miss that going into Me3 straight from 1 and 2.
-Polite
Modifié par Terror_K, 16 mars 2012 - 07:35 .
PoliteAssasin wrote...
@Foregone - I don't get that either. I have all of the halo games, every one of them, and all of the CoD games since they began with the exception of MW3, and I still love RPGs. It's about variety. When every game tries to be one genre, the variety is lost and it starts to get boring. The market is oversaturated with shooters already. the game industry is starting to become like hollywood, running out of ideas.
-Polite
Esquin wrote...
Your friend is what's wrong with gaming. Sorry but it's true. This whole attitude that a small group have that games shouldn't have story. It's really doing a lot of damage. I blame it for the Mass Effect 3 ending in a way. They tried to counter the "Anti-story" brigade with a super artsy ending that had no real concrete purpose or idea behind it.
I choose to believe that most players want story. But many developers are taking the easy way out by just making generic shooters with minimal plot. In a way they're forcing the direction of the industry then claiming thats what we really want.
PoliteAssasin wrote...
That's what a friend of mine told me when I tried to get them into mass effect. They didn't like having to not only choose dialogue, but watch it. They wanted to just get in and shoot stuff, and get out. I'm going through a trilogy playthrough right now and just got promoted to spectre and received my ship. I'd have to say that the contrast in dialogue control of ME1 to ME3 is disturbing. I'm enjoying how each new time I play me1/2 I finder dialogue options that I've never seen before by taking a different route in a conversation and playing a different character. Quite honestly, I'd have to say that from the intro to the point where you get your ship in ME1 had more dialogue control than all of Me3, in the "RPG" mode.
Im going to enjoy ME1/2 as I go through them again and craft an entirely unique Shepard, but I'm not looking forward to ME3 where my character that I've establish over two games is railroaded into a specific character with less player control, who breaks character throughout the game through things such as forced friendships, or saying things that contradict previous actions in previous games. The rest of the game was great. I could even forgive the endings, if only the "journey" towards it wasn't so linear in terms of roleplay and dialogue control.
The point of this thread is that even though they dumbed down the dialogue in the third game, it still isn't going to be enough to pull in the shooter crowd. My friend that I referred to above is a huge Gears fan. I told him how ME3 is pretty much a shooter now and how he should check it out. He looked t a few videos of it on the internet and said hell give it a pass. I asked him why, he said because there's still too much conversations. You guys took out dialogue control, but you still left the dialogue in. Just because we can't branch it doesn't mean it's more appealing to the consumers who prefer action. All you did in the end was ****** off a lot of series fans who are angry over having a canon Shepard forced down their throats.
Even with the improved combat, this GoW fan still wasn't interested in Mass 3. So why not gear your games towards the people who would be interested in it. I don't get why people think that RPGs can't be profitable. Have you guys seen skyrims sales records? Bioware should just stick to their guns rather than trying to change formula based on what's popular with a certain consumer group. Imagine how ME3 would have been without watered down dialogue. Could have made the journey more bearable.
-Polite
PoliteAssasin wrote...
@Hunter - Me3 does have it. Now whether it's intentional or not is debatable. It could be a bug. But there were a couple of times where you had two choices to choose from and they both said the same thing. I think one for them was in the first or second level.
-Polite
Carnage752 wrote...
@PoliteAssasin
It's when you talk to Anderson about leaving Earth. Both options make you say the same thing, but in different tones. Top indicated you want to stay there with him and fight. The other indicated you wanted him to come with you. Shoulda been an option where you were fine with it.
PoliteAssasin wrote...
@TerrorK - exactly. I had 20 playthroughs with 20 unique shepards. They're all getting railroaded into the canon Shepard once imported into ME3. I've done two already, and they both broke character so many times I stopped counting. Its sad that they improved on customization and combat, but dumbed down the dialogue. Other than the Uncharted 2 comment, I have no idea why they did this in the last game other than to appease people like my friend.
-Polite
Modifié par Lizardviking, 16 mars 2012 - 07:44 .
PoliteAssasin wrote...
Has nothing to do with being a hero. You can work together with people without having to be buddy buddy with them, look at that certain cameo character from that certain dlc who shows up in ME3. The fact is my Shepard was never BFFs with certain people in ME1/2, but was forced into BFF mode in ME3 through the auto dialogue.
-Polite
Modifié par Hunter of Legends, 16 mars 2012 - 07:44 .