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Numbers are not there for the poeple who want changed endings


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#51
plaguecaller

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xkg wrote...

plaguecaller wrote...

xkg wrote...

plaguecaller wrote...



First week numbers for Mass Effect 3 are in. The game sold 1.85 million units

1.8 million x’s $45.00 =  $81,000,000 – 30,000 (people who are whining or have chosen not to play because of reading the boards) @ $1,350,000


And then ... 17 minutes later :

plaguecaller wrote...
3.8 million sold @ $45.00 netting $171,000 million.
They brought in 168-169 million so far even with that loss.



Looks like it is selling really really fast ... 2 millions in 17 minutes Image IPB


Maybe you should check the links and you would the first is around the release date and they other is about a week later.


Ok no problem. Just give me the link to "3.8 millions sold".


http://www.vgchartz....over-35m-units/ 

3.5 million copies at the ninth as claimed in this article the one I read stated 3.8 as of the 12th

#52
Munktor

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BobSmith101 wrote...



If 90+% of your fanbase don't like something you did , it's in your interests to change it.

Now if I put my EA hat on. I would not be in the least bit happy with those numbers.


Where do you get this 90% of the fanbase number?  Please, i'd love to see this statistical genius.

#53
sheppard7

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Doctor Moustache wrote...

Somebody doesn't understand how polling and population sampling works.


The OP is the type that doesn't know the difference between a Presidental Election and a Presidental Poll by his posts.

#54
sheppard7

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plaguecaller wrote...

xkg wrote...

plaguecaller wrote...

xkg wrote...

plaguecaller wrote...



First week numbers for Mass Effect 3 are in. The game sold 1.85 million units

1.8 million x’s $45.00 =  $81,000,000 – 30,000 (people who are whining or have chosen not to play because of reading the boards) @ $1,350,000


And then ... 17 minutes later :

plaguecaller wrote...
3.8 million sold @ $45.00 netting $171,000 million.
They brought in 168-169 million so far even with that loss.



Looks like it is selling really really fast ... 2 millions in 17 minutes Image IPB


Maybe you should check the links and you would the first is around the release date and they other is about a week later.


Ok no problem. Just give me the link to "3.8 millions sold".


http://www.vgchartz....over-35m-units/ 

3.5 million copies at the ninth as claimed in this article the one I read stated 3.8 as of the 12th


So you don't know the difference between poll and everyone votes, now you also don't understand the retail difference between sold and shipped. SMH

#55
Mr Indivisible

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Munktor wrote...

Mr Indivisible wrote...

Munktor wrote...

whydoyouwanttoknow wrote...

Here's something that might shock you. People buy the game BEFORE they finish it, not after.


I guess you failed to see his point.  Week 1 the community was "up in arms" week two, it continued to sell steadily.  That is the point.  The community "bleak outlook" is not the reality of market.  That is the point the OP is making.


I think your missing the point that the market will react slowly, it always does to these things. those that played ME2 will likely play ME3 to see the ending, even though I heard the ending was crap, I still bought it because I wanted to finish it. The actual consumer dissatifaction will be felt in future projects, such as DLC, and subscription based ones like SWTOR.


Yes, and hundreds of forum goers raged against some of the endings of NWN as well.  Made bold claims to never buy another Bioware product.  Guess what?  Bioware is still one of the best-selling devs out there because they create quality products that people genuinely enjoy. 


You can track my posts, I have never said that Bioware will crash, they may. This is still bad business practice, primarily due to the pre-game advertising and PR, then the huge disconnect between it and the final product. 

Can they smooth it over, easily. Will they, maybe. If they don't will they fail as a company, I don't know, all I know is this, they should lose roughly 10% of their sales base due to poor practice. It maybe more, it likely won't be less. They may make 10% new fans in the process, they may make more. 

If they chose to be a company that disenfranchises their core fanbase, ok, not my problem I'm out.

#56
Linus108

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Faulty logic is faulty.

As others have already said, people buy the game before finishing it. You are right, financially Mass Effect 3 can't be looked at any other way other than being a success. From a business perspective they made their money.

But there is something much bigger at stake here: future returns. Loyal customer base. Brand reputation, trust.

In the short gain, yes they have made all their money back and then some. But as any business major or company will tell you, that's not what makes you money in the long run. This is why Apple has been so damn successful, because they have a loyal fan base that keeps coming back for more. They trust the company.

So your logic is flawed because you aren't taking into consideration the implications past the games release. Then you need to take into consideration the outcry of Dragon Age 2 (not saying it was justified, but a lot of people hated that game)....the hate they got from Day 1 ME3 DLC + this abortion of an ending. 

I would say BioWare isn't looking too hot as a company to most gamers. 

Modifié par Linus108, 16 mars 2012 - 04:57 .


#57
Killer3000ad

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Munktor wrote...

BobSmith101 wrote...



If 90+% of your fanbase don't like something you did , it's in your interests to change it.

Now if I put my EA hat on. I would not be in the least bit happy with those numbers.


Where do you get this 90% of the fanbase number?  Please, i'd love to see this statistical genius.

http://social.biowar...06/polls/28989/
and
http://www.computera...ioware-blow-it/

#58
kbct

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Doctor Moustache wrote...

Somebody doesn't understand how polling and population sampling works.


Agreed. Even a biased sample of that size has predictive power.

#59
AkiKishi

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sheppard7 wrote...

So you don't know the difference between poll and everyone votes, now you also don't understand the retail difference between sold and shipped. SMH


That one confuses a lot of people.. At least it's not as bad as sold in and sold through.

#60
plaguecaller

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Munktor wrote...

Mr Indivisible wrote...

Munktor wrote...

whydoyouwanttoknow wrote...

Here's something that might shock you. People buy the game BEFORE they finish it, not after.


I guess you failed to see his point.  Week 1 the community was "up in arms" week two, it continued to sell steadily.  That is the point.  The community "bleak outlook" is not the reality of market.  That is the point the OP is making.


I think your missing the point that the market will react slowly, it always does to these things. those that played ME2 will likely play ME3 to see the ending, even though I heard the ending was crap, I still bought it because I wanted to finish it. The actual consumer dissatifaction will be felt in future projects, such as DLC, and subscription based ones like SWTOR.


Yes, and hundreds of forum goers raged against some of the endings of NWN as well.  Made bold claims to never buy another Bioware product.  Guess what?  Bioware is still one of the best-selling devs out there because they create quality products that people genuinely enjoy. 


I think they may see a dip in their next release but I bet they have that factored into their business model.
 
They have researched our buying trends and I would not be surprised if they do not have projections of the backlash they can expect for in the next release. They probably calculate the angry player is going to punish us in the next release somehow. It is just good risk management practice to do that.

And I bet they have factored in how long it takes the angry player to come back and buy another game from them. They would have to be pretty stupid to not do so.

I am not saying they don't care but it is a business they have proven to be very savy in.

#61
kbct

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Everyone, we also have to consider the increased costs to make this game.

The number of units required to breakeven must be higher than ME1 or ME2.

Profit matters much more than revenue.

#62
kbct

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Linus108 wrote...

Faulty logic is faulty.

As others have already said, people buy the game before finishing it. You are right, financially Mass Effect 3 can't be looked at any other way other than being a success. From a business perspective they made their money.

But there is something much bigger at stake here: future returns. Loyal customer base. Brand reputation, trust.

In the short gain, yes they have made all their money back and then some. But as any business major or company will tell you, that's not what makes you money in the long run. This is why Apple has been so damn successful, because they have a loyal fan base that keeps coming back for more. They trust the company.

So your logic is flawed because you aren't taking into consideration the implications past the games release. Then you need to take into consideration the outcry of Dragon Age 2 (not saying it was justified, but a lot of people hated that game)....the hate they got from Day 1 ME3 DLC + this abortion of an ending. 

I would say BioWare isn't looking too hot as a company to most gamers. 


Completely agree.

#63
plaguecaller

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kbct wrote...

Everyone, we also have to consider the increased costs to make this game.

The number of units required to breakeven must be higher than ME1 or ME2.

Profit matters much more than revenue.


larger the quanitity produced the cheaper the production costs. When I worked plastics the first week of profit in a long production run would cover all the prodution costs for a product and the rest of the prduction run was pretty well all profit.

We were running plastic for coke 24/7, 365 days a year. Any time we stopped after the first week due to maintance was covered off after a day or two of full production.

Modifié par plaguecaller, 16 mars 2012 - 05:08 .


#64
Oron345

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No matter where I look on the internet that is related to ME3, I keep seeing people complain about the endings.

I know a lot of people who just sold their copy because of the ending, they're not too bothered about changing it, they just don't want to touch it again. I expect a lot of people have done this, I would have too if I had bought it for a console instead of PC.

There are many who disliked and many who liked the endings that will not be accounted for because they do not express their opinions. You can't assume that because they haven't voiced their concerns or likes for the game that they're all 100% content with the product, that's just ignorant.

#65
alienatedflea

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BobSmith101 wrote...

If 90+% of your fanbase don't like something you did , it's in your interests to change it. Assuming of course you can, it's really not that easy to change the ending of a game and certainly not something you can do quickly.

This is the problem when being surrounded by yes men and appologists you just don't see the reality of things until it's pushed to an extreme degree.

Now if I put my EA hat on. I would not be in the least bit happy with those numbers. I'd be looking for at least double that.
If I'm not happy at this stage, will the next weeks numbers make me happy ? I seriously doubt it. But we will have to wait and see.

aw man...now youre pulling that "90%" figure out of your ****...lets not segregate the people who actually liked the game and didn't have insanely high expectations for ME3 that it was destined to fail...most of you guys are now just looking for things to complain about.  The fact is...ME3 is an amazing game including the ending...yet that is not good enough for the "90%"...this "movement" is pointless and it will end up going nowhere...the best thing this "movement" can do is wait for DLC or just go away and replay skyrim...Idc what you do but ****ing about something that has already happened is pointless...and screaming for "ending DLC" but that DLC might (i dont know) take some time?! patience is a virtue...

#66
robertm2

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everyone who says the op is trolling ok maybe his numbers aren't exact put the fact is if all the people who didn't like the game take it back bioware doesn't lose anything. if 30,000 or even 50k people never buy another bioware title again(which are just false threats to try to get bioware to bend to their will) they still don't lose much. the fact that those people think they ARE the fan base is downright amusing if not outright sad.

#67
Adranathz

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 http://i.imgur.com/PtchI.gif

#68
Alexraptor1

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Munktor wrote...

Mr Indivisible wrote...

Munktor wrote...

whydoyouwanttoknow wrote...

Here's something that might shock you. People buy the game BEFORE they finish it, not after.


I guess you failed to see his point.  Week 1 the community was "up in arms" week two, it continued to sell steadily.  That is the point.  The community "bleak outlook" is not the reality of market.  That is the point the OP is making.


I think your missing the point that the market will react slowly, it always does to these things. those that played ME2 will likely play ME3 to see the ending, even though I heard the ending was crap, I still bought it because I wanted to finish it. The actual consumer dissatifaction will be felt in future projects, such as DLC, and subscription based ones like SWTOR.


Yes, and hundreds of forum goers raged against some of the endings of NWN as well.  Made bold claims to never buy another Bioware product.  Guess what?  Bioware is still one of the best-selling devs out there because they create quality products that people genuinely enjoy. 


Hundreds? lol
How does that even begin to compare to the tens of thousands on "these forums" alone?
Never in the entire history of gaming have i seen a backlash of this magnitude, a backlash so great that its even getting the attention of mainstream media around the world.

#69
Killer3000ad

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Two polls on two different sites return either 86% or 90% against the endings.
http://social.biowar...06/polls/28989/
and
http://www.computera...lew-the-ending/
I'd say these figures are compelling number and suitable sample to use in accurately calculating how much of the fanbase don't like the endings.

#70
Linus108

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robertm2 wrote...

everyone who says the op is trolling ok maybe his numbers aren't exact put the fact is if all the people who didn't like the game take it back bioware doesn't lose anything. if 30,000 or even 50k people never buy another bioware title again(which are just false threats to try to get bioware to bend to their will) they still don't lose much. the fact that those people think they ARE the fan base is downright amusing if not outright sad.


Could be more than 50k though. You are just assuming that the only people that hated the ending is that small amount of people.

I could make the argument the other way. Maybe a lot of people hated the ending, but not everyone goes on the internet to rant about it.

In all my years of gaming, I've rarely seen this much backlash towards a games end. I think we need to stop trying to marginalize this, and recognize this for what it is. BioWare made a decision, and  A LOT of people are not happy about it. Maybe the majority doesn't feel the same. Maybe they do. Those are not stats we can have.

But it's still enough people that it's a problem for them as a company. 

Modifié par Linus108, 16 mars 2012 - 05:12 .


#71
kbct

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plaguecaller wrote...

kbct wrote...

Everyone, we also have to consider the increased costs to make this game.

The number of units required to breakeven must be higher than ME1 or ME2.

Profit matters much more than revenue.


larger the quanitity produced the cheaper the production costs. When I worked plastics the first week of profit in a long production run would cover all the prodution costs for a product and the rest of the prduction run was pretty well all profit.

We were running plastic for coke 24/7, 365 days a year. Any time we stopped after the first week due to maintance was covered off after a day or two of full production.


Sure, the average cost per unit goes down. So?

I'm talking about all the costs that went into making ME3 over the last two years - compensation, investment, advertising, manufacturing, distribution, etc.

#72
plaguecaller

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if this game cost 140 million to make then video games are now in movie blockbuster production territory. And they are not.

They made a good profit if on the 171 million return. If the game cost 10 million to develop over two years which I don't see myself. They still make a nice chunk so far.

#73
dkear1

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Linus108 wrote...

robertm2 wrote...

everyone who says the op is trolling ok maybe his numbers aren't exact put the fact is if all the people who didn't like the game take it back bioware doesn't lose anything. if 30,000 or even 50k people never buy another bioware title again(which are just false threats to try to get bioware to bend to their will) they still don't lose much. the fact that those people think they ARE the fan base is downright amusing if not outright sad.


Could be more than 50k though. You are just assuming that the only people that hated the ending is that small amount of people.

I could make the argument the other way. Maybe a lot of people hated the ending, but not everyone goes on the internet to rant about it.

In all my years of gaming, I've rarely seen this much backlash towards a games end. I think we need to stop trying to marginalize this, and recognize this for what it is. BioWare made a decision, and  A LOT of people are not happy about it. Maybe the majority doesn't feel the same. Maybe they do. Those are not stats we can have.

But it's still enough people that it's a problem for them as a company.


Exactly, something else that gets forgotten is word of mouth.  Word of mouth can bring about huge problems or fantastic gains depending on what is being said.  People place more value on a friend telling them something than any add or hype can ever hope to accomplish.  A company should always beware of angering too many of its consumers if it hopes to survive.

#74
Keltikone

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I wouldn't be able to return the game in good faith: I had 22 hours of fun and 15 mins of "WTF!".

On balance, the games still pretty damn good.

#75
kbct

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plaguecaller wrote...

if this game cost 140 million to make then video games are now in movie blockbuster production territory. And they are not.


That's the big question. How much did it cost to make ME3? I guarantee it was more than ME1 or ME2.