I posted this in a separate thread (
http://social.biowar.../index/10178052) but seeing how fast the forum is moving I'll just post it here. I can't explains things as well as others have done in great detail, but I still wanted to post the following nonetheless:
50.000 people are not a "vocal minority". I'm referring to the following poll, but there's also the Facebook and Twitter Retake pages and plenty of other polls around:
http://social.biowar...m/633606/polls/Initial response from the gaming media (*cough*IGN*cough*) tried to discredit the people that wanted the ending to be changed or wanted new endings to be added to the game by calling them a very "vocal minority" or by
calling them "entitled". I'd just like to say, don't let them fool you. The number might seem insignificant since the game sold in the millions, but what's important is the fact that only 2% of the people that voted liked the ending. If you extrapolate those results, that poll should be downright scary to Bioware. A lot of those people that voted are part of the core fanbase, the ones that buy collector's edition and other ME related merchandise, the ones they can always fall back on to support their product if things don't go as well as they had hoped. Having that
core fanbase so dissatisfied with a certain part of your product like that is a very, very big deal.
Bioware can explain their reasoning behind the endings as much as they want, but they clearly failed to deliver the ending that people were looking for. Casey Hudson can try and explain the ending needed to be bittersweet (or it would have "betrayed" Shepard's decisions) and how they didn't want to reveal all the details to the player or whatnot, but when only 2% of the people are satisfied with the end result then all of that doesn't matter. They've repeated time and time again that ME is a game built together with the fans, that ME is a game where the gamer is actively involved in shaping her/her own storyline. It makes little sense to compare it to a book or TV series or other art forms, as some people have tried to do again in an attempt to isolate or ridicule the people looking for a better ending.
The ones who ultimately feel betrayed are the people playing the game. When people don't like the ending, you don't go telling them "oh but you don't understand". It was supposed to be their story and their Shepard, and if they aren't satisfied with the end result then Bioware should repair that. Simply because they can, and because they want the fans to be satisfied with their purchase and because they want them to buy DLC and other products from them.
So to echo TotalBiscuit's take on the matter, "if this is being entitled, then be as damn entitled as you want". Don't be fooled into thinking you're the minority and don't be fooled into sheepisly falling in line and give up on voicing your opinion. Remain respectful, but don't let up on voicing your opinion. You're so close to setting a precedent here which may change or evolve interactive storytelling in video games as we know it, something which Bioware set out to do in the first place when they created the Mass Effect series. Don't give up on this.
Modifié par -Draikin-, 18 mars 2012 - 12:27 .