Secondly, I would be grateful for any comment anyone might have on the following Character Build Plan I created in order to get over another evening of waiting for the game.
Attributes: As a general strategy, I'm going to focus only on Dexterity and Cunning. The main reason is the prerequisites. As for Strength, I think I can neglect it utterly since Dexterity contributes equally to Attack and Lethality talent enables using Cunning as a decisive factor for Damage instead of Strength. As for Willpower, the vast majority of the Talents I will choose are passive or sustained in case of Stealth. In any event, should my character suffer from low stamina, I can always start boosting Willpower from 13th level since I will have satisfied all the prerequisites by then.
Expected attributes at level 19: Str 11, Dex 38, Wil 24 (if boosted as envisaged above), Mag 10, Cun 38, Con 12.
Now, the skills and talents, as per levels:
01 ... I will play for Dwarf Commoner Origin.
02 ... Deft Hands
03 ... Coercion I, Below the Belt
04 ... Combat Movement
05 ... Combat Training I, Stealth
06 ... Dual-Weapon Training
07 ... Coercion II, Deadly Strike
08 ... Lethality
09 ... Poison Making II, Coup De Grace
10 ... Improved Tools
11 ... Combat Training II, Dual-Weapon Finesse
12 ... Evasion
13 ... Combat Training III, Dual-Weapon Expert
14 ... Stealthy Items Use
15 ... Coercion III, Mechanical Expertise
16 ... Device Mastery
17 ... Poison Making III, Combat Stealth
18 ... Master Stealth
19 ... Combat Training IV, Dual-Weapon Mastery
I prefer starting a completely new game with a well-rounded rogue capable of utilizing all possibilities the game has to offer (in the meaning of conversations and locations). This justifies Coercion and Deft Hands trees in spite of their assumingly rare use. I won't specialize in Dual Weapon Talents besides the passive Branch One namely because passive combat Rogue Talents seem much more interesting to me. (For example, activated Dirty Fighting + passive Coup De Grace would make a nice combo, while passive Combat Movement will further develop the most important feature a fighting rogue must posses - flanking and backstabbing, and so forth.) Poison Making is intended for fun and roleplaying mostly and if I find out that it sucks I can always re-plan the character accordingly.
Thank you for any useful comments.
Modifié par Johohoho.Ehehehe, 02 novembre 2009 - 11:17 .





Guest_Johohoho.Ehehehe_*
Retour en haut






