Dessalines wrote...
Actually, I enjoyed the sacrifice for Fallout 3. I thought it was natural. I did not the reason they change the ending was due to fan outrage until this came up.
I think a better precendent is in one of Bioware's own games, Dragon Age. In Dragon Age, if you let your Warden die, they showed your casket, they stated what happenned tol all your companions. Yes, Virginia, they provided closure to your companion even if you died, and they even told you about the rest of the country too.
Again, it wasn't so much outrage that pushed them to do this. Bethesda games are sorta immune to end game hatred since their main quests are usually kinda ****ty to begin with (Alduin was pretty good though). They did it because they themselves didn't care for it to end that way. Probably because the original Fallout 3 ending was mostly staged that way to be similar to Fallout 1 and 2, while Bethesda style doesn't really let the game end after the main quest is complete.
They were following their own thing, not the narrative structure established by previous installments.