So Bioware, will you fix the issue about war assets for the single player ?
#176
Posté 19 mars 2012 - 06:09
#177
Posté 19 mars 2012 - 06:23
Objectively, there is an extra scene that can appear only when Effective Military strength (EMS, = Total assets X Galactic Readiness) is 4000+. All available data (from people who have posted numbers and dug into the .bin file) show that the maximum total war assets (TMS) available in game is ~7500, which translates into an EMS of ~3750 if galactic readiness is at the default 50% level in single player. And that level is only achievable if they min/max every decision throughout the series.
The only way to raise galactic readiness is multiplayer or the iOS apps, so anyone who does not have access to those or does not like multiplayer (Or on xbox, does not pay for Gold membership to enable multiplayer) has no way to get the extra scene.
Given that ME has always been a single player series, this is a poor choice on Bioware's part that I would like to see corrected.
#178
Posté 19 mars 2012 - 07:10
Fixing the endings is gonna take time if Bioware even decides to do that at all. But this is something that I would think could be easily fixed and would show that Bioware is truly listening to their fans. Make the EMS points you get from each War Asset just a bit higher so that we can get to 4,000 or 5,000. I scan every system and I did every sidequest I could possibly find and it would have been nice to catch the secret ending.
Modifié par Azorgamer, 19 mars 2012 - 07:12 .
#179
Posté 19 mars 2012 - 07:16
This is just getting embarrassing, honestly.
The only reason this is not getting more press is because there are larger concerns (the endings themselves.... enough has been said).
If the endings were done well, there would be an almost equal crap storm over the fact that MP is required when it has been (and is still) said explicitly by your own people that multiplayer is not required to get the 'best' endings.
Thanks.
HOLD THE LINE!
#180
Posté 19 mars 2012 - 07:19
Ravennus wrote...
The only reason this is not getting more press is because there are larger concerns (the endings themselves.... enough has been said).
Yeah, this is really irritating. Their main screw up is so big that the other screw up is not visible enough.
Looks like this thread got some traction. There were others like it which died away quickly, so let's keep this one alive.
#181
Posté 19 mars 2012 - 07:24
#182
Posté 19 mars 2012 - 09:24
Ravennus wrote...
Please fix this, and until you do please remove the sticky by Jarret Lee saying that there are MORE than enough assets in just single player to get all the endings.
QFT!
The thread asking for the unstickying of Jarret Lee's thread appears to have been deleted; not just locked down but deleted. So some mod obviously saw it, and presumably read at least some of the posts. Yet the thread with the misinformation is still there, stickied on this forum.
It is rather shameful.
#183
Posté 19 mars 2012 - 09:27
Raizo wrote...
Yeah, I only had somewhere around about 3400 EMS when I went to TIM's base and after that we can't get anymore War Assets. I did every N7 mission, every side mission and almost every side quest on the Citadel and I spent forever scanning the Galaxy for war Assets and I got almost 100% for almost every single system. That's well short of the 5000 needed to get all the endings.
Sounds very much like my experience, and the experience of many others. If the claim that there are "more than enough" war assets in the game to reach that magical line, then I'd really like to see someone who is in the know here to list the resources that make up that 10000 points required to reach an EMS of 5000 with galactic readiness at 50%.
#184
Posté 19 mars 2012 - 09:33
Have any members claimed that they got 4000 EMS without playing MP?
#185
Posté 19 mars 2012 - 09:52
HozzMidnight wrote...
Finished my game last night with a character I had brought all the way through ME1 and ME2.
Without getting into spoilers, I made a lot of decisions that netted me max possible War Assets. The only things that I could have done (that I know of) to get more WA, I needed to have done in ME1's Bring Down the Sky DLC and Mordin's loyalty questy in ME2...and even then, I do not believe that would have gotten me where I needed to be in terms of WA/EMS.
I did every side mission in ME3 with the exception of 5 of the citadel hub quests. Its possible I missed some scannable WAs, but fairly unlikely. In terms of decisions that I made in ME3 to maximize WAs...I am pretty sure I did most of them, and again because I had an ME1 character I had a lot of options to get essentially bonus WAs from having previous characters around that are not present in ME3 according to the ME canon.
My WAs were not even 7000. My EMS was like 3500 because I had downloaded the ME3 Datapad IOS app and gotten my Galactic Readiness up some.
This is not an acceptable situation Bioware. Easiest/best way to fix it that I see is to bump up GR to 75%.
Frankly I can't even believe what I'm hearing anymore.
So now the story is that the only way to get the single player game we were promised is to either play multiplayer, or to have an Apple product?!
These doods are constantly replacing the bullet they sit with at the top of my you know what list with a heavier and heavier caliber. I have a Windows 7 phone and desktop and a Transformer Prime tablet. That was on purpose. I had an iPhone classic, bored quickly of it, plus hated AT&T and have always taken a dim view of Apple and I will never buy an Apple product again.
Have they ported these ME3 apps to Win7 Phone or Android? Or is this simply more BS corporate manipulation and forced corporate Sheparding (pun and spelling intended)? I visit the legal term yet again by necessity: Bait and Switch.
Bioware for me is riding the respect gained from the first two games, even though I already saw where this was going when they sold out the second game for consoles. But I considered ME2 still a great game and did grow to be thankful for the new combat mechanics after trying on a whim to replay ME1 a month or so ago and finding it really tedious and graphically dated. Those first two games are the only saving grace; the only thing that allow me to buy my own rationalization that the absurdity that has become several major decisions surrounding ME3 were wholly the work of EA, and something Bioware was dragged to by the nape of the neck.
Modifié par MsKlaussen, 19 mars 2012 - 09:53 .
#186
Posté 19 mars 2012 - 09:52
Swordfishtrombone wrote...
Ravennus wrote...
Please fix this, and until you do please remove the sticky by Jarret Lee saying that there are MORE than enough assets in just single player to get all the endings.
QFT!
The thread asking for the unstickying of Jarret Lee's thread appears to have been deleted; not just locked down but deleted. So some mod obviously saw it, and presumably read at least some of the posts. Yet the thread with the misinformation is still there, stickied on this forum.
It is rather shameful.
Wow really? That is shameful alright. Haven't they lied enough to their customers yet?
It reminds me of the Community dabacle. It's stuff like this that makes me keep the sig.
#187
Posté 19 mars 2012 - 10:05
Swordfishtrombone wrote...
Raizo wrote...
Yeah, I only had somewhere around about 3400 EMS when I went to TIM's base and after that we can't get anymore War Assets. I did every N7 mission, every side mission and almost every side quest on the Citadel and I spent forever scanning the Galaxy for war Assets and I got almost 100% for almost every single system. That's well short of the 5000 needed to get all the endings.
Sounds very much like my experience, and the experience of many others. If the claim that there are "more than enough" war assets in the game to reach that magical line, then I'd really like to see someone who is in the know here to list the resources that make up that 10000 points required to reach an EMS of 5000 with galactic readiness at 50%.
You know how people say if you have to explain why a joke is funny then it's not really funny?
Same thing here. It should not take String Theory to figure out how to keep a character alive in a video game. Compared to the open ended freedom in a series like TES, Mass Effect is about as flexible as a granite ruler. And yet Bethesda has had no such need to come up with quadratic formula to explain how to finish the main quest with favorable results. Yes - in a game that you could literally play forever without ever finishing the main quest, with all of the completely random and unpredictable decision trees that implies, it STILL does not require one to either become a psychic mathmetician, NOR to play some other version of the game to complete the main quest.
In short, no explanation is going to excuse this. There should simply not be this many people feeling compelled to try and "break through". If they'd done something this stupid during the suicide mission in ME2 they'd have moved about 28 copies of ME3 outside of their own corporate property. And those would be the ones that came down via parachute.
#188
Posté 19 mars 2012 - 10:13
I'm pretty sure Jarrett Lee is engaging in some doublespeak on this issue -- his "best ending" probably refers to the third general class of endings ("green"), which you *can* unlock by doing single player alone, and not the specific "extra" cutscene many fans are focused on, which is impossible to achieve unless you do the multiplayer or mobile apps.
I wanted to add my voice to the chorus of people who feel upset and cheated about this. Punishing your traditional RPG fanbase just because they're not interested in multiplayer is ...really poor customer policy. It's great that people who like multiplayer are enjoying the ME3 multiplayer options -- more power to 'em -- but I don't and never have enjoyed multiplayer. I spent a lot of money pre-ordering this game and I deserve to be able to play it fully, *without* being marketed a bunch of ancillary crap just so that my character doesn't suffer a grim fate. That's a load of serious bullyhonkey right there.
Modifié par Siduri, 19 mars 2012 - 11:47 .
#189
Posté 19 mars 2012 - 10:33
#190
Posté 19 mars 2012 - 10:39
#191
Posté 19 mars 2012 - 10:39
Kerosene wrote...
This is just ridiculous. I can't believe how idiotic this whole situation is. The newly implemented multiplayer is directly affecting the single-player story that's been going on for 3 games? What the hell is wrong with you Bioware?! Or should I say EA?
I agree, it's really hard to figure out the rationale there, or how they imagined it wasn't going to cause massive amounts of resentment once people figured out that the "you don't have to play multiplayer to get the best endings!" line is a flat-out lie.
If it's not a lie, if it's just due to bugs, they need to own up to that right away and tell us that they're working on a patch. The stonewalling is absurd. Anyone who puts the time into playing the game fully, doing all the sidequests and all the planet-scanning, will know for themselves that the official line is untrue. So basically, it's your most devoted fans who are confronted with the evidence of corporate deception.
Really just not a smart way to go.
#192
Posté 19 mars 2012 - 10:41
The lame ending, they can try and get away with artistic license.
But this, it's so not possible to spin your way out of this that they don't even try.
This should be fixed in the next patch, boost a number here and there and voilà.
Siduri wrote...
So basically, it's your most devoted fans who are confronted with the evidence of corporate deception.
Really just not a smart way to go.
If you're a RPG completist playing Mass Effect since day one, you just got hat tricked (an unfulfilling end that you couldn't even "win" by yourself and with a character that didn't look like s/he used to).
Modifié par Lee T, 19 mars 2012 - 10:45 .
#193
Posté 19 mars 2012 - 11:28
social.bioware.com/forum/Mass-Effect-3/Mass-Effect-3-General-Discussion-No-ME3-Spoilers-allowed/A-note-about-multiplayer-in-relation-to-the-endings-9665384-1.html
the two following statements:
I've seen some posts where there is a bit of confusion about the ability to get the best endings by only playing single-player, because if you don't play multiplayer (or the iOS game, Infiltrator) your Galactic Readiness stays at 50%.
You do NOT have to play multiplayer to get the best single-player endings.
Notice he says "endings", plural (more that one). Without trying to spoil it, there are several endings, some considered "bad" and some considered "good", and the player has a bit of a choice to what direction they're going to take. The different "bad"/"good" endings are a result of total EMS (based on some accumulated amount).
I think the bone of contention is the "extra-2-second-addon-cut-scene" which is tacked on for ONE ending only IIRC, and this "extra-2-second-addon-cut-scene" requires the greater EMS only available in MP.
When Jarett made his statement in the sticky post, I don't think he was considering this "extra-2-second-addon-cut-scene" because it is really an addon, not an ending. Perhaps is it considered to be a bonus clip for really high EMS or for MP. Of course, this seems to be the "big deal" the fans are commenting on - "we can't get this addon cutscene in SP".
I don't know what Jarett's position is at Bioware, but maybe (just maybe) he didn't know about the "extra-2-second-addon-cut-scene" when he wrote that sticky post. ME3 is a BIG game with MANY variables. Perhaps the MP team added the "extra-2-second-addon-cut-scene" as an easter egg and maybe not everyone knew about it.
Just my 2-seconds!
Modifié par BitBasher, 19 mars 2012 - 11:33 .
#194
Posté 20 mars 2012 - 09:36
Nonetheless, it remains a fact that there is single player content in the game that isn't accessible through single player only. Even if that were a hundreth of a second long, it is a thing of principle: an aspect as important as the ending of the single player campaign should not be effected by whether or not you played multiplayer.
If they want to entice people into playing multiplayer, why not do something like give some extra gun or piece of armor for those that try the multiplayer, or pass some rubicon in multiplayer? That wouldn't deprive single player only gamers of story-line content. But they don't want to "entice", do they - they want to be more foreceful about it than that.
In order to keep your galactic readiness up, you need to keep playing multiplayer, and not just try it, because galactic readiness degrades with time back towards the 50% mark. I think this is just blatantly obvious milking for more money off of customers, as regular MP players are likely to buy the extras they offer for MP.
It's just tacky.
Modifié par Swordfishtrombone, 20 mars 2012 - 09:39 .
#195
Posté 20 mars 2012 - 12:19
Kub666 wrote...
Ravennus wrote...
The only reason this is not getting more press is because there are larger concerns (the endings themselves.... enough has been said).
Yeah, this is really irritating. Their main screw up is so big that the other screw up is not visible enough.
Looks like this thread got some traction. There were others like it which died away quickly, so let's keep this one alive.
/agreed
This thing to me is even worse than the endings' concern!
There was a topic where people asked them to change the deafult Galactic Readiness value from 50% to 75%.
I think that was a good compromise, sadly that topic is now buried somewhere ...
Modifié par MaxQuartiroli, 20 mars 2012 - 12:19 .
#196
Posté 20 mars 2012 - 10:41
The word SOME = minority as it is less than MOST and only a fraction of ALL.
I am sorry for my MALCONTENT Bioware, and MOST of the players of ME3
#197
Posté 31 mars 2012 - 12:32
#198
Posté 31 mars 2012 - 03:42
I pretty much agree with what everyone else in here has already said. It's beyond a joke that i've just bought this game, (as of this post i'm waiting for it to be delivered), and i already know i can't achieve the 'best' ending solely through the single-player story alone.
I own both ME1 & ME2, i'll be importing my characters and playing through ME3, but i'm in the camp that doesn't pay for Xbox Live Gold because i have 0 interest in online-multiplayer games. One of the main reasons why i love the ME series is because they've always been great single-player games, so for BioWare to make a decision like this really frustrates me.
I don't mean to sound like an angry fan, but in all honesty i feel like i wanna say to BioWare: either fix this problem right now, or don't release anymore video games ever again...
It's THAT depressing.
#199
Posté 31 mars 2012 - 03:44
#200
Posté 31 mars 2012 - 08:07
Sylvianus wrote...
I don't know if they lied, but it is impossible without multiplayer. Thanks for all those who don't have xbox live right now.silentspec111 wrote...
It seems MP is compulsory to get the shep lives ending. Doing only SP will not even you even 4000 EMS. Most you played SP got stuck at 3800.
I thought BIOWARE said you can get the good ending even while only doing SP?
Did they lie or am I missing something??
It IS a complete lie. Marketing ****ed up.





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