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"I didn't like all of the talking"


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#76
Jaron Oberyn

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Arkitekt wrote...

Oh look polite saying bad things about mass effect, and terror k unable to imagine people have different opinions than him. Hit the snooze button.


So why are you even in this thread if you can't stand us? I mean, God forbid we actually critique a video game. That can't be done. If anyone can't imagine people having different opinions than themselves, it seems to be you. ;)


-Polite

#77
AgentEpsilona

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I actually quite enjoyed the dialogue in ME3. There was less interactive dialogue yes, but I felt that there was more of it; talking to squad members on the citadel, crew members talking to each other, etc - there was more to listen to. And although not being to direct as many conversations sucks, personally, I would prefer to have more conversations/less interactiveness, than less conversations/them all interactive. But I guess that's just me. :)

#78
Jaron Oberyn

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But that kills replay value. I've played each game 20 full playthroughs, having different conversations in each. It kept things fresh. Can't do that with me3 because 99% of the conversation will be exactly the same due to automatic dialogue. there goes my 20 characters I wanted to Import.

-Polite

#79
Thetri

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jreezy wrote...

Something must be wrong with my copy of ME3 because I haven't even seen RPG, Story, and Action mode options.


Me neither.

#80
AkiKishi

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Thetri wrote...

jreezy wrote...

Something must be wrong with my copy of ME3 because I haven't even seen RPG, Story, and Action mode options.


Me neither.


Under options. If you import it defaults to roleplaying.

#81
Murkman4683

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I prefer my Talk Effect with talking and the option to select that talking.

#82
OutlawTorn6806

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I'm a big GoW fan, but I love ME much more. In fact, the action in ME 3 was more intense than any Gears game.

#83
Arkitekt

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PoliteAssasin wrote...

Arkitekt wrote...

Oh look polite saying bad things about mass effect, and terror k unable to imagine people have different opinions than him. Hit the snooze button.


So why are you even in this thread if you can't stand us? I mean, God forbid we actually critique a video game. That can't be done. If anyone can't imagine people having different opinions than themselves, it seems to be you. ;)


-Polite


I am quite imaginative. I can also imagine why you rehash the same thread that has been rehashed over and over and over.

#84
TheRealJayDee

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Arkitekt wrote...

Jesus Christ the drama, the horror. I can't stand these people.


Posted Image

*sigh*

#85
davidshooter

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Vosch wrote...

I really don't understand why a renowned RPG developer would want to cater to Gears of War/Call of Duty fans in the first place. By simplifying the RPG mechanics you're alienating the RPG audience, you know, the people who supported your previous games? The Gears of War/Call of Duty audience isn't going to buy your game because guess what? They're playing Gears of War/Call of Duty. They're not going to quit playing Gears of War for your game, because it's not Gears of War and never will be.

So what do you gain by ripping out the RPG elements until it can barely be called an RPG anymore? Nothing. In the end you lose the fans who loved you for your RPG's, and the casuals who you're catering to will stick to their Gears of War and Call of Duty.


I agree with this.  I honestly think, though, that Bioware came to believe that the only way to get much bigger numbers with this franchise was to move away from the RPG format.  In fact, I think some at Bioware/EA thought RPGs (even streamlined ones) were dead.

Of course the irony in all of this has been the massive success of Skyrim.  Skyrim (love it or hate it) has proved that assumption was incorrect.  So now Bioware finds iitself having to come to grips with the fact that they haven't (and won't with this game) achieved the GOW numbers they were after while an RPG from another studio that is more similar to ME1 than ME3 does achieve those numbers. 

#86
Cainne Chapel

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Can someone please explain why we keep bringing up RPG etc etc into this conversation?

ME was never "Heavy WRPG" series. Yeah it had dialogue and choices like most western RPGS do, but it was always billed as I know it as a Hybrid RPG/Action game.

So really comparing Skyrim and ME to each other is a bit silly as neither game has much in common other than having an RPG label. Granted I haven't played an Elder scrolls game since Morrowind, but I never liked them oddly...

Case in Point i'm also playing Tales of Graces F right now, a standard/classic JRPG, Guess what? NO choice whatsoever in dialogue and yet i still love the game, so lets not get into this whole RPG argument again as there's MANY MANY MANY different aspects and genres of RPG gameplay.

Now I do agree alot of the auto-dialogue is a bit bothersome but I also got used to the change and my Shepards attitudes didn't actually change alll that much so it wasn't that big a deal to me, of course shepard could only really have 1 of 2.5 attitudes in the previous games.

Although I do Like that i'm not tied down by Paragon or Renegade scores in choosing dialogue this time around.

#87
Thetri

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BobSmith101 wrote...

Thetri wrote...

jreezy wrote...

Something must be wrong with my copy of ME3 because I haven't even seen RPG, Story, and Action mode options.


Me neither.


Under options. If you import it defaults to roleplaying.


Makes sense I guess. I would've picked roleplaying anyway. The other options look stupid.

#88
InvincibleHero

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Hey polite show him the multiplayer and that would pique his interest.

#89
davidshooter

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PoliteAssasin wrote...

My friend said "I didn't like all the talking"

-Polite


I have never ceased to be amazed at Bioware's inability to understand that this type of gamer (and there are lots and lots of them) will not ever be interested in deep dialogue no matter if it's presented in cutscenes, or via player input.  It boggles my mind that Bioware actually thinks they have a shot at these gamers. 

Sales of ME3 will prove yet again that they didn't bite this time either.

Modifié par davidshooter, 16 mars 2012 - 04:51 .


#90
Destroy Raiden_

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When I first played the demo I felt lost like where did all my choices go? But now I like it I don't feel like they've taken so many choices away from me and it flows more smoothly surprisingly I like it I just wish I could pauses and for the 360 we could hit x to skip dialogue yet it won't select text cuz right now it does still auto select the text.

There were points in the game like when Miranda says she feels bad about wanting to place that chip in your head sense she brought up LP it would've been a perfect time to start grilling her but BW again didn't allow it. There were points where we should've been able to tell people to shove off or really grill and question them on topics.

#91
Jaron Oberyn

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@invincible hero - he wasn't even interested in that. Said he'd stick to GoW for horde mode.

@David shooter - yep. Ironically now they're looking at skyrim cause it did so well. It's a shame that sales seem to be the only motivating factor for bioware these days. When money is the sole incentive for your existence, you're lost.


-Polite

#92
dw99027

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I didn't even notice the automated dialogue. When what Shep would say mattered in the slightest , there was a dialogue wheel. Non-issue.

#93
BaladasDemnevanni

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Ah, autodialogue and the endings. My two huge issues in Mass Effect 3.

#94
BatmanPWNS

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My COD friends said it was too much talking and felt boring. So Bioware and attracting shooter fans was a failed idea.

#95
Vosch

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Cainne Chapel wrote...

Can someone please explain why we keep bringing up RPG etc etc into this conversation?

ME was never "Heavy WRPG" series. Yeah it had dialogue and choices like most western RPGS do, but it was always billed as I know it as a Hybrid RPG/Action game.

So really comparing Skyrim and ME to each other is a bit silly as neither game has much in common other than having an RPG label. Granted I haven't played an Elder scrolls game since Morrowind, but I never liked them oddly...

Case in Point i'm also playing Tales of Graces F right now, a standard/classic JRPG, Guess what? NO choice whatsoever in dialogue and yet i still love the game, so lets not get into this whole RPG argument again as there's MANY MANY MANY different aspects and genres of RPG gameplay.

Now I do agree alot of the auto-dialogue is a bit bothersome but I also got used to the change and my Shepards attitudes didn't actually change alll that much so it wasn't that big a deal to me, of course shepard could only really have 1 of 2.5 attitudes in the previous games.

Although I do Like that i'm not tied down by Paragon or Renegade scores in choosing dialogue this time around.


The first game was an RPG. Inventory, loads of different options to upgrade your armor and weapons as well as your squadmates, and lots of different ways you could level your character. A lot of people didn't like how some of the RPG elements were handled, but it was still an RPG. It didn't become an action game until ME2. The point is instead of polishing those RPG elements that people didn't like, they ripped those elements out entirely. This alienated their core fanbase, which is and always has been RPG players, regardless of how much they try to appeal to the casual market. Your average Call of Duty or Gears of War player isn't going to want to sit through a bunch of dialogue and cutscenes(this doesn't apply to everyone, of course, but it does for a vast majority) or do a bunch of sidequests or explore systems and planets. They just wanna get in a game and kill stuff right away without thinking, which is understandable, but it's not what RPG's are about.

Modifié par Vosch, 16 mars 2012 - 08:45 .


#96
The Razman

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Some people play games for the action, some for the story. There's no right or wrong preference.

#97
brfritos

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PoliteAssasin wrote...

@Hunter Legends - second playthrough? I'm on my 21st. if you mean of Me3, I've done the second playthrough already. :/

-Polite


Excuse me for asking, but how did you managed that?
The 2nd playhthrough of ME3 I mean, I have 29 in ME1 and 25 in ME2.

The replay value of ME3 is 0.

It doesn't matter what you do, what decisions have you made in previous games and will make in this one or letting some character die or not.
You will always have the same outcome, with the same possibility and the same end.
Why bother playing a second time?

This is much worse than all the plot holes and nonsense of the game's end.
And for the record I don't mind Shepard dying.

Modifié par brfritos, 16 mars 2012 - 11:21 .


#98
abaris

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Cainne Chapel wrote...

Can someone please explain why we keep bringing up RPG etc etc into this conversation?

ME was never "Heavy WRPG" series. Yeah it had dialogue and choices like most western RPGS do, but it was always billed as I know it as a Hybrid RPG/Action game.

So really comparing Skyrim and ME to each other is a bit silly as neither game has much in common other than having an RPG label. Granted I haven't played an Elder scrolls game since Morrowind, but I never liked them oddly...


Then you should try an Elder Scroll game. The real irony is the Elder Scroll series is less of an RPG than ME1 and 2 have been. You just boost your John/Jane Doe and do fetch quests all over the place within a losely woven main plot. Intercation in any given (vanilla) Elder Scroll game is practically zero since the NPC population doesn't react to most of you choices and achievements.

Don't get me wrong, I like the Elder Scrolls, but when it comes to RPGs, ME1 and 2 had much more to offer.

#99
wright1978

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Yeah really didn't like the huge increase in auto dialogue. I get that it can be of use in some circumstances(and it worked well in some parts) but i just felt it forced a canon shep into place too often that was very OOC for my shep. I remember one instance vividly where i was chatting with Traynor and i grabbed the mouse to rebut her point about shep and Shep just blithely agreed with her without input from me. Still it is very much a moot point given how bad the ending is currently.

#100
Jaron Oberyn

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I played it twice to see the Ashley romance finished. Did the Liara one my first run through. The dialogue was exactly the same, so it was kind of hard to drag myself through it again. Doing a teogy run through and then I'm done sadly, because as you said me3 has no replay value due to the linear dialogue and the endings.

-Polite