PoliteAssasin wrote...
That's what a friend of mine told me when I tried to get them into mass effect. They didn't like having to not only choose dialogue, but watch it. They wanted to just get in and shoot stuff, and get out. I'm going through a trilogy playthrough right now and just got promoted to spectre and received my ship. I'd have to say that the contrast in dialogue control of ME1 to ME3 is disturbing. I'm enjoying how each new time I play me1/2 I finder dialogue options that I've never seen before by taking a different route in a conversation and playing a different character. Quite honestly, I'd have to say that from the intro to the point where you get your ship in ME1 had more dialogue control than all of Me3, in the "RPG" mode.
Im going to enjoy ME1/2 as I go through them again and craft an entirely unique Shepard, but I'm not looking forward to ME3 where my character that I've establish over two games is railroaded into a specific character with less player control, who breaks character throughout the game through things such as forced friendships, or saying things that contradict previous actions in previous games. The rest of the game was great. I could even forgive the endings, if only the "journey" towards it wasn't so linear in terms of roleplay and dialogue control.
The point of this thread is that even though they dumbed down the dialogue in the third game, it still isn't going to be enough to pull in the shooter crowd. My friend that I referred to above is a huge Gears fan. I told him how ME3 is pretty much a shooter now and how he should check it out. He looked t a few videos of it on the internet and said hell give it a pass. I asked him why, he said because there's still too much conversations. You guys took out dialogue control, but you still left the dialogue in. Just because we can't branch it doesn't mean it's more appealing to the consumers who prefer action. All you did in the end was ****** off a lot of series fans who are angry over having a canon Shepard forced down their throats.
Even with the improved combat, this GoW fan still wasn't interested in Mass 3. So why not gear your games towards the people who would be interested in it. I don't get why people think that RPGs can't be profitable. Have you guys seen skyrims sales records? Bioware should just stick to their guns rather than trying to change formula based on what's popular with a certain consumer group. Imagine how ME3 would have been without watered down dialogue. Could have made the journey more bearable.
-Polite
You know what's wrong ?
I'm not an RPG or FPS fanatic,I play games of both genres,but mostly FPS.
While I like the quick action a game like Battlefield 3 or Quake Live offers,there are some times that I get a feeling like being stuffed of it,and want to take a break from frantically shooting anything that moves,because the repeatation actually tires my brain after a certain period of action-shooter gaming.
At times like that,I prefer to play slower-paced games,games that offer me something completely different.
Most action shooter gamers are like that of I know.
While each one of us have a main multiplayer game that we are focused on and usually play on a daily basis even for months,there are times that we make breaks from them to rest our brains so we can come back later fresh.
Those games that we will decide to play at those breaks are generally prefered to be very different from our 'main' game.And note that if a game isn't really that different but it is another shooter,we won't judge it as a 'break' game,but as a 'main' game,and that means that if it doesn't fullfils the very certain type of amusement we get from our 'main' game,we won't end up playing it as we will hold that position for our 'main' game.
But there is always room for 'break' games.
My current 'main' game is Battlefield 3,and I've been playing it since it came out,like 5 or 6 months ago.In these 6 months I played 2 'break' games,Skyrim for about 1 month,and Mass Effect 3 for about 5 days.
I saw Mass Effect 3 as a 'break' game,and I hoped that it would be an RPG that would offer me something rather different from BF3.And I would have enjoyed it more if it where more of an RPG and less of a shooter.
But Bioware promotes ME3 as a shooter,and done things to make it more of a shooter.
Shooter guys that will see ME3 as a shooter won't like it,because since it is introduced to them as a shooter,they will judge it by the 'main' multiplayer game standards,and not the 'break' game standards.
And thus they won't like it because it wouldn't be enough shooter of a game like CoD,GoW,or BF3.
But if ME3 was more of an RPG than a shooter,then shooter guys wouldn't judge it for the slot of the 'main multiplayer game' but could decide to play it and include it on the 'break' game slot.
Check that,Skyrim got succesfull and many shooter guys played it and liked it,and that game was as hardcore as RPGs can get in the recent days,without any shooter elements.
It's difference from shooters was what made shooter guys to try it and actually play it and like it.
Because they saw it as a nice break,something to relax their brain from continous fast thoughts and action,a chance to experience something different,before going to their shooter battle fresh.
If ME3 was more of a hardcore rpg and less of a shooter with interactive story hybrid,it would make more shooter guys to like it,because it would be more different than what they mostly playing,and thus it would feel fresh and new to them.
So the conclusion is that if you want to have the shooter guys to play your game you have 2 options:
1.Make it a definitive,pure,hardcore shooter,with everything shooters have,and nothing more or less,so it will contest other games for the 'main game' slot in a shooter player's mind.
2.Make it drastically and essentially as much different from shooters as possible,so it will contest other games to get in the 'break' mind slot of shooter gamers.
What Mass Effect should be IMO ?
It should be a hardcore RPG,so I could have a refreshing and relaxing break from Battlefield 3.
:innocent: