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Insanity too easy


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#1
Istvan Kovacs

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So I'm far from being among the best gamers. I'm slightly below average at best I would say. But I'm finding Mass Effect 3, on insanity, to be only slightly harder than it is on normal. (I actually died more on my first playthrough on normal than I have so far on insanity). So, is it just me or is ME3's insanity difficuly level a big step down from that of ME2?

#2
OMGimAnoobLOLOL

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When you import difficulty doesn't matter. Insanity as a level1 is much harder. For example, an ME2 Imported Adept + Liara can just throw double stasis bubbles and singularities and never get swarmed and just detonate everything. Its fun, but I never felt threatened by Insanity at all.

Starting as a lvl1 Adept it felt like my biotic explosions (which can take several seconds to set up with 1 person. Even with Liara focusing on having a low CD singularity to buy time, made me feel at times that "my adept isn't doing much" and crawling through insanity.

Infiltrator as a fresh lvl1 in comparison was a lot easier than adept. Since you can get good sniper time dilation early. Cloak just makes things die faster and lets you reposition.

#3
Kronner

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OMGimAnoobLOLOL wrote...

When you import difficulty doesn't matter. Insanity as a level1 is much harder. For example, an ME2 Imported Adept + Liara can just throw double stasis bubbles and singularities and never get swarmed and just detonate everything. Its fun, but I never felt threatened by Insanity at all.

Starting as a lvl1 Adept it felt like my biotic explosions (which can take several seconds to set up with 1 person. Even with Liara focusing on having a low CD singularity to buy time, made me feel at times that "my adept isn't doing much" and crawling through insanity.

Infiltrator as a fresh lvl1 in comparison was a lot easier than adept. Since you can get good sniper time dilation early. Cloak just makes things die faster and lets you reposition.


So? The game should have been balanced around level 30 import. Insanity is a joke in ME3.

#4
rumination888

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Insanity is easier at level 1 if your class or playstyle favors guns.

#5
OMGimAnoobLOLOL

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Kronner wrote...

OMGimAnoobLOLOL wrote...

When you import difficulty doesn't matter. Insanity as a level1 is much harder. For example, an ME2 Imported Adept + Liara can just throw double stasis bubbles and singularities and never get swarmed and just detonate everything. Its fun, but I never felt threatened by Insanity at all.

Starting as a lvl1 Adept it felt like my biotic explosions (which can take several seconds to set up with 1 person. Even with Liara focusing on having a low CD singularity to buy time, made me feel at times that "my adept isn't doing much" and crawling through insanity.

Infiltrator as a fresh lvl1 in comparison was a lot easier than adept. Since you can get good sniper time dilation early. Cloak just makes things die faster and lets you reposition.


So? The game should have been balanced around level 30 import. Insanity is a joke in ME3.

Thats true it should've, and I'm sorry I didn't make my point more clear.  Compared to ME2 Import (where you could only start off with a few bonus levels) ME3's import is far more overpowering.

#6
mycroft77

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It seems a little easier than ME2 to me, but I'm playing it in a NG+ with level 10 weapons which pretty much makes everything a joke.

#7
Praetor Knight

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I just wanted to add that the strength of Biotic combos depends on the ranks of the powers. So a lvl6 Warp/ lvl6 Throw is stronger than any other lower level Warp/Throw combo. There's a thread, I gotta check if it's still stickied or not.

Edit: Here it is: social.bioware.com/forum/1/topic/347/index/9822648#9823097

Сообщение изменено: Praetor Shepard, 16 Март 2012 - 11:00 .


#8
Locutus_of_BORG

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Well, IMO, Insanity from lvl1-10 was just right for me, but has generally gotten easier now that I'm ~lvl 30 with a no-import game. Assuming ME3 scales difficulty for imports the same way it does for non-imports, then yes, I'm starting to think Insanity might be a tad easy too.*



*I'm not really complaining yet though... Locutus is all about the easy, lol!

#9
nomana

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It's easy cause you have yet to meet Marauder Shields.

#10
Praetor Knight

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nomana wrote...

It's easy cause you have yet to meet Marauder Shields.


They're easy enough to handle. Good for Warp/Throw combos when they bunch up to thin the ranks.

#11
Hexedcoder

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Praetor Shepard wrote...

nomana wrote...

It's easy cause you have yet to meet Marauder Shields.


They're easy enough to handle. Good for Warp/Throw combos when they bunch up to thin the ranks.


This one does not understand....Размещенное изображение

#12
Quickdraw

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Was not a issue on my sentinel, only spot i got stuck on was dodge the reapers beam on rannoch. started at level 57 and did not use all my points, didn't max all my guns i used either for me or companions.

took liara anywhere i went, used the biotic combo killed most things quick enough even brutes and banshee were little issue. lot easier than i expected that's for sure.

#13
Alarmton

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Jepp, difficoulty in both ME2 and ME3 doesnt really have a "nightmare" setting, its all easy sailing if you play it right, and considering the dumbed down off "speccing" your guy out its not that hard to figure out.

I really miss the concepts in ME1, RPG elements are just completely taken out of the actual combat in this game, its basicly like Call of Duty multiplayer with customisable guns and perks. Even miss the overheating mechanic in ME1, they just threw that out of the window and gave us ammo instead..

Sorry might be ranting abit but I guess my point is that the difficoulty isnt scaled to the fast paced action the games have, it feels like it needs a couple of additional layers of difficoultly above Insanity.

Сообщение изменено: Alarmton, 17 Март 2012 - 12:02 .


#14
AlectoIra

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I think I find it easy cause I have played through the game a bit too much, so I know where the threats are gonna come from. I can take the perfect squad members,

#15
known_hero

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Yeah, I do wish there was a level above insanity.

#16
Locutus_of_BORG

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Hexedcoder wrote...

Praetor Shepard wrote...

nomana wrote...

It's easy cause you have yet to meet Marauder Shields.


They're easy enough to handle. Good for Warp/Throw combos when they bunch up to thin the ranks.


This one does not understand....Размещенное изображение

Whoosh! Размещенное изображение


Ah, Marauder Shields, where art thou?

#17
Pinkflu

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Yeah, with an imported file or NG+, Insanity is disappointingly easy. I wanna keep my guns and stuff, but I don't want it to be a cakewalk. ME2's Insanity was just about right.

#18
scottish_sin

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I did my first play through on Hardcore and the only point where I felt that I was being challenged was two areas and they were both back on Earth. The part where you must survive until you get evac and then the part where you have to defend that missle launcher.

Doing my second play through on insanity now and I can see those two parts being difficult. Also, quick question. I've completed the game but I started again with another imported shepard. Will I be able to upgrade my weapons to level 10 or no?

Сообщение изменено: scottish_sin, 17 Март 2012 - 01:54 .


#19
Dangerfoot

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So if I start my Insanity playthrough at level 60 it will be crazy easy?

#20
Fortack

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Insanity is pathetic.

A 2 year old kid and/or an 90 year old grandma (who never used a computer before) can play ME3 Insanity. It's a matter of button mashing only. The BW "press a button and something awesome happens" faction got its way. It's irrelevant to use teamwork, squadmates, weapons or the right powers at the right time. Just do something, anything, and enemies will die quickly.

Enemy AI has been improved slightly, but ironically the broken and boring ME1 OP powers have made a return and this time they're on a 1 second cooldown. Ridiculous IMHO.

#21
Dixa

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Istvan Kovacs wrote...

So I'm far from being among the best gamers. I'm slightly below average at best I would say. But I'm finding Mass Effect 3, on insanity, to be only slightly harder than it is on normal. (I actually died more on my first playthrough on normal than I have so far on insanity). So, is it just me or is ME3's insanity difficuly level a big step down from that of ME2?



how far in are you? mars is easy. do grissom academy the minute it's availble and then revisit this thread after you hit the atrium there.

#22
Dixa

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Dangerfoot wrote...

So if I start my Insanity playthrough at level 60 it will be crazy easy?



yes and now

i found the higher level you are for your insanity playthrough, the nastier the grissom academy atrium tends to be. but with a ng+ and rank x weapons it's easier than just an me2 import.

#23
Dixa

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Praetor Shepard wrote...

nomana wrote...

It's easy cause you have yet to meet Marauder Shields.


They're easy enough to handle. Good for Warp/Throw combos when they bunch up to thin the ranks.


unless they dodge your initial warp

stasis+throw, stasis+warp or stasis+shoot in head are better because they cant dodge stasis. the asplode isnt quite as powerful, but it's guaranteed

#24
Fortack

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Dixa wrote...

unless they dodge your initial warp.


So what? When they dodge they cannot shoot you. And since recharge speed is faster than their dodge animation you only have to cast it again. Dodging is nothing more than one of those random and annoying features that are supposed to make the game "harder". It only slows you down for a second (or maybe two).

#25
Dixa

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Fortack wrote...

Dixa wrote...

unless they dodge your initial warp.


So what? When they dodge they cannot shoot you. And since recharge speed is faster than their dodge animation you only have to cast it again. Dodging is nothing more than one of those random and annoying features that are supposed to make the game "harder". It only slows you down for a second (or maybe two).



if they dodge that's another 2-3 seconds they are still alive. unless you already did a detonate and have the 40% bonus running, your warp recharge is not less than their dodge.