Aller au contenu

Photo

Is the ending the only thing you hated in ME3?


  • Veuillez vous connecter pour répondre
164 réponses à ce sujet

#76
RShara

RShara
  • Members
  • 2 440 messages
No, I had problems with ~30% of the game's storyline

Gameplay=excellent
VA=excellent
80% of dialogue=excellent

LI treatment=Poor to abhorrent unless you romanced one of the big fan bases
Plot Armor=Over used, under explained
Face Import=Completely broken
Journal=Almost Useless
Planet Scanning=Augh
Auto-Dialogue=Annoying
Lack of Choices=Really Annoying
Color-shifted Endings=Complete copout
Lack of epilogue/closure=Last Straw

Modifié par RShara, 16 mars 2012 - 05:07 .


#77
Darthlawsuit

Darthlawsuit
  • Members
  • 633 messages
Tali as well. Should have put some effort into it like this:

Image IPB

#78
Lethys1

Lethys1
  • Members
  • 521 messages
No it isn't the only problem I had.  Your choices are wiped clean from the beginning so none of it has a lasting impact, or much of an impact at all on your gameplay.

Case in point, the incredibly overemphasized Rachni decision which regardless of your ME1 choice can be re-chosen, and if you don't then hey look a Krogan squad instead.  I practically thought the Rachni would win or lose the entire war, given the way that decision was treated by Bioware.

Or your decision about the Collector Base; regardless of keeping it or not, the Illusive Man finds all the human reaper pieces and all the tech he needed anyway, with that decision only arbitrarily affecting the number of points you needed for the "different" endings.

Or your council decision, which ended up meaning absolutely nothing except that you get a new council with a more annoying Salarian representative.

That so many decisions' impact is only in the form of points leaves me with a bad taste.  The Witcher 2 has upwards of ten hours of different content depending solely on your choices in that same game.  This is the third game and still my choices' impact is not fully realized in any meaningful way. 

I surely thought I would at the very least get a cutscene explaining the results of my actions, considering it's not like the game only shows Shepard on camera....quite the contrary.

#79
dfstone

dfstone
  • Members
  • 602 messages
I loved the game except for the mission journal.

#80
ashwind

ashwind
  • Members
  • 3 150 messages
I am not that upset about the ending. Although I would welcome a better one. The ending is not bad enough that I will not replay it. Everything about the game except the ending is pretty darn good.

Too bad I cannot say the same for the person who decided to "cake" us, to play god. I simply cannot forgive Bioware for making the "Merge" option on all of us. They merged SP and MP !

Simply unforgivable.

#81
Sc2mashimaro

Sc2mashimaro
  • Members
  • 874 messages
I read an article claiming that if the end had lived up to the rest of the game Mass Effect 3 would have been "Game of the Year" material, I disagree with this strongly, it would have been "Game of the Decade" material. Never before in the history of video games has there been a story told using the unique elements of interactive play to enhance the story to create even greater emotional depth and Mass Effect 3 executed all of the elements of their formula flawlessly until the assault on Earth. They smoothed out elements of dialogue and character interaction to give it a more natural flow and feel. There are a couple interface elements and bugs that could use fixing, but nothing unforgivably bad and nothing that hurts the story. Even after landing on Earth, nothing was unforgivably out of place and there were still stand-out moments (like the goodbyes to everyone and the sprint to the beam). The ending really is the only part of the game I care to levy criticism at in any way.

Full thoughts (without sarcasm or hyperbole) on the ending: http://fourwordsfory...ter-to-bioware/

#82
Rulycar

Rulycar
  • Members
  • 307 messages
1) too much blood
2) too much gore
3) running/cover same button
4) shizophrenic eyelines/camera angles
5) distant objects drawn inside near objects
6) collision detection (especially getting ammo)
7) non-interactive journal (why do I have to use paper to keep track of progress?)
8) without subtitles, some conversations missed due to lack of audio
9) fake difficulty; Kai Leng, horde waves, etc
etc ... etc ... etc

It realy is a mediocre title.

#83
FlyingCow371

FlyingCow371
  • Members
  • 182 messages
Would have liked to go on 1 or 2 side missions with the ME2 characters in the squad, maybe have them visit the Normandy in between for a bit. Especially for the LI character.

Journal was sometimes confusing. But scanning every planet in the world made it so I eventually found whatever random garbage I overheard somebody needing.

Some minor frustration where the controls/system suddenly changes without notice, like the slow-motion 1v1 reaper fight on the quarrian world, or the start of the duel with kai when you have to mash "b" or something.

But the rest of the non-ending parts of the game are great, easily making up for those concerns. The last few minutes though...

#84
Salyut

Salyut
  • Members
  • 224 messages
Yes. There were some other issues that I felt could be better *cough*auto-dialogue*cough* but the ending was the only truly bad thing about this game.

Or maybe is was so amazingly bad that it made other issues seem insignificant. I love the rest of ME3 though. Just hate the ending.

#85
Claym0re

Claym0re
  • Members
  • 368 messages
In general it was a great game, but with full of missed opportunities.

1. More Aria T'Loak
2. Better writing for Kai Leng (could have been a real memorable enemy but sadly he failed)
3. Jessica Chobot - really??! - I mean Khalisah Al-Jilani or Emily Wong would have been hundred times more awesome journalist on the ship
4. The space chase by the reapers. There should have been a minigame you trying to escape when they catch you.
5. Real co-op multiplayer missions.
6. Some other problem related to my personal taste.

#86
Aurvant

Aurvant
  • Members
  • 372 messages
ME3 was amazingly good...until the last 10 minutes. The ending completely robs it's players so any ambition to go back and complete a previous import. The beautiful thing about ME1 and ME2 is that your choices actually mattered and you could create multiple outcomes by changing or slightest of things.

Mass Effect 3 manages to encapsulate this UNTIL the very end of the game where it tosses most (if not all) of its major themes out the window for a quick star-child magical ending.

#87
Guest_Eirzara_*

Guest_Eirzara_*
  • Guests
Pretty much.

Scanning for artifacts got annoying though.

#88
Cyberstrike nTo

Cyberstrike nTo
  • Members
  • 1 723 messages
I don't hate Jessica Choabot and I think she does an OK job in the game (I think she's really playing herself) but I feel putting both her voice and face in Mass Effect 3 makes it look like EA/Bioware bought and paid for a great IGN review (which they got), which makes "gaming journalism" look even worse that it already does, and that it doesn't look or feel right to me.

It's not her or even her character it's what it represents. I'm sorry but I can't put it into words very well. I'll try again later.

Modifié par Cyberstrike nTo, 16 mars 2012 - 05:18 .


#89
P47 ace

P47 ace
  • Members
  • 295 messages
Great game play, great characters, great romances, great story until the end.

Ending did no justice to the 100+ hrs of play we have been through
Only other greevence is tali's pick it is nice but could have A Lot Better.

#90
hotdogbsg

hotdogbsg
  • Members
  • 832 messages
Some minor complaints - Auto Dialogue and lack of choices at certain points being my main gripe.

Apart from those I loved the game. Such a shame the ending messed everything up so badly.

#91
jumpingkaede

jumpingkaede
  • Members
  • 1 411 messages
I was surprised that they butchered the journal/quest system. It was serviceable in Mass Effect 1 and 2.

Why ruin it now? In Mass Effect 3 it's clunky and unhelpful. You never know if you've completed a quest or activated a quest or what.

#92
Peete

Peete
  • Members
  • 640 messages
At first I would say yes but...
I'm some way through my second playthrough and there are several things that annoy me now eg, the journal, lack of conversation with the crew...
Also, I find combat boring.
No. ME 3 has its strenghts but I find several flaws in it. It's still a good game, but not the best.

And then there's the ending...

*edit* oh, and I despise Javik. Can't quite say why but I don't like him.

Modifié par Peete, 16 mars 2012 - 05:19 .


#93
TurambarEA

TurambarEA
  • Members
  • 302 messages
Hated, with a passion, the endings (strongest hate).

Loathed Chobot's character and voice-acting (still fairly strong hate).

Strongly disliked that there was only six squad mates not including Javik - I didn't feel like I got to know them any better than my ME2 squad mates. In fact, I thought ME2 squad mates were better fleshed out due to their loyalty missions (grumbling dislike, just short of hate).

Strongly disliked that other ME characters got short service or lip-service only - barely spoke a few lines to Samara or Jacob and didn't get to speak to Shiala or Gianna Parisini or Emily Wong (because they killed her and gave a role she should have had to Chobot - see above).

Disliked the journal UI, lack of separation into main quests/side quests and inability to select quests and expand them into a checklist type form (annoying but not hate worthy).

Disliked the photoshop of Tali's face (annoying but not hate worthy).

Disliked that there was only one customisable armour set.

Honestly though, up until RGC appeared I was still very much enjoying the game though. Very much. So much so that with the awesome endings I expected, I would probably have been so happy that I would have been on a high for weeks and forgotten about those other things.

All I wanted ... was to see the Rachni swarm a destroyer, see Samara and Jack tag-team rip a banshee in half with biotics, see Kasumi come out of stealth, assassinate a marauder and stealth again, see Garrus snagging headshots covering Wrex/Ashley/whoever, etc. etc. I wanted to see that glorious final battle play out with all my war assets. I wanted to see the Destiny Ascension FIRE ITS MAIN DAMN GUN. Instead ... RGC, talk talk talk, pick your colour. So much wasted potential.

Modifié par TurambarEA, 16 mars 2012 - 05:18 .


#94
Black Sky

Black Sky
  • Members
  • 4 messages
The game was excellent. Best Bioware game yet! Everything slotted into place the way it should. The diverse inventory management with mods from the first game, combined with the second games slick interface really made pre-combat preparations a joy.

If they had kept the previous journal, and perhaps an extra quest hub.

Two things didn't work quite as I wanted.:

The assault on Thessia, the Asari homeword: "Oh no, our beautifull home!" *Sob, sob, sob.*
Yeah, your homeworld is under attack, just like every other species in the universe. At this point I had become pretty much used to seeing worlds burn, so I was pretty tempted to tell the Asari to kick their buts into action and do something productive.

The ending. Everything from killing Marauder Shields and forward sucked. after picking my choice and watching the end movie, I just sat there. wondering what had just happened.

Great game, crap ending.

#95
Aramintai

Aramintai
  • Members
  • 638 messages
Pretty much, OP.

#96
Dhraconus

Dhraconus
  • Members
  • 229 messages
Ignoring the ending I enjoyed the game. Still disappointed in how Bioware chose to handle choices from the previous games. I would still feel lied to and misled since they promised that our choices would have significant effects on the game and they just didn't because I really don't count +/- 10 war score as significant.
There were a few other things I could complain about but that is true of every game I've ever played in the last 25 years.
But if the ending was better I would have just called it a good trilogy and moved along quietly hoping someone tries this type of thing again in the future and does it better since it was such a great and revolutionary idea for gaming. Just had poor execution due to the obsession with making each new game great for new players at the expense of the long time fans from the previous games in the trilogy.

#97
Evil_medved

Evil_medved
  • Members
  • 1 350 messages
Tons of autodialogue,
Some choices being forced on us by scenario, like Udina in council.
3 dialogue option removed completely, paragon and renegade sound almost identical half of the time
Rpg elements almost gone
DA2 Styled fetch quests
Stupid forced drama (Hellkid)
First day DLC
Horrible quest journal
Zero space exploration
Millions of load screens
Kaidan
Chobot

#98
MPSai

MPSai
  • Members
  • 1 366 messages
The ending is the only thing truly rage-inducing about the game. Everything else I didn't like is forgivable in a game and series this good. I didn't like Kai Leng. I thought Chobot was an out if place and almost fourth wall breaking addition. Still being lazy about showing what Quarians look like was disappointing. Little things like the timeline confusion about when Shadow Broker took place and Liara still confused about her and my Shep being friends or lovers. But again, all forgivable. The ending is not.

#99
Vaktathi

Vaktathi
  • Members
  • 752 messages

Rulycar wrote...

1) too much blood
2) too much gore

O_o

Really? When did we have any actual *gore*? We had a lot of awkward looking dead bodies, but certainly nothing like many other games, and much less blood than most shooters. Mass Effect is rather tame considering its subject matter, especially to most games with similar subject matter. Next to Prey, Quake, Doom, etc? ME is *very* toned down.

#100
TheNexus

TheNexus
  • Members
  • 565 messages
The game, minus the ending, is nothing short of amazing. Bioware managed to touch on almost everything from both ME1 and ME2 while incorporating new characters and themes flawlessly. The dialogue of the characters is excellent. The environments were a good mix of old and new, from the Citadel to being inside of the Geth collective mind. Most importantly, the FEEL of the game is perfectly unified. You can feel the Reaper threat and the desperation of the galaxy through your entire playhthrough. 

 I can easily put it in my top 5 games of all time list excluding the ending.

But everything listed above just comes completely un-done in the last 10 minutes. I understand what Bioware was going for, but why do that in a game where the central theme is choice? It doesn't matter if existentially I choose to unite organic and synthetic life or destroy all synthetics when I'll never really be able to see the repercussions of my decisions since this is the last game in the series. You can't revolve an entire game around choice and then decide to change it in the last 10 minutes to vague inference.

 

Modifié par TheNexus, 16 mars 2012 - 05:23 .