If Bethesda can alter video game endings so can BioWare. (Video Proof)
#76
Posté 17 mars 2012 - 02:05
That said, I support the OP's suggestion.
#77
Posté 17 mars 2012 - 02:09
#78
Posté 17 mars 2012 - 02:11
#79
Posté 17 mars 2012 - 02:12
#80
Posté 17 mars 2012 - 02:17
#81
Posté 17 mars 2012 - 02:19
henkez3 wrote...
BioWare wouldn't do this I think, they see themselves as too good for these kinds of arrangements with fans, and I definitvely get the feel from BioWare today that they see themselves as above other video game companies (like Bethesda or any JRPG maker). Sorry to be so pessimistic.
That said, I support the OP's suggestion.
Here's hoping your wrong (in a good way) and BioWare will wake up and smell the coffee.
#82
Posté 17 mars 2012 - 02:21
#83
Posté 17 mars 2012 - 02:26
Cookiegobbler wrote...
So explain to me how this will work? Since at the end of ME3 all the relays are destroyed...
Indoctrination theory. It's the only way to go.
#84
Posté 17 mars 2012 - 02:27
#85
Posté 17 mars 2012 - 02:31
#86
Posté 17 mars 2012 - 02:32
Modifié par Ryokun1989, 17 mars 2012 - 02:32 .
#87
Posté 17 mars 2012 - 02:36
Da Don Giovanni wrote...
You get EA more money, and you get your stellar developer reputation back. Win/Win
The only thing I don't like is that I feel like a trend is developing and encouraging people to hold the ending hostage for more money.
I'm a guy that really likes understanding things. I like making sense of things. It absolutely, positively does not make sense to me that no one during every phase of development looked at the ending and said "you sure about this?" Perhaps I'm partially delusional, but I cannot accept that they landed on that and thought it was remotely satisfying.
So I'm pretty much certain that they'll be releasing something, lest I be eating my own words in the future.
While I do plan on buying what I think will be released I don't think their plan is the most integral.
#88
Posté 17 mars 2012 - 09:17
The Smitchens wrote...
Da Don Giovanni wrote...
You get EA more money, and you get your stellar developer reputation back. Win/Win
The only thing I don't like is that I feel like a trend is developing and encouraging people to hold the ending hostage for more money.
I'm a guy that really likes understanding things. I like making sense of things. It absolutely, positively does not make sense to me that no one during every phase of development looked at the ending and said "you sure about this?" Perhaps I'm partially delusional, but I cannot accept that they landed on that and thought it was remotely satisfying.
So I'm pretty much certain that they'll be releasing something, lest I be eating my own words in the future.
While I do plan on buying what I think will be released I don't think their plan is the most integral.
I see what your saying.
#89
Posté 17 mars 2012 - 09:26
Ryokun1989 wrote...
Changing an ending because of some fan outrage would be a sell out to the people who do like the endings. Most fans don't even get the concept of why this ending is so much more interesting than an explanation of events. Some writers choose for no catharsis and for a game like Mass Effect that is a new and bold step to take. I never thought a seriers like this could or would do that, but now they did, it's like a miracle in storytelling happened. But most people won't get that anyway.
I respectfully disagree with you, if you have played ME1 & 2 and then you get the door #1-3 endings in ME3 it's a borderline scam.
Honestly, there is only one thing worse than the three endings and that's a Soprano's style ending, where everything is perfect and then it ends.
#90
Posté 17 mars 2012 - 09:39
In my opinion, we live in a world where people want all the answers whether it's something like religion or Mass Effect 3.Ryokun1989 wrote...
Changing an ending because of some fan outrage would be a sell out to the people who do like the endings. Most fans don't even get the concept of why this ending is so much more interesting than an explanation of events. Some writers choose for no catharsis and for a game like Mass Effect that is a new and bold step to take. I never thought a seriers like this could or would do that, but now they did, it's like a miracle in storytelling happened. But most people won't get that anyway.
What's the meaning of life? I dunno.
Where is God? I dunno.
Where did the Reapers come from? I dunno.
These are all good questions to think and talk about, and I'm pretty sure that life will go on without definite answers to these questions.
#91
Posté 17 mars 2012 - 09:45
Rehpotsirch wrote...
In my opinion, we live in a world where people want all the answers whether it's something like religion or Mass Effect 3.Ryokun1989 wrote...
Changing an ending because of some fan outrage would be a sell out to the people who do like the endings. Most fans don't even get the concept of why this ending is so much more interesting than an explanation of events. Some writers choose for no catharsis and for a game like Mass Effect that is a new and bold step to take. I never thought a seriers like this could or would do that, but now they did, it's like a miracle in storytelling happened. But most people won't get that anyway.
What's the meaning of life? I dunno.
Where is God? I dunno.
Where did the Reapers come from? I dunno.
These are all good questions to think and talk about, and I'm pretty sure that life will go on without definite answers to these questions.
Your missing the point, we need an answer. The red blue green endings were just cutscenes and no dialouge, no epilogue, nothing, at least with God, you have the Bible, with life you have doctors and reapers are like Shepard but on a much larger scale and a solution to the Geth problem of previous cycles, and one cycle had enough resources and tech to build a reaper using their own people and fight back.
#92
Posté 17 mars 2012 - 09:46
incinerator950 wrote...
I recall Fallout 3's ending being exactly the same with the DLC, but allowing you to continue on regardless of your choice. From a standpoint, Fallout 3's ending isn't bad, people wanted to continue. Something Fallout New Vegas didn't follow through with.
This.
#93
Posté 17 mars 2012 - 10:14
That's a phrase I see a lot around these forums: "You're missing the point", but you're probably the first person to reply to me and actually explain what you mean which I appreciate.Da Don Giovanni wrote...
Rehpotsirch wrote...
In my opinion, we live in a world where people want all the answers whether it's something like religion or Mass Effect 3.Ryokun1989 wrote...
Changing an ending because of some fan outrage would be a sell out to the people who do like the endings. Most fans don't even get the concept of why this ending is so much more interesting than an explanation of events. Some writers choose for no catharsis and for a game like Mass Effect that is a new and bold step to take. I never thought a seriers like this could or would do that, but now they did, it's like a miracle in storytelling happened. But most people won't get that anyway.
What's the meaning of life? I dunno.
Where is God? I dunno.
Where did the Reapers come from? I dunno.
These are all good questions to think and talk about, and I'm pretty sure that life will go on without definite answers to these questions.
Your missing the point, we need an answer. The red blue green endings were just cutscenes and no dialouge, no epilogue, nothing, at least with God, you have the Bible, with life you have doctors and reapers are like Shepard but on a much larger scale and a solution to the Geth problem of previous cycles, and one cycle had enough resources and tech to build a reaper using their own people and fight back.
While some people want a ridiculous "happy" ending, you just want an ending that's more clear, which is fine. For me, I don't necessary "need" an answer. It'd be nice, but I'm okay with not knowing everything.
In regards to ending DLC, I'm not on board with the idea. Bioware has already created this ending and they should stick to it. What they could do is create some DLC that further explores how the Protheans and previous cycles ending up dealing with their Reaper problems. For example, how the first component of the Crucible was made or how the first ever synthetic rebellion had started. If not, these elements can be explored in future ME games.
#94
Posté 17 mars 2012 - 10:16
#95
Posté 17 mars 2012 - 10:22
Rehpotsirch wrote...
That's a phrase I see a lot around these forums: "You're missing the point", but you're probably the first person to reply to me and actually explain what you mean which I appreciate.Da Don Giovanni wrote...
Rehpotsirch wrote...
In my opinion, we live in a world where people want all the answers whether it's something like religion or Mass Effect 3.Ryokun1989 wrote...
Changing an ending because of some fan outrage would be a sell out to the people who do like the endings. Most fans don't even get the concept of why this ending is so much more interesting than an explanation of events. Some writers choose for no catharsis and for a game like Mass Effect that is a new and bold step to take. I never thought a seriers like this could or would do that, but now they did, it's like a miracle in storytelling happened. But most people won't get that anyway.
What's the meaning of life? I dunno.
Where is God? I dunno.
Where did the Reapers come from? I dunno.
These are all good questions to think and talk about, and I'm pretty sure that life will go on without definite answers to these questions.
Your missing the point, we need an answer. The red blue green endings were just cutscenes and no dialouge, no epilogue, nothing, at least with God, you have the Bible, with life you have doctors and reapers are like Shepard but on a much larger scale and a solution to the Geth problem of previous cycles, and one cycle had enough resources and tech to build a reaper using their own people and fight back.
While some people want a ridiculous "happy" ending, you just want an ending that's more clear, which is fine. For me, I don't necessary "need" an answer. It'd be nice, but I'm okay with not knowing everything.
In regards to ending DLC, I'm not on board with the idea. Bioware has already created this ending and they should stick to it. What they could do is create some DLC that further explores how the Protheans and previous cycles ending up dealing with their Reaper problems. For example, how the first component of the Crucible was made or how the first ever synthetic rebellion had started. If not, these elements can be explored in future ME games.
I appreciate that you appreciate.
The whole "me and liara and our blue babies on an island" ending is nonsense.
I just want an ending where if I Control the reapers it shows a reaper like Sovereign but bigger and more intimidating leading the reaper fleet like at the end of ME2 and you are that reaper.
#96
Posté 17 mars 2012 - 10:29
incinerator950 wrote...
I recall Fallout 3's ending being exactly the same with the DLC, but allowing you to continue on regardless of your choice. From a standpoint, Fallout 3's ending isn't bad, people wanted to continue. Something Fallout New Vegas didn't follow through with.
Mostly, they also added a logic-check of letting you send the super mutant who is immune to radiation to save the day. But you still get knocked out all the same, and you get the game mocking your decision to not be a hero. Was rather amusing bit of snark towards the fanbase imo.
There, is however, certainly room to expand upon the ending, which I think is what folks are mostly wanting to see. Not a Bob Newhart "It was all a Dream" moment and following up with Shepard talking to Jenkins about Spectres.
Although I'd be kinda amused if they did an Epilogue interactive comic like Genesis for it
#97
Posté 17 mars 2012 - 10:33
#98
Posté 17 mars 2012 - 10:38
I actually liked the original ending of FO3 a lot. Very well done and bittersweet. It actually made me feel sad, which a success for any form of entertainment.
#99
Posté 17 mars 2012 - 10:40
#100
Posté 17 mars 2012 - 10:41
Interesting. My interpretation of that ending was that Shepard gained control of the Reapers long enough to issue one command before his body disintegrated. And of course, that last command was to leave now and never return.Da Don Giovanni wrote...
Rehpotsirch wrote...
That's a phrase I see a lot around these forums: "You're missing the point", but you're probably the first person to reply to me and actually explain what you mean which I appreciate.Da Don Giovanni wrote...
Rehpotsirch wrote...
In my opinion, we live in a world where people want all the answers whether it's something like religion or Mass Effect 3.Ryokun1989 wrote...
Changing an ending because of some fan outrage would be a sell out to the people who do like the endings. Most fans don't even get the concept of why this ending is so much more interesting than an explanation of events. Some writers choose for no catharsis and for a game like Mass Effect that is a new and bold step to take. I never thought a seriers like this could or would do that, but now they did, it's like a miracle in storytelling happened. But most people won't get that anyway.
What's the meaning of life? I dunno.
Where is God? I dunno.
Where did the Reapers come from? I dunno.
These are all good questions to think and talk about, and I'm pretty sure that life will go on without definite answers to these questions.
Your missing the point, we need an answer. The red blue green endings were just cutscenes and no dialouge, no epilogue, nothing, at least with God, you have the Bible, with life you have doctors and reapers are like Shepard but on a much larger scale and a solution to the Geth problem of previous cycles, and one cycle had enough resources and tech to build a reaper using their own people and fight back.
While some people want a ridiculous "happy" ending, you just want an ending that's more clear, which is fine. For me, I don't necessary "need" an answer. It'd be nice, but I'm okay with not knowing everything.
In regards to ending DLC, I'm not on board with the idea. Bioware has already created this ending and they should stick to it. What they could do is create some DLC that further explores how the Protheans and previous cycles ending up dealing with their Reaper problems. For example, how the first component of the Crucible was made or how the first ever synthetic rebellion had started. If not, these elements can be explored in future ME games.
I appreciate that you appreciate.
The whole "me and liara and our blue babies on an island" ending is nonsense.
I just want an ending where if I Control the reapers it shows a reaper like Sovereign but bigger and more intimidating leading the reaper fleet like at the end of ME2 and you are that reaper.





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