Aller au contenu

Photo

Should BioWare change the ending?


  • Veuillez vous connecter pour répondre
285 réponses à ce sujet

#251
Sireniankyle1

Sireniankyle1
  • Members
  • 101 messages
A response to the OP concerning the A,B,C issue.

You stated that our choices do matter in the end, but all you are stating is how you raised your military strength (unless there is a quote or link to another thread, I choose to ignore it). That hardly reflects upon the ending at all. I don't see how you find that to make sense. There are other methods, and vastly different playthroughs that can get you the necessary military strength to get the exact same scenario in the end. There is A,B,C to this ending. your arguement on this is the same basis for all of your arguements. You constantly say "Well you don't know." How can you constantly say that about a game that gave you all the answers you needed?

On the subject of the endings in general; To ignore such huge holes in the story, weakens your overall arguement. The squadmates that were left behind when you went to the crucible, do you honestly think that the normandy could swoop in and pick them up, while there are several sovereign class reapers right there, and then use the normandy's FTL drive to go away from the battle (abandoning shepard) to go absolutely nowhere? There was no fleet to rally. the entire force was in Earth's orbit, and I seriously doubt that joker is a big enough **** to run away from battle. Joker has never run from battle, and to even state that possibility makes me doubt you as a fan.

And your entire arguement rests on the unknowns. You have no fact to back up your arguement. Example: the possibility of Shepard being indoctrinated. completely ridiculous, and no fact to back it up. Then there's the issue with you posting the same arguements over and over (read my OP, you're not god, you don't know, etc.). Debate also means that you present evidence rather than place yourself on repeat.

Nobody is asking BioWare to stop being artists. We're asking for them to uphold the quality that they had maintained up to that point. The quality of the ending was poor. poorly written and executed. You talk about ethics, and freedom, but lets talk about business. Name a business that thrives by pissing people off. I can guarantee you that video games will not be on that list. We are consumers, and we reserve the right to demand the quality that we are promised. And judging from the outcry on the forums, it's obvious that you are outnumbered. Especially on the fact that you'd rather let BioWare take our money in exchange for sloppy writing, than for us to get what is promised.

"The needs of the many outweigh the needs of the few, or the one" - Spock

To help put this whole thing into perspective; pretend that the Mass Effect series is like a job interview. The Interviewer is the customer, and the interviewee is BioWare. The entire interview doesn't matter if the interviewee slaps the interviewer at the end. He's not gonna think "well he did good up until that point. I should just ignore it." Just as we won't ignore this horrible ending.

I personally got a better ending on Punchout for NES. Now that's true sadness.

Modifié par Sireniankyle1, 16 mars 2012 - 03:03 .


#252
Mycrus Ironfist

Mycrus Ironfist
  • Members
  • 275 messages

BaladasDemnevanni wrote...

Genera1Nemesis wrote...

Do you understand the precedent that would set? What if a bunch of people don't like how the GTA game ends; so now fans can change the intellectual properties that someone else owns the rights to, simply by petitioning? Asking for change is one thing...demanding it is another.


The only precedent this sets is that fans will not tolerate bad writing. That's it. For what you're saying to be an issue, the majority of individuals playing GTA would have to coordinate enough resources to have enough impact to get the ending changed. That's what you see happening here. One fan complaining about how Red Dead Redemption was "too sad" won't convince an author to change anything. But reality is the game was produced with an audience in mind, meaning the writers already had to take fan feedback into account. They simply failed.


the precedent has already been set...

Sir Aurthur Conan Doyle caved in to public pressure to continue writing Sherlock Holmes after killing Sherlock off in a 'plunge to the death' with Professor Moriarty.

Well of course Doyle's fans did send him death threats... i'm just pointing out historical fact and not encouraging anything...

#253
Genera1Nemesis

Genera1Nemesis
  • Members
  • 651 messages

Mycrus Ironfist wrote...

BaladasDemnevanni wrote...

Genera1Nemesis wrote...

Do you understand the precedent that would set? What if a bunch of people don't like how the GTA game ends; so now fans can change the intellectual properties that someone else owns the rights to, simply by petitioning? Asking for change is one thing...demanding it is another.


The only precedent this sets is that fans will not tolerate bad writing. That's it. For what you're saying to be an issue, the majority of individuals playing GTA would have to coordinate enough resources to have enough impact to get the ending changed. That's what you see happening here. One fan complaining about how Red Dead Redemption was "too sad" won't convince an author to change anything. But reality is the game was produced with an audience in mind, meaning the writers already had to take fan feedback into account. They simply failed.


the precedent has already been set...

Sir Aurthur Conan Doyle caved in to public pressure to continue writing Sherlock Holmes after killing Sherlock off in a 'plunge to the death' with Professor Moriarty.

Well of course Doyle's fans did send him death threats... i'm just pointing out historical fact and not encouraging anything...








Yeah, and Stephen King wrote a book about this very thing (albeit, an extreme of this)

#254
nomoredruggs

nomoredruggs
  • Members
  • 841 messages

Gruzmog wrote...

You're argument is valid at some points although I disagree strongly on some aspects. It's not only bioware's story, it was not marketed as bioware's story. It was marketed as a definitive ending for our Shep with different outcomes and our choises would matter....


A lot of people didn't want to buy Bioware's artistic vision, they wanted to buy and play an interactive story. And it was marketed as such blatantly.

I don't think they should change the ending in the sense of making a dlc that replaces the one we got, I think they should provide us with ALTERNATIVE endings. (Another thing that was marketed-vastly different outcomes)

#255
saracen16

saracen16
  • Members
  • 2 283 messages
[quote]Sireniankyle1 wrote...

A response to the OP concerning the A,B,C issue.

You stated that our choices do matter in the end, but all you are stating is how you raised your military strength (unless there is a quote or link to another thread, I choose to ignore it).[/quote]

You seemed to ignore the part of the OP that states HOW your choices mattered: curing the genophage, saving both the Quarians and the Geth, getting Conrad Verner hooked up, and a lot of other details you'll find in the game if you replay it.

[quote]That hardly reflects upon the ending at all.[/quote]

The ending is not in the last 5 minutes of the game. The entire game contains many of the sub-plots and plots that are continued from the previous games and ended right there. Read the OP regarding examples.

[quote]I don't see how you find that to make sense. There are other methods, and vastly different playthroughs that can get you the necessary military strength to get the exact same scenario in the end. There is A,B,C to this ending. your arguement on this is the same basis for all of your arguements. [/quote]

That's not what I said. I didn't say that every single sub-plot and plot ended in the last 10 minutes. They all ended throughout the length of the game. You didn't think that the Quarian/Geth issue got its closure prior to the final mission? It sure did. Think about it. Prior to release, the developers said that the game would have branched endings, but they did not ALL come in the last 10 minutes. The ending of the game is more like Destroy/Control/Assimilate + Quarians/Geth/Both + Genophage/Extinction + Batarian-support/Kill-Balak + Khalisah-punched/Khalisah-saved + etc./etc./etc... That makes the game entirely personal.

[quote]You constantly say "Well you don't know." How can you constantly say that about a game that gave you all the answers you needed?[/quote]

You're misinterpreting me. That's not what I said about ALL the plots. I only specifically said that about the FINALE. I said that BioWare intentionally made the last 10 minutes a cliff-hanger open to interpretation. We don't know anything about the Normandy or the other races at the last 10 minutes. We only know much about them prior to the final ending. Think about it as a final season with MANY characters. Not all of them can possibly get their closure at the last 10 minutes of the game. Some people will ask: where's Kasumi at the last 10 minutes? What about Wrex? What about, etc. etc. We got enough closure regarding the sub-plots BEFORE the final mission (see above and OP), and we do not know where everyone else is.

We know that our choices mattered because we got these plots ending in different ways throughout the Mass Effect 3 game. As for the grand finale, we don't know whether the mass relays destroyed the galaxy or not because it is clear at least that they did not get destroyed in the same way that the Alpha Relay was in Arrival. For example, their stored energy was converted by the Crucible signal, and they propelled it elsewhere as they shattered under the sheer force of this energy propagating, spreading the energy elsewhere but not in the system that the relays were in.

[quote]On the subject of the endings in general; To ignore such huge holes in the story, weakens your overall arguement. The squadmates that were left behind when you went to the crucible, do you honestly think that the normandy could swoop in and pick them up, while there are several sovereign class reapers right there, and then use the normandy's FTL drive to go away from the battle (abandoning shepard) to go absolutely nowhere?[/quote]

You see them as holes. I don't. I see
things from Shepard's eyes at the end because we are offered no other
perspective between the time Shepard landed on Earth to the Crucible's
firing. If you recall the intro, the Normandy left Earth while it was
SURROUNDED by Reapers, and it has stealth systems of its own. Not all of us know if our squaddies are alive or dead at the end of the Conduit beam run. I didn't see them on the ground in my playthrough. We
don't know where the Normandy was prior to the beam run. We don't even
know where Cortez is: in my playthrough, he was on the ground with the
shuttle making repairs after it got hit. And after Shepard goes through the Conduit, there's nothing the squad can do.

[quote]There was no fleet to rally. the entire force was in Earth's orbit, and I seriously doubt that joker is a big enough **** to run away from battle. Joker has never run from battle, and to even state that possibility makes me doubt you as a fan.[/quote]

Since when did YOU have the monopoly on who is a fan or who is not? Anyways, that's what you think, but to address your point, here's what I think: Joker is brave but he's not a fool. He's also the best damn pilot in the Alliance fleet. He got Shepard out of the Reaper orbiting Mnemosyne. He got the squad out of the Collector Base. He got them out of Therum's collapsing Prothean ruins on a minute's notice. Shepard hasn't been in touch with the squad or the Normandy since he made his way to the Citadel via the Conduit beam. However, I have confidence that Joker got them out safely in a timely and realistic fashion.

[quote]And your entire arguement rests on the unknowns.[/quote]

No, it doesn't. I have made my own assumptions, but in reality, it is VERY CLEAR that the writer's intention meant to leave us debating like this. I doubt BioWare is stupid enough to do so given the superb quality of their writing throughout the series. Have you considered it?

[quote]You have no fact to back up your arguement. Example: the possibility of Shepard being indoctrinated. completely ridiculous, and no fact to back it up. [/quote]

Actually, there is: the sound you hear when Shepard is on the Citadel is the SAME head-boring sound that the Reapers make. Go back to ME1 on Eden Prime ("And it was making this noise" "That awful noise"). Also, if you read the Codex, you'll find out that Reaper indoctrination can occur at any rate the Reaper chooses, but the rate of decay of the subject differs depending on how fast the Reaper works its way through the subject's brain. Even if that wasn't "fact", there's no fact to suggest that Shepard wasn't indoctrinated or in the process of becoming indoctrinated. This is clearly intentional on part of BioWare... to have us jumping at each other's throats over who's right.

And it's fun. :D

[quote]Then there's the issue with you posting the same arguements over and over (read my OP, you're not god, you don't know, etc.). Debate also means that you present evidence rather than place yourself on repeat.[/quote]

If you read the previous pages, you'll find out that several posters repeated THEIR arguments ad infinitum without actually responding to what I just said. I had to place myself on repeat in response.

[quote]Nobody is asking BioWare to stop being artists. We're asking for them to uphold the quality that they had maintained up to that point. The quality of the ending was poor. poorly written and executed.[/quote]

Again, that's your opinion. I thought it was masterfully executed, and it forced me to ask questions in light of what transpired in the last 100+ hours of the trilogy. I felt that it inspired me to care about the future of the galaxy that I helped shape.

[quote]You talk about ethics, and freedom, but lets talk about business. Name a business that thrives by pissing people off.[/quote]

I talk about ethics and freedom because they matter. BioWare is not a business the same way that TEFAL and BLACK&DECKER are businesses. They create different products for different purposes and for different markets. The latter two produce objective products because you want pots that actually don't break and you want microwaves that actually cook your food. However, art is subjective: directors create movies that either work or don't, and some go out of their way to create something that is different from the convention (e.g. No Country for Old Men). It works for different people. That's artistic freedom, and that can not be subjugated to the whims of the dollar. You can buy a book, read it, and eventually hate it, but you still bought the book in the first place. Same with movies and video games.

[quote]I can guarantee you that video games will not be on that list. We are consumers, and we reserve the right to demand the quality that we are promised. [/quote]

You have the right to critique and protest, but you don't have the right to force the company to change the ending. They will do whatever they wish to it. They can leave it unscathed and will not have violated any rights or committed any wrongs whatsoever. Why? Because the IP is owned by them. You are a consumer, NOT a shareholder. Big difference.

[quote]And judging from the outcry on the forums, it's obvious that you are outnumbered. Especially on the fact that you'd rather let BioWare take our money in exchange for sloppy writing, than for us to get what is promised.[/quote]

Again, that's your opinion and perspective. It's fallacious to say that I'm wrong because I'm outnumbered. But that doesn't necessarily make you right, either. And vice-versa. If you don't like the product, demand a refund. But don't demand that they change it solely for you. There are other fans who are not on these boards that also like the game as it is, and it is unfair to shove your desires down their throats. BioWare didn't do it for the money, and the people who worked on ME3 like Mac Walters and Casey Hudson didn't just do this for the money. They did it because they enjoyed making games, and it's unfair that you take away that freedom from them based on your own opinion or critique of their writing.

[quote]"The needs of the many outweigh the needs of the few, or the one" - Spock[/quote]

Doesn't apply here. Spock's argument is out of social necessity, not consumer necessity. So, judging by that logic applied here, RTS games should all be tailored to suit the tastes of the fans of the most popular RTS franchises like Command&Conquer and Civilizations. There are those that don't follow the standard routes and excel in their own right.

What really applies is the Golden Rule: "Treat others the way you'd like to be treated". Imagine if you were an artist and you made a piece of art, be it a book,
a painting, a movie, or a video game. You didn't do it for the money.
You did it because you loved art. Some people like it, and some people
hate it. And those haters emotionally blackmail you to change it. They
antagonize you openly. You'd be terrified. Think of how Salman Rushdie
must have felt when he wrote The Satanic Verses.

[quote]To help put this whole thing into perspective; pretend that the Mass Effect series is like a job interview. The Interviewer is the customer, and the interviewee is BioWare. The entire interview doesn't matter if the interviewee slaps the interviewer at the end. He's not gonna think "well he did good up until that point. I should just ignore it." Just as we won't ignore this horrible ending.[/quote]

Bad analogy. You're comparing something objective (slapping in the face) to something subjective (the ending of Mass Effect 3). That's how YOU felt what it was: a job interview. Not me. I felt that it was an experience, where I was going in not knowing what to expect next. It felt like real life, right up to the ending. I felt that my choices did matter in my life, and that it will affect those that I saved in the order that I created.

[quote]I personally got a better ending on Punchout for NES. Now that's true sadness.[/quote]

I hated that game in the very ending. But I didn't go to the developers to force them to change it.

See? I have an opinion, too.

But at least you're discussing unlike most of the people here. Good.

#256
saracen16

saracen16
  • Members
  • 2 283 messages

nomoredruggs wrote...

Gruzmog wrote...

You're argument is valid at some points although I disagree strongly on some aspects. It's not only bioware's story, it was not marketed as bioware's story. It was marketed as a definitive ending for our Shep with different outcomes and our choises would matter....


A lot of people didn't want to buy Bioware's artistic vision, they wanted to buy and play an interactive story. And it was marketed as such blatantly.


And I believe that they succeeded admirably in delivering that promise. It was a storybook experience. In the final chapter, they don't go about repeating every single damn thing that happened in the last 100+ pages.

I don't think they should change the ending in the sense of making a dlc that replaces the one we got, I think they should provide us with ALTERNATIVE endings. (Another thing that was marketed-vastly different outcomes)


But that will still change the ending THEY intended. Read the OP on the vastly different outcomes.

#257
RLesueur

RLesueur
  • Members
  • 517 messages

saracen16 wrote...

But that will still change the ending THEY intended. Read the OP on the vastly different outcomes.


It doesn't really matter that they intended it to be bad. It's still bad. People don't want the ending to be bad. We want the ending to be good.

If Bioware decided the Mass Effect series should end with a giant space chicken destroying the Reapers it would be the ending THEY intended, but it would still be a ridiculous ending.

#258
Jaysh

Jaysh
  • Members
  • 398 messages
"Its not perfect. Its not what you wanted, but its the best he(Bioware) could do." - Commander Shepard from ME2.

Change the ending Bioware. Your game could have been one of the best if it weren't for the 10 minute ending.

#259
saracen16

saracen16
  • Members
  • 2 283 messages

RLesueur wrote...

saracen16 wrote...

But that will still change the ending THEY intended. Read the OP on the vastly different outcomes.


It doesn't really matter that they intended it to be bad. It's still bad. People don't want the ending to be bad. We want the ending to be good.


That's your opinion. You're certainly entitled to it.

If Bioware decided the Mass Effect series should end with a giant space chicken destroying the Reapers it would be the ending THEY intended, but it would still be a ridiculous ending.


And they have every right to. They chose to end it in an admittedly controversial manner, but it wasn't iteration. It was innovation. And it was great. That's my opinion.

#260
j78

j78
  • Members
  • 697 messages
This is for the people who think we’re being unreasonable for wanting the ending changed.. bioware has changed it’s fiction before to make sure it fit’s the mass effect universe . 14:12
http://www.gamespot....tml?sid=6363842

#261
Sinekein

Sinekein
  • Members
  • 1 136 messages
I would like to come back about the Bakuman example, quoted in the first post of the topic.

I think it's really interesting because it is both right, and totally wrong. Right, because BW didn't have to (and didn't) listen to all the player's wishes before crafting its ending. You can't satisfy everyone, I agree on that, and every ending would have brought unhappy people complaining about what happens.

But you also are totally wrong to compare it to a manga. Bakuman wasn't written with the "your acts will decide of the ending" in mind. You are not the hero of the book. Like every comics, or anime, or movie, you are a spectator, not an actor.

(And people who will bring the interactive deaths of Final Destination will have my eternal hate to bring this very bad movie in a topic about something as awesome as Mass Effect)

That's the main reason for the player's frustration. The lack of importance of their actions. Not only because the endings look the same - you can argue (and maybe be right) by saying that the philosophical meaning is what matters, not the color of the explosions - but because you don't feel the consequences of your actions.

Video games are an art, but they aren't a static art. They aren't a painting, or a statue. They're like music : when you listen to a Mozart concert, two creators are involved ; Mozart, and the director of the orchestra. And sometimes, the same piece by two different directors (or solists) won't be the same, at all. Sometimes, the director will even adapt the piece, because he feels that it would be better that way. With a different instrument, or different rhythm. He as the right to do this, he is as much involved in the piece than Mozart was.

With Mass Effect, the two creators are Bioware, and the player. But the player is unable to do what he want. He feels that the ending of the piece could be so much better, but he can't do anything about it.

This is a quote of a text about Rachmaninoff's Piano Trios :

In the original version of the Trio, Rachmaninov called for a harmonium
in the second movement. Such is the writing for this instrument that it
is virtually impossible for the pianist to play the harmonium as well as
the piano. Thus this original version must be the only instance in a
piano trio when four instruments, and four players, are required! In
1907 Rachmaninov published a revised edition in which the harmonium is
dispensed with and other changes are made, the most important being a
new variation in the second movement to replace another discarded solo
piano variation. For another performance in 1917, Rachmaninov made
several other important changes – principally in cutting quite a few
bars to tighten the structure.


Rachmaninoff maybe made the most famous piano concerto in the world (the one the movie with Geoffrey Rush is about). He was a genius of music, and he still changed some of his pieces after their creation, because he felt that they weren't perfect.
So this means that he isn't an artist anymore ? No. HE changed his own pieces of work. And he probably isn't the only one to have done that.

So I think that the "art" argument is invalid. Art can involve some changes, especially when it is an interactive art like music - or video games. Which both are created to satisfy the listener/player.

Bioware won't become the shame of the whole industry if they change the ending. But they may earn an awesome reputation in the community by proving that they listen to what the fans say.

Modifié par Sinekein, 16 mars 2012 - 05:13 .


#262
Sinekein

Sinekein
  • Members
  • 1 136 messages
*Mistake, sorry*

Modifié par Sinekein, 16 mars 2012 - 05:12 .


#263
Spearmint

Spearmint
  • Members
  • 27 messages
They should not. They should add to it, intended or not, it's an open door.

#264
vigna

vigna
  • Members
  • 1 947 messages
There is also a big difference between a collaberative effort and an individual effort. I would be less apt to ask for change if it was the creation of one person, but this is the creation of an entire team. Neon Genesis Evangelion did it, Marvel abd DC comics do it all the time, etc. I think the infallibility of the artist is a bit of a stretch.

Example:
If I paint a painting and it looks wonderful, and everyone thinks upon first impression that it loooks great, but then some people look a little more closely and figure out my light source is coming from the right, but I messed up and put all my shadows on the right. You know what--that ruins what would be an otherwise nice painting for the people that discovered it. Those people can appreciate the brushstrokes, the colors, detail, technique--none of it matters, because the error with the shadows sticks in their minds. Other people may be more forgiving of it, but others not so much.
As an individual painter I could leave it alone or i could fix it--it may only take some tweaks, but it could take some doing and repair. That would be my choice as a painter, but it doesn't fix that the error is there.
If you are a critical writer, an editor, or a writer the ending immediately sticks in your head as if you were an art editor or teacher looking at the flawed painting in the example. Some can appreciate all the effort and the other beautiful things, but for many others it is flat out impossible once the flaw has been discovered.

Even if you think "it's just a game" you are right for yourself alone, and others who may be more invested in a creator's work may also take this more harshly, or find it more jarring and out of place. Being excellent matters, being correct matters--if you are doing a math problem, and somewhere along the equation make an error and mess up the end--it doesn't change the fact that the end is wrong. No matter if all the rest  along the way was mostly right.

Not the perfect example, but I think it fits...Especially if you are usuing the artistic integrity argument.

Modifié par vigna, 16 mars 2012 - 05:32 .


#265
Apocsapel91

Apocsapel91
  • Members
  • 823 messages
Yes, it should be changed. I can guarantee that ME3 would never have been published as a novel. The publisher would have sent it back with a note saying, "fix the ending."

#266
saracen16

saracen16
  • Members
  • 2 283 messages

Sinekein wrote...

I would like to come back about the Bakuman example, quoted in the first post of the topic.

I think it's really interesting because it is both right, and totally wrong. Right, because BW didn't have to (and didn't) listen to all the player's wishes before crafting its ending. You can't satisfy everyone, I agree on that, and every ending would have brought unhappy people complaining about what happens.

But you also are totally wrong to compare it to a manga. Bakuman wasn't written with the "your acts will decide of the ending" in mind. You are not the hero of the book. Like every comics, or anime, or movie, you are a spectator, not an actor.

(And people who will bring the interactive deaths of Final Destination will have my eternal hate to bring this very bad movie in a topic about something as awesome as Mass Effect)

That's the main reason for the player's frustration. The lack of importance of their actions. Not only because the endings look the same - you can argue (and maybe be right) by saying that the philosophical meaning is what matters, not the color of the explosions - but because you don't feel the consequences of your actions.


I disagree. Read the OP after the article: your choices do matter, especially on Tuchanka, Rannoch, the Citadel, your LI's, minor characters, etc. The ending of Mass Effect is not about "colors". You have to take the experience in its entirety. The ending was intentionally made to force you to think about your entire experience in the trilogy, but they decided to force you to think about all your previous choices. The theme was strong and vibrant, and instead of dealing with all your things directly and spoon-feeding you, they forced you to think about how YOU dealt with the geth and how you dealt with the Rachni, etc. You destroy the geth, sure. But don't the Quarians depend on them? You synthesize life. Will that final evolution narrow the gap between the Salarians and Krogans, where the former interfered in the cultural evolution of the latter?

Video games are an art, but they aren't a static art. They aren't a painting, or a statue. They're like music : when you listen to a Mozart concert, two creators are involved ; Mozart, and the director of the orchestra. And sometimes, the same piece by two different directors (or solists) won't be the same, at all. Sometimes, the director will even adapt the piece, because he feels that it would be better that way. With a different instrument, or different rhythm. He as the right to do this, he is as much involved in the piece than Mozart was.


Then your analogy has some merit, but I look at it differently. Mass Effect is a musical instrument that is played differently by two different people. Someone will kill the Rachni and another will spare them. Someone will destroy the heretics or rewrite them. Someone will kill the geth or the Quarians, or save both. Those decisions will factor into your final decision, being the end note of a long solo performance.

With Mass Effect, the two creators are Bioware, and the player. But the player is unable to do what he want. He feels that the ending of the piece could be so much better, but he can't do anything about it.


I completely disagree: BioWare are the sole creators. You had no input on the design of the instrument or the orchestra it will play. You had input only on HOW the instrument could be designed. A lot of people wanted Kasumi Goto as a squadmate and LI in ME3, but that didn't happen because it was up to the developer to make that choice. The same goes for every single thing in the game. The players are the instrument players, and each plays a different piece of this long-running orchestra. Read above. The player can do what he want, but he can only do so within the confines of the musical notes that the instrument can play. He can play a guitar the way he wants, but he can't change the sounds it made if it wasn't, for example, an electric guitar.

This is a quote of a text about Rachmaninoff's Piano Trios :

In the original version of the Trio, Rachmaninov called for a harmonium
in the second movement. Such is the writing for this instrument that it
is virtually impossible for the pianist to play the harmonium as well as
the piano. Thus this original version must be the only instance in a
piano trio when four instruments, and four players, are required! In
1907 Rachmaninov published a revised edition in which the harmonium is
dispensed with and other changes are made, the most important being a
new variation in the second movement to replace another discarded solo
piano variation. For another performance in 1917, Rachmaninov made
several other important changes – principally in cutting quite a few
bars to tighten the structure.


Rachmaninoff maybe made the most famous piano concerto in the world (the one the movie with Geoffrey Rush is about). He was a genius of music, and he still changed some of his pieces after their creation, because he felt that they weren't perfect.
So this means that he isn't an artist anymore ? No. HE changed his own pieces of work. And he probably isn't the only one to have done that.


The important thing about Rachmaninoff is that he did it out of his own volition and not someone else's demands. He was free to do what he wanted. BioWare perfected Mass Effect with each sequel in the way they saw fit based on customer input. No one, however, had final say over how they will deliver it. Only they do.

So I think that the "art" argument is invalid. Art can involve some changes, especially when it is an interactive art like music - or video games. Which both are created to satisfy the listener/player.


See above. The art can change, but ultimately, it is the instrument maker who chose how this art is expressed, while the player plays different versions of the piece. Rachmaninoff is a perfect example of this.

Bioware won't become the shame of the whole industry if they change the ending. But they may earn an awesome reputation in the community by proving that they listen to what the fans say.


They won't become the shame of the whole industry if they don't change the ending, either. That's freedom of expression. Telling a company to change it for your sake is violating that artistic license.

#267
DBHErazor

DBHErazor
  • Members
  • 27 messages
Yes they damn well should!

#268
Sireniankyle1

Sireniankyle1
  • Members
  • 101 messages
Dude you are impossible to debate with. What you see is something that no person in their right mind sees. you defend a company that alienated the majority of its fanbase. I would certainly hate to be as close-minded as you.

#269
ForgottenWarrior

ForgottenWarrior
  • Members
  • 685 messages
Of course they should! For now we have just another stage of PR-company. "Lots of speculations" for paying more attention to potential customers. So it can't be true ending. For me Mass Effect 3 was released without ending. And i'm still wait for it. Even if it would be released as DLC.

#270
saracen16

saracen16
  • Members
  • 2 283 messages

vigna wrote...

There is also a big difference between a collaberative effort and an individual effort. I would be less apt to ask for change if it was the creation of one person, but this is the creation of an entire team. Neon Genesis Evangelion did it, Marvel abd DC comics do it all the time, etc. I think the infallibility of the artist is a bit of a stretch.

Example:
If I paint a painting and it looks wonderful, and everyone thinks upon first impression that it loooks great, but then some people look a little more closely and figure out my light source is coming from the right, but I messed up and put all my shadows on the right. You know what--that ruins what would be an otherwise nice painting for the people that discovered it. Those people can appreciate the brushstrokes, the colors, detail, technique--none of it matters, because the error with the shadows sticks in their minds. Other people may be more forgiving of it, but others not so much.

As an individual painter I could leave it alone or i could fix it--it may only take some tweaks, but it could take some doing and repair. That would be my choice as a painter, but it doesn't fix that the error is there.
If you are a critical writer, an editor, or a writer the ending immediately sticks in your head as if you were an art editor or teacher looking at the flawed painting in the example. Some can appreciate all the effort and the other beautiful things, but for many others it is flat out impossible once the flaw has been discovered.


Even if the majority hate your painting, that doesn't mean you have the imperative to change it. It is your expression, and you're only human. It has flaws. It's not perfect. But many others might find it perfect to their liking. Others may be more anal and point out what they think are flaws based on their own preferences. There is no objective meter that tells you what you should do. Human experience has always been subjective, never objective.

Even if you think "it's just a game" you are right for yourself alone, and others who may be more invested in a creator's work may also take this more harshly, or find it more jarring and out of place. Being excellent matters, being correct matters--if you are doing a math problem, and somewhere along the equation make an error and mess up the end--it doesn't change the fact that the end is wrong. No matter if all the rest  along the way was mostly right.


Even though your analogy is sound, I think there's only one problem with it: you're basing this conclusion on your own experience. Remember what Legion said about the heretics? He said that a geth will say that 1 is less than 2, while a heretic will say that 2 is less than 3. Both are right, and neither is an error. The way this applies here is that you saw one equation, while I saw another. We were viewing this experience from Shepard's eyes, so we did not have all the answers on everything... just what was given to us. You saw some and ignored others, while I did the same. Also, it is clear that BioWare's intention wasn't to make the Mass Effect series a math equation, where everything falls into place. Most of the things that were related to YOUR Shepard and your questions did by the end of ME3, but many other questions were left unanswered.

After all, what is a universe if we knew everything inside it?

#271
saracen16

saracen16
  • Members
  • 2 283 messages

Sireniankyle1 wrote...

Dude you are impossible to debate with. What you see is something that no person in their right mind sees. you defend a company that alienated the majority of its fanbase. I would certainly hate to be as close-minded as you.


Is this because my point of view is different than yours? Many other people here loved the endings, too, so don't spoil it for them. I'm not spoiling anything for you.

Golden Rule.

#272
vigna

vigna
  • Members
  • 1 947 messages

saracen16 wrote...

Even though your analogy is sound, I think there's only one problem with it: you're basing this conclusion on your own experience. Remember what Legion said about the heretics? He said that a geth will say that 1 is less than 2, while a heretic will say that 2 is less than 3. Both are right, and neither is an error. The way this applies here is that you saw one equation, while I saw another. We were viewing this experience from Shepard's eyes, so we did not have all the answers on everything... just what was given to us. You saw some and ignored others, while I did the same. Also, it is clear that BioWare's intention wasn't to make the Mass Effect series a math equation, where everything falls into place. Most of the things that were related to YOUR Shepard and your questions did by the end of ME3, but many other questions were left unanswered.

After all, what is a universe if we knew everything inside it?


I'll grant you that my analogy itself isn't perfect. Not many are asking for perfection in the ending. As it stands I think it is fine to leave some stuff unknown and up to interpretation, but as a whole there is way too much of that going on with the ending.  If moriarty and Sherlock Holmes are having an epic battle we are focused on, and then Moriarty's henchman we never met steps out and blows Sherlock up. That in and of itself would be bad, but then to offer no explanation of where the henchman came from--who they were, etc with no follow up would be worse.

None of my examples will be perfect....

#273
DoctorCrowtgamer

DoctorCrowtgamer
  • Members
  • 1 875 messages

Mycrus Ironfist wrote...

BaladasDemnevanni wrote...

Genera1Nemesis wrote...

Do you understand the precedent that would set? What if a bunch of people don't like how the GTA game ends; so now fans can change the intellectual properties that someone else owns the rights to, simply by petitioning? Asking for change is one thing...demanding it is another.


The only precedent this sets is that fans will not tolerate bad writing. That's it. For what you're saying to be an issue, the majority of individuals playing GTA would have to coordinate enough resources to have enough impact to get the ending changed. That's what you see happening here. One fan complaining about how Red Dead Redemption was "too sad" won't convince an author to change anything. But reality is the game was produced with an audience in mind, meaning the writers already had to take fan feedback into account. They simply failed.


the precedent has already been set...

Sir Aurthur Conan Doyle caved in to public pressure to continue writing Sherlock Holmes after killing Sherlock off in a 'plunge to the death' with Professor Moriarty.

Well of course Doyle's fans did send him death threats... i'm just pointing out historical fact and not encouraging anything...








Verry good point. 

Oh and yes if they want my money again they better release some more endings that will reflect the choices I made in all three games like they said they would.

#274
Subject M

Subject M
  • Members
  • 1 134 messages

LucidStrike wrote...

saracen16 wrote...

GnusmasTHX wrote...

saracen16 wrote...

jreezy wrote...

Antagonists would be a more appropriate term to use instead of "villians" which would imply that the Reapers actions have "evil" motivations when they do not.


Indeed, jreezy, and that's what scared me. We all thought they were this absolute evil and in the end we find out that their intentions are actually... somewhat... right.


Guy spends an entire game trying to hurt us and he's not evil?


Did you pay attention to what the Catalyst was saying? He felt he was preserving organic life by preserving it in Reaper form, leaving less advanced civilizations to develop. It had its own intentions but it's logic was clearly flawed. That doesn't make it necessarily evil. Just... wrong.

...What?! They murdered and enslaved TRILLIONS.

The real problem is that there's a huge disconnect between Sovereign (and Harbinger) and that stupid Reaper kid. Soverign, who was the only REAL bad*ss among them said something like,"Organic life is an accident. You exist because we allow it, and you will end because we demand it." The Catalyst says the Reapers are protecting us from being destroyed by creations, but the Reapers themselves WERE those creations in ME1. Sovereign was pretty blunt about having not a belevolent bone in its body. No pun intended.

I liked the Reapers better as "incomprehensible" space demons than as destructive simpletons.


It appears the reapers was the solution of the catalyst. Think of it as a farmer keeping the land in check by not allowing certain type of problematic animals to breed and flourish to the extent that they destroy the enviroment.

If the catalyst spoke true, what they did was simply keeping an universal constant from destroying everything in a self destructive system. However, thigh might turn out to be an outdated view if given that Shepard actually unites the synthetics and organics angaint the reapers. This would possibly open up for a very specific ending where the reapers are not defeated, but simply leaves as the reason for their activity has been disproved, at least for the moment.

#275
Sireniankyle1

Sireniankyle1
  • Members
  • 101 messages

saracen16 wrote...

Sireniankyle1 wrote...

Dude you are impossible to debate with. What you see is something that no person in their right mind sees. you defend a company that alienated the majority of its fanbase. I would certainly hate to be as close-minded as you.


Is this because my point of view is different than yours? Many other people here loved the endings, too, so don't spoil it for them. I'm not spoiling anything for you.

Golden Rule.


No because your point of view is irrational, and you keep bringing other characters conclusions into a discussion that surrounds the main character. and there may be people who agree with you, but polls don't lie.

Like this one

or this one

Modifié par Sireniankyle1, 16 mars 2012 - 09:46 .