Lemonio wrote...
grimoire is 3, lucky ring adds 1, either way i have momentum now
my only problem is that i run out of fatigue really fast and momentum ends
what is the easiest way to offset the fatigue drain?
The lucky stone won't/shouldn't help you get Momentum, as it and other attribute changing equipment all add to 'green bonus numbers" talents require "black" base numbers. The only things that add to those besides attribute bonus books are the attribute pickups in the Fade. I too picked up Momentum early (I got it right outside the door to the Ogre in Ishal) because I thought it was going to be the be-all end-all, and really, it wasn't, especially not at that level. It DID help me kill the ogre, but I suspect riposte/cripple would've been equally effective at that. As I've said before, if you're pure DPS focused momentum may be awesome, but for me, it's a needless drain that means I lose the ability to use my other abilities quicker. Now, if I've burned down to the point I have little stamina, and Wynne can't cast rejuvinate/mass rejuvinate, then I'll run mometum for a bit to help offset that. I ran it in a recent fight at the end of the Dead Trenches...the big nasty boss fight there, for a few to take out some troublesome refugees from a Japanese Anime, but other than that, and a few tough spots (one of the arena fights). I rarely use it.
Early on there's nothing you can do to "offset" the penality, short of wearing a full set of leather (not studded leather) armor, which is actually not a bad idea until you get some decent shoes or gloves. (Bard's Dancing Shoes or Tackmasters come to mind, or the angeled strikers).
Personally I prefer Coup De Grace (and obviously combat movement) coupled with Riposte and Punisher as my bread and butter, and sometimes flurry when I need to inflict good damage (early game) or finish off something being annoying (late game).
This of course comes from a "swashbuckling" style Rogue (more like the old D&D duelist class, but with backstabs), so YMMV.