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If Bethesda can alter video game endings so can BioWare. (Video Proof)


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#76
henkez3

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BioWare wouldn't do this I think, they see themselves as too good for these kinds of arrangements with fans, and I definitvely get the feel from BioWare today that they see themselves as above other video game companies (like Bethesda or any JRPG maker). Sorry to be so pessimistic.

That said, I support the OP's suggestion.

#77
saresy

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I'm just going to mention I really loved Fallout 3's story and ending... there is an example of a sacrifice that made the world better, unlike ME3. But anywhoo. -goes back into hiding-

#78
Catroi

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open world games are easy to script, that's the whole difference

#79
Ludica

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A bit more clarification in the title would do well. Why is there (Skyrim) instead of (Fallout 3)?

#80
xxZealouSocitYxx

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I read the title as though recent news had surfaced that Bethesda was going to change the ending of Skyrim. I was all like, "what!?".

#81
Da Don Giovanni

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henkez3 wrote...

BioWare wouldn't do this I think, they see themselves as too good for these kinds of arrangements with fans, and I definitvely get the feel from BioWare today that they see themselves as above other video game companies (like Bethesda or any JRPG maker). Sorry to be so pessimistic.

That said, I support the OP's suggestion.


Here's hoping your wrong (in a good way) and BioWare will wake up and smell the coffee.

#82
henkez3

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I hope I'm wrong too.

#83
Killer3000ad

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Cookiegobbler wrote...

So explain to me how this will work? Since at the end of ME3 all the relays are destroyed...


Indoctrination theory. It's the only way to go.

#84
Doctoglethorpe

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Agreed.

#85
Ryokun1989

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Changing an ending because of some fan outrage would be a sell out to the people who do like the endings. Most fans don't even get the concept of why this ending is so much more interesting than an explanation of events. Some writers choose for no catharsis and for a game like Mass Effect that is a new and bold step to take. I never thought a seriers like this could or would do that, but now they did, it's like a miracle in storytelling happened. But most people won't get that anyway.

#86
Ryokun1989

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So keep it this way please, I like it.

Modifié par Ryokun1989, 17 mars 2012 - 02:32 .


#87
The Smitchens

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Da Don Giovanni wrote...

You get EA more money, and you get your stellar developer reputation back. Win/Win


The only thing I don't like is that I feel like a trend is developing and encouraging people to hold the ending hostage for more money.

I'm a guy that really likes understanding things.  I like making sense of things.  It absolutely, positively does not make sense to me that no one during every phase of development looked at the ending and said "you sure about this?"  Perhaps I'm partially delusional, but I cannot accept that they landed on that and thought it was remotely satisfying.

So I'm pretty much certain that they'll be releasing something, lest I be eating my own words in the future.

While I do plan on buying what I think will be released I don't think their plan is the most integral.

#88
Da Don Giovanni

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The Smitchens wrote...

Da Don Giovanni wrote...

You get EA more money, and you get your stellar developer reputation back. Win/Win


The only thing I don't like is that I feel like a trend is developing and encouraging people to hold the ending hostage for more money.

I'm a guy that really likes understanding things.  I like making sense of things.  It absolutely, positively does not make sense to me that no one during every phase of development looked at the ending and said "you sure about this?"  Perhaps I'm partially delusional, but I cannot accept that they landed on that and thought it was remotely satisfying.

So I'm pretty much certain that they'll be releasing something, lest I be eating my own words in the future.

While I do plan on buying what I think will be released I don't think their plan is the most integral.


I see what your saying.

#89
Da Don Giovanni

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Ryokun1989 wrote...

Changing an ending because of some fan outrage would be a sell out to the people who do like the endings. Most fans don't even get the concept of why this ending is so much more interesting than an explanation of events. Some writers choose for no catharsis and for a game like Mass Effect that is a new and bold step to take. I never thought a seriers like this could or would do that, but now they did, it's like a miracle in storytelling happened. But most people won't get that anyway.


I respectfully disagree with you, if you have played ME1 & 2 and then you get the door #1-3 endings in ME3 it's a borderline scam.

Honestly, there is only one thing worse than the three endings and that's a Soprano's style ending, where everything is perfect and then it ends.

#90
Rehpotsirch

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Ryokun1989 wrote...

Changing an ending because of some fan outrage would be a sell out to the people who do like the endings. Most fans don't even get the concept of why this ending is so much more interesting than an explanation of events. Some writers choose for no catharsis and for a game like Mass Effect that is a new and bold step to take. I never thought a seriers like this could or would do that, but now they did, it's like a miracle in storytelling happened. But most people won't get that anyway.

In my opinion, we live in a world where people want all the answers whether it's something like religion or Mass Effect 3.

What's the meaning of life? I dunno.
Where is God? I dunno.
Where did the Reapers come from? I dunno.

These are all good questions to think and talk about, and I'm pretty sure that life will go on without definite answers to these questions.

#91
Da Don Giovanni

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Rehpotsirch wrote...

Ryokun1989 wrote...

Changing an ending because of some fan outrage would be a sell out to the people who do like the endings. Most fans don't even get the concept of why this ending is so much more interesting than an explanation of events. Some writers choose for no catharsis and for a game like Mass Effect that is a new and bold step to take. I never thought a seriers like this could or would do that, but now they did, it's like a miracle in storytelling happened. But most people won't get that anyway.

In my opinion, we live in a world where people want all the answers whether it's something like religion or Mass Effect 3.

What's the meaning of life? I dunno.
Where is God? I dunno.
Where did the Reapers come from? I dunno.

These are all good questions to think and talk about, and I'm pretty sure that life will go on without definite answers to these questions.


Your missing the point, we need an answer. The red blue green endings were just cutscenes and no dialouge, no epilogue, nothing, at least with God, you have the Bible, with life you have doctors and reapers are like Shepard but on a much larger scale and a solution to the Geth problem of previous cycles, and one cycle had enough resources and tech to build a reaper using their own people and fight back.

#92
RenownedRyan

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incinerator950 wrote...

I recall Fallout 3's ending being exactly the same with the DLC, but allowing you to continue on regardless of your choice. From a standpoint, Fallout 3's ending isn't bad, people wanted to continue. Something Fallout New Vegas didn't follow through with.


This.

#93
Rehpotsirch

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Da Don Giovanni wrote...

Rehpotsirch wrote...

Ryokun1989 wrote...

Changing an ending because of some fan outrage would be a sell out to the people who do like the endings. Most fans don't even get the concept of why this ending is so much more interesting than an explanation of events. Some writers choose for no catharsis and for a game like Mass Effect that is a new and bold step to take. I never thought a seriers like this could or would do that, but now they did, it's like a miracle in storytelling happened. But most people won't get that anyway.

In my opinion, we live in a world where people want all the answers whether it's something like religion or Mass Effect 3.

What's the meaning of life? I dunno.
Where is God? I dunno.
Where did the Reapers come from? I dunno.

These are all good questions to think and talk about, and I'm pretty sure that life will go on without definite answers to these questions.


Your missing the point, we need an answer. The red blue green endings were just cutscenes and no dialouge, no epilogue, nothing, at least with God, you have the Bible, with life you have doctors and reapers are like Shepard but on a much larger scale and a solution to the Geth problem of previous cycles, and one cycle had enough resources and tech to build a reaper using their own people and fight back.

That's a phrase I see a lot around these forums: "You're missing the point", but you're probably the first person to reply to me and actually explain what you mean which I appreciate.

While some people want a ridiculous "happy" ending, you just want an ending that's more clear, which is fine. For me, I don't necessary "need" an answer. It'd be nice, but I'm okay with not knowing everything.

In regards to ending DLC, I'm not on board with the idea. Bioware has already created this ending and they should stick to it. What they could do is create some DLC that further explores how the Protheans and previous cycles ending up dealing with their Reaper problems. For example, how the first component of the Crucible was made or how the first ever synthetic rebellion had started. If not, these elements can be explored in future ME games.

#94
MidnightTale

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I'm happy with ME2 dlcs... I am more than happy for a DLC for ME3

#95
Da Don Giovanni

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Rehpotsirch wrote...

Da Don Giovanni wrote...

Rehpotsirch wrote...

Ryokun1989 wrote...

Changing an ending because of some fan outrage would be a sell out to the people who do like the endings. Most fans don't even get the concept of why this ending is so much more interesting than an explanation of events. Some writers choose for no catharsis and for a game like Mass Effect that is a new and bold step to take. I never thought a seriers like this could or would do that, but now they did, it's like a miracle in storytelling happened. But most people won't get that anyway.

In my opinion, we live in a world where people want all the answers whether it's something like religion or Mass Effect 3.

What's the meaning of life? I dunno.
Where is God? I dunno.
Where did the Reapers come from? I dunno.

These are all good questions to think and talk about, and I'm pretty sure that life will go on without definite answers to these questions.


Your missing the point, we need an answer. The red blue green endings were just cutscenes and no dialouge, no epilogue, nothing, at least with God, you have the Bible, with life you have doctors and reapers are like Shepard but on a much larger scale and a solution to the Geth problem of previous cycles, and one cycle had enough resources and tech to build a reaper using their own people and fight back.

That's a phrase I see a lot around these forums: "You're missing the point", but you're probably the first person to reply to me and actually explain what you mean which I appreciate.

While some people want a ridiculous "happy" ending, you just want an ending that's more clear, which is fine. For me, I don't necessary "need" an answer. It'd be nice, but I'm okay with not knowing everything.

In regards to ending DLC, I'm not on board with the idea. Bioware has already created this ending and they should stick to it. What they could do is create some DLC that further explores how the Protheans and previous cycles ending up dealing with their Reaper problems. For example, how the first component of the Crucible was made or how the first ever synthetic rebellion had started. If not, these elements can be explored in future ME games.


I appreciate that you appreciate.

The whole "me and liara and our blue babies on an island" ending is nonsense.

I just want an ending where if I Control the reapers it shows a reaper like Sovereign but bigger and more intimidating leading the reaper fleet like at the end of ME2 and you are that reaper.

#96
Reiella

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incinerator950 wrote...

I recall Fallout 3's ending being exactly the same with the DLC, but allowing you to continue on regardless of your choice. From a standpoint, Fallout 3's ending isn't bad, people wanted to continue. Something Fallout New Vegas didn't follow through with.


Mostly, they also added a logic-check of letting you send the super mutant who is immune to radiation to save the day.  But you still get knocked out all the same, and you get the game mocking your decision to not be a hero.  Was rather amusing bit of snark towards the fanbase imo.

There, is however, certainly room to expand upon the ending, which I think is what folks are mostly wanting to see.  Not a Bob Newhart "It was all a Dream" moment and following up with Shepard talking to Jenkins about Spectres.

Although I'd be kinda amused if they did an Epilogue interactive comic like Genesis for it :P.

#97
Lietuvis

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I would pay way more than 10$ just to have another ending.

#98
Blacklash93

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It wasn't that FO3's ending was bad, it just didn't let the player continue on after the main questline as per usual in Beth's RPG's. That's what people were upset about.

I actually liked the original ending of FO3 a lot. Very well done and bittersweet. It actually made me feel sad, which a success for any form of entertainment.

#99
Dark Specie

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Took a while for Broken Steel to arrive though. As I recall, they released Operation Anchorage and Point Lookout before they finailly got to that one...

#100
Rehpotsirch

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Da Don Giovanni wrote...

Rehpotsirch wrote...

Da Don Giovanni wrote...

Rehpotsirch wrote...

Ryokun1989 wrote...

Changing an ending because of some fan outrage would be a sell out to the people who do like the endings. Most fans don't even get the concept of why this ending is so much more interesting than an explanation of events. Some writers choose for no catharsis and for a game like Mass Effect that is a new and bold step to take. I never thought a seriers like this could or would do that, but now they did, it's like a miracle in storytelling happened. But most people won't get that anyway.

In my opinion, we live in a world where people want all the answers whether it's something like religion or Mass Effect 3.

What's the meaning of life? I dunno.
Where is God? I dunno.
Where did the Reapers come from? I dunno.

These are all good questions to think and talk about, and I'm pretty sure that life will go on without definite answers to these questions.


Your missing the point, we need an answer. The red blue green endings were just cutscenes and no dialouge, no epilogue, nothing, at least with God, you have the Bible, with life you have doctors and reapers are like Shepard but on a much larger scale and a solution to the Geth problem of previous cycles, and one cycle had enough resources and tech to build a reaper using their own people and fight back.

That's a phrase I see a lot around these forums: "You're missing the point", but you're probably the first person to reply to me and actually explain what you mean which I appreciate.

While some people want a ridiculous "happy" ending, you just want an ending that's more clear, which is fine. For me, I don't necessary "need" an answer. It'd be nice, but I'm okay with not knowing everything.

In regards to ending DLC, I'm not on board with the idea. Bioware has already created this ending and they should stick to it. What they could do is create some DLC that further explores how the Protheans and previous cycles ending up dealing with their Reaper problems. For example, how the first component of the Crucible was made or how the first ever synthetic rebellion had started. If not, these elements can be explored in future ME games.


I appreciate that you appreciate.

The whole "me and liara and our blue babies on an island" ending is nonsense.

I just want an ending where if I Control the reapers it shows a reaper like Sovereign but bigger and more intimidating leading the reaper fleet like at the end of ME2 and you are that reaper.

Interesting. My interpretation of that ending was that Shepard gained control of the Reapers long enough to issue one command before his body disintegrated. And of course, that last command was to leave now and never return.