Insanity too easy
#26
Posté 17 mars 2012 - 11:42
#27
Posté 17 mars 2012 - 03:26
BTDT. Those were *harder*, but not really that hard... By the Atrium, I'm guessing the huge multi-levelled grassy area? Yeah, that one's more about finding your bearings and using the best path through then sheer difficulty. CC powers also makes that section easier.Dixa wrote...
Istvan Kovacs wrote...
So I'm far from being among the best gamers. I'm slightly below average at best I would say. But I'm finding Mass Effect 3, on insanity, to be only slightly harder than it is on normal. (I actually died more on my first playthrough on normal than I have so far on insanity). So, is it just me or is ME3's insanity difficuly level a big step down from that of ME2?
how far in are you? mars is easy. do grissom academy the minute it's availble and then revisit this thread after you hit the atrium there.
#28
Posté 17 mars 2012 - 03:37
Dixa wrote...
if they dodge that's another 2-3 seconds they are still alive. unless you already did a detonate and have the 40% bonus running, your warp recharge is not less than their dodge.
You start at level 30 and the 40% detonation CD bonus is THE best passive ability for any caster in ME3. Since you cannot do anything else than detonating the crap out of everyone (unless you like gimping yourself) you have a (near) permanent and massive cooldown reduction (not needed, but useful nevertheless). Since few enemies have protection you can trigger the effect with one Pull-Throw combo which requires 2-3 seconds to execute.
Dodging enemies are nothing more than an annoyance. They will slightly slow you down, but that's it.
#29
Posté 17 mars 2012 - 03:51
mycroft77 wrote...
It seems a little easier than ME2 to me, but I'm playing it in a NG+ with level 10 weapons which pretty much makes everything a joke.
Thing about NG+ is that unlike ME3, you actually keep all of your "upgrades." Enemies still scale to your level, but you're no longer gimped.
#30
Posté 17 mars 2012 - 04:32
#31
Posté 17 mars 2012 - 04:42
#32
Posté 17 mars 2012 - 05:00
known_hero wrote...
Yeah, I do wish there was a level above insanity.
/agree
#33
Posté 17 mars 2012 - 05:06
scottish_sin wrote...
So does anybody know if I'll be able to upgrade my weapons to level 10 with another shepard import or does it have to be NG+?
Has to be NG+. Standard game only goes to level 5 with upgrading weapons.
#34
Posté 17 mars 2012 - 05:08
scottish_sin wrote...
So does anybody know if I'll be able to upgrade my weapons to level 10 with another shepard import or does it have to be NG+?
A NG can only get weapons to level 5. AFAIK you can only get to level X during your second NG+ (level 5 on the first playthorugh, level 8 in the second, X during the the third).
#35
Posté 17 mars 2012 - 05:12
Yeah insanity was way easier in ME3 cuz of this.Kronner wrote...
OMGimAnoobLOLOL wrote...
When you import difficulty doesn't matter. Insanity as a level1 is much harder. For example, an ME2 Imported Adept + Liara can just throw double stasis bubbles and singularities and never get swarmed and just detonate everything. Its fun, but I never felt threatened by Insanity at all.
Starting as a lvl1 Adept it felt like my biotic explosions (which can take several seconds to set up with 1 person. Even with Liara focusing on having a low CD singularity to buy time, made me feel at times that "my adept isn't doing much" and crawling through insanity.
Infiltrator as a fresh lvl1 in comparison was a lot easier than adept. Since you can get good sniper time dilation early. Cloak just makes things die faster and lets you reposition.
So? The game should have been balanced around level 30 import. Insanity is a joke in ME3.
#36
Posté 17 mars 2012 - 05:32
Fortack wrote...
scottish_sin wrote...
So does anybody know if I'll be able to upgrade my weapons to level 10 with another shepard import or does it have to be NG+?
A NG can only get weapons to level 5. AFAIK you can only get to level X during your second NG+ (level 5 on the first playthorugh, level 8 in the second, X during the the third).
You can get level X weapons in your second playthrough (same character).
#37
Posté 17 mars 2012 - 06:06
#38
Posté 17 mars 2012 - 06:12
#39
Posté 17 mars 2012 - 06:51
...and still found it too easy.
#40
Posté 17 mars 2012 - 07:08
#41
Posté 17 mars 2012 - 07:39
CmonCmon wrote...
I found it much easier in ME 2. Squadmates don't listen,banshees are just plain cheap and there's an endless stream of grenades your squad refuses to dodge and will in fact walk right into in many cases. Though I guess part of it is being so bored because of those grenades. Squadmates would actually go where I told them to and use the powers I told them to in ME 2. I've also encountered more glitches than Skyrim when playing on insanity whereas in 2 playthroughs on easier levels I've only seen one.
Really? Squad mate ai in me3 is leaps and bounds better than me2, IMO. From my exp, the only thing they can't handle are turrets and phantoms. Sometimes they randomly die for whatever reason but me2's a.i was 20x worse.
#42
Posté 17 mars 2012 - 07:52
-Keep your distance
-Focus on most threatening targets first despite their HP
-Make sure your Drone and Turret are always up
-Keep Defense Matrix up
-Sabotage turrets and more powerful Geth
-Use overload to blast through shields and barriers
-Always use Cryo Blast/Incinerate as a combo, MASSIVE damage!
-Only use 1 or 2 weapons, keep your cool down bonus above 170%
-Gear towards power damage
-Use common sense for speccing (only go 3 tiers into Sabotage)
-WIN FOREVER!
#43
Posté 17 mars 2012 - 11:41
ME3 is easier because the mechanics function better.combos are better, shepard is agile, melee is more powerful squadmates help more.
on the flipside difficulty is provided by smarter enemies that buff each other toss nades, and smokes as well as flank and cover. They arent as hard to take down but more embaressing when you slip up and die.
Thats how it should be i game shouldnt be hard because enemies have 1 billion HP, shields, and armor, with insta gank weapons.
#44
Posté 18 mars 2012 - 01:26
#45
Posté 18 mars 2012 - 01:29
mycroft77 wrote...
It seems a little easier than ME2 to me, but I'm playing it in a NG+ with level 10 weapons which pretty much makes everything a joke.
this. ME2 on insanity was hard as hell! got alil easier after the collector's ship (the hardest part of the game!).
so far...at lvl 60 with max powers and X weapons....np in ME3.
#46
Posté 18 mars 2012 - 02:10
coinop25 wrote...
Man, this thread makes me feel like I stink at this game (but I'm pretty sure I don't…). I was not able to pass the Grissom Academy atrium on Insanity on a vanguard imported from ME2. Figured my Insanity run would have to be with a Sentinel, like in ME2. Wonder what I'm doing wrong.
Ill second that, i think vanguards got it rough in ME3.
On insanity with more than 3 enmies present at a scene you charge a random muppet, he will be thrown back (in previous games enemies only got staggered if i remember it right) so you have to take the time to walk up to him to do a lengthy heavy melee. During that time oftentimes my shields die and i lose about 2-3 health bars too.
So the gameplay is kinda screwed, you get all these cool "IN YOUR FACE" powers like nova (supposed to be awesum but on insanity in only ever gets you killed) and heavy melee but you cant use them because if you do, you die.
Best tactic is spamming the **** out of charge, followed by a shotgun blast in the general direction of the enemy.
Its boring...
Second best tactic would be defense matrix and only carrying a very light weapon so that you have 200% recharge bonus. Then spec nova to use only half of the barrier and you can do charge=>nova=>deactivate defense matrix=> heavy melee=> charge yaddayadda but even that is very risky as with your average 600 shields you still die a LOT.
Or at least i do...
#47
Posté 18 mars 2012 - 03:40
Dixa wrote..
how far in are you? mars is easy. do grissom academy the minute it's availble and then revisit this thread after you hit the atrium there.
lol, I did that.
For me that section was only tough because they
constantly spammed turrets and nades. The students on the second floor
are absolutely useless. Although now that I've gone through it, I probably could get through it much easier.
#48
Posté 18 mars 2012 - 04:47
Modifié par Soja57, 18 mars 2012 - 04:48 .
#49
Posté 18 mars 2012 - 04:59
It probably helps too that Liara in this game just seems far and away the most destructive squadmate in the series. Then you have most people starting with an imported level 30 so, its probably a combination of a few factors.
Modifié par chrisnabal, 18 mars 2012 - 05:02 .
#50
Posté 18 mars 2012 - 05:08
If you know how your class works and you have good squadmates you can pretty much breeze through Insanity. I did my first playthrough as soldier and I pretty much did all the damage myself with energy drain and the various types of ammo. Also getting the +%weapon damage pieces of armor made things incredibly easy.
Modifié par Micksterz, 18 mars 2012 - 05:10 .





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