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Some "Quality of Life" suggestions


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#1
redhead1979

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Just some things that I feel would make things a little smoother while playing the game:

1) Seperating the Quest Log into to sections, one for Priority/N7 missions, the other for the fetch/search missions, or seperate them in to active and completed missions.  Having all missions, both active and completed, really gunks up the log.

2) Either a) more detail in the search mission's description in the log on where to go, i.e. have both cluster AND system names or B) highlight the cluster on the galaxy map  (maybe in a different color?) where the fetch/search missions are.

3) Make the ground (Citadel and Normandy) map contain more information, such as a) highlighting a characte'rs name on the map when they have new information/conversation options, B) highlighting terminals (SPECTR, personal, Shadow Broker, etc) when they have new information (I know Traynor tells you about new messages, but there is no heads up for the other terminals), show when there are new items in vendors, etc..

4)  Change it so you can turn in Citadel missions gotten before the Cerberus coup.  My first playthrough I was unable to turn in 3 or 4 missions due to the quest givers apparantly dying.  Though this may be by design, in which case, I'll just turn them in before (minor complaint).

5) Have the ability to recolor and add patterns to the full sets of armor (Terminus, Cerberus, etc.), or break up those sets of armor so we can mix and match them with other sets...(might look silly)

Thought I had more, but I guess that's it.  Any other minor things that would make things go a little smoother while playing the game?

#2
All-a-Mort

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Nice ideas, though the same things have been said multiple times before. Anyway, won't happen. Short of multiplayer DLC content ME series is dead.

#3
Tleining

Tleining
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uhm.. don't they pretty much already have that? At least on the Citadel, if an NPC can be interacted with, the name will appear on the area map.
Glyph will tell you about new upgrade Options and Messages on the ShadowBroker Terminal. The Spectre Terminal has objects available when you failed to pick them up during Missions.

4) this is by design. Like the Collector Base Mission in ME2 it adds time as an important factor. If you wait too long, the Events will catch up with you and some people will get killed off-screen.