Complistic wrote...
I was against the ending until I actually played it. If you go with the indoctination theory it's not bad. Could have gone with some more closure but I have no issue filling in the gaps the way I want to.
But that's just your personal head cannon, that doesn't actually improve the reality of these endings.
In my head cannon the crucible isn't some magic pulse device and Shepard doesn't ride an elevator to the star-child.
Gilliy wrote...
Okay, first of all, saying that video games aren't art is probably the worst thing we as gamers can say. That statement alone is going to set back video games decades. It is art. Just as films are art, and books are art, and photography is art, and music is art, and physical and digital art is art.
I think it's more that the "it's art"-excuse doesn't really fly with a AAA mass market product like ME 3.
Just because games like other media can be art, doesn't mean they are art first and foremost and that people's enjoyment in secondary.
Secondly -- The ending's aren't bad. They're just not what you expected. It doesn't matter if you expected happy endings or sad endings or something else all together. They're just not what you thought you wanted.
I'd call them bad. I wasn't playing this game for an "A wizard did it" ending.
I was playing a semi-hard science fiction game. Up untill the ending everything felt consistent with what was presented throughout the games.
Than at the last minute we get a quick non-sensical explanation on what the Reapers are supposed to do and told that we can press button 1, 2 or 3 for ending 1, 2 or 3.
If we do that we get a pulse of radation that magically targets very specific things, color coded.
The destruction pulse targets only synthetics, while destroying the rest dependant solely on your war assets somehow (does the military strength absorb the damage that would have happened to earth, hello implied holocaust).
The blue pulse makes the Reapers retreat, which you could probably QEC-ed or tightbeamed being their new boss and all.
And last but not least the green pulse magically weaves together organics and synthetics... SAY WHUT!
There is nothing good about that.
For those folks up in arms about what might have happened to the rest of the galaxy, go back and read your war assets and codex entries. None of the races with you brought their civilians. They're all back on their respective worlds, colonies, and solar systems. The Quarians don't bring their liveships -- they leave them on Rannoch to rebuild. It says as much in the war assets and in the codexes. The Krogan are already repopulating -- Wrex makes note that Eve is already pregnant and back on Tuchunka rallying the women and young.
Implied holocaust. Non-self sufficient colonies will die out quickly. The destruction of Mass Relays should destroy the systems they are in (though it may be implied that this isn't the case this time "a

did it")
Chaos and riots, a vast majority of colonies was hit hard by the Reapers either harvested or flat out destroyed. Whatever happens the implication of this ending is that what we knew before about the galaxy is thrown out in this new age.
ToneFish wrote...
So if it were up to me; give us a DLC that try to make sense of the ending rather than change it.
They used a space magic device and had our closest friends fleeing from the determining battle, nothing they present will ever make sense unless they dismiss those.