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Good bonus power for a Infiltrator?


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#1
JnEricsonx

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Topic.

#2
Idontcare0101

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I generally feel for any weapon based class the weapon mods tend to get you the most mileage. I picked AP weapon mod to give me more punch when dealing with high armor targets. I cycle between dis and ap.

#3
Athenau

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Cryo is already good against armor and gives you an amazing boost against health (when specced for damage). AP ammo is waste IMO, unless you really like shooting things through cover.

For an infiltrator I like defense matrix since full shield regen on a 3-4 sec cooldown is just too good to pass up. Energy drain works well too if you primarily like sniping.

Bearbeitet von Athenau, 16 März 2012 - 05:33 .


#4
zimm2142

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Something to let you actively strip shields imo.
(ie:drain shield)

Bearbeitet von zimm2142, 16 März 2012 - 05:35 .


#5
scoobadude

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I went with energy drain as well. That way you have something to deal with shields besides disruptor ammo. If i ever get around to an insanity run though..... Ill probably go with defense matrix for the shield Regen.

#6
Ace Attorney

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Energy Drain seems most efficient.

#7
SpectreVerner

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Energy drain is an awesome power for anyone.

#8
Lawbringer-SR2

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Cloak plus Energy Drain is amazing. It completely negates the issue of shields not restoring, while cloaked that is.

Bearbeitet von Lawbringer-SR2, 16 März 2012 - 06:17 .


#9
Dixa

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on insanity - stasis.

stasis marauder, 2 shots to head dead. next! bring a companion or flip to a full auto weaopn and disruptor for the shields on banshees/atlas

#10
Synthetic Frost

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Even on insanity, a properly specced EDI or Garrus will zap 100% of most Marauder shields in an instant. So that plus disruptor ammo is already overkill. Barriers are the real issue. I take Energy Drain for the shield replenishment, and it happens to be awesome against barriers.

#11
Dixa

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actually getting overwhelmed before you can kill them is your biggest enemy on insanity - especially the grissom academy mission

you can stasis bubble hold in place centurions/engineers/marauders/nemesis/the sword ladies. you can work down these lieutenant mobs while your squadmates keep whatever banshee/atlas is in the area busy. i've tried all of the different bonus powers in my 5 insanity playthroughs and nothing beats stasis for the harder fights. in fact i rarely use cloak - with stasis the only time i used it was for repositioning

#12
iTofu

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Stasis or Energy Drain.

Energy Drain has excellent synergy with Infiltrator. Shields gone > Cloak > Energy Drain > all good.
Stasis is aweomse for what Dixa said. Using Stasis really helps control the battlefield.

#13
Synthetic Frost

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Dixa wrote...

actually getting overwhelmed before you can kill them is your biggest enemy on insanity - especially the grissom academy mission

you can stasis bubble hold in place centurions/engineers/marauders/nemesis/the sword ladies. you can work down these lieutenant mobs while your squadmates keep whatever banshee/atlas is in the area busy. i've tried all of the different bonus powers in my 5 insanity playthroughs and nothing beats stasis for the harder fights. in fact i rarely use cloak - with stasis the only time i used it was for repositioning


That may be very well "why" you're getting overwhelmed. The cloak is your biggest damage boost. Higher damage means thugs go down quicker.

I personally "just" got done with the Grissom Academy literally 45 mins ago on my 4th playthrough, and I'm honestly not sure how you're getting overwhelmed on an Infiltrator. Even without a bonus power at all, the only place lots of thugs come at you at once is the atrium, and all you have to do is get to the upper level and camp. Liara's own Singularity + Warp detonations took care of any guardians while you can snipe the Engineers in a single hit with a cloaked sniper shot.

I personally use the M-13 raptor, and I had no trouble 2-shotting them.

#14
minianthunter

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I took warp ammo personally but I felt that energy drain was a good choice as well, but I like to focus pure weapon damage on my infiltrators. The energy drain might help on insanity but I haven't regretted not getting it yet.

#15
Guest_mayrabgood_*

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I used Decoy and I found it to be very, very useful. The only thing is that sometimes I would think my twin Shepard was an enemy and shoot at it instead of the enemy. But it does distract enemies very well.

#16
Kronner

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I took AP ammo and never looked back. I ignored disruptor ammo, went for squad cryo. Maxed everything else. As soon as I got Black Widow, game went from easy to super easy (had Mantis until then), this was on Insanity, obviously.
AP Ammo perfectly meshes with Black Widow IMHO and you have no weakness.

Bearbeitet von Kronner, 16 März 2012 - 07:12 .


#17
Idontcare0101

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I usually don't have any issue with shields or barriers on my insanity run. I usually roll with Garrus and Li. Energy drain does sound interesting for its "oh sh*t" functionality. Honestly tho its not needed either. Proper use of cover and cloak is more then enough. At a glance it looks like AP ammo does 10% more damage VS armor then Cryo. Banshee's / Mechs / Brute's / Harvesters - Faster I can kill them, the better.

#18
Dixa

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Synthetic Frost wrote...

Dixa wrote...

actually getting overwhelmed before you can kill them is your biggest enemy on insanity - especially the grissom academy mission

you can stasis bubble hold in place centurions/engineers/marauders/nemesis/the sword ladies. you can work down these lieutenant mobs while your squadmates keep whatever banshee/atlas is in the area busy. i've tried all of the different bonus powers in my 5 insanity playthroughs and nothing beats stasis for the harder fights. in fact i rarely use cloak - with stasis the only time i used it was for repositioning


That may be very well "why" you're getting overwhelmed. The cloak is your biggest damage boost. Higher damage means thugs go down quicker.

I personally "just" got done with the Grissom Academy literally 45 mins ago on my 4th playthrough, and I'm honestly not sure how you're getting overwhelmed on an Infiltrator. Even without a bonus power at all, the only place lots of thugs come at you at once is the atrium, and all you have to do is get to the upper level and camp. Liara's own Singularity + Warp detonations took care of any guardians while you can snipe the Engineers in a single hit with a cloaked sniper shot.

I personally use the M-13 raptor, and I had no trouble 2-shotting them.



i dont think you play on insanity

it doesnt matter how much of a damage boost you have, you still need two shots to the head to drop anything with shields and health. even on insanity, you dont need the cloak boost to drop anything without a shield and just health. sniper rifles are useless on banshee armor and that's when the assault rifle comes out.

you are NOT sniping engineers in ONE hit on insanity. you havent played insanity. the first shot even with a rank X widow will only drops shields and not penetrate them. that's teh difference between insanity and the other difficulties.

come back here when you've played on insanity.

#19
Kronner

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Idontcare0101 wrote...

I usually don't have any issue with shields or barriers on my insanity run. I usually roll with Garrus and Li. Energy drain does sound interesting for its "oh sh*t" functionality. Honestly tho its not needed either. Proper use of cover and cloak is more then enough. At a glance it looks like AP ammo does 10% more damage VS armor then Cryo. Banshee's / Mechs / Brute's / Harvesters - Faster I can kill them, the better.


It's more than that. Not to mention it gives you penetration ability. Shooting through cover rocks.

#20
Dixa

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cryo increases dmg from all sources on frozen or chilled targets and weakens armor. a rank V chakram with cryo decimates banshees in the last couple of levels on insanity once you have the barrier down.

#21
RVallant

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Energy Drain.

Although on normal you can one-shot everything through shields with Disruptor ammo and a headshot + headshot armour damage, the weakest point of an Infiltrator imho is shield-stripping. Energy Drain covers that, it also lets you have an 'oh crap' button if you happen to be stripped of your own shields.

As for insanity, two shots theoretically is all you need, but ME3 really kicked up the reload time for sniper rifles... So short of suggesting a squad mate to wipe shields out I dunno what to suggest. I've just restarted ME1 so I've forgotten if Infiltrator's regained Overload in ME3?

#22
Dixa

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reload times are only an issue if you are using a mantis or widow. the n7 valiant is the best overall rifle on insanity at rank V+ due to weight, clip size, reserve ammo, rate of fire and it still two shots marauders/centurions/etc. you can get both shots out of the rifle before sniper slowdown ends and the recoil is almost non existent compared to the black widow.

if you dont have the n7 weapons...well black widow is your best bet but it has more kick than the valiant and almost double the weight.

#23
Kronner

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Black Widow also does a lot more damage than Valiant. It's not really close. Black Widow is easily the best Sniper Rifle on Insanity imho. The recoil is not a problem.

Bearbeitet von Kronner, 16 März 2012 - 08:29 .


#24
No Snakes Alive

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Defense Matrix, easily and by far. You can get the same effect as Energy Drain from purging Defense Matrix and shooting with Disruptor Ammo, only you also get up to 30% damage reduction while it's up AND extra damage to Tech Powers, turning a cloaked Incinerate into absolute hell for your enemies. And its cooldown is ridiculously low, PLUS you don't have to rely on specific enemy types to be able to restore your shields.

I really just cannot for the life of me see a case being made for Energy Drain over Defense Matrix, and Stasis couldn't be more unnecessary on a class that can disappear, restore its shields, AND still mount a surprise attack.

The only downside to D Matrix is it slows your cooldowns ever so slightly when active, but IMO its worth it for the added Tech power damage boost on any of the three Tech classes. And if it bothers you that much you don't ever have to keep it activated: just double-tap the button and you'll cast and purge it for a quick shield restore at any time, without needing a synthetic or shielded enemy to sap from.

TL;DR: Defense Matrix /threadx1000

#25
RVallant

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Dixa wrote...

reload times are only an issue if you are using a mantis or widow. the n7 valiant is the best overall rifle on insanity at rank V+ due to weight, clip size, reserve ammo, rate of fire and it still two shots marauders/centurions/etc. you can get both shots out of the rifle before sniper slowdown ends and the recoil is almost non existent compared to the black widow.

if you dont have the n7 weapons...well black widow is your best bet but it has more kick than the valiant and almost double the weight.


Fair enough, I stay clear of multi-shot sniper rifle since they don't feel right to me... Flavour purposes I suppose. I'll keep that in mind if I do insanity runs in the future. :)