Good bonus power for a Infiltrator?
#1
Geschrieben 16 März 2012 - 04:47
#2
Geschrieben 16 März 2012 - 04:54
#3
Geschrieben 16 März 2012 - 05:33
For an infiltrator I like defense matrix since full shield regen on a 3-4 sec cooldown is just too good to pass up. Energy drain works well too if you primarily like sniping.
Bearbeitet von Athenau, 16 März 2012 - 05:33 .
#4
Geschrieben 16 März 2012 - 05:34
(ie:drain shield)
Bearbeitet von zimm2142, 16 März 2012 - 05:35 .
#5
Geschrieben 16 März 2012 - 05:37
#6
Geschrieben 16 März 2012 - 05:47
#7
Geschrieben 16 März 2012 - 06:13
#8
Geschrieben 16 März 2012 - 06:16
Bearbeitet von Lawbringer-SR2, 16 März 2012 - 06:17 .
#9
Geschrieben 16 März 2012 - 06:34
stasis marauder, 2 shots to head dead. next! bring a companion or flip to a full auto weaopn and disruptor for the shields on banshees/atlas
#10
Geschrieben 16 März 2012 - 06:44
#11
Geschrieben 16 März 2012 - 06:48
you can stasis bubble hold in place centurions/engineers/marauders/nemesis/the sword ladies. you can work down these lieutenant mobs while your squadmates keep whatever banshee/atlas is in the area busy. i've tried all of the different bonus powers in my 5 insanity playthroughs and nothing beats stasis for the harder fights. in fact i rarely use cloak - with stasis the only time i used it was for repositioning
#12
Geschrieben 16 März 2012 - 06:50
Energy Drain has excellent synergy with Infiltrator. Shields gone > Cloak > Energy Drain > all good.
Stasis is aweomse for what Dixa said. Using Stasis really helps control the battlefield.
#13
Geschrieben 16 März 2012 - 07:00
Dixa wrote...
actually getting overwhelmed before you can kill them is your biggest enemy on insanity - especially the grissom academy mission
you can stasis bubble hold in place centurions/engineers/marauders/nemesis/the sword ladies. you can work down these lieutenant mobs while your squadmates keep whatever banshee/atlas is in the area busy. i've tried all of the different bonus powers in my 5 insanity playthroughs and nothing beats stasis for the harder fights. in fact i rarely use cloak - with stasis the only time i used it was for repositioning
That may be very well "why" you're getting overwhelmed. The cloak is your biggest damage boost. Higher damage means thugs go down quicker.
I personally "just" got done with the Grissom Academy literally 45 mins ago on my 4th playthrough, and I'm honestly not sure how you're getting overwhelmed on an Infiltrator. Even without a bonus power at all, the only place lots of thugs come at you at once is the atrium, and all you have to do is get to the upper level and camp. Liara's own Singularity + Warp detonations took care of any guardians while you can snipe the Engineers in a single hit with a cloaked sniper shot.
I personally use the M-13 raptor, and I had no trouble 2-shotting them.
#14
Geschrieben 16 März 2012 - 07:06
#15
Guest_mayrabgood_*
Geschrieben 16 März 2012 - 07:10
Guest_mayrabgood_*
#16
Geschrieben 16 März 2012 - 07:11
AP Ammo perfectly meshes with Black Widow IMHO and you have no weakness.
Bearbeitet von Kronner, 16 März 2012 - 07:12 .
#17
Geschrieben 16 März 2012 - 07:17
#18
Geschrieben 16 März 2012 - 07:49
Synthetic Frost wrote...
Dixa wrote...
actually getting overwhelmed before you can kill them is your biggest enemy on insanity - especially the grissom academy mission
you can stasis bubble hold in place centurions/engineers/marauders/nemesis/the sword ladies. you can work down these lieutenant mobs while your squadmates keep whatever banshee/atlas is in the area busy. i've tried all of the different bonus powers in my 5 insanity playthroughs and nothing beats stasis for the harder fights. in fact i rarely use cloak - with stasis the only time i used it was for repositioning
That may be very well "why" you're getting overwhelmed. The cloak is your biggest damage boost. Higher damage means thugs go down quicker.
I personally "just" got done with the Grissom Academy literally 45 mins ago on my 4th playthrough, and I'm honestly not sure how you're getting overwhelmed on an Infiltrator. Even without a bonus power at all, the only place lots of thugs come at you at once is the atrium, and all you have to do is get to the upper level and camp. Liara's own Singularity + Warp detonations took care of any guardians while you can snipe the Engineers in a single hit with a cloaked sniper shot.
I personally use the M-13 raptor, and I had no trouble 2-shotting them.
i dont think you play on insanity
it doesnt matter how much of a damage boost you have, you still need two shots to the head to drop anything with shields and health. even on insanity, you dont need the cloak boost to drop anything without a shield and just health. sniper rifles are useless on banshee armor and that's when the assault rifle comes out.
you are NOT sniping engineers in ONE hit on insanity. you havent played insanity. the first shot even with a rank X widow will only drops shields and not penetrate them. that's teh difference between insanity and the other difficulties.
come back here when you've played on insanity.
#19
Geschrieben 16 März 2012 - 07:52
Idontcare0101 wrote...
I usually don't have any issue with shields or barriers on my insanity run. I usually roll with Garrus and Li. Energy drain does sound interesting for its "oh sh*t" functionality. Honestly tho its not needed either. Proper use of cover and cloak is more then enough. At a glance it looks like AP ammo does 10% more damage VS armor then Cryo. Banshee's / Mechs / Brute's / Harvesters - Faster I can kill them, the better.
It's more than that. Not to mention it gives you penetration ability. Shooting through cover rocks.
#20
Geschrieben 16 März 2012 - 07:54
#21
Geschrieben 16 März 2012 - 07:55
Although on normal you can one-shot everything through shields with Disruptor ammo and a headshot + headshot armour damage, the weakest point of an Infiltrator imho is shield-stripping. Energy Drain covers that, it also lets you have an 'oh crap' button if you happen to be stripped of your own shields.
As for insanity, two shots theoretically is all you need, but ME3 really kicked up the reload time for sniper rifles... So short of suggesting a squad mate to wipe shields out I dunno what to suggest. I've just restarted ME1 so I've forgotten if Infiltrator's regained Overload in ME3?
#22
Geschrieben 16 März 2012 - 08:03
if you dont have the n7 weapons...well black widow is your best bet but it has more kick than the valiant and almost double the weight.
#23
Geschrieben 16 März 2012 - 08:28
Bearbeitet von Kronner, 16 März 2012 - 08:29 .
#24
Geschrieben 16 März 2012 - 08:34
I really just cannot for the life of me see a case being made for Energy Drain over Defense Matrix, and Stasis couldn't be more unnecessary on a class that can disappear, restore its shields, AND still mount a surprise attack.
The only downside to D Matrix is it slows your cooldowns ever so slightly when active, but IMO its worth it for the added Tech power damage boost on any of the three Tech classes. And if it bothers you that much you don't ever have to keep it activated: just double-tap the button and you'll cast and purge it for a quick shield restore at any time, without needing a synthetic or shielded enemy to sap from.
TL;DR: Defense Matrix /threadx1000
#25
Geschrieben 16 März 2012 - 08:35
Dixa wrote...
reload times are only an issue if you are using a mantis or widow. the n7 valiant is the best overall rifle on insanity at rank V+ due to weight, clip size, reserve ammo, rate of fire and it still two shots marauders/centurions/etc. you can get both shots out of the rifle before sniper slowdown ends and the recoil is almost non existent compared to the black widow.
if you dont have the n7 weapons...well black widow is your best bet but it has more kick than the valiant and almost double the weight.
Fair enough, I stay clear of multi-shot sniper rifle since they don't feel right to me... Flavour purposes I suppose. I'll keep that in mind if I do insanity runs in the future.





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