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If Bethesda can alter video game endings so can BioWare. (Video Proof)


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#126
Da Don Giovanni

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RebelByDesign wrote...

It wouldn't even change my opinion if there was no precedent. There is reason enough to set one.


Yep.

#127
Da Don Giovanni

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Aesieru wrote...

Anyway, Skyrim was not the best in all honesty.



Your joking... Right?

#128
Zetaero

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You know I've been wondering why nobody ever brings up the Prince of Persia incident? Isn't that almost an exact parallel to this?

#129
The_Crazy_Hand

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If Stanley Woo or Chris Priestly reads this and can pass this up to Casey Hudson or Mike Gamble or whoever @ EA, tell them to play Fallout 3, beat it, then download Broken Steel and apply something similar to ME3.



Stanley and Chris openly sympathize with us, but have no say in what happens.  Casey and Mac shut everyone out of the ending process.  Not sure about Mike though.

#130
Purple People Eater

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Some people are misunderstanding what Bethesda did. They didn't change the ending of Fallout 3, they merely allowed you to continue on with playing the game. Nothing was altered from the original ending, they just used it as a bridge for continuation of the story through DLC. Now it would be great if ME3 followed suit and continued on in some way, but those of you thinking Bioware is going to just get rid of starchild and the colored explosions is living in fantasy land.

#131
Vhalkyrie

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I really like Todd Howard. The way he talks about his games, you can tell he really loves them. He must be really great to work for.

#132
Unit-Alpha

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Bethesda > Bioware

That's why there's a problem.

Besides, Todd Howard is one of the gaming greats. Easily alongside Ken Levine.

Casey Hudson's got a ways to go.

Modifié par Unit-Alpha, 28 mars 2012 - 10:48 .


#133
zarnk567

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Vhalkyrie wrote...

I really like Todd Howard. The way he talks about his games, you can tell he really loves them. He must be really great to work for.


agreed and he actually puts in the game what he SAID WOULD BE IN THE GAME FROM INTERVIEWS. 

#134
RenownedRyan

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This didn't change the ending. It just allowed the story to continue. No one hated Fallout's ending, they just wanted to explore more.

#135
Da Don Giovanni

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The_Crazy_Hand wrote...


If Stanley Woo or Chris Priestly reads this and can pass this up to Casey Hudson or Mike Gamble or whoever @ EA, tell them to play Fallout 3, beat it, then download Broken Steel and apply something similar to ME3.



Stanley and Chris openly sympathize with us, but have no say in what happens.  Casey and Mac shut everyone out of the ending process.  Not sure about Mike though.


Proove it.

#136
Cheezer

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I didn't think fallout 3 had a bad ending at all. Sure your character dies, but he follows his dad's legacy, giving his life for the greater good of the people. Exactly how I expected Shepard's story to end, but Shepard gave his life to **** everyone

#137
Nigawatts

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Purple People Eater wrote...

Some people are misunderstanding what Bethesda did. They didn't change the ending of Fallout 3, they merely allowed you to continue on with playing the game. Nothing was altered from the original ending, they just used it as a bridge for continuation of the story through DLC. Now it would be great if ME3 followed suit and continued on in some way, but those of you thinking Bioware is going to just get rid of starchild and the colored explosions is living in fantasy land.


Yes and...No.

See Fallout 3 ends with the player cutoff from the games main feature "choice" and not only throws away all common sense (Even if you had a follower with you that was immune to radiation it was YOU and YOU alone who had to go into the room), it leaves the player with no view of their actions having consequence. The slidecards found in all Fallout games (never played tactics) were pretty sparse in Fallout 3 and left alot to the imagination. They didn't show far reaching consequences like the other games.

Reminds me a lot of how ME3 was, but less so because a lot of Fallout 3's content was outside of the main storyline. I mean i was only the Lone Wanderer for like...12 hours tops. The rest of the game I was a ex-Outcast peddling chems and drinking Nuka-Cola with my Dog and pet Super Mutant. My adventures took me from Rivet City to the freaking Oasis.

The same problem that is afflicting ME3 couldn't happen to a Bethesda game because rarely are we as players actually "role-playing" as what the game truely describes. I wasn't the Hero of Kvatch in Oblivion, I was the Listener of the Dark Brotherhood and the Greyfox all rolled up into one badass thief/assassin. In Skyrim I wasn't the Dovakiin (although granted that's probably the coolest PC identity Beth has ever come up with), I was the Archmage of Skyrim, a Nord sorcerer who not only commanded the powers of the Voice, but the powers of Destruction, Restoration, and Alteration.

...and wow I really got off topic...and I really want to play a Bethesda game now

My point being is that Bethesda did change the ending. I mean at the end of Fallout 3 you are lead to believe your character died and that was it. But in Broken Steel you didn't. They also took away the plot hole of not being able to order Fawkes to get off her green ass and jump into the fire. 

It would be like if in ME3 they changed it so you could call the Starchild on his **** or do something else that would avert the stupidity before it actually took place. They would also have to come up with a reason for why Shepard is still alive. I mean even the Destroy one with the single breathe would need MASSIVE explination.

#138
The_Crazy_Hand

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Da Don Giovanni wrote...

Proove it.


First, you must keep in mind sympathize doesn't mean agree with.  I don't know if anyone in Bioware agrees with us, though I would guess some do.

Stanley said it in the child's play thread, Chris hasn't said it directly, but has been very friendly towards our feedback, and doesn't make BS excuses like "artistic integrity" (not that I've seen anyway).

#139
JrSlackin

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If I'm not mistakened every Fallout game had that sort of ending. While yeah it wasn't fun to play a sandbox game and then BAM, it was done and you couldn't continue it still ended well. There was no huge questions to ask, there wasn't any BS, it was clear and simple. It ended WELL. I was sastified on what had happened. When I heard about Broken Steel, I was estactic about it.

Now in comparision to Mass Effect 3, the game trips over itself on the last 15 minutes. Asking more questions then answering anything. On top of this with HUGE inconsistencies (such as crew popping up on Normandy) that make me think the ending was no different from watching a Micheal Bay film with ADD.

Now can they add more or change things? Sure, but will they?

#140
Spectre_Shepard

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seconded, OP.

#141
RKB28

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Screw 10 dollars, I would gladly pay 30 for a dlc that fixes that mess of and ending.Atleast that way I could invest in the novels and comic books of Shepard´s timeline(and before) without thinking "Well, this is all gonna end in a rather crappy way...".

#142
Da Don Giovanni

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zarnk567 wrote...

Vhalkyrie wrote...

I really like Todd Howard. The way he talks about his games, you can tell he really loves them. He must be really great to work for.


agreed and he actually puts in the game what he SAID WOULD BE IN THE GAME FROM INTERVIEWS. 


UNLIKE SOME EXEC PRODUCERS WE KNOW...

#143
Dragoonlordz

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Some people like to jump in front of cars, doesn't mean I will.

Different people want and do different things. Such is life.

Just because x did something does not mean y has to.

#144
Da Don Giovanni

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Spectre_Shepard wrote...

seconded, OP.


TY.

#145
Michael177

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AlexXIV wrote...

Bethesda cares about their fans.


/looks at the fact that skyrim was nearly unplayable on ps3 for like 4 months

Definetly!... wait :P

#146
Unit-Alpha

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Michael177 wrote...

AlexXIV wrote...

Bethesda cares about their fans.


/looks at the fact that skyrim was nearly unplayable on ps3 for like 4 months

Definetly!... wait :P


They tried fixes each patch, but the PS3's hardware is a pain to work on for Bethesda, which focuses on 360 hardware.

#147
kalamity116

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The OP pretty much sums the entire issue up. This can turn into a lose-lose or a win-win situation, dependent entirely on what Bioware decides to do with their best franchise ever.

#148
Taboo

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RKB28 wrote...

Screw 10 dollars, I would gladly pay 30 for a dlc that fixes that mess of and ending.Atleast that way I could invest in the novels and comic books of Shepard´s timeline(and before) without thinking "Well, this is all gonna end in a rather crappy way...".



#149
CavScout

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Why do people consider an EXPANSION pack that continue game-play BEYOND the original game a "ending change"?

#150
Dessalines

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Actually, I enjoyed the sacrifice for Fallout 3. I thought it was natural. I did not the reason they change the ending was due to fan outrage until this came up.
I think a better precendent is in one of Bioware's own games, Dragon Age. In Dragon Age, if you let your Warden die, they showed your casket, they stated what happenned tol all your companions. Yes, Virginia, they provided closure to your companion even if you died, and they even told you about the rest of the country too.