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ME3's Endings Were Brilliant


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#101
boardnfool86

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Aisynia wrote...

boardnfool86 wrote...

Aisynia wrote...

boardnfool86 wrote...

Oh and as far as where is this person, how'd these people make it, what are they eating type questions... Shep's story is over, the future has yet to be realized. Mass Effect is about savig the Galaxy the aftermath is up to you.


Except we didn't save the galaxy. We doomed it.


Says who? You eliminated the immediate Reaper threat, after that is your own interpretation - I believe the Galaxy was saved by my Shep


So you're mentally rewriting it to no longer include the destruction of the mass relay system? Can't say I blame you.


not at all, again, the technology that created them could very easily destroy them without setting off the supernova blunt force destruction would

#102
KustomDeluxe

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boardnfool86 wrote...

Persephone wrote...

Aisynia wrote...

boardnfool86 wrote...

Aisynia wrote...

boardnfool86 wrote...

Oh and as far as where is this person, how'd these people make it, what are they eating type questions... Shep's story is over, the future has yet to be realized. Mass Effect is about savig the Galaxy the aftermath is up to you.


Except we didn't save the galaxy. We doomed it.


Says who? You eliminated the immediate Reaper threat, after that is your own interpretation - I believe the Galaxy was saved by my Shep


So you're mentally rewriting it to no longer include the destruction of the mass relay system? Can't say I blame you.


The Galaxy survived just fine BEFORE the Relays came along. They will survive this.


Thank you - why do people think the mass relays are neccessary for survival?

Because:
Galactic civilization as it is displayed in the Mass Effect games depends on it?

Without the relays there is no council, there is no diplomacy between species, there is no trade, there is no contact of any kinds because it would take too damn long.

Plus, homeworlds & larger "metropolis" type planets have to get a lot of their resources and food from other planets, planets that are rarely accessible without the relays. So the destruction of the relays dooms billions or trillions of people/aliens to a slow death from starvation (especially if their planet just got decimated by giant eldritch horrors from hell, not exactly a great basis for starting a well-organized and self-sustaining society. I mean, it'd be like those small pockets of people in zombie movies. They may be all right for a while, but eventually without access to outside resources or help and as their super-awesome techno-gadgets start to break, they get more and more doomed to destruction.

#103
PSUHammer

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augustburnt wrote...

Hammer6767 wrote...

Sparatus wrote...

Hammer6767 wrote...

Aren't biotics "space magic"???  Just saying...


Biotics are actually explained within the confines of the setting.


Semantics...it is all space magic.  That is a horrible phrase to use in a sci fi game where most of the stuff is made up.


It amazes me that the only people who defend the ending are people that dont know **** about the mass effect universe.... actually nm, it makes sense now


LOL!!!  It amazes me the only people who are complaining about other people disagreeing with them don't read posts thoroughly.  Did you miss the part above where I said I didn't agree with the OP that the endings were good?  :?

#104
zherok

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boardnfool86 wrote...

I think the brief epilogue is pretty clear that the universe is fine... there is a difference between dismantling a bomb and detonating one - because destroying a mass relay though physical force creates a supernova does not mean the technology the created then can't destroy them (relatively) safely

All it really shows is that some humans survived on some planet that is clearly not Earth. It might suggest that they have no contact with other species anymore and have long since been cutoff from the rest of galactic civilization (assuming one exists anymore, you broke the means afterall.)

You don't really know. So yes, not everyone got harvested, some survived. The cycle is presumably broken. But as for the fate of the vast majority of the galaxy by the end of the game? You don't know. You potentially unite the entire galaxy in order to basically isolate them in the broken remains of their home planets. Assuming civilization manages to rebuild, you've still taken perhaps the most amazing thing about this cycle, the one thing that separates it from all previous cycles, and throw it out the window.

#105
RinuCZ

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Thanks for sharing your thoughts, boardnfool86. Although I have an opposite opinion, already expressed somewhere else, I welcomed to read a deeper explanation of somebody who likes endings :).

Modifié par RinuCZ, 16 mars 2012 - 11:23 .


#106
Corkus LeBlunth IV

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MattFini wrote...

One does not simply ****** all over 2 and a half games with the sudden inclusion of space magic.

...and walk into Mordor. :wizard:

#107
T-0pel

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Erield wrote...

boardnfool86 wrote...

Aisynia wrote...

boardnfool86 wrote...

Oh and as far as where is this person, how'd these people make it, what are they eating type questions... Shep's story is over, the future has yet to be realized. Mass Effect is about savig the Galaxy the aftermath is up to you.


Except we didn't save the galaxy. We doomed it.


Says who? You eliminated the immediate Reaper threat, after that is your own interpretation - I believe the Galaxy was saved by my Shep



Imagine what would happen to our current Earth's society if suddenly all oil, natural gas, gasoline, etc. suddenly vanished in, literally, a giant flash of light.  Everything that modern society, across the globe, is based around is this way of creating energy.  What happens if you can't easily ship food from the Midwest to, say, New York City? Across the world?  How many civilizations fail because fast and easy transportation is no longer possible?

If you read the codex entries in ME3, you find out that a LOT of tech upgrades were based on Reaper tech.  Would these be destroyed/controlled/merged in the Shockwave of Death too?  We don't know that--all we know is that, BEST case scenario, only the star systems that are capable of independently supporting life will survive.  The absoute best you can argue for is that you saved portions of the galaxy.  Even those places that were saved are going to be set back, at the very least, decades as they re-build an infrastructure that relies upon being isolated from the rest of the galaxy instead of integrated with it.

Even if Shepard and every single one of his team-mates live, there is no happy ending.


This sums up everything I wanted to say.. For example yeah I cured the Genophage, but Tuchanka is a radioactive wastland tottaly dependant on food and suplies from other planets, especially now after curing the genophage! There is absolutely NO way for them to survive.

And OP mentioned that Citadel blows up in space, so that it does not endanger Earth?! Seriously? You do know that in space if there is an explosion there is no friction to slow the pieces down? Citadel is such a massive station that even if only a fraction of the debris will hit Earth it still is going to be a final nail in the coffin. For that matter the evaporate ending might even be more merciful...

#108
KustomDeluxe

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boardnfool86 wrote...

not at all, again, the technology that created them could very easily destroy them without setting off the supernova blunt force destruction would

How do we know this?

Star-child never says this, the codex never says this. It COULD be the case but that is a major plot-piece that was left to the imagination. One can ASSUME that it's all good because the space-magic didn't affect them that way, or one can ASSUME that it's not all good because the space-magic appears to have done the same thing whacking the relays with a really big rock did in Arrival. We don't know. You don't know. NOBODY knows. When that happens it appears like the writers just FORGOT about that piece of information.

#109
legion999

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Except we have no idea what happens to our friends and allies. Best case scenario is that they're stuck in Sol. Worst case is something I don't wish to think about.

#110
Phaedros

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There's a certain smell that pervades any being who lives under bridges hoping for an innocent passer by.

The not so innocent are not so easily fooled..

#111
jmc4992

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You know, I agree with you that the relays had to go. I mean, they were reaper creations made for making us follow the path they had set for us. So with their destruction, it allows us to figure out our own ways for space traveling. And if the relays didn't blow up like in arrival where it takes out the system with it, then all of the smartest scientists were on or in orbit around earth so there will be a chance at making new tech.

Modifié par jmc4992, 16 mars 2012 - 11:24 .


#112
Vizanz

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boardnfool86 wrote...

Vizanz wrote...

I like how at the end my paragon Shepard destroys the whole universe as shown on the galaxy map when the mass relays are exploding in massive series of explosions.

Nothing quite like fighting for 3 games just to wipe out the universe ! :>


I think the brief epilogue is pretty clear that the universe is fine... there is a difference between dismantling a bomb and detonating one - because destroying a mass relay though physical force creates a supernova does not mean the technology the created then can't destroy them (relatively) safely


So for your arguments sake lets say the mass effect relays are destroyed safely. 

Let's put this in context. The world is now a highly globalised economy, based on technology, entire countries now focus on specific industries and require services from outside their borders in order to survive.

Imagine that suddenly the worlds entire transport system was removed, no planes, boats or otherwise, no way of reaching certain nations. There would be a few billion lives lost within weeks.

Now lets imagine this on a universe scale... entire systems of planets would be cut off from outside supply, which would result in countless BILLIONS of casualties. A lot of the homeworlds have little to no food production and limited resources, this information is in the planet info when you do scanning.

Even if people were somehow magically able to survive the explosions which had been set up as galaxy destroying in Arrival. You would cause GENOCIDE on  massive scale. 

Fans of Dan Simmons (of Hyperion Fame) will know the consequences because a very similar thing happens when they do the same thing.

Modifié par Vizanz, 16 mars 2012 - 11:26 .


#113
boardnfool86

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zherok wrote...

boardnfool86 wrote...

I am going to bullet my reason why to make this easier to read...

1. Your Choices Matter - you affect the future of Earth, Krogans, Quarians, Rachni, and Geth DIRECTLY. You shouldn't need reassurance in the final cinematic to learn what you already know... their fates. In many case you have multiple opportunities to doom various species. Also, various crew and former crew's fates are in your hands. Your ability to unite them also plays a role in your final outcome (which I will get to).

The Krogan have the Genophage cured, but lose their biggest diplomatic foil to keep them in check (Wrex and Grunt are both stuck on Earth.) Tuchanka is still a terrible place to live, and now their numbers aren't likely to be held in check. They might expand, but the Relays were almost certainly a major role in their ability to do so, and their fate is not known, but unlikely to be all that peachy. Maybe Eve rallies them, but they still have their huge numbers to keep in check on a world that likely can't contain them.

Earth is stuck as a burnt out wreck, and now has the combined military might of the entire galaxy hanging in orbit. While the Quarians have their liveships, whether they're able to sustain their military forces after the battle (and likely the Turians too, who don't have the self sustaining fleet the Quarians do) remains to be seen. There's also the Asari, Krogan, combined Systems Alliance, etc. too to deal with.

Nevermind the ending still has galactic civilization as you know it ending because you're forced to take the kid's word for it that there was no other way. Even if they get home, few but the long lived races will manage it in their life times.

boardnfool86 wrote...

How? I just gave a longwinded (thanks for reading) spiel on why our decisions mattered, how come you don't think they did?

Because you couldn't be bothered to consider what the consequences of the ending means for the fate of the galaxy. Consider how much destroying the relays undoes much of your work.

Hell, consider this very small choice: assuming Kelly Chambers survived two, when you see her in three you can encourage her as a social worker to help others, or (the renegade choice) you can tell her to change her identity. If you to the paragon choice, Cerberus eventually kills her. If you pick the renegade choice... she's presumably dead on the citadel at the end anyway.

One of the worst parts of the ending is that for all the crap they had to reveal (Reaper motiviations, etc.) the stuff they didn't choose (like the fate fo the entire galaxy) often leaves it to rather dire speculation at best. What happens to the potentially billions in orbit and still left on Earth? You don't know, but the eightball says, "outlook not good."


Actually its stated that population centers have the worst of it, the rural, even some suburban areas should be fine

Also who says those ships cant come down from orbit? maybe they cant that shockwave messes up technology - particularly the renegade option... but the cycle isn't WIPED out

#114
Guest_Sparatus_*

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It seemed pretty clear that the relays exploded like they did in Arrival. Shepard just murdered the entire galaxy.

#115
Joykilledme

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Blind2Society wrote...

Sam Anders wrote...

Brilliantly colored, maybe.


Damn, that's basically what I came here to say...


lol yeah same here.....

#116
Cpl_Facehugger

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boardnfool86 wrote...


1. Your Choices Matter - you affect the future of Earth, Krogans, Quarians, Rachni, and Geth DIRECTLY. You shouldn't need reassurance in the final cinematic to learn what you already know... their fates. In many case you have multiple opportunities to doom various species. Also, various crew and former crew's fates are in your hands. Your ability to unite them also plays a role in your final outcome (which I will get to).


I disagree. Without the mass relays, the dextro-allies are doomed to total or partial starvation (if you brought the quarians in and saved the liveships). This happens no matter what you do.

The choice with Wrex and the genophage seems meaningful... Until you realize that without him there (since he's on Earth y'know), the krogan will dissolve into warring clans just like they did before. Again, this happens no matter what you do.

2. The Illusive Man - Shepard's final speech check... can you get the most stubborn, often times vile being int he galaxy to see the error in his ways?


This was pretty cool. Or it would have been if my game actually let me take the paragon option even when I had a maxed out reputation. :(

3. Admiral Anderson - Your father figure, and longtime backer, save his life (however briefly) and get a touching moment that had to have a profound impact on Shep and I found my heart aching as I watched (leaving the full dialog would prob help mroe people feel its gravity - but playing through the entire series recently made it a powerful moment for me)


Yeah. That part was pretty cool.

4a. The Final Choice is Epic (Destroy) - Is your Shep so overcome with grief, and driven by a hatred for the Reapers that they wipe out all synthetic life including the Geth which Legion sacrificed himself for and whom EDI has recently discovered her humanity? Or maybe those are non factors cause you dont care for EDI and wiped out the Geth... maybe Legion was sold to Cerberus so you never even knew the other side to the Geth... all of that is based on your choice.


The final choice is bogus in every way. So we're to either believe this star child and assume that somehow the crucible will eradicate all AI everywhere. If the kid is telling the truth, it means that Legion's sacrifice is meaningless since the geth will die. It means teaching EDI to respect life and enjoy life herself is meaningless since she won't even get to enjoy it.

If the kid isn't telling the truth (golden end - kid says Shepard will probably die since he's part synthetic yet Shepard clearly doesn't) then it doesn't mean anything because we have no way of what really happens anyway.

There's also some plausibility issues. All AI everywhere being destroyed? Huh? It'd have been a lot better if they said it releases a virus that targets reaper code or something, since EDI is based on reaper code and the Geth have assimilated reaper code into themselves. That would've been a lot better. Same result, but not as boneheaded.

4b. The Final Choice is Epic (Control) - Do you finally see what the Illusive Man was after? Or maybe you can't let all synthetic life die so you can (maybe) live. Maybe you think you can do better... whatever the reason you take CONTROL of the Reapers and replace the Catalyst as the driving force behind the Reapers... then again maybe you offer organics (and synthetics alike) only a brief reprieve.


"I'm going to argue at length against you, TIM. You're wrong. Mankind isn't ready for this power." *Two minutes later.* "You say I can control reapers? Sign me up, ghostly space child!"

4c. The Final Choice is Epic (Synthesis) - Or maybe you just want peace, and have come to see the other side of the synthetic coin. Maybe you realize that EVERYONE has been wrong... or that the Reapers/Catalyst/Saren/IM had some valid points but were going about it the wrong way. You realize that organics want to live, but that synthetic is not the next step to evolution but a peripheral one. So you sacrifice yourself, your essence, maybe your soul? (not religious but I am not the God of this fiction) to bring peace and prosperity to the Galaxy.


Trouble is, this one makes no sense and has had no foreshadowing up till this point.

I mean, space magic to somehow turn every organic lifeform in the galaxy into cyborgs? Huh? And then you're going to do that against everyone's will? That rather urinates on the series' themes of tolerance from a great height.

Conceptually, all three of the endings have things to recommend them. With the proper distinction and love, they could've been acceptable. With the right execution, they wouldn't have generated this much hate. But these endings really should've been woven in and foreshadowed throughout the game. Instead, with control it's basically "TIM is wrong" for all of the game, and then you can turn around and say he's right all along.

With Synthesis it really comes out of nowhere, with the only references being vague allusions to EDI learning about humanity and the geth uploading to quarian suits. To be a credible ending, synthesis really needs more foreshadowing and exploration of it as a concept. Because as it stands, the only notable cyborgs in the game besides Shepard himself (where his cyborg nature almost never comes up) are husks.

5. Relays Had to Go - The Mass Relays are part of the architecture meant to wipe out advanced organic life, a framework set up by those you are out to supplant... and they are the delivery system of your retribution, YOUR solution.


I'm not seeing much reason here. Relays are vital for interstellar commerce. Take away relays and you've got no interstellar commerce outside your cluster. This alone means that most of Shepard's peacemaking and alliance building is worthless, since none of it is permanent.

6. Sacrifice - The end brings about the meaning of the word. Your hard work was not for naught, you can save Earth and preserve entire species, but in the end you have to give something up to set things right. You can try and spare your own life by wiping out all synthetics, or you can sacrifice yourself for (possibly) a better galatic outcome.


Sacrifice is not inherently virtuous. Again, this could have been handled much better. But as it stands now, it seems incredible, in the sense that it is not credible at all. There's no real clear rationale why Shepard must die, and the collection of EMS is too abstract in its influence on the outcome. Getting three thousand EMS or whatever opens the synthesis end... Why? The only excuse I can come up with is having more resources to work on the crucible, but that seems like reaching.

7. Criticism - I find most criticism to be nitpicking, who really cares that you don't have to reload the pistol in the final moments? The story has gotten so much bigger than that gameplay is taking a back seat to narrative now... but I digress. The one stirking criticism is the fate of the Normandy - it makes absolutely no sense, I can swallow my version to a small degree cause neither of my squadmates came out but somehow Ash and EDI got on the ship and they made a FTL jump? No. The logical way to do it was have it crash on Earth (so if you dont save Earth they're dead) and they can still achieve a similar ending without losing much of the very obvious allegory - but I can understand why they decided to create a plothole since the allegory is more obvious on a new uninhabited world than on a smoldering Earth (or maybe they crash in the Amazon where the Reapers haven't been) But again, digression. If you can't get past the Normandy's fate I don't blame you, I can, I appreciate why they went that direction, but I can appreciate why it bothers people. I hope they leave it as is and that brings me to my conclusion.


The stuff about the pistol of bottomless ammo or the magically changing armor is all part of fans grasping at straws with the indoctrination theory. Which is a pretty elegant theory, IMO, but it's really secondary to the fact that the endings were terrible.

The real plot holes come from the star child and everything that happens after. We're to assume that Joker fled the battle? We're to assume that somehow this green energy beam can magically turn everyone into cyborgs? That this blue beam automagically controls reapers? And that it then goes on to blow up Normandy and cause it to crash land? 

We're to believe that the reapers are harvesting all life because organics and synthetics are doomed to be at each others' throats even though we've already proven that logic is bogus with EDI and potentially Legion/the Geth? And worse, that Shepard, the man who argued with everyone from Sovereign to the Illusive Man isn't going to call the star child on its circular reasoning?

The problem with the ending basically being exactly the same visuall except for a color filter is valid too.

8. In Conclusion - Its BioWare's story to tell, we play but a role, a role that should not be diminished by the somber end of the series. Yes BioWare says its our tale, and it is, we play the largest role in it and our decisions decide the fate of a galaxy. Anyone who says our choices dont matter is speaking with incredible hyperbole or they've lost sight of what they've accomplished - which I don't blame them... afterall its tough saying goodbye to Shep & Co, especially on such a somber note. As I've stated above there are numerous changes to the galaxy at the end, so many that there is no way they create anything post Shepard without having to ret con things.

All in all I think the series is a landmark in gaming, and one of the most engaging experiences of any medium. I think was incredibly brave and also artistic to break with game expectations and end the experience in a somber manner - yet the higher your GR the more hope you see in the end (and if its low possibly wiping out Earth and giving you fewer final choices). And they also achieved their objective, the end is very memorable and has even sparked intriguing theories on whether or not Shep was indoctrinated and how honest the catalyst is about your final choices.

I am sure I have changed nobody's mind, but with all the negative attention the end got, I wanted to share my approval of the ending. It was powerful, it was emotional, it did this ground breaking series justice. So much that I wish they would leave the IP alone maybe bringing back the trilogy revamped on next generation systems as nothing could possibly take place in that universe of significance that would not diminish Shepard.


I disagree on pretty much all of this, to be honest. GR is meaningless except for unlocking one of the three endings. The endings that are all varying shades of meaningless.

It's not like we saw all those war assets we collected or anything. No elcor living tanks. No krogan dinosaur cavalry. No volus dreadnought with thanix everything.

Modifié par Cpl_Facehugger, 16 mars 2012 - 11:28 .


#117
SandTrout

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No, they really were not/

#118
LUIGI9393

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"Human civilization also survived just fine BEFORE the invention of the printing press, the internal combustion engine, and the advent of aircraft.
"


True, but before there weren't 11 billion people on the planet.
Plus Krogan, Turian, Quarian, the pink elephants and all the happy company.
But i suppose that starvation it's a fine end for you all.

#119
GreyhameBioware

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I don't know if the people who think that life will go on fine whtout the relays understands exaclt how important the relays were.

Imagine modern day Earth completely loosing all forms of transportation other than horse and buggy, and sailing ships. Everything else can stay, like the Internet and such, but the worlds economy would completely collapse. There would be many years of hardship, many people will die. Sure eventually life would go on, but it would certainly not be pretty for a long time. Doesn't matter that you can still travel other places since it takes too long for the type of society we are.

That is what we doomed the Mass Effect universe to by destroying the relays. We destroyed galactic civilization instead of the Reapers. We didn't do it in the same way, and the species will probably go on if their planets can survive well enough.

#120
boardnfool86

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Vizanz wrote...

boardnfool86 wrote...

Vizanz wrote...

I like how at the end my paragon Shepard destroys the whole universe as shown on the galaxy map when the mass relays are exploding in massive series of explosions.

Nothing quite like fighting for 3 games just to wipe out the universe ! :>


I think the brief epilogue is pretty clear that the universe is fine... there is a difference between dismantling a bomb and detonating one - because destroying a mass relay though physical force creates a supernova does not mean the technology the created then can't destroy them (relatively) safely


So for your arguments sake lets say the mass effect relays are destroyed safely. 

Let's put this in context. The world is now a highly globalised economy, based on technology, entire countries now focus on specific industries and require services from outside their borders in order to survive.

Imagine that suddenly the worlds entire transport system was removed, no planes, boats or otherwise, no way of reaching certain nations. There would be a few billion lives lost within weeks.

Now lets imagine this on a universe scale... entire systems of planets would be cut off from outside supply, which would result in countless BILLIONS of casualtys. A lot of the homeworlds have little to no food production and limited resources, this information is in the planet info when you do scanning.

Even if people were somehow magically able to survive the explosions which had been set up as galaxy destroying in Arrival. You would cause GENOCIDE on  massive scale. 

Fans of Dan Simmons (of Hyperion Fame) will know the consequences because a very similar thing happens when they do the same thing.



I said the universe was fine not every planet... remote colonies dependent on import for survival are hosed... I believe Garrus says something about this earlier in the game... :huh:

#121
Dragoonlordz

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Joykilledme wrote...

Blind2Society wrote...

Sam Anders wrote...

Brilliantly colored, maybe.


Damn, that's basically what I came here to say...


lol yeah same here.....


The fact you use the term "came here to say" implies you had no intention of reading or considering his explanations from the offset. That paints you in a bad light and that a thread title were someone says loved the end is justification for you to attack his view without bothering to read why he loves it.

#122
ket_shee

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@OP

Glad you liked it, but you also have to recognize other peoples opinions as well. I'd advise against trying persuasion tactics on their interpretations and to those who hated the ending, don't do the same. In all sincerity, really, I'm happy you enjoyed the ending. One less person dissatisfied in the world makes it better.

As for my opinion, as it is a discussion thread, here is why I don't like the ending.

1. Feels Rushed - Immediately after being elevated to the Starchild, I can not shake the feeling that the rest of the ending sequence was done in a last minute rush. As if the deadline could no longer be pushed back, hence the lack of USUAL investigate options and explanatory dialogue.

2. Feels Reiterated - The ending cinematics look far too similar to give me that 'wildly distinctive ending' feel that was advertised so frequently. I'm not sure if it was budget cuts, artistic expression, or what-have-you, but it simply looked lazy.

3. Feels Out of Place - Starchild was pulled outta left field, IMO. To believe there is a definitive force to the Reapers seems to undermine how the entire series built up to there being sentient and advance AI wiping out civilizations every 50k+ years.

4. Philosophical, sure, but fell short - I get the philosophy behind it. The bigger picture, a galactic salvation, at the cost of a hero's life. It feels like a philosophical statement trying to be forced through, but not quite making it. There is a difference between BEING philosophical and TRYING to be philosophical, and unfortunately the ending didn't live up to being so. Bastion and Braid had endings that were deep and philosophical, but with themes to play off like Organics vs Synthetics and Galactic Salvation, it simply wasn't carried out well enough.

And therein lies the core of my issues with the ending. It wasn't good enough when put into context with the rest of the Game, as well as the series. Throughout a 5 year span of Mass Effect, Bioware had structured a game universe of Hollywood proportions, topped off with a Great Value Wal-Mart ending. I had honestly felt Bioware thought we deserved more.

But, like I said, and I am serious, I'm glad someone walked away happy.

Modifié par ket_shee, 16 mars 2012 - 11:30 .


#123
Tequila Man

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MattFini wrote...

Brilliantly awful.

One does not simply ****** all over 2 and a half games with the sudden inclusion of space magic.



#124
boardnfool86

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GreyhameBioware wrote...

I don't know if the people who think that life will go on fine whtout the relays understands exaclt how important the relays were.

Imagine modern day Earth completely loosing all forms of transportation other than horse and buggy, and sailing ships. Everything else can stay, like the Internet and such, but the worlds economy would completely collapse. There would be many years of hardship, many people will die. Sure eventually life would go on, but it would certainly not be pretty for a long time. Doesn't matter that you can still travel other places since it takes too long for the type of society we are.

That is what we doomed the Mass Effect universe to by destroying the relays. We destroyed galactic civilization instead of the Reapers. We didn't do it in the same way, and the species will probably go on if their planets can survive well enough.


Yes, more people will die, but the galaxy as a whole is saved. Depending on your choices, many other species too... just because the galaxy is saved doesn;t mean the days ahead are easy... when is the aftermath of a major conflict ever easy?

#125
LUIGI9393

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We are not talking about remote colonies, we are talking about the main planetes.
Palaven is dead, Thessia is dead, Tuchanka is VERY dead, and Earth...well, planet Earth is doomed to starvation, civil war, racial war and more pretty stuff.