Aller au contenu

Photo

Insanity too easy


  • Veuillez vous connecter pour répondre
95 réponses à ce sujet

#26
recyclebin2000

recyclebin2000
  • Members
  • 97 messages
I liked the less weapons faster CD on powers as a concept. But making all powers spam-able is op.

#27
Locutus_of_BORG

Locutus_of_BORG
  • Members
  • 3 578 messages

Dixa wrote...

Istvan Kovacs wrote...

So I'm far from being among the best gamers. I'm slightly below average at best I would say. But I'm finding Mass Effect 3, on insanity, to be only slightly harder than it is on normal. (I actually died more on my first playthrough on normal than I have so far on insanity). So, is it just me or is ME3's insanity difficuly level a big step down from that of ME2?



how far in are you? mars is easy. do grissom academy the minute it's availble and then revisit this thread after you hit the atrium there.

BTDT. Those were *harder*, but not really that hard... By the Atrium, I'm guessing the huge multi-levelled grassy area? Yeah, that one's more about finding your bearings and using the best path through then sheer difficulty. CC powers also makes that section easier.

#28
Fortack

Fortack
  • Members
  • 2 609 messages

Dixa wrote...

if they dodge that's another 2-3 seconds they are still alive. unless you already did a detonate and have the 40% bonus running, your warp recharge is not less than their dodge.


You start at level 30 and the 40% detonation CD bonus is THE best passive ability for any caster in ME3. Since you cannot do anything else than detonating the crap out of everyone (unless you like gimping yourself) you have a (near) permanent and massive cooldown reduction (not needed, but useful nevertheless). Since few enemies have protection you can trigger the effect with one Pull-Throw combo which requires 2-3 seconds to execute.

Dodging enemies are nothing more than an annoyance. They will slightly slow you down, but that's it.

#29
PrinceLionheart

PrinceLionheart
  • Members
  • 2 597 messages

mycroft77 wrote...

It seems a little easier than ME2 to me, but I'm playing it in a NG+ with level 10 weapons which pretty much makes everything a joke.


Thing about NG+ is that unlike ME3, you actually keep all of your "upgrades." Enemies still scale to your level, but you're no longer gimped.

#30
knightnblu

knightnblu
  • Members
  • 1 731 messages
Ok, try using substandard armor and weapons and not using cover. That should greatly improve your experience in insanity. Hope that helps.

#31
scottish_sin

scottish_sin
  • Members
  • 69 messages
So does anybody know if I'll be able to upgrade my weapons to level 10 with another shepard import or does it have to be NG+?

#32
shnellegaming

shnellegaming
  • Members
  • 698 messages

known_hero wrote...

Yeah, I do wish there was a level above insanity.


/agree

#33
Tibiilicious

Tibiilicious
  • Members
  • 217 messages

scottish_sin wrote...

So does anybody know if I'll be able to upgrade my weapons to level 10 with another shepard import or does it have to be NG+?


Has to be NG+. Standard game only goes to level 5 with upgrading weapons.

#34
Fortack

Fortack
  • Members
  • 2 609 messages

scottish_sin wrote...

So does anybody know if I'll be able to upgrade my weapons to level 10 with another shepard import or does it have to be NG+?


A NG can only get weapons to level 5. AFAIK you can only get to level X during your second NG+ (level 5 on the first playthorugh, level 8 in the second, X during the the third).

#35
atheelogos

atheelogos
  • Members
  • 4 554 messages

Kronner wrote...

OMGimAnoobLOLOL wrote...

When you import difficulty doesn't matter. Insanity as a level1 is much harder. For example, an ME2 Imported Adept + Liara can just throw double stasis bubbles and singularities and never get swarmed and just detonate everything. Its fun, but I never felt threatened by Insanity at all.

Starting as a lvl1 Adept it felt like my biotic explosions (which can take several seconds to set up with 1 person. Even with Liara focusing on having a low CD singularity to buy time, made me feel at times that "my adept isn't doing much" and crawling through insanity.

Infiltrator as a fresh lvl1 in comparison was a lot easier than adept. Since you can get good sniper time dilation early. Cloak just makes things die faster and lets you reposition.


So? The game should have been balanced around level 30 import. Insanity is a joke in ME3.

Yeah insanity was way easier in ME3 cuz of this.

#36
Kronner

Kronner
  • Members
  • 6 249 messages

Fortack wrote...

scottish_sin wrote...

So does anybody know if I'll be able to upgrade my weapons to level 10 with another shepard import or does it have to be NG+?


A NG can only get weapons to level 5. AFAIK you can only get to level X during your second NG+ (level 5 on the first playthorugh, level 8 in the second, X during the the third).


You can get level X weapons in your second playthrough (same character).

#37
scottish_sin

scottish_sin
  • Members
  • 69 messages
Right, thanks everyone. I wasn't sure if it needed to be the same character for NG+ or that I could import my other shepard after already completing the game allowing me to get those perks across all characters.

#38
iExothermic

iExothermic
  • Members
  • 43 messages
i thought it was fine

#39
LilyasAvalon

LilyasAvalon
  • Members
  • 5 076 messages
I was actually quite distressed for a bit when I imported my level 30 vanguard... and had to switch to insanity...

...and still found it too easy.

#40
CmonCmon

CmonCmon
  • Members
  • 192 messages
I found it much easier in ME 2. Squadmates don't listen,banshees are just plain cheap and there's an endless stream of grenades your squad refuses to dodge and will in fact walk right into in many cases. Though I guess part of it is being so bored because of those grenades. Squadmates would actually go where I told them to and use the powers I told them to in ME 2. I've also encountered more glitches than Skyrim when playing on insanity whereas in 2 playthroughs on easier levels I've only seen one.

#41
known_hero

known_hero
  • Members
  • 859 messages

CmonCmon wrote...

I found it much easier in ME 2. Squadmates don't listen,banshees are just plain cheap and there's an endless stream of grenades your squad refuses to dodge and will in fact walk right into in many cases. Though I guess part of it is being so bored because of those grenades. Squadmates would actually go where I told them to and use the powers I told them to in ME 2. I've also encountered more glitches than Skyrim when playing on insanity whereas in 2 playthroughs on easier levels I've only seen one.


Really? Squad mate ai in me3 is leaps and bounds better than me2, IMO. From my exp, the only thing they can't handle are turrets and phantoms. Sometimes they randomly die for whatever reason but me2's a.i was 20x worse.

#42
Sirus0013

Sirus0013
  • Members
  • 31 messages
First play through was on my main femshep on Insanity as an Engineer with Defense Matrix bonus (she was a Sentinel in ME2), and I pretty much steamrolled through the whole game. The only time I ever really felt threatened is when there were multiple Banshees on screen.

-Keep your distance
-Focus on most threatening targets first despite their HP
-Make sure your Drone and Turret are always up
-Keep Defense Matrix up
-Sabotage turrets and more powerful Geth
-Use overload to blast through shields and barriers
-Always use Cryo Blast/Incinerate as a combo, MASSIVE damage!
-Only use 1 or 2 weapons, keep your cool down bonus above 170%
-Gear towards power damage
-Use common sense for speccing (only go 3 tiers into Sabotage)
-WIN FOREVER!

#43
darkblade

darkblade
  • Members
  • 1 194 messages
The difficulty on previous ME titles were all artificial. The AI was stupid, the controls were bad and the increased difficulty in scenario's came from stupidly high lvls of defense stacking making powers worthless most of the time.

ME3 is easier because the mechanics function better.combos are better, shepard is agile, melee is more powerful squadmates help more.

on the flipside difficulty is provided by smarter enemies that buff each other toss nades, and smokes as well as flank and cover. They arent as hard to take down but more embaressing when you slip up and die.

Thats how it should be i game shouldnt be hard because enemies have 1 billion HP, shields, and armor, with insta gank weapons.

#44
coinop25

coinop25
  • Members
  • 618 messages
Man, this thread makes me feel like I stink at this game (but I'm pretty sure I don't…). I was not able to pass the Grissom Academy atrium on Insanity on a vanguard imported from ME2. Figured my Insanity run would have to be with a Sentinel, like in ME2. Wonder what I'm doing wrong.

#45
corporal doody

corporal doody
  • Members
  • 6 036 messages

mycroft77 wrote...

It seems a little easier than ME2 to me, but I'm playing it in a NG+ with level 10 weapons which pretty much makes everything a joke.


this.  ME2 on insanity was hard as hell! got alil easier after the collector's ship (the hardest part of the game!).

so far...at lvl 60 with max powers and X weapons....np in ME3. 

#46
OnlyHazeRemains

OnlyHazeRemains
  • Members
  • 124 messages

coinop25 wrote...

Man, this thread makes me feel like I stink at this game (but I'm pretty sure I don't…). I was not able to pass the Grissom Academy atrium on Insanity on a vanguard imported from ME2. Figured my Insanity run would have to be with a Sentinel, like in ME2. Wonder what I'm doing wrong.


Ill second that, i think vanguards got it rough in ME3.
On insanity with more than 3 enmies present at a scene you charge a random muppet, he will be thrown back (in previous games enemies only got staggered if i remember it right) so you have to take the time to walk up to him to do a lengthy heavy melee. During that time oftentimes my shields die and i lose about 2-3 health bars too.
So the gameplay is kinda screwed, you get all these cool "IN YOUR FACE" powers like nova (supposed to be awesum but on insanity in only ever gets you killed) and heavy melee but you cant use them because if you do, you die.

Best tactic is spamming the **** out of charge, followed by a shotgun blast in the general direction of  the enemy.

Its boring...

Second best tactic would be defense matrix and only carrying a very light weapon so that you have 200% recharge bonus. Then spec nova to use only half of the barrier and you can do charge=>nova=>deactivate defense matrix=> heavy melee=> charge yaddayadda but even that is very risky as with your average 600 shields you still die a LOT.

Or at least i do...

#47
x-president

x-president
  • Members
  • 1 327 messages

Dixa wrote..


how far in are you? mars is easy. do grissom academy the minute it's availble and then revisit this thread after you hit the atrium there.


lol, I did that.

For me that section was only tough because they
constantly spammed turrets and nades.  The students on the second floor
are absolutely useless.  Although now that I've gone through it, I probably could get through it much easier.

#48
Soja57

Soja57
  • Members
  • 1 087 messages
My first playthrough as a lvl 30 imported Engineer on Insanity was a cakewalk due to how spammable the powers were. I guess that's why they left the coalesced file free to mod. Now Cerberus troops can throw a million grenades per second, lol, while I run around waiting for my powers to cooldown.

Modifié par Soja57, 18 mars 2012 - 04:48 .


#49
Doriath

Doriath
  • Members
  • 349 messages
Yeah I personally think the weight system has a lot to do with it. Any class can have such short cooldowns if you go light on the weapon loadout, its pretty ridiculous. With some planning, you can play any class with just one weapon anyway, so why not spam powers while you're at it?

It probably helps too that Liara in this game just seems far and away the most destructive squadmate in the series. Then you have most people starting with an imported level 30 so, its probably a combination of a few factors.

Modifié par chrisnabal, 18 mars 2012 - 05:02 .


#50
Micksterz

Micksterz
  • Members
  • 63 messages
I'm playing as a sentinel, running with Vega\\Garrus. I don't upgrade their abilities and I don't modify or upgrade my guns. It's pretty challenging so far and I've only gotten past Palaven. For me my weapons do little damage, although I do have energy drain to take out shields, brutes take so long to kill and I haven't come across any phantoms\\banshees yet. I have to conserve my ammo and literally scout out for thermals because I may have to run back and get them. It's pretty difficult and fun. I don't know why they neglected to add armor to all units like they did in ME2, at least for the husks, I forget about the rest.

If you know how your class works and you have good squadmates you can pretty much breeze through Insanity. I did my first playthrough as soldier and I pretty much did all the damage myself with energy drain and the various types of ammo. Also getting the +%weapon damage pieces of armor made things incredibly easy.

Modifié par Micksterz, 18 mars 2012 - 05:10 .