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Favorite power combo and why?


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28 réponses à ce sujet

#1
Biobetasucks

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Unlocked Asari Adept yesterday and began trying out the warp+throw combo.  It seems remarkably effective and works on I think every defense? That plus the ~1 sec cooldown with makes it amazing.  

Was wondering what other combos players like to use?

So far the only snag is the 2-3 seconds wait for throw to be available.   Well for me anyway.  

#2
DryR

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Warp>throw is the best that someone can do solo. If you can coordinate with someone else, overload and other instant tech skills make a good tech burst.

#3
FiGhTiNCoWBoY

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Singularity/Warp is always fun, especially if you take the detonation increases and have some disruptor ammo on to knock out the shields.

Although you couldn't do this one solo, since the recent nerf to the hacking aspect of sabotage I've been itching to try it out to set up tech bursts with the 100% increased tech damage. Sabotage an approaching group and then follow up with an overload or incinerate for some epic tech burst AoE.

#4
Magicman10893

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Lift Grenade + Throw. I literally searched for a thread like this to specifically detail what just happened to me in Single Player. I hit a Cannibal with Lift Grenade and then arc-ed a Throw to come from directly underneath him and the poor guy went flying half way to Palaven. I seriously watched him fly and all I could think of was "... And Team Rocket is blasting off again!".

#5
ThePowerOfHAT

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I'd been using the Tech Damage boost for Sabotage even before the "nerf", though with the added ability to earn Tech Bursts with Sabotage as well, I'd hardly call it one. Needless to say, if you have a teammate with Incinerate or some other Tech ability, you can dish out some great AOE pain. Plus, Tech Bursts just look cool.

I also really like doing Fire Explosions. Krogan Soldier is actually quite good at this. Set a group of enemies on fire with a flame grenade. Weaken one down with your weapon, then finish him off with Carnage to set off the fire explosion. It's awfully pretty.

Anyway, Warp + Throw with the detonation boosts still seems to be the best combo in general, though the one disadvantage is that enemies will occasionally dodge those powers.

#6
nukular power

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ThePowerOfHAT wrote...

I'd been using the Tech Damage boost for Sabotage even before the "nerf", though with the added ability to earn Tech Bursts with Sabotage as well, I'd hardly call it one. Needless to say, if you have a teammate with Incinerate or some other Tech ability, you can dish out some great AOE pain. Plus, Tech Bursts just look cool.


OOoo, I made a thread looking for someone that tried this.. Does the tech damage boost apply to the damage Sabotage itself does?

#7
ThePowerOfHAT

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Not sure Nukular, though from what I've read about how combo damage is determined, it may not. Still, it would increase the damage the target takes from that whatever Tech attack you use, and because of the way Sabotage's electrocution effect is somewhat "delayed" (since it takes time for the enemy to actually fire their weapon), it seems to make it much easier to get a successful Tech Burst with it.

Not sure, but I think the Sticky Grenade can set off a Tech Burst as well, so the Quarian Infiltrator may be able to do that on her own. Still a shame that she doesn't have another Tech ability to use in combination with it, but oh well.

#8
BaeBunni

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Despite the noise Reave and Cluster Grenade just is orgasmic. Despite the noise reave makes. Another one is Marksmanship and Turian veteran. Doesn't make sense? well watch a revanant go hungry for death and you will understand :P

#9
Calibisto

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I just love fire combo's, but that is the little pyromanic in me.
As engineer I find Tech bursts (Overload+Incinerate) the easiest to pull off.

#10
Peer of the Empire

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Reave -> melee

B)

#11
Ediblestarfish

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Been trying that warp-->throw combo, but it's infuriating how often enemies dodge. Makes short work of the bigger enemies, but ugh, using it to kill the weak regular mobs, it feels so slow to recharge.

Favorite combo so far is overload-->any power that does damage-->lightning everywhere. Fast reliable, spam-able, nearly always hits.

#12
sirjimmus86

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I used to say Stasis + Warp/Throw due to the damage and also stasising surrounding enemies.

Now though I think I would go with AoE Reave & Cluster Grenades for the biotic tactical nuke.

#13
Philonius

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Incenerate + Overload= Everything in the vicinity is on fire.

#14
DVZ

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Battlefield 3 soldier's carnage with +160% recharge speed followed by, well, more carnage. And grenades. Lots and lots of grenades.

#15
Philonius

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Also stand alone powers? Overload hands down. And I have it set to hit an additional target + Neuro Shock+100% to shields and barriers means I NEVER have to deal with either. Every 2.8 seconds something is getting fried with Overload.

#16
Guest_Aotearas_*

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Nova->Charge.

#17
Chromie

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Man I finally unlocked my Asari Adept today. Warp+Throw is the best. Short cooldown and I can make quick work of Primes, stagger Atlas's, biotic aoe on groups who doesn't love it?

#18
Kenthen

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Warp > Shockwave is fun because of the potential to majix some 'splosions through walls.
Less fun because Shockwave seems to get cranky and do jack all for entire waves sometimes.

Oh and does anyone know if Warp's 50% Detonate and Shockwaves 50% Detonate stack?

Modifié par Kenthen, 19 mars 2012 - 08:53 .


#19
SushiSquid

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As a Drell Adept, Pull+Reave is very powerful against mobs. Reave+Cluster Grenade is remarkably effective against bosses, even with just three ranks in Cluster.

#20
Guest_Aotearas_*

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Skelter192 wrote...

Man I finally unlocked my Asari Adept today. Warp+Throw is the best. Short cooldown and I can make quick work of Primes, stagger Atlas's, biotic aoe on groups who doesn't love it?


Damn, everyone seems to be getting the Asari Adept, just not me. I have to make due with my Human Adept (still kicking though, so much bluesposions, hehehe).

edit://
Detonate boni do stack. Fagnan confirmed it.

Modifié par Neofelis Nebulosa, 19 mars 2012 - 08:59 .


#21
Black Phantom

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AoE pull/AoE reave

AoE reave/culster grenade

AoE pull/AoE biotic charge

#22
MartialArtsSurfer

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Kenthen wrote...

Warp > Shockwave is fun because of the potential to majix some 'splosions through walls.
Less fun because Shockwave seems to get cranky and do jack all for entire waves sometimes.

Oh and does anyone know if Warp's 50% Detonate and Shockwaves 50% Detonate stack?


ya, they stack.. shockwave is slightly bugged in that after wave 5, it sometimes doesnt' register (unless you're host?)

#23
Kenthen

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MartialArtsSurfer wrote...

Kenthen wrote...

Warp > Shockwave is fun because of the potential to majix some 'splosions through walls.
Less fun because Shockwave seems to get cranky and do jack all for entire waves sometimes.

Oh and does anyone know if Warp's 50% Detonate and Shockwaves 50% Detonate stack?


ya, they stack.. shockwave is slightly bugged in that after wave 5, it sometimes doesnt' register (unless you're host?)


Yeah, I noticed that but after I respecced and skipped Radius and Reach it actually seems to work a little better. Before when I had Reach exactly that would happen, it woudn't work at all for at least an entire wave. Like, no staggering, no 'splosions, nothing.

Now unfortunately that means I have to be a little (5m I think?) closer to use it but meh.

Modifié par Kenthen, 19 mars 2012 - 11:18 .


#24
Paulinius

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Having an Asari and Dell adept working as a team is great.

Reave + throw everywhere

#25
ttchip

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Warp + Throw for me