Is the ending the only thing you hated in ME3?
#151
Posté 16 mars 2012 - 06:32
Everything else was super minor. The Journal interface was wonky--I didn't like that they put main and secondary missions in the same window. Furthermore, I had some issues trying to scroll down the journal. It would start me at one point, go down to missions that I've already completed. and then I would have to scroll back up to the mission that I actually wanted to see. Like I said, very minor but annoying.
Didn't really hate Kai Leng, but I would have liked to see some more background on him. I hear he was a huge d-bag in the books yet that didn't quite translate right in the game. Other than space-wizard child, I feel as though Kai Leng was supposed to be the main antagonist. but he came off as more of a nuisance.
I still believe that ME3 was a good game. It's something that I will definitely play through a couple times.
#152
Posté 16 mars 2012 - 06:35
No.horacethegrey wrote...
Is the ending the only thing you hated in ME3?
http://social.biowar.../index/10066818
#153
Posté 16 mars 2012 - 06:38
#154
Posté 16 mars 2012 - 06:43
If you don't count the endings.
#155
Posté 16 mars 2012 - 06:45
I really wish we were all discussing the amazing moments and incredible variety that the other 99% of the game provided. Sadly, the ending (yes, singular) was so bad that its stench overwhelms all else.
Modifié par tallrickruush, 16 mars 2012 - 06:48 .
#156
Posté 16 mars 2012 - 06:55
But don't get me wrong, i enjoyed any minute i played, because i was interested in the story, i was interested in the interaction with my crew members and other people. And Bioware did a decent job when it comes to dialogues and cutscenes. Therefore the gameplay issues didn't meant much for me.
The kid and the crucible were a bit annoying from the beginning on. I didn't like the child because i had the feeling it's only reason is to force emotions. And Bioware didn't need such cheap techniques. The best proof for that are the scenes with Mordin and Thane. The crucible on the other hand was really annoying, because the deus ex machina problem started with it. "Hey, there is this ancient weapon of mass destruction. We have no idea what it is, how it works. We can read the building plan without any problem, but none of the scientists got any idea what the crucible is capable of". But okay, i could live with this too.
My expactation of Mass Effect 3 was a great story, which i could actively develop. I wasn't that interested in the game mechanics at all, therefore i could live with everything get dumbed down. And that is the reason why i hate the ending that much. It just negates all i liked in Mass Effect 3.
P.S.: Sorry for my bad english, i'm no native speaker.
#157
Posté 16 mars 2012 - 07:04
#158
Posté 16 mars 2012 - 07:06
#159
Posté 16 mars 2012 - 07:08
horacethegrey wrote...
I mean for me, much of the game is Bioware in top form. The gameplay is top notch (I love the new melee system and rolling mechanic, and the new weapons kick ass), the story is epic and intimate in equal doses (the deaths of some your former squadmates from ME2 being highlights), the new characters make a mark (James Vega is an okay guy, while Javik is probably the best new character in the series despite being DLC), while the old faces make a welcome return (particularly Garrus, Wrex and Mordin).
It's just too bad that much of that quality is severely derailed by a crap ending. What the hell? Couldn't they think up of a better way to end the series? It felt more like a copout than a conclusion.
So to sum up, I like the game, but I don't love it like I loved ME2. Much of the game I enjoyed, the ending I loathed.
Do any of you feel the same way? Discuss.
The ending was definitely the only thing I hated. I didn't like Kai Lang or that ham-fisted trip into the Geth consciousness but those were minor things. The rest of the game was great. Such a shame about the ending.
#160
Posté 16 mars 2012 - 07:08
Kaija wrote...
I didn't feel there were enough choices throughout the game, enough different dialogue choices as well.
This. There were too many conversations where my Shep had NO input - and the things coming out of her mouth were not her own!
I also thought that all the characters introduced in ME2 were given the short of the stick - some didn't even see the stick. I also felt the entire story was rushed. So many flaws, bugs and inconsistencies.
#161
Posté 16 mars 2012 - 07:11
#162
Posté 16 mars 2012 - 07:14
Love the game? Yes I do. There are many little things, bugs that annoyed me, but the whole of ME 3 was so incredible that I didn't really pay too much attention to the little things. Getting stuck while talking to Joker could be pretty annoying, but F5 was my friend.
Right now I'm sorely tempted to get my NG + going, but I don't know.
#163
Posté 16 mars 2012 - 07:36
the autodilog instaed of the wheel were we could ask once and get all the dilog that char had to say then come back later and see if they had something else to say again instead we got hit the space bar till they started repeating then wate a bit and rinse and repeat, i know i didnet get 1/2 the dilog that was there since i got tired of running aorund the ship just to hit the space bar and here auto dilog and absoulty no controle over what your shep says just auto replys.
to many cut sceans were it felt like i was watching a movie more than playing a game, talking to hakett, anderson and in several other places it was just listing to conversation with litle to no controle over whats being said broke imersion more than once in the game found myself actually leaving the room and returning to see if i had controle again after a few min, it fell under who cares its not like I have any actual choice in whats being said so player is not needed atm why sit glued to my screen.
the journel.
also the me2 LI's
no LI for straight femshep if you didnet have Kaidan as vs your sol in the li department.
#164
Posté 16 mars 2012 - 08:18
My problems with the game, in order of importance:
1) War Assets and the Alien races you save play little to no role in the climax of the game. The Rachnni, the Geth, Quarians, Turians, Krogan... None of their specialties are put to task. For instance, shouldn't the Geth and Quarians been able to team up to create some kind of virus/worm/SOMETHING to aid Shephard's final mission on Earth (like take down reaper troop shields)? Couldn't we have seen Grunt or Wrex or BOTH physically man-handling some husks, or coming in to blow a hole thru the Mauraders or Brutes who would be blocking our Shep's path? Or the depleted Asari's could have been instrumental in weakening the Banshees that attack you in waves.. No real personal sacrifices like that of Mordin or Legion in the climax. Just some random shots of mostly random soldiers shooting at stuff and making no impact.
2) Broken/Glitched sidequests. Kusami's for me, but others have reported similar bugs (and no, I'm not talking about the quests being un-finishable because of events in the game, just plain ol' bugged)
3) Lack of dialogue choices... almost astonishing lack of Paragon/Renegade triggers. And much of what's there is silly (Paragon trigger to shake someone's hand who just called you a brother, for instance).
4) The Journal --- Doesn't update when you collect an item for a particular fetch quest. Not always a description of where to find particular items, which would be okay if designed correctly... but not all of the possible planets were available to scan at the time of getting a fetch quest. This seems like a nitpick, but when you have more then a dozen sidequests going, it can become extremely tedious to figure out.
4a) When I open the Journal... It opens up to the middle of the list of ALL entries. So by the end of the game, when I want to check my journal, I need to scroll up large amounts of greyed-out/finished entries just to get to the unfinished/new entries. Annoying.
So basically.... the story was amazing up to the point where Shep is about to make it back to Earth. From there until the ending, its a giant wasted opportunity... it fails to make me feel like anything I did mattered... or at the very least, lacked any emotional punch.
Only a few technical glitches to speak of, would have completely forgotten about them though, had the final mission been more dramatically sound.
Modifié par FirstBlood XL, 16 mars 2012 - 08:21 .
#165
Posté 16 mars 2012 - 08:39
Did feel limited by lack of dialogue choices when speaking with some of the crew, but most the time auto-dialogue said what I was going to anyway
I loved most of it, it had me in hysterics (Tali flirting with Shep, James & Garrus, Liara & Javik convos, drunk Tali), had a stupid goofy grin when Tali returned (still totally worth it), and in tears.
But yeah, the ending (even if the indoctrination theory turns out correct (it's still a fan theory people, has not be denied nor confirmed)) it was still dissatisfying because It's not a confirmed ending, just fan theories and for an ending that had been said to 'answer all questions' it ended up leaving me with more, plus it should have concluded Shepards story... it didn't. It leaves it open because he/she may just be lying in London amongst the rubble, dying while all the effort he/she went to get the Crucible to the Citadel became pointless, since there's no way to dodge that bloody Harbinger beam (and I'm sure I totally killed my LI by bringing them with me, when i thought they'd be safest with me since I'm Shepard).
We had been promised a conclusion for everything, and while I support the idea of a DLC to collect everything up, it shouldn't have been required.
If the indoctrination is what Bioware was going for, it could have been explained in a better way, questions should have been available to ask the catalyst, and the endings should have varied. Didn't need three different lights destroying the relays,
could have been destroy wiped 'em and mass relays out, as per ending, and the 'shock of the nightmare' woke Shepard in the rubble to be greeted by his/her concerned, rapidly applying Medi-gel LI (if they weren't in your squad or for whatever reason your squad didn't get owned by bloody Harbinger because they weren't sprinting towards the beam up like you were) then you get to actually make it to the catalyst and it is a giant arse cannon or code destroyer that healed/by still slightly injured shep fires and kills that bloody Harbinger, with a witty 'I'm assuming direct control" type comment when harbinger blows up. then the epilogue is not some weird arse stargazer and child (matrix anyone) but Shep chilling out with his/her LI in some house (Tali), beach (Garrus (though that could be if you had no LI too, just chilling with ya buddy), or gotta bunch of lil blue children running round (because Asari pop babies out super fast
Synthetic combo could have sent that pretty green light to everyone, but not exploding the mass relay so indoctrinated Shep is happy, his crew (Joker is still flying around shooting at Reapers at Earth and not abandoning poor Shep to his fate) and LI are alive and not fighting because the Reapers don't harvest synthetics which for some magical space reason everyone is now (does no one else think how does a green light magically implant cybernetic parts into people without surgery? Maybe it's like StarTrek nanoprobes or whatever) so Shep is indoctrinated and starts telling people no need to fight Reapers anymore, they're our friends (to which the Reapers go along with and then start subtly harvesting again since they're so evil). Don't think his epilogue would be very happy... could just be Reapers slowing harvesting, so instead of hard out war, it's subtle take over and galatic hero shep is continuing to tell people they all right, everyone's synthetic organic combo, relax. Because Reapers finally mastered indoctrination technique (after practicing with TIM, who failed at the end, still reckon he was indoctrinated in ME2 but hadn't realised it)
And Control, Shep gets dissolved into the magic blue light/energy whatever and simply takes control of the Reapers and they ditch Earth (which they can do because the Mass relays are still there, not exploded). So control Shep is a drugged up indoctrinate who actually dyes on the planet thinking he's already saved the galaxy so doesn't get that sweet adrenaline burst, and everyone else proceeds to die from the reapers. Scene could be squadmates rush to Shep, who's dead, and they mourn and then Reapers loom over and hell then you can end scene with a 'dum dum duuum' and that can be your really bad choice ending...
... whoops that short statement of 'I didn't like the ending' turned a bit longer than I thought it would...





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