Ugly flickering lines
Débuté par
Mempol
, mars 16 2012 04:28
#1
Posté 16 mars 2012 - 04:28
So, It´s pretty easy to see
You see the lines flickering, as if they have bad AA
But AA is enabled, and noticeable
I have a GTX 560 Ti
#2
Posté 16 mars 2012 - 04:47
Have you overclocked at all? Could be causing artifacts if so.
It could also be AA is still inactive, have you tried forcing it through the nvidia control panel?
It could also be AA is still inactive, have you tried forcing it through the nvidia control panel?
#3
Posté 16 mars 2012 - 05:30
I haven't overclocked it
AA is enabled in the control panel at 16xQ CSAA, with the mode to improve what the program already has
AA is enabled in the control panel at 16xQ CSAA, with the mode to improve what the program already has
#4
Posté 16 mars 2012 - 06:42
Use NVInspector to force a supersampling aa mode, instead of using the Nvidia Control Panel and msaa.
A lot of the ugly lines in Mass Effect are due to normal mapping or bump mapping, which traditional msaa won't deal with as it looks for polygon edges to work on. Which don't exist in an image texture.
Post processing aa, like what is available in ME3 & 3rd party tools like FXAA or SMAA will get rid of most of the jagged edges. But they will blur the image slightly in the process, and you get pixel 'crawling' when moving around.
Supersampling is the only way to fix this properly. With this, the driver will render the frame at 2x or greater the size of the resolution you play at and then scale it back down, smoothing out the jagged edges in the process.
It does hammer your framerate though, but you'll be fine with a 560Ti as mine copes well here.
A lot of the ugly lines in Mass Effect are due to normal mapping or bump mapping, which traditional msaa won't deal with as it looks for polygon edges to work on. Which don't exist in an image texture.
Post processing aa, like what is available in ME3 & 3rd party tools like FXAA or SMAA will get rid of most of the jagged edges. But they will blur the image slightly in the process, and you get pixel 'crawling' when moving around.
Supersampling is the only way to fix this properly. With this, the driver will render the frame at 2x or greater the size of the resolution you play at and then scale it back down, smoothing out the jagged edges in the process.
It does hammer your framerate though, but you'll be fine with a 560Ti as mine copes well here.
#5
Posté 16 mars 2012 - 07:46
I remember NVInspector
Download it again too
But no idea what to change exactly
I have super-sampling on, but there's no difference
Or could you perhaps send me your user-defined profile?
Maybe that would work
Download it again too
But no idea what to change exactly
I have super-sampling on, but there's no difference
Or could you perhaps send me your user-defined profile?
Maybe that would work
#6
Posté 16 mars 2012 - 09:39
These are the settings I used with the 295.73 drivers :
files.myopera.com/MoodyB/albums/1950171/Clipboard-1.jpg
files.myopera.com/MoodyB/albums/1950171/Clipboard-1.jpg





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