Insanity too easy
#76
Posté 23 janvier 2013 - 02:10
#77
Posté 23 janvier 2013 - 03:32
capitao_ratao29 wrote...
is more difficult to solo a silver in multiplayer than finishing the game on Insane LOL
You know part of the problem is infinite lives.
Have you tried playing the entire trilogy (including ever y side mission and DLC) without dying once?
As much as I love to boast how easy insanity is, I do die a lot before eventually beating the game.
Something as simple as reducing the number of checkpoints could seriously bump up the difficulty.
This was mentioned earlier on this thread.
Modifié par Abraham_uk, 23 janvier 2013 - 03:33 .
#78
Posté 24 janvier 2013 - 05:51
Abraham_uk wrote...
capitao_ratao29 wrote...
is more difficult to solo a silver in multiplayer than finishing the game on Insane LOL
You know part of the problem is infinite lives.
Have you tried playing the entire trilogy (including ever y side mission and DLC) without dying once?
As much as I love to boast how easy insanity is, I do die a lot before eventually beating the game.
Something as simple as reducing the number of checkpoints could seriously bump up the difficulty.
This was mentioned earlier on this thread.
This is a good point. Simply reducing the number of checkpoints would make the game loads harder. In MP, you only have one life, which puts a lot of pressure on you. While in SP, there's always a checkpoint a few minutes back, as if the game is holding your hand.
And regarding Kronner's Spectre difficulty mode, I came up with that epic name
#79
Posté 24 janvier 2013 - 06:11
Starting from Level 1 on Insanity in ME1?Abraham_uk wrote...
Have you tried playing the entire trilogy (including ever y side mission and DLC) without dying once?
Good luck.
I suppose though if the only requirement is not getting killed and you aren't concerned with XP that you could utilize the Mako whereever possible. Still leaves some problem areas... hell Saren's assassins outside Chora's Den can be some of the tougher opponents early game, and if you go to Therum first the fight vs the Battlemaster can be rough.
The other two games are largely more fair, IMO.
#80
Posté 24 janvier 2013 - 11:46
capn233 wrote...
Starting from Level 1 on Insanity in ME1?Abraham_uk wrote...
Have you tried playing the entire trilogy (including ever y side mission and DLC) without dying once?
Good luck.
I suppose though if the only requirement is not getting killed and you aren't concerned with XP that you could utilize the Mako whereever possible. Still leaves some problem areas... hell Saren's assassins outside Chora's Den can be some of the tougher opponents early game, and if you go to Therum first the fight vs the Battlemaster can be rough.
The other two games are largely more fair, IMO.
Hardcore Gamer: Yes I did it! I made it through the entire trilogy without dying once. All the sidequests and DLC done! All I have to do is kill this Maruder outside the Conduit. Come on! Oh damn it!
Friend of Hardcore Gamer: Sorry you've got to start again.
Hardcore Gamer: Right from the first mission on Eden Prime?
Friend of Hardcore Gamer: Yes.
Hardcore Gamer: Every sidequest and DLC?
Friend of Hardcore Gamer: Yes
Hardcore Gamer: Hell to the no!
#81
Posté 24 janvier 2013 - 11:50
One thing they could do in ME4 is have less scripted fights and something more like spawn budgets in MP. So one time you do a fight, you get an Atlas, 2 Engineers and 3 Centurions. The next time you get 3 Phantoms, 6 Guardians and 3 Nemesis etc. That would make each playthrough interesting and unique.
#82
Posté 24 janvier 2013 - 10:31
HolyAvenger wrote...
Ehh...not dying isn't really about difficulty, its about adopting a really cautious/campy playstyle. Boring.
One thing they could do in ME4 is have less scripted fights and something more like spawn budgets in MP. So one time you do a fight, you get an Atlas, 2 Engineers and 3 Centurions. The next time you get 3 Phantoms, 6 Guardians and 3 Nemesis etc. That would make each playthrough interesting and unique.
This would be interesting...I don't know the capabilities of the Frostbite Engine (which ME4 is said to use), but how about in addition to randomized enemies, randomized levels? That way, you have to first analyze the area and plan your movements. For example, Firebase White may be closed off as before Retaliation, or open as it is currently. Or maybe even switch up a few hallways to something completely new.
#83
Posté 25 janvier 2013 - 05:02
It's not as easy to become overpowered fast when research items are unlocked in missions deep into the story. Past a certain point ME2 Insanity feels like how ME3 Insanity feels from the start.... there's no early struggle.
#84
Posté 25 janvier 2013 - 05:29
UnknownMercenary wrote...
From doing ME2 Insanity right now I get the feeling that having everything tied to skills instead of research is part of the reason ME3 so easy.
It's not as easy to become overpowered fast when research items are unlocked in missions deep into the story. Past a certain point ME2 Insanity feels like how ME3 Insanity feels from the start.... there's no early struggle.
That's true, I remember unlocking the Revenant and thinking how much it sucked to have to wait to get the accuracy upgrades, whereas you dont face such issues in ME3.
I still think ME3 Insanity would've been much better if there simply were a lot more enemies at once, most fights felt very empty to me.
I also like Holyavenger's idea of making the battles a lot more like MP with the wave budget.
#85
Posté 25 janvier 2013 - 09:35
This would be cool too. I definitely know the Frostbite engine is bringing destructive environments to the game, so that will add some interesting gameplay elements.Soja57 wrote...
HolyAvenger wrote...
Ehh...not dying isn't really about difficulty, its about adopting a really cautious/campy playstyle. Boring.
One thing they could do in ME4 is have less scripted fights and something more like spawn budgets in MP. So one time you do a fight, you get an Atlas, 2 Engineers and 3 Centurions. The next time you get 3 Phantoms, 6 Guardians and 3 Nemesis etc. That would make each playthrough interesting and unique.
This would be interesting...I don't know the capabilities of the Frostbite Engine (which ME4 is said to use), but how about in addition to randomized enemies, randomized levels? That way, you have to first analyze the area and plan your movements. For example, Firebase White may be closed off as before Retaliation, or open as it is currently. Or maybe even switch up a few hallways to something completely new.
Agree that the research upgrades in ME2 help make Shepard feel less brokenly OP in early game.
#86
Posté 25 janvier 2013 - 04:57
I'm not so critical on bonuses coming from skills, but I agree in that ME2's research bonuses gave you benefits that you could feel. The aforementioned AR accuracy and also the health/shield boost upgrades for medi-gel come to mind. In contrast, ME3's research upgrades are hard to find and are really paltry (they add up to a lot, but by the time you get all of them, the bonus is not that meaningful).Zjarcal wrote...
UnknownMercenary wrote...
From doing ME2 Insanity right now I get the feeling that having everything tied to skills instead of research is part of the reason ME3 so easy.
It's not as easy to become overpowered fast when research items are unlocked in missions deep into the story. Past a certain point ME2 Insanity feels like how ME3 Insanity feels from the start.... there's no early struggle.
That's true, I remember unlocking the Revenant and thinking how much it sucked to have to wait to get the accuracy upgrades, whereas you dont face such issues in ME3.
I still think ME3 Insanity would've been much better if there simply were a lot more enemies at once, most fights felt very empty to me.
I also like Holyavenger's idea of making the battles a lot more like MP with the wave budget.
I agree that ME3 battles generally don't contain enough enemies. Enemies are faster and smarter than they were in ME2, but levels are bigger and Shepard's weapons and abilities are so much deadlier.
I'm not sure that significantly randomizing maps is necessary, but as things are now, it's not unusual to clean out an entire stage worth of enemies right as enter a room (because there are so few of them and they usually rush you) and being left to make the long walk over to the next doorway. I really miss the running battles in ME2 where I'd be trying to clear enemy spawn points before getting overwhelmed.
I suppose using a spawn mechanic similar to MP would help, but really, I feel that most of the stages in SP could generally use at least double the number of enemies they currently have. I find it hard to even run out of ammo in SP, and I usually run just a Harrier on most missions. SP needs to give players at least some sort of pressure to try to get through a mission quickly.
Modifié par Locutus_of_BORG, 25 janvier 2013 - 04:59 .
#87
Posté 25 janvier 2013 - 06:48
I agree that various research upgrades would have been cool. The ME3 version is essentially the Intel bonus, but it doesn't have the same feel, and since each is just a small addon to whatever stat, it is hard to notice.
#88
Posté 25 janvier 2013 - 07:10
#89
Posté 26 janvier 2013 - 02:24
However I do not agree that playing insanity is purely button mashing only but do understand some players need a challenge from gameplay view and ME3 didn't fully deliver to all players. I encountered the same choke points as everybody else like grissom academy ect... However many players stick to what they know best and mayby a build one is not familiar with is better suited for a challenge, also do not buy the weapons pack dlc's.
I am currently replaying the trilogy to get to play a pure biotic on insanity in ME3. Getting the hang of combo's and such. What I like about Bioware's approach in ME3 for me is the good balance between story RPG side verses the shooting aspect of the game and releasing weapon packs dlc's suited for grandma's so there weapon arsenal is greatly in there favor.
Before ME3 I never played a game on insanity, never even thougt of it. Never quessed that such a chalenge could be so much fun since I solely played for the story. I was glad I got thru the shooting parts. I am thankfull, despite my age, I got the taste for gameplay aspects because it adds greatly to overall enjoyment in gaming.
#90
Posté 26 janvier 2013 - 02:38
ME1 insanity is easy if you know what you're doing. Make a soldier and pour all your points into fitness to start. Hit all the quests with little/no combat first. Take Kaidan and later Liara with you at all times. Biotics + Immunity = WINNING. Immunity turns krogan, rachni, and thorian creepers into trash mobs with no challenge. With Spectre Training, you can lower your cooldowns so that you have Immunity on constantly. I advise Lift or Singularity as a bonus talent. Ignore the weapons, all you need is a marksman pistol. Take the Shock Trooper evolution. Focus on making a tank. Another game breaker is the fact that for most sidequests you can leave the building in the middle of a firefight, so stick near the door and get ready to run at the first sign of trouble.
#91
Posté 26 janvier 2013 - 06:32
Yate wrote...
I'm planning to do a no-death run soon.
ME1 insanity is easy if you know what you're doing. Make a soldier and pour all your points into fitness to start. Hit all the quests with little/no combat first. Take Kaidan and later Liara with you at all times. Biotics + Immunity = WINNING. Immunity turns krogan, rachni, and thorian creepers into trash mobs with no challenge. With Spectre Training, you can lower your cooldowns so that you have Immunity on constantly. I advise Lift or Singularity as a bonus talent. Ignore the weapons, all you need is a marksman pistol. Take the Shock Trooper evolution. Focus on making a tank. Another game breaker is the fact that for most sidequests you can leave the building in the middle of a firefight, so stick near the door and get ready to run at the first sign of trouble.
Envy your creativeness in finding this playing style. Anyway good luck in your attempt.
#92
Posté 26 janvier 2013 - 02:33
LilyasAvalon wrote...
I was actually quite distressed for a bit when I imported my level 30 vanguard... and had to switch to insanity...
...and still found it too easy.
Exactly my experience.
#93
Posté 26 janvier 2013 - 03:20
sirus1988 wrote...
Yes it is very easy in ME3. However there are some complications I have in the game when playin on Insanity difficulty. The Cerberus troops throw way too many grenades (Grissom Academy was a nightmare). And at the end when I had to shoot three husks and maurader shields in slow mo. I died so many times during that time, made me furious ><
Ha ha! Same here. Easy but fun til the last fight. Then you get trolled so hard that last irritating battle.
#94
Posté 27 janvier 2013 - 06:28
You want a challenging Action RPG experience? Go play The Witcher 2, first play-through, on Dark Difficulty.... It will own you.
Modifié par TurianRebel212, 27 janvier 2013 - 06:29 .
#95
Posté 27 janvier 2013 - 02:25
the real challenge is when I didn't upgrade any weapon (for me and the squad) and didn't upgrade any powers for myself or squad. It doesn't matter what class you play since no one has any upgrades(or powers) at all(this was my hardest playthrough)
#96
Posté 27 janvier 2013 - 06:12
Melee - bypasses shields
Sniper - bypasses shields
Toxic attack - bypasses shields.
If you want to be challenged then ok, here you go:
Start ME1 with a Soldier Level 1. Take Decryption, but don't use it (since you have to take a bonus...). Try to max XP, so no killing in Mako
After talking to Harkin, go find Garrus. Replace Kaidan in squad with Garrus. Go back to Chora's Den. Fight through them and get Tali. After returning to Normandy, plot course to Therum.
Take Garrus and Tali in your squad. Proceed through mission. Don't get sniped. Have fun with the Battlemaster.
After that, start doing UNC missions. Go to Luna as soon as it is available.
Congratulations, you have probably past the most difficult portion in the trilogy. By Level 20 the game should start to feel easier, by 40 it is significantly easier. Late game you probably won't even be killed by shield bypassing attacks. There isn't really anything in subsequent games that are as likely to kill you quickly.
Modifié par capn233, 27 janvier 2013 - 06:13 .





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