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ME3's Endings Were Brilliant


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#201
Modokun

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boardnfool86 wrote...

As for the rest of the questions, thats up to your imagination - are you pessimistic or optimistic?


Heres the thing when it comes to me board, I dont play games to have to use my imagination about the conclusion. The concept seems about as logical as:

Remove all of the weapon models from the game: use your imagination on what your favorite gun would look like.
Remove all the dialogue from the game: use your imagination on what you would actually say if you were there.
Remove the LI from the game: use your imagination on which characters you would like to forge relationships with and what it would be like to be with them.
Remove the reapers from the game: use your imagination on what the most terrifying thing destroying the galaxy could look like.

It's not a bold move on Biowares behalf to make me draw my own conclusions, I think it is just laziness.

Modifié par Modokun, 17 mars 2012 - 01:49 .


#202
Born Acorn

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I didn't mind the ending(s) too much, but I'd rather have had "I'm proud of you" lead straight into the crucible firing.

The straight god child thing and the choices were just out of nowhere, and had no explanation. They could equally have had any number of zany endings.

#203
Crystal9487

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.... Maybe I could stand the endings better if it wasn't for one thing....

In the Arrival DLC it's practically said that when the Mass Relays are destroyed they wipe out the system that they are located in....So if someone can explain that to me....

#204
IRMcGhee

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Looked to me like it was a relay network wide transmission of the energy that was released by the Crucible rather than a series of explosions. Not even sure the relays are actually disabled/destroyed in 2 of the endings.

#205
Crystal9487

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They explode in every ending.....

#206
cryptilo1

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Because its the first time (so far we know) a Device like the Crucible was built/completed AND activated by Shepard/Katalyst( an unknown Being with unknown Abilities/Powers) so theres no Knowledge about the kind of the Explosions we all saw in these cinematics and in what way all mass relay linked systems/planets could be afflicted through ....thats the problem with this Deus ex machina ..mostly a problem for the audiance,us.....sadly.

#207
Pairikas

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I hate the Ending, but i'm very Glad that there are People out there who liked it. Gives some Light in the Dark that not everybody ist Destroyed.

#208
Ashilana

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Aisynia wrote...

Except we didn't save the galaxy. We doomed it.


Or just commited genocide if we were lucky.

#209
Lady Levias

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This guy disagrees: www.youtube.com/watch

Modifié par Lady Levias, 17 mars 2012 - 10:09 .


#210
Esuzu1

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Denethar wrote...

I'll be polite and just say, happy you liked the plothole filled ending, wish I could say the same....sadly I expect stories to be, you know, not horrible.


This. :)

#211
Jonttu1

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Crystal9487 wrote...

.... Maybe I could stand the endings better if it wasn't for one thing....

In the Arrival DLC it's practically said that when the Mass Relays are destroyed they wipe out the system that they are located in....So if someone can explain that to me....

Compare the differences between Arrival ending and Mass Effect 3 ending. In Arrival the whole relay is just smashed into bits with an asteroid which clearly destabilizes the eezo core. However in the ME3 ending the relay overcharges and uses all of it's energy to transmit the crucibles energy and it shuts down. In arrival you can clearly see the eezo core explode and in ME3 it just shuts down, it's gone as the relays framework collapses

#212
acenanx

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Jonttu1 wrote...

Crystal9487 wrote...

.... Maybe I could stand the endings better if it wasn't for one thing....

In the Arrival DLC it's practically said that when the Mass Relays are destroyed they wipe out the system that they are located in....So if someone can explain that to me....

Compare the differences between Arrival ending and Mass Effect 3 ending. In Arrival the whole relay is just smashed into bits with an asteroid which clearly destabilizes the eezo core. However in the ME3 ending the relay overcharges and uses all of it's energy to transmit the crucibles energy and it shuts down. In arrival you can clearly see the eezo core explode and in ME3 it just shuts down, it's gone as the relays framework collapses


- Then what is the shockwave joker/normandy is riding at the end?
- What happend to the gigantic fleet you assembled with slow moving crusers and dreadnoughts?
- Sense normady was at earth orbit at the time, what happend to earth when this mysteries shockwave arrived?
- And what planet did the normady crash on?

#213
Korhiann

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boardnfool86 wrote...

Aisynia wrote...

boardnfool86 wrote...

Oh and as far as where is this person, how'd these people make it, what are they eating type questions... Shep's story is over, the future has yet to be realized. Mass Effect is about savig the Galaxy the aftermath is up to you.


Except we didn't save the galaxy. We doomed it.


Says who? You eliminated the immediate Reaper threat, after that is your own interpretation - I believe the Galaxy was saved by my Shep


I didn't pay just to have to make up my own ending by using my imagination, I could have done that without buying ME3.

#214
Web Access Card

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I think the ending is just fine is you don't interpret it literally. If you do interpret it literally, it's a narrative catastrophe.

#215
Motherlander

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I do not agree that the endings are great. However, I do agree with some of the individual assessments of the OP.

I think the Control and Destroy options are valid choices. To me they make sense and are fairly clear what they mean. But I just don't understand the Synthesis option at all. That doesn't mean it does not have merit. I just do not understand neither the mechanics or consequences of such an option. If i was given such an option, I would assume it was a trap.

I differ from some of the critics because I believe there can only be one real ending, regardless of choices. When I say true, ending I mean the ending for which gamers will willingly play the game again, after they have experimented with the false endings where Shepard dies and fails, etc.

The truth is that ME1 and M2 only really had one ending. Likewise, ME3 can only really have one ending as well.

That ending should be on a positive note, even if Shepard dies. Because we need a postive note to want to play again. We want to believe that the people we have saved will have a meanigful existence after Shepard's story is finished.

The truth is that I believe most people will only play a game or watch a movie if they can relate positively to the ending. People will watch a movie multiple times if the end is postiive, But people will be less likely to watch a movie with negative end, no matter how great the movie is.

For me there should only one true ending (the defeat of the Reapers) with two variations. Either:
- Shepard lives, but some squad mates may die. With appropriate final scenes of loss, victory and reunion with LI, etc.
- Shepard dies heroically. With appropriate scenes of loss, victory and mourning of Shep by LI, etc.

Apart from that, the consequences of the end should be explained.

However, I think that Bioware were reluctanct to define the new order after the game. They wanted the gamer to define the new order with their own imagination. And that is why they left the plot holes.

They also probably understoof that some people would hate the ending no matter what they did and so sort of opted out of defining the end. But this option has made matters even worse by the look of it.

So I understand the argument about deliberately creating plotholes to allow the gamer to imagine their own ending.

For example: Crashing on in a tropical jungle world can allow for two imagined outcomes. We could either imagine that the world is an inhabited paradise where the crew will help to creat a new civilisation. Or you could equally imagine that they are on a hostile deserted planet with no hope where it will be a struggle to survive.

However, I am not convinced that this tactic of having a vague ending is appropriate for a video game. I regard ME as quite a mainstream product with a mainstream customer base. I don't really expect to have to make up my own story. I expect Bioware to fill in the gaps for me.

Obviously, there will be many gamers who will be happy with or indifferent to the vague dark ending.

But I think most gamers want to have access to an ending where they feel good and believe there is a future for the people they have saved.

In the end for such an epic game trilogy, they should have had an equally epic epilogue to show the galaxy's appreciation for Shepard and the sacrifices made. And in that Bioware failed.

Basically, it is akin to playing a soccer video-game where you put in lots of effort to win the league or World Cup, only to find that there is no animation of your team lifting the cup.

And that is Bioware's greatest failing with the ending. We did not get to see the trophy. We had to imagine it, or even worse, imagine that after all that work there is no trophy at all.
 
Any why would you want to play again if there is no trophy?

Modifié par Motherlander, 17 mars 2012 - 01:10 .


#216
Oron345

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I'll agree to disagree.

#217
jumpingkaede

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Persephone wrote...

The Galaxy survived just fine BEFORE the Relays came along. They will survive this.


Earth did pretty well too before... planes, cargo ships, trucks, the internet, and telephone communication.

But if all of that was wiped out tomorrow we'd be in a pretty bad place.

To suggest that a Galaxy completely dependent on Relays (and the Relays were always there) will be just fine now that all the Relays are gone, especially when thousands of ships and possibly the majority of the Quarians (seeing as how every one of their ships, including civilian ships, have been converted for war and were probably at Earth) are hundreds, if not thousands of light years from their home planets, is just ridiculous.

#218
sadako

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The OP is lucky to find that the endings are brilliant. I understand the endings I think. But to me they appeared rushed and butchered. Perhaps because I followed all their marketing hype while I waited the game to be released.

One does not troll their consumer base..
*points to sig*

Modifié par sadako, 17 mars 2012 - 01:42 .


#219
NeitherNor

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Jonttu1 wrote...

Crystal9487 wrote...

.... Maybe I could stand the endings better if it wasn't for one thing....

In the Arrival DLC it's practically said that when the Mass Relays are destroyed they wipe out the system that they are located in....So if someone can explain that to me....

Compare the differences between Arrival ending and Mass Effect 3 ending. In Arrival the whole relay is just smashed into bits with an asteroid which clearly destabilizes the eezo core. However in the ME3 ending the relay overcharges and uses all of it's energy to transmit the crucibles energy and it shuts down. In arrival you can clearly see the eezo core explode and in ME3 it just shuts down, it's gone as the relays framework collapses


Unless I'm missing something, in which case I'd like to see it, the Relay explodes in all endings.

Modifié par NeitherNor, 17 mars 2012 - 02:10 .


#220
Jonttu1

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acenanx wrote...

Jonttu1 wrote...

Crystal9487 wrote...

.... Maybe I could stand the endings better if it wasn't for one thing....

In the Arrival DLC it's practically said that when the Mass Relays are destroyed they wipe out the system that they are located in....So if someone can explain that to me....

Compare the differences between Arrival ending and Mass Effect 3 ending. In Arrival the whole relay is just smashed into bits with an asteroid which clearly destabilizes the eezo core. However in the ME3 ending the relay overcharges and uses all of it's energy to transmit the crucibles energy and it shuts down. In arrival you can clearly see the eezo core explode and in ME3 it just shuts down, it's gone as the relays framework collapses


- Then what is the shockwave joker/normandy is riding at the end?
- What happend to the gigantic fleet you assembled with slow moving crusers and dreadnoughts?
- Sense normady was at earth orbit at the time, what happend to earth when this mysteries shockwave arrived?
- And what planet did the normady crash on?

1. The signal wave sent forward by the mass relays.
2. I don't know? It's never shown.
3. Just watch the ending? It's the same exact shockwave that hits earth from the crucible.
4. How the hell am I supposed to know? How is that even relevant?

#221
Klijpope

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The intent behind the endings I really like. But Shepard is convinced too easily and the end cinematics are confusing, leading folk into assuming every world was destroyed in a mass relay explosion and that Joker is a coward. I doubt that was what they were going for.

#222
jkflipflopDAO

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IRMcGhee wrote...

Looked to me like it was a relay network wide transmission of the energy that was released by the Crucible rather than a series of explosions. Not even sure the relays are actually disabled/destroyed in 2 of the endings.


They blow up in every ending. The Normandy is also traveling at ~4500 times the speed of light, and the explosion catches up and shreds the ship. But Earth - which would be an order of magnitude closer to the explosion - suffers no damage at all. 

We see the ground troops overtaken by the blast wave, then start cheering as the reapers die/fly away/stand there. Why?

#223
LUIGI9393

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I quote myself


It's not about popcorn ending, for wath i care Shepard could die, Anderson could die, joker could die and the Normandy can explode, question in artistic coherence.
Bioware is not Kubrick or Lynch, because they never worked like Kubrick or Lynch.
The ending of 2001 A Space Odyssey it's perfect for the film, because Kubrick used the same artistic and narrative style for the whole lenght of the film, on the other hand Bioware betrayed his lore, his artistic direction, his style, his story, Bioware destroyed everything Mass Effect was, it's like if Homer at the end of the Iliad transform the epos in to a dagger and cloack story.
There is no boldness, Kojima did similar thing for all his life, long before the birth of mass effect, even Valve revolutioned storytelling, and so many others, but they were COHERENT, from the beginning to the ending, they NEVER betrayed their work.

#224
aliengmr1

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As I see it, you either accept the ending or you don't. There will be no convincing either side. This was BioWare's mistake. They knew a portion of the community would not like the ending, They just didn't expect it to be so large.

Saying "Use your imagination" doesn't work for some people. We spent 3 games being given facts via the codex, novels, etc. Facts helped us envision the universe in which our imagination could define Shepard. It was essentially the devs job to establish the universe and our job to establish Shep. The ending not only makes us do both jobs, but also places restrictions on us as well. Those being the destruction of the relays and the Normandy crash. We can't use the established facts/lore to make sense of these things. BW spent the entire series explaining things and stopped right at the end. That is frustrating.

Simply put there are those who just want explanations and those who don't need them. This is just an opinion and the best way I can describe why I dislike the lack information the ending provided.

#225
wombat_stalker

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Well-written. Misses the point about how the victory doesn't feel like a victory. A video-game isn't an exercise in thinking logically: it's an experience. It's emotional. The ending may make all the sense in the world, without being actually satisfying. Because satisfaction is an emotion. The expected outcome was, "Yes! We did it!" but the outcome the OP outlines is "If you think about this a while, you'll see why it's profound."

Imagine replacing the ending in ME2. Instead of Harbinger's voice over as we do our mad dash to the Normandy, the game ends immediately after you decide to keep or destroy the base. The game's concluded, after all. The Collectors stopped. All is well in the world. Brief montage of the Illusive man sitting in his chair, then cue credits.

Would it have been as awesome? Probably not.