I f ing love Bethesda and their approach. What can I say, they have a sense of humour and play along. They don't make the pretense of "artistic integrity" or let it get to their head. It shows. It's a game, thats it.
And they know how to right. I've been a fan of the Fallout series since before the franchise was adopted by Bethesda. The little change they made was making the story somewhat lighter. The humour actually got toned down. You know what they did then when people actually complained about the direction the humour of the franchise was going? They held onto the idea. With New Vegas they actually made a huge homage to the original humour style (Old World Blues), followed by the other branch of the argument: Oh its not serious ENOUGH. To which they released Lonesome Road. They even added a DLC for the open-world explorer types (Honest Hearts).
Of course in contrast, the Bethesda franchises have not been the most reliable from a technical or graphical slant. I honestly don't care though. The story flows at a pace you choose.
So what does this have to do with anything ME? Well, what Bioware did with ME2 was amazing for the franchise. They wrote it in an episodic style through recruitment and loyalty stories. The DLC expanded this. But at the core the followed the formula they had established. It worked. Episodic chapters per character worked. Like paragraphs in a structured essay or Scenes within an Act.
ME3 though failed it. So DLC for the ending would be one solution. Yet, you should probably anticipate that it would follow the Scene/Chapter formula. So you will be building on a bare-bones game that means you will be paying money to get access to the end of the game.
Modifié par InsaneAzrael, 31 mars 2012 - 08:08 .