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If Bethesda can alter video game endings so can BioWare. (Video Proof)


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#151
gooberfish311

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CavScout wrote...

Why do people consider an EXPANSION pack that continue game-play BEYOND the original game a "ending change"?


Because it changed the ending. Of course, the change was by way of a retcon instead of a rewrite, but the end result was the same.

#152
Panicomatic

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Dragoonlordz wrote...

Some people like to jump in front of cars, doesn't mean I will.

Different people want and do different things. Such is life.

Just because x did something does not mean y has to.


This is vague and pointless. 

#153
Da Don Giovanni

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Taboo-XX wrote...

RKB28 wrote...

Screw 10 dollars, I would gladly pay 30 for a dlc that fixes that mess of and ending.Atleast that way I could invest in the novels and comic books of Shepard´s timeline(and before) without thinking "Well, this is all gonna end in a rather crappy way...".



#154
totalrecall87

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I agree

#155
Da Don Giovanni

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Panicomatic wrote...

Dragoonlordz wrote...

Some people like to jump in front of cars, doesn't mean I will.

Different people want and do different things. Such is life.

Just because x did something does not mean y has to.


This is vague and pointless. 




*Turian Councilor voice*

I agree, our decisions must be based on facts and evidence, not wild speculation."

#156
clos

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If we have to pay for the ending to the game I give up on Bioware games forever. We shouldn't have to pay for an ending and I wouldn't plus they lose me as a customer for life.

#157
Da Don Giovanni

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clos wrote...

If we have to pay for the ending to the game I give up on Bioware games forever. We shouldn't have to pay for an ending and I wouldn't plus they lose me as a customer for life.


I agree, however producing a full fledged DLC takes hundreds of man hours and dozens of people typing on a keyboard 8hrs a day, that isn't free, not for BioWare, EA or Microsoft/PSN/Steam.

We have to pay something, $10 is more than enough, $15 and I draw the line.

#158
Nigawatts

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Dessalines wrote...

Actually, I enjoyed the sacrifice for Fallout 3. I thought it was natural. I did not the reason they change the ending was due to fan outrage until this came up.
I think a better precendent is in one of Bioware's own games, Dragon Age. In Dragon Age, if you let your Warden die, they showed your casket, they stated what happenned tol all your companions. Yes, Virginia, they provided closure to your companion even if you died, and they even told you about the rest of the country too.


Again, it wasn't so much outrage that pushed them to do this. Bethesda games are sorta immune to end game hatred since their main quests are usually kinda ****ty to begin with (Alduin was pretty good though). They did it because they themselves didn't care for it to end that way. Probably because the original Fallout 3 ending was mostly staged that way to be similar to Fallout 1 and 2, while Bethesda style doesn't really let the game end after the main quest is complete.

They were following their own thing, not the narrative structure established by previous installments.

#159
Da Don Giovanni

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Nigawatts wrote...

Dessalines wrote...

Actually, I enjoyed the sacrifice for Fallout 3. I thought it was natural. I did not the reason they change the ending was due to fan outrage until this came up.
I think a better precendent is in one of Bioware's own games, Dragon Age. In Dragon Age, if you let your Warden die, they showed your casket, they stated what happenned tol all your companions. Yes, Virginia, they provided closure to your companion even if you died, and they even told you about the rest of the country too.


Again, it wasn't so much outrage that pushed them to do this. Bethesda games are sorta immune to end game hatred since their main quests are usually kinda ****ty to begin with (Alduin was pretty good though). They did it because they themselves didn't care for it to end that way. Probably because the original Fallout 3 ending was mostly staged that way to be similar to Fallout 1 and 2, while Bethesda style doesn't really let the game end after the main quest is complete.

They were following their own thing, not the narrative structure established by previous installments.


Yes, both of these.

#160
Vanman99

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I agree 100% I would purchase that DLC in a heart beat!!!!

#161
Da Don Giovanni

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Glad to see most people are on board with this.

#162
Da Don Giovanni

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Unit-Alpha wrote...

Bethesda > Bioware

That's why there's a problem.

Besides, Todd Howard is one of the gaming greats. Easily alongside Ken Levine.

Casey Hudson's got a ways to go.


If Casey Hudson wouldn't blantantly lie to us, there wouldn't be such a backlash.

#163
Avalon Aurora

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The fans deserve a better ending. Hold the line!

#164
marstinson

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A couple of points: Todd Howard is NOT the head of Bethesda Softworks. He's the producer/executive producer of Fallout 3 and TES III, IV, and V and, I think, is Bethesda's director of games or some such. Vlatko Andonov is the President of the company. Granted, most people think of Todd as being Bethesda, but he's really not.

The Elder Scrolls game have always been an open-world concept where you were able to continue playing beyond the completion of the major quest line. I think the fan backlash on Fallout 3's ending was mainly due to fan expectation that Bethesda would continue that. Whether that expectation was reasonable or not is open to debate (and the debate still goes on to some degree), but Fallout: New Vegas held firm that there would be no continued gameplay after completing the main quest line. Five DLCs later, there is still no gameplay after the final battle.

#165
gmboy902

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Bethesda didn't resist changing their ending in the name of something called "artistic integrity". They realized that, whatever their vision was, it would pay to sacrifice it and appease the fans.

The result? Bethesda made a whole ton of money off of the whole ordeal.

BioWare/EA are companies. They should take this as an example of how much profit they could make from a new ending.

#166
Cody

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Da Don Giovanni wrote...

Aesieru wrote...

Anyway, Skyrim was not the best in all honesty.



Your joking... Right?


HAH. Go to the official Bethesda forums dedicated to Skyrim. You will see the massive posts saying that after Morrowind the franchise has been going down hill. With the majority of them disliking both Oblivion and Skyrim INTENSELY.

Thankfully I am not one of them. But if you think THAT is out of the ordinary...you have seen nothing till you have been to the official Skyrim Bethesda forums. Sweet jumping jeebus. Not even "Sylvius the mad" is as bad as them.

Modifié par CodyMelch, 29 mars 2012 - 03:24 .


#167
Da Don Giovanni

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marstinson wrote...

A couple of points: Todd Howard is NOT the head of Bethesda Softworks. He's the producer/executive producer of Fallout 3 and TES III, IV, and V and, I think, is Bethesda's director of games or some such. Vlatko Andonov is the President of the company. Granted, most people think of Todd as being Bethesda, but he's really not.

The Elder Scrolls game have always been an open-world concept where you were able to continue playing beyond the completion of the major quest line. I think the fan backlash on Fallout 3's ending was mainly due to fan expectation that Bethesda would continue that. Whether that expectation was reasonable or not is open to debate (and the debate still goes on to some degree), but Fallout: New Vegas held firm that there would be no continued gameplay after completing the main quest line. Five DLCs later, there is still no gameplay after the final battle.


Which is insulting, Legate Lanius armor FTW.

#168
Da Don Giovanni

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Unit-Alpha wrote...

Michael177 wrote...

AlexXIV wrote...

Bethesda cares about their fans.


/looks at the fact that skyrim was nearly unplayable on ps3 for like 4 months

Definetly!... wait :P


They tried fixes each patch, but the PS3's hardware is a pain to work on for Bethesda, which focuses on 360 hardware.


Well Microsoft > Sony

#169
iamthedave3

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CavScout wrote...

Why do people consider an EXPANSION pack that continue game-play BEYOND the original game a "ending change"?


Because there was thing called an ENDING, and the EXPANSION pack CHANGED the ENDING.

#170
Da Don Giovanni

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gooberfish311 wrote...

CavScout wrote...

Why do people consider an EXPANSION pack that continue game-play BEYOND the original game a "ending change"?


Because it changed the ending. Of course, the change was by way of a retcon instead of a rewrite, but the end result was the same.


Retcon is what ME3 needs, bad.

#171
aimlessgun

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Damn Bethesda is awesome. Admitting mistakes is something that I truly admire.

#172
Dridengx

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Most of the "Retake ME3" movement will be willing to buy a "Broken Steel" esque DLC


sure about that? I've seen quite a few selling their game, refunding their game, and demanding the ending be free.

#173
Dridengx

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aimlessgun wrote...

Damn Bethesda is awesome. Admitting mistakes is something that I truly admire.


You will also find that admiring someone for a trait is usually because they can or have something you can or cannot possess yourself.

#174
luzburg

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i agree screw artistic integrity.

artistic integrity belongs to the rest of the game

#175
Da Don Giovanni

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Catroi wrote...

open world games are easy to script, that's the whole difference


Skyrim and GTAIV are hardly easy scripts.