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So Bioware, will you fix the issue about war assets for the single player ?


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#76
OdanUrr

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docsteely wrote...

Another vote for this. I've finished the game twice now, doing all the side quests and scanning every last planet, so at the end my map was 100% in all the systems that you could look in. Done it with the official game guide in hand.
Could not even once pass 7200 TMS.


That's interesting, I calculated a "best run" at 7,520 Total War Assets.

#77
Kub666

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Maybe the unevitable SP DLCs will have some additional assets...

#78
docsteely

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OdanUrr wrote...

docsteely wrote...

Another vote for this. I've finished the game twice now, doing all the side quests and scanning every last planet, so at the end my map was 100% in all the systems that you could look in. Done it with the official game guide in hand.
Could not even once pass 7200 TMS.


That's interesting, I calculated a "best run" at 7,520 Total War Assets.


I cannot give here the details, since there are no spoilers allowed. I'll just mention that both plays were Paragon. I would be interested to see the details of your "best run".

#79
Guest_Imperium Alpha_*

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Last i've check Salarian Fleet was bugged. So lets say for the sake of debate that they give about 800 War Asset approx'. If so it should allow people are 3600> to get to 4000 and get the "best" ending. Though Salarian War Asset would need to be fix for that.

Modifié par Imperium Alpha, 17 mars 2012 - 12:21 .


#80
tomcplotts

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Degs29 wrote...

I actually like the idea of galactic readiness. It makes sense. However, I'd rather there be an option to complete the multiplayer missions solo as an alternative. Not sure why they didn't allow this....



best idea in a sea of crappy ones. i'd love to just play those maps with that scoring system without having to rely on a bunch of jerks to do it. my first 3 attempts at multiplayer were two rage quits and then one dude who just shadowed everyone and stole their kills for points, using their bodies as cover. great teamwork, there!

#81
Moonshadow_Dark

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DLC.

#82
OdanUrr

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Imperium Alpha wrote...

Last i've check Salarian Fleet was bugged. So lets say for the sake of debate that they give about 800 War Asset approx'. If so it should allow people are 3600> to get to 4000 and get the "best" ending. Though Salarian War Asset would need to be fix for that.


Salarian 1st Fleet gives you 150 WA.

Salarian 3rd Fleet gives you 125 WA.

#83
redplague

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This is absurd. I want the story to decide the ending not f*cking Mathamatics.

#84
devSin

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Yes, hopefully this issue will be resolved in a future update.

The current situation is ridiculous and contrary to what BioWare has claimed from the first day the Galaxy at War system was revealed.

#85
OdanUrr

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redplague wrote...

This is absurd. I want the story to decide the ending not f*cking Mathamatics.


Trust me, not even the math can save you.:D

#86
GrandTurian

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 I just started the ending arc. I played full imported character from ME1 and 2 and made entirely Paragon choices in ME3, did every sidequest (except for one Citadel quest that bugged out and according to the Wiki didnt even give war assets) and ended up with 7202 TMS and maybe 200 War Assets that I didnt get due to other choices.  That still put me short of the required 4000 EMS.  Yeah I did MP (moreso to try it out than to boost my readiness) so I'm over 4000 but there is simply no way to achieve the best EMS through SP alone and thats just blatant misinformation Bioware's part.

#87
MoonChildTheUnholy

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I would be fine with MP if we get to choose on each N7 mission we did if we wanted to go MP or SP, this is obviously a way of forcing ppl to play MP, but they fail to realize this ain´t CoD or BF3, i started playing ME because of the genre, it was sci fi and the story, if i want an FPS i go play it, like if i wanted an RPG i would play ME, seems this will end.

#88
Kronner

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You can easily edit game file and set the default value to 100%. No problem.

#89
OdanUrr

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Kronner wrote...

You can easily edit game file and set the default value to 100%. No problem.


The point is you shouldn't have to.:D

#90
TX-Toast

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Kronner wrote...

You can easily edit game file and set the default value to 100%. No problem.

How??:bandit:

#91
AkiKishi

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OdanUrr wrote...

Imperium Alpha wrote...

Last i've check Salarian Fleet was bugged. So lets say for the sake of debate that they give about 800 War Asset approx'. If so it should allow people are 3600> to get to 4000 and get the "best" ending. Though Salarian War Asset would need to be fix for that.


Salarian 1st Fleet gives you 150 WA.

Salarian 3rd Fleet gives you 125 WA.


Frog guys are totally not pulling their weight. If they had similiar value to Krogan then it would be relatively easy to get the 8k needed as long as you do those mundane fed ex/scanning quests.

#92
The Executioner

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This whole damn thing is designed to try to force you to play MP . This is the lowest point in VideoGame history and EA is responsible and i for one will not forget this . You hear me EA this is unethical to say the least.

#93
OdanUrr

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BobSmith101 wrote...

Frog guys are totally not pulling their weight. If they had similiar value to Krogan then it would be relatively easy to get the 8k needed as long as you do those mundane fed ex/scanning quests.


By my calculations, it's FAR better to side with the Krogan.

#94
Guest_ConVito_*

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Kronner wrote...

You can easily edit game file and set the default value to 100%. No problem.


Wow. Didn't realize someone had figured out how to use a save game editor on a 360 or PS3. Fascinating.

Yes problem.

#95
tonnactus

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All that is needed is that New Game plus import all war assets. Problem fixed.

#96
streamlock

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redplague wrote...

This is absurd. I want the story to decide the ending not f*cking Mathamatics.


Garrus : "It all comes down to cold hard math".......I actually think they worked that into the narrative believe it or not.

#97
AkiKishi

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OdanUrr wrote...

BobSmith101 wrote...

Frog guys are totally not pulling their weight. If they had similiar value to Krogan then it would be relatively easy to get the 8k needed as long as you do those mundane fed ex/scanning quests.


By my calculations, it's FAR better to side with the Krogan.


Does seem that way. I did something after that got me the fleet but the point value is pathetic really.If it was a bug it would certainly explain a few things.

#98
ashwind

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Kronner wrote...

You can easily edit game file and set the default value to 100%. No problem.


PS3 owners claim that they cannot do that. Not everyone can do that. Me? I can but i refuse to do it.

Because Bioware said, hey guys, support us, pre-order. This is what we are developing and this is what you are paying for:

A single player game call Mass Effect 3. There wont be multi-player. Then they say we found time, we now even offer multi-player. Dont worry, us adding multi-player will not impact your single-player game in anyway.

Honestly, I was happy to hear that!

Then I found out about the CAKE, not only is multi-player a requirement for 5000 EMS, if you want to keep your GR, you have to constantly play. 

Why do you care about 5000 EMS? As the endings stand right now, honestly, I dont care much.

BUT

I care about the CAKE! We must tell Bioware that we do not want to be Merged, we do not want CAKE! If this is the direction Bioware is going to take. Next time I want a single-player game, I will look elsewhere. Why knows, maybe they will force this pathetic down our throats in all their upcoming titles. Telling us to buy the single-player CAKE and then sell us something that hold us hostage to our game experience, blackmail us to play what every multi-player idea they deem fit to throw in.

#99
Anthadlas

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They lied... again..

#100
Tietj

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I like the idea of playing multiplayer offline to raise galactic readiness. But if we're looking for a patch to fix it, it would be easier to just fiddle with the numbers.