Is the ending the only thing you hated in ME3?
#126
Posté 16 mars 2012 - 05:41
The game is A BLAST. One of the best "final chapters" of any trilogy I've ever played. Yet that ending, so empty on closure, so very little varied, full of plotholes... If what we got was just ONE ending among all the availables, I would not like either but I would not hate it so much. And worst of all, five days after finishing it, I haven't been anle to play again ME3's multiplayer or even try to start another character on any of the 2 previous games... it's so discouraging. Well, the ending and some graphical and technical issues. But hey, even games with those problems DO HAVE better endings than this one. So I wouldn't say I didn't enjoy the game because of those details.
So in a nutshell Awsomeincrediblefantasticsuperbmasterpiece****ingepìc game... FATAL ending.
#127
Posté 16 mars 2012 - 05:41
#128
Posté 16 mars 2012 - 05:43
#129
Posté 16 mars 2012 - 05:45
Fair34 wrote...
Ending is my main complaint. Also the quest list has no progression status and multiple disc changes on the Xbox but those are minor complaints.
Thats 'cause Xbox doesn't use Blu-Ray. On the PS3 you don't have to change disks.
#130
Posté 16 mars 2012 - 05:46
I kind of want to replay the game, but the ending does a good job of suppressing such a desire. Re-evaluated the replay-ability has allowed me (and other people, for that matter) to reassess the game in a less biased fashion (or maybe in a more biased fashion, depending on the level of hate for the ending).
Upon such a reassessment, I started thinking about the flaws that I was willing to overlook while playing the game. These are a few issues I had with the game:
- Lazy Character art. It seems that a large chunk of the character art is recycled from ME2. This includes many of the characters that I had in ME2, like Tali and Liara. Many of the non-playable ME2 characters retained their likeness, like Miranada, Jacob, Mordin, Samara, Grunt and Thane, plus major NPCs like Wrex. Obviously some characters have been redesigned such as Garrus (finally giving him non-broken armor) and Ashley/Kaidan, but they appear to be in the minority.
- Too much recycling in general. Along with the character recycling, it seems most of the weapons are recycled from ME2. There are some new weapons, but the vast majority are just re-treads. The same goes with character powers. There's not enough new or varied powers that go with the game.
- Scanning planets for artifacts. It's un-fun fillers akin to scanning for minerals. The EMS gained is scant. Plus, I found myself just scanning all planets because I have no clue which artifact would appease which character for which question (e.g. the weapons dealer wants an artifact so that he's willing to sell weapons to the general)
- The game is too short. On my first play through, I feel I completed around 90-95% of the game. I missed a few fetch quests before Cerberus took the citadel. I listened to all dialogue all the way through (no space bar forwarding) and I completed any quest that allowed me to touch down on the ground. However, the game took a relatively short amount of time at < 30 hours. Bear in mind that I completed the game in less than a week despite having a job, girlfriend, social obligations, etc. This is compared to playing Vanilla ME2, which will take > 30 hours with all of the dialogue forwarding.
- Too linear, not enough RPG. This goes with the above. There's just not a lot to do and you have to do the vast majority of it in a rigidly linear fashion. Most conversation have minor variation (probably the facilitate auto-dialogue), but ultimately end the same. There are far fewer paragon/renegade dialogue options and interrupts and ultimately just involves shepard saying the same thing different ways. The same goes for character customization. While I can pick the class at the beginning of the game, there's little to be said about actual customization by the end of the game. By importing my previous Shepard, it didn't take very long to maximize my powers and the collection of powers for any class isn't particularly large.
- Weapon customization is lackluster.
- The characters are far less static on the Normandy in ME3, but there are far less dialogue choices with them. It certainly has a tendency to make me feel detached from the characters in the game. For instance, despite Romancing Tali, it seems she has more to talk about with Garrus than with Shepard. As was mentioned, it's similar to talking with Zaeed or Kasumi as compared to any of the other playable characters.
Modifié par kakomu, 16 mars 2012 - 05:48 .
#131
Posté 16 mars 2012 - 05:47
I'd have preferred more romantic interaction with my LI (I went Ashley, dunno if it's more in-depth with other LI's) but overall I loved the game right up to the final scene.
I'm even enjoying the multiplayer.
#132
Posté 16 mars 2012 - 05:48
Machines Are Us wrote...
Apart from the endings the only dislikes were:
- Journal not updating (fetch quests should tell you when you have the item needed)
- Too much forced dialogue/emotion for Shepard.
- ME2 LI's being pretty much irrelevant (I don't really want to play as my male Shep with Tali knowing this).
- Making Shepard have nightmares/care about the child who died on Earth. He is one amongst billions of dead beings, Shepard would have seen worse in their time. It's over the top and a ham fisted way of adding 'emotion' to the story.
Oh yeah. Forgot about these two. Worst are the parts where it doesnt even enter into "dialogue mode", like the part where Tali was wasted. I would have loved to have a dialog wheel with different choices (including drinking which is mentioned in the dialog but Shep just stands as dialog goes forward) AND to see how the "emergency induction port" works. [smilie]../../../images/forum/emoticons/grin.png[/smilie]
Dreams also annoyed me. PTSD is fine, and I am surprised it took this long before Shepard started to show signs. He has been through a lot of crazy ****, not to mention getting killed and then rebuilt with 2 year gap. (would drive anyone into depression I figure) Does make Shepard more human, which is a thing I loved in ME3 because they humanized Shepard a bit. However I still dont get what the heck is the deal with having that particular kid in his nightmares!?
So these two, the useless Journal, Talis face and of course the ending are the only big problems of this game. Rest is pure gold in my book from story to gameplay.
Modifié par MaaZeus, 16 mars 2012 - 05:49 .
#133
Posté 16 mars 2012 - 05:48
I could understand if you decided to leave gathering allies and just rushed the game and it ended like that, but when you exhaust every avenue you would have thought that BW would put in a "happy ending" for players that wanted that.
I have zero desire to replay the game because the endings are all the same, no matter who I import which is sad.
But yeah, love everything about it bar that horrible ending.
Modifié par xSTONEYx187x, 16 mars 2012 - 05:50 .
#134
Posté 16 mars 2012 - 05:48
oh and yeah space magic, starchild, stargrandpa and grand kid and the mission codex omfg. that was annoying >.>
#135
Posté 16 mars 2012 - 05:50
#136
Posté 16 mars 2012 - 05:51
You could tell that a good chunk of the dialogue options were cut. The Demo went from 3 game modes to 2. Not 100% a bad thing as it kept the story flowing without you thinking you missed anything.
#137
Posté 16 mars 2012 - 05:53
dfstone wrote...
Fair34 wrote...
Ending is my main complaint. Also the quest list has no progression status and multiple disc changes on the Xbox but those are minor complaints.
Thats 'cause Xbox doesn't use Blu-Ray. On the PS3 you don't have to change disks.
It's not the fact that I have to change discs but the ridiculous amount of times that require a disc change.
#138
Posté 16 mars 2012 - 05:54
- Curing the Genophage without Mordin was completely bogus IMHO. That Salarian Mordin stand in shouldn't have been there, there are plenty of reasons to attack the reaper at the tower (in valuable Krogan religious territory, no less) that could have been written without a genophage curing cardboard cutout. The Genophage cure is a big deal, getting it should have taken several surviving and loyal characters (Wrex and Mordin) working in conjunction.
-Tali's face. Showing it was a mistake in the first place (after all the build up it couldn't be anything BUT disappointing), but to make it an afternoon photoshop job done of an easily located common use photo was the definition of lazy. If you REALLY had to show it, you would have been better of using some of the better fan art attempts then what you ended up creating. Poor show, would be worth retconning like the Batarians in the original codex.
Both of these complaints, however, are EXTREMELY minor compared to the ending, and are small blemishes on the visage of an otherwise superb game. Shame about the giant, face twisting mole that is the ending though.
#139
Posté 16 mars 2012 - 05:54
#140
Posté 16 mars 2012 - 05:55
2) Being forced to play multiplayer
3) Tali's face
#141
Guest_Luc0s_*
Posté 16 mars 2012 - 05:55
Guest_Luc0s_*
#142
Posté 16 mars 2012 - 05:55
Cheese:
It felt that they nerfed Ash a bit
EDI
Disappointments:
I hope there were been more Aria, taking back the Omega quest.
Some minor things like, where is my cook?
Great things:
They didn't nerfed the Reapers. It really felt like desparate war against overwhelming enemy. Epic.
Then, they didn't portray war like there won't be civilian casualties, they brought people Shepard lost close to him. Maybe they over did the ending, but the general idea is great.
EDIT:
Tech:
Good: Maps were great, did't felt like a pipeline shooter ala ME2.
Bad: Sickeningly narrow FOV.
Modifié par ZLurps, 16 mars 2012 - 05:57 .
#143
Posté 16 mars 2012 - 05:55
-Lack of ME2 squadmates in missions, and terrible treatment of LI's (yes, I romanced Thane)
-Lack of role playing ability. Between auto-dialogue and less choices on the dialogue wheel, I honestly didn't know who this character was. Not my Shep.
- Got stuck in the camp tower on Palaven's moon; had to reload. Got screen freezing in Grissom Academy. Other graphical/collision/clipping issues, and the Exorcist head problem in Liara's room.
- Journal...blech!
- Lack of previous choices having a real impact. Sort of expected it, but still wanted it to matter.
- Just MY personal taste; WAY to much melodrama. Characters force killed, that dream kid, some of the OTP cheezy dialogue. Angst for the sake of angst. Strange, but I sort of always suspected my Shep to die (most likely) at the end, but I really wanted to keep those that Shep got to know (squadmates/crew) alive, if I put the effort in. My Shep's motivation for saving the galaxy was always based on their relationships with the squaddies BW created.
-All of this equals to no replayability for me.
#144
Posté 16 mars 2012 - 05:56
Tali's face = wut?
Streamlined dialogue makes replays just absolutely painful. Which is strange; the dialogue seems to flow less (conversations don't make nearly as much sense asking about different topics).
There are several things I was sad about with this game; I thought 1 was far ahead in story, and 2 was worlds ahead in flow and gameplay.
#145
Posté 16 mars 2012 - 05:57
#146
Posté 16 mars 2012 - 06:00
#147
Posté 16 mars 2012 - 06:05
And the endings.
Rest I was quite pleased with and bugs can be fixed.
#148
Posté 16 mars 2012 - 06:11
Things that just annoyed me were the overheard quest system, considering how important the EMS number is supposed to be, the mission journal and trying to find things, and the lack of a Krogan squadmate, a Salarian squadmate would have been nice, but I really missed having a Krogan.
#149
Posté 16 mars 2012 - 06:11
So if there's anything I truly hated about ME3, I'll be like a broken record - the endings.
#150
Posté 16 mars 2012 - 06:16
The overall use of Kai leng and his rather unispired boss battles -It's just a phatnom with more health- Give me a fight that's unique.
Hell Make Kai an Anti-Cheese boss, where he adapts to what you throw at him, -ie you abuse infiltrate alot, he uses his googles to see you negating the damage buff, you like the biotic charge alot, he starts grappling you, You like to play range, he uses his shield to rush you, you use your scopes to find him in infiltrate he starts using flashbanfgs to screw up your sensors... you know a boss fight that i feel rewards me for quick thinknig... instead of just cheese tactic my way to victory in under five minutes
The London Mission needed more umf... like make it a more RTS hands on version of the Suicide mission where you can fight with your gathered allies and whole squad or send them to do various objectives
Modifié par WarGriffin, 16 mars 2012 - 06:17 .





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