And it is not matter so much in the end... Not much enough to really care..
So Bioware, will you fix the issue about war assets for the single player ?
#26
Posté 16 mars 2012 - 06:06
And it is not matter so much in the end... Not much enough to really care..
#27
Posté 16 mars 2012 - 06:07
streamlock wrote...
What am I missing with the war asset thing? I completed all the side quests and stuff and as far as I know had more then enough.
Is it if you make some bad calls there is no way to 'make up' for it somewhere else outside multiplayer?
Well you need 4000-5000 EMS for the "perfect" ending. EMS in single players is your assets /50 which means you need 8000 or 10000. I did all the scanning, made peace did all those trash fed ex things and came in at around 3800 EMS.Meaning I was 400 assets short somewhere.
It's enough to open all the endings but not enough to break the threshold. There was a huge thread on just how possible it was. But since I loathe those fed ex quests I doubt I would replay the game ( I rented). If they up the % to 75 or something I might buy a copy at a futre date. Unlike the majority of people I'm pretty apathetic about the endings.
#28
Posté 16 mars 2012 - 06:09
#29
Posté 16 mars 2012 - 06:14
Ideal? Freedom of choice? In my mind this just renders decisions made previously even more obsolete.
#30
Posté 16 mars 2012 - 06:17
Everwarden wrote...
This issue would ****** me off royally if not for the fact that even the 'best' ending is still completely pathetic. So.. really, who cares?
No, no, no and no. I, want my f!cking game complete without multiplayer, as promised. I don't care, no way I can't have all the endings. This is absolutely inacceptable no matter how is the perfect ending. They promised a single player not affected by the multiplayer, they better fix this issue.
Modifié par Sylvianus, 16 mars 2012 - 06:18 .
#31
Posté 16 mars 2012 - 06:21
#32
Posté 16 mars 2012 - 06:24
This is totally nonsense.Darth Malignus wrote...
From what I can gather, this forces you even more to make decisions in ME1+2 that might conflict with your alignment. Want full War Assets? Save this and that for ME3, even though it totally went against being Renegade. Want another Asset to be available? Kill this and that, thereby making it possible to have the Asset you want available, even though killing a particular NPC goes against being a Paragon.
Ideal? Freedom of choice? In my mind this just renders decisions made previously even more obsolete.
There should be enough war assets in M3, without having played M1 and M2. There are players who are new players in M3 and never played the franchise before. How do they get the perfect ending in this case ? And also those who are on PS3 can't even play Mass effect 1.
And finally, it's ridiculous,, there would be no choices, because to get the best possible ending, you must resolutely follow a single path. This isn't acceptable.
Normally, as stipulated by Bioware, there should be enough assets, which would result in more of them than the required number, which is not the case at all.
Modifié par Sylvianus, 16 mars 2012 - 06:26 .
#33
Posté 16 mars 2012 - 06:27
Even if we considered two assets that are deactivated (Eezo Core and Cerberus Flotilla), the Total War Assets would be 7,820 and, since Galactic Readiness is always 50% in SP alone, that would result in 3,910 EMS. However, as I've said, those assets are deactivated so, in reality, we have 7,520 WA which makes it 3,760 EMS at best.
I'd settle for a, "We're aware of this problem and we're working on it."
@Sylvianus: ME1, ME2, and DLC can greatly impact assets in ME3.
Modifié par OdanUrr, 16 mars 2012 - 06:28 .
#34
Posté 16 mars 2012 - 06:30
I'm also a perpetually broke college student who can't afford gold - and because I'm at college without my personal Xbox for most of the year, buying Gold would also be a waste of money because I can only use it for maybe four months out of a year. And even then, I won't get to play it often because my Xbox is old enough that it doesn't have wireless capabilities (unless I pay for an adapter, but again - college student) and the only room I can hook up the cable in is my parents' family room, which everyone in the house uses for their television needs.
#35
Posté 16 mars 2012 - 06:32
Sylvianus wrote...
This is totally nonsense.Darth Malignus wrote...
From what I can gather, this forces you even more to make decisions in ME1+2 that might conflict with your alignment. Want full War Assets? Save this and that for ME3, even though it totally went against being Renegade. Want another Asset to be available? Kill this and that, thereby making it possible to have the Asset you want available, even though killing a particular NPC goes against being a Paragon.
Ideal? Freedom of choice? In my mind this just renders decisions made previously even more obsolete.
There should be enough war assets in M3, without having played M1 and M2. There are players who are new players in M3 and never played the franchise before. How do they get the perfect ending in this case ? And also those who are on PS3 can't even play Mass effect 1.
And finally, it's ridiculous,, there would be no choices, because to get the best possible ending, you must resolutely follow a single path. This isn't acceptable.
Normally, as stipulated by Bioware, there should be enough assets, which would result in more of them than the required number, which is not the case at all.
Well, that's what you get from making SP totally depend on a MP score. Which we were told wouldn't happen.
#36
Posté 16 mars 2012 - 06:32
Yes, that's why it should be easier for all those for those who played since M1. But only easier. But it shouldn't be impossible for news players in the franchise. They just have to work harder to find more war assets, to explore more than the others players.OdanUrr wrote...
@Sylvianus: ME1, ME2, and DLC can greatly impact assets in ME3.
I don't see why, a new player who does absolutely everything in the game couldn't have the best ending. That doesn't make sense. Otherwise It serves no purpose to do everything to make a difference.
#37
Posté 16 mars 2012 - 06:36
Sylvianus wrote...
Yes, that's why it should be easier for all those for those who played since M1. But only easier. But it shouldn't be impossible for news players in the franchise. They just have to work harder to find more war assets, to explore more than the others players.OdanUrr wrote...
@Sylvianus: ME1, ME2, and DLC can greatly impact assets in ME3.
I don't see why, a new player who does absolutely everything in the game couldn't have the best ending. That doesn't make sense. Otherwise It serves no purpose to do everything to make a difference.
Don't worry, you can do everything and it won't make a difference.
#38
Posté 16 mars 2012 - 06:38
OdanUrr wrote...
Sylvianus wrote...
Yes, that's why it should be easier for all those for those who played since M1. But only easier. But it shouldn't be impossible for news players in the franchise. They just have to work harder to find more war assets, to explore more than the others players.OdanUrr wrote...
@Sylvianus: ME1, ME2, and DLC can greatly impact assets in ME3.
I don't see why, a new player who does absolutely everything in the game couldn't have the best ending. That doesn't make sense. Otherwise It serves no purpose to do everything to make a difference.
Don't worry, you can do everything and it won't make a difference.
Well played.
#39
Posté 16 mars 2012 - 06:41
This is exactly the same thing ? The same cinematics ? Nothing changes ?OdanUrr wrote...
Sylvianus wrote...
Yes, that's why it should be easier for all those for those who played since M1. But only easier. But it shouldn't be impossible for news players in the franchise. They just have to work harder to find more war assets, to explore more than the others players.OdanUrr wrote...
@Sylvianus: ME1, ME2, and DLC can greatly impact assets in ME3.
I don't see why, a new player who does absolutely everything in the game couldn't have the best ending. That doesn't make sense. Otherwise It serves no purpose to do everything to make a difference.
Don't worry, you can do everything and it won't make a difference.
#40
Posté 16 mars 2012 - 06:42
That would make the most sense to me.
#41
Posté 16 mars 2012 - 06:44
No, there are no bonus about that. You just keep your armors, mods, credits, etc.SteamPunkJin wrote...
Just curious, can you break 4000 in SP by doing a NG+?
That would make the most sense to me.
Modifié par Sylvianus, 16 mars 2012 - 06:44 .
#42
Posté 16 mars 2012 - 06:45
#43
Posté 16 mars 2012 - 06:47
Sylvianus wrote...
This is exactly the same thing ? The same cinematics ? Nothing changes ?
Well... I don't think playing a 20+-hour game, and doing every single side quest, all for an extra 5-second cutscene is worth it, do you?
#44
Posté 16 mars 2012 - 06:48
OdanUrr wrote...
Don't worry, you can do everything and it won't make a difference.
That is not the point. The point is:
Bioware said multi player will NOT affect single player. CAKE!
And they didnt stop there, Bioware further blackmail us to play multi player. Blackmail us to play it continuously to keep the GR from depleting.
This is unacceptable! Why? Because we pre-ordered. We bought the product because we trusted Bioware and what they said. The end result?
CAKE!
CAKE!
CAKE!
CAKE!
CAKE!
CAKE!
CAKE!
CAKE!
CAKE!
Even Sten knows that the cake is a lie!
#45
Posté 16 mars 2012 - 06:50
Everwarden wrote...
This issue would ****** me off royally if not for the fact that even the 'best' ending is still completely pathetic. So.. really, who cares? When they have an ending worth getting I'll worry about it.
General disappointment with the ending does not justify issuance of false claims that all endings are attainable without use of multiplayer.
#46
Posté 16 mars 2012 - 06:50
#47
Posté 16 mars 2012 - 06:50
#48
Posté 16 mars 2012 - 06:52
Sylvianus wrote...No, there are no bonus about that. You just keep your armors, mods, credits, etc.
Thank you, you just answered a question I had in another thread.
#49
Posté 16 mars 2012 - 06:54
You can maximize your EMS just by collecting War Assets in the single-player game. There is a certain threshhold of these you would need to exceed (I can't get too specific) but I can tell you there are MORE than the required amount that can be gathered in the single-player campaign.
And that is a LIE (unless he was counting DLC that's not even out yet, or something like that).
Honestly, I'm pretty neutral about the ending. But this, this really angered me. It would be pretty easy to fix, just up the base Readiness to 60% or so, or lower War assets required for optimal ending.
#50
Posté 16 mars 2012 - 06:58





Retour en haut






