Weak points on atlas, Prime and Banshee
#126
Posté 16 avril 2012 - 11:32
#127
Posté 30 avril 2012 - 12:57
i wasnt aware banshees dont take extra headshot damage
#128
Posté 30 avril 2012 - 12:59
#129
Posté 30 avril 2012 - 01:02
No?
#130
Posté 30 avril 2012 - 01:04
TheBanshee wrote...
You know, it's good to know you guys'll be aiming for my boobs more often now. Thanks for that.
lol
"why me3 players are chest focussed sociopaths" xD
#131
Posté 30 avril 2012 - 01:10
#132
Posté 30 avril 2012 - 01:10
Well, I already know you aim for me and my friends entrails.TheBanshee wrote...
You know, it's good to know you guys'll be aiming for my boobs more often now. Thanks for that.
So now we're even.
Modifié par N7Kopper, 30 avril 2012 - 01:15 .
#133
Posté 30 avril 2012 - 01:41
Brenon Holmes wrote...
Ah... hmm - I'm not sure why your empirical testing would have come up with some of that - but here's how it's "supposed" to be. :happy:
Banshee
- No weak points (aim for the belly, as it's fattest - most likely to hit it)
Brute
- Takes reduced damage in the right arm
- Takes greatly reduced damage in the claw
- Armour Plates absorb damage until breaking (best to aim for exposed flesh, probably base of the neck?)
- No other weak points
Geth Prime
- Currently has a head volume (but it's a bug)
Atlas
- Some types of weapons will do increased damage to the cockpit (this is a bug)
- Destroy any of the following to do a small damage spike (shoulder flanges, groin plate, knee plates)
So have the bugs mentioned here been fixed?
#134
Posté 30 avril 2012 - 01:47
TheBanshee wrote...
You know, it's good to know you guys'll be aiming for my boobs more often now. Thanks for that.
Am I the only one that sees a trollface in that Banshee avatar you use?
I'd say Banshees are pretty trollish.
#135
Posté 30 avril 2012 - 01:56
Banshee don't seem to have weak spots just shoot at them ...oddly I done experiments sometimes the guns dmg don't always go through massively and evenly seems to be randomization
#136
Posté 30 avril 2012 - 01:59
#137
Posté 30 avril 2012 - 02:00
TheBanshee wrote...
You know, it's good to know you guys'll be aiming for my boobs more often now. Thanks for that.
i asure you. I'll hit them hardB)
#138
Posté 30 avril 2012 - 02:21
**** pit (obvious)
White color on the orange cockpit to your right you'll see it I'm sure it's hard to not see closer inspection it looks like the pilot himself
engine port back this ones hard as heck and can be iffy to hit into it
banshees don't seem to have a "weak spot" so aim for what you can cause there's so little I done head shots on them then boob shots with Mantis no pierce cause 4 weapons have initial pierce BW has .25m while the widow has .5m which is better a 1/4 meter vs a 1/2 meter note also projectile weapons vs HS meaning Hit scan a Projectile weapons are the (Cobra Missle Launcher,Falcon,Scorpion,Ki Shock,Graal,GPS) can't remember if striker is cause I'm not in possession of one yet a HS is instant point BAM it hits there no real "projectile" in the space like grenades/banshee blast it exists as a real model in the game now I noticed upon attaching pierce on a Widow or Jav and hitting on the side in certain area it strikes the weak point more than once? for MASSIVE DMG but problem is other ppl use same gun tactics as I do
notably a brute has a unarmored sections behind it in the crack where his head comes out etc. but good portions you shoot at are armored
primes themselves have the head shot that's their key zone
the Rachni two spots are the bubble bags and the blue eye when using a pierce weapon through their bags you notice a massive dmg done to them that's the occurrence of it hitting their soft spot
banshee si the only armored target without a soft spot other than turrets cause boobs don't make sense at all cause I shot there and head no general difference >_> rarly my shots don't always even have a connective strike which is bothersome I know they hit but the meter don't go down or much sometimes I can score some sorta super hit on atlas but not a banshee >_> no head no heart ..so I tend to aim at their crotch for lulz or buttox for metal sapository deposited
#139
Posté 30 avril 2012 - 04:59
#140
Posté 30 avril 2012 - 05:04
#141
Posté 01 mai 2012 - 08:05
Brenon Holmes wrote...
Ah... hmm - I'm not sure why your empirical testing would have come up with some of that - but here's how it's "supposed" to be. :happy:
Banshee
- No weak points (aim for the belly, as it's fattest - most likely to hit it)
Brute
- Takes reduced damage in the right arm
- Takes greatly reduced damage in the claw
- Armour Plates absorb damage until breaking (best to aim for exposed flesh, probably base of the neck?)
- No other weak points
Geth Prime
- Currently has a head volume (but it's a bug)
Atlas
- Some types of weapons will do increased damage to the cockpit (this is a bug)
- Destroy any of the following to do a small damage spike (shoulder flanges, groin plate, knee plates)
I noticed on brutes their hind region is unarmred and takes better damages than the armour zones
Ravengers have the eye and belly
Now knowing Atlas units parts come off maybe thats what I been strikign with my widow lvl 3 with pierce mod and extended barrel or my javelin ... it would make seonce why side shots work caus eyour blowing off the part.... intresting
yeah the phantom sword thing is SP only though if implimented I be so freaked that hand cannon is too strong (equal tot he lascannon as you put it) on the atlas
Modifié par ValorOfArms777, 01 mai 2012 - 08:19 .
#143
Posté 01 mai 2012 - 08:18
Also noticed that Brutes take more damage in the Vertabrae/backbones...If that helps any.
#144
Posté 01 mai 2012 - 08:21
#145
Posté 01 mai 2012 - 08:22
RamPuppy wrote...
Just for those 'just joining' this thread, Bioware did comment here, it's worth reading as it differs from everyone elses conjecture. (somewhat).
It bothers me that they still haven't fixed any of the "bugs." Its like squashing bugs is dead last on their priority list.
As for Atlases, I'm fairly certain the "bug" mentioned is the dual hit "bug" that occurs when your bullet hits first the canopy and then the part in back. This "bug" is easily represented if you use Hunter Mode and the Atlas uses a smoke screen. The canopy is not shown, but the stuff that surrounds it does. So, if your bullet pierces through X meters of that canopy, you do 200% damage.
I fail to see why a Prime shouldn't have a head... Not exactly the easiest thing to hit. Banshees too. So hard to nail them in the noggin with their teleporting around the map trying to skewer the team.
#146
Posté 01 mai 2012 - 08:31
Nocturnalfox wrote...
This was tested on gold, done with Widow I (Extended clip V and extended barrel V), just my own results trialled multiple times costing my random team countless credits and exp and got me a few rage mails
Atlas:
Pilot seat: 3-4
Rocket or lascannon arm: 2
Legs: 2
Back: 3
Note: Hitting from the front, aiming for the pilot seat (orange part) offers best results. On average 6-7 shots to kill. Take extended clip if on gold. will come in handy if two spawn up together and not enough time to get to ammo crate.
Prime:
Red eye: 4-5
Chest: 3
Back: 3
Arms: 2-3
Legs: 2
Note: You must hit the red eye from the front for maximum damage. CAN be killed in 4 perfect shots.
Banshee:
Head: 2
Chest/breast: 3-4
Back: 2-3
Belly: 2
Arms: 1-2
Legs 1
Note: The barrier drops much quicker then the armour no matter where you aim. Same as above try to take on head on. Will drop people if it takes approx 4-5 blocks of damage in one hit (more likely if barrier is down), will not happen 100% of the time.
Additional notes: Did this with QI, to improve your survivability you can skip part of the reload animation. Once it says one in the chamber activate cloak to skip the rest of the animation (Saving you half a second) and be able to zoom in and fire second shot.
you can shoot the codpiece off of the atlas... may i suggest doing so and testing the revealed area:wizard:
#147
Posté 01 mai 2012 - 08:45
gaminazn wrote...
RamPuppy wrote...
Just for those 'just joining' this thread, Bioware did comment here, it's worth reading as it differs from everyone elses conjecture. (somewhat).
It bothers me that they still haven't fixed any of the "bugs." Its like squashing bugs is dead last on their priority list.
As for Atlases, I'm fairly certain the "bug" mentioned is the dual hit "bug" that occurs when your bullet hits first the canopy and then the part in back. This "bug" is easily represented if you use Hunter Mode and the Atlas uses a smoke screen. The canopy is not shown, but the stuff that surrounds it does. So, if your bullet pierces through X meters of that canopy, you do 200% damage.
I fail to see why a Prime shouldn't have a head... Not exactly the easiest thing to hit. Banshees too. So hard to nail them in the noggin with their teleporting around the map trying to skewer the team.
I think some of the bugs are fine... atlas are hard still but phantoms are the godly assassins, and arn't bad exploitable they still prove a challenge I think primes need more than 1 weak spot honestly... they are flippin toughand cause me grief most of all like a back weak spot
#148
Posté 01 mai 2012 - 08:53
ValorOfArms777 wrote...
gaminazn wrote...
RamPuppy wrote...
Just for those 'just joining' this thread, Bioware did comment here, it's worth reading as it differs from everyone elses conjecture. (somewhat).
It bothers me that they still haven't fixed any of the "bugs." Its like squashing bugs is dead last on their priority list.
As for Atlases, I'm fairly certain the "bug" mentioned is the dual hit "bug" that occurs when your bullet hits first the canopy and then the part in back. This "bug" is easily represented if you use Hunter Mode and the Atlas uses a smoke screen. The canopy is not shown, but the stuff that surrounds it does. So, if your bullet pierces through X meters of that canopy, you do 200% damage.
I fail to see why a Prime shouldn't have a head... Not exactly the easiest thing to hit. Banshees too. So hard to nail them in the noggin with their teleporting around the map trying to skewer the team.
I think some of the bugs are fine... atlas are hard still but phantoms are the godly assassins, and arn't bad exploitable they still prove a challenge I think primes need more than 1 weak spot honestly... they are flippin toughand cause me grief most of all like a back weak spot
5 head shots and they die.
That is all really. Honestly out of the 3 big units they are the easiest.
#149
Posté 11 mai 2012 - 07:46
Note: reave alone does not kabooms - need teamate or drell.
#150
Posté 11 mai 2012 - 10:38
Brenon Holmes wrote...
Ah... hmm - I'm not sure why your empirical testing would have come up with some of that - but here's how it's "supposed" to be. :happy:
Banshee
- No weak points (aim for the belly, as it's fattest - most likely to hit it)
Brute
- Takes reduced damage in the right arm
- Takes greatly reduced damage in the claw
- Armour Plates absorb damage until breaking (best to aim for exposed flesh, probably base of the neck?)
- No other weak points
Geth Prime
- Currently has a head volume (but it's a bug)
Atlas
- Some types of weapons will do increased damage to the cockpit (this is a bug)
- Destroy any of the following to do a small damage spike (shoulder flanges, groin plate, knee plates)
Its a robot controlled by a dude but still... not cool :innocent:





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