ArmyKnifeX wrote...
Please support and discuss our mission statement:
We hold grievances with the current ending and EA/BioWare because:
- The game's ending fails to meet what we were promised as consumers.
- The game's ending fails to meet our expectations as fans.
- The response from BioWare needs to change.
- We have jobs, families, responsibilities. We dedicate our time to this cause because we genuinely care about Mass Effect and its story.
- We want to see a product that we, as human beings, as consumers, as fans, and as players can be proud of.
- We wish to see a conclusion to the game that does the rest of the series justice - in terms of concluding the story and providing the players with both choices and consequences to prior choices.
Retake Mass Effect 3 - Hold the line.
The thread to to do is here:
http://social.biowar.../index/10146448
Even if you don't want to participate in the discussion, PLEASE vote in the poll:
http://social.biowar...25/polls/29868/
We could probably change some of the wording used in that mission statement, and add more impact to our portion of the argument.
"
The game's ending fails to meet what we were promised as consumers." and "
The game's ending fails to meet our expectations as fans."
We can probably combine these ideas into one statement something like:
"The game's ending fails to meet what we expected as consumers and fans based on promises made through pre-release advertising."
Then list sources of quotes where BW publicly commented about the game's ending (See bottom).
Next point:
"
The response from BioWare needs to change."
How, and to what end? This statement is a little vague and could include more detail. Example:
"As a group of consumers we desire more open communication from BioWare and confirmation that our concerns are being addressed, to know if corrective actions are being taken, and to what extent, not just acknowledgement of receiving feedback."
Just an example, I'm sure atghunter may be able to help better help word that statement to maximize and effectively communicate what we really desire.
Maybe if you guys agree we can add as extra wording:
"As a fanbase we have a vested interest in the Mass effect franchise. Many of us have invested a significant amount of time (Upwards of 100 hours of gameplay per log) and money (All three games, DLC, comics, novels, clothing, etc.) into the Mass Effect Universe. Additionally we are still investing our time and money into organizing this movement just to convey our level of dissatisfaction with the ending. We are very much so advocates of the franchise but feel morally obligated as consumers to make our level of grievance known in light of feeling mislead by a misrepresented product."
In the same we'll want to make sure we avoid being over redundant without statements. That's my take on mission statement. Truth be told, I've never written a mission statement and I'm not sure if there is a specific literary formula to writing one. Hopefully someone can critique what I've written but this is the way I'd approach the mission statement.
Here are the quotes from the "Mass Effect 3 debacle - Pre-release developer quotes" thread:
cato_84 wrote...
Official Mass Effect Websitehttp://masseffect.com/about/story/
“Experience the beginning, middle, and end of an emotional story unlike anyother, where the decisions you make completely shape your experienceand outcome.”
Interview with Mac Walters (Lead Writer)http://popwatch.ew.c...-3-mac-walters/
“[The presence of the Rachni] has huge consequences in MassEffect 3. Even just in the final battle with the Reapers.”
Interview with Mac Walters (Lead Writer)http://business.fina...-all-audiences/
“I’m always leery of saying there are 'optimal' endings, because I think one of the things we do try to do is make different endings that are optimal for different people “
Interview with Mike Gamble (Associate Producer)http://www.computera...missing-in-me2/
“And, to be honest, you [the fans] are crafting your Mass Effect story asmuch as we are anyway.”
Interview with Mike Gamble (Associate Producer)http://www.360magazi...ferent-endings/
“There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard andthen be forced into a bespoke ending that everyone gets? But I can’t say any more than that…”
Interview with Mike Gamble (Associate Producer)http://www.eurogamer...me-people-angry
“Every decision you've made will impact how things go. The player's also the architect of what happens."
“You'll get answers to everything. That was one of the key things. Regardless of how we did everything, we had to say, yes, we're going to provide some answers to these people.”
“Because a lot of these plot threads are concluding and because it's being brought to a finale, since you were a part of architecting how they got to how they were, you will definitely sense how they close was because of the decisions you made and because of the decisions you didn't make”
Interview with Casey Hudson (Director)http://www.gameinfor...s-effect-3.aspx
“For people who are invested in these characters and the back-story of the universe and everything, all of these things come to a resolution in Mass Effect 3. And they are resolved in a way that's very differentbased on what you would do in those situations.”
Interview with Casey Hudson (Director)http://venturebeat.c...fans-interview/
“Fans want to make sure that they see things resolved, they want to get some closure, a great ending. I think they’re going to get that.”
“Mass Effect 3 is all about answering all the biggest questions in the lore, learning about the mysteries and the Protheans and the Reapers, being able to decide for yourself how all of these things come to an end.”
Interviewer: “So are you guys the creators or the stewards of the franchise?”Hudson: “Um… You know, at this point, I think we’re co-creators with the fans. We use a lot of feedback.”
Interview with Casey Hudson (Director)http://www.gameinfor...PostPageIndex=2
Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to build the endings out in a way that we don’t have to worry about eventually tying them back together somewhere. This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we’re taking into account so many decisions that you’ve made as a player and reflecting a lot of that stuff. It’s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.....The endings have a lot more sophistication and variety in them.”
“We have a rule in our franchise that there is no canon. You as a playerdecide what your story is.”
Mike Gamble (Associate Producer)http://www.nowgamer....in_bioware.html
Mass Effect 3 will shake up the player's moral choices more than everbefore, even going so far as allowing the Reapers to win the battle for Earth, according to BioWare's community representative MikeGamble.
In an inteview with Now Gamer at Gamescom, we asked if BioWare was taking risks with Mass Effect 3's plot, including a negative ending in which the Reapers win. Gamble simply said, "Yes". We asked him again to confirm what he had just said and he said, "Yes".
Mike Gamble (Associate Producer)http://www.nowgamer....ry_details.html
"Of course you don’t have to play multiplayer, you can choose to playall the side-quests in single-player and do all that stuff you’ll still get all the same endings and same information, it’s just atotally different way of playing"
Casey Hudson (Director)http://gamescatalyst...active-stories/
“The whole idea of Mass Effect3 is resolving all of the biggest questions, about the Protheons and the Reapers, and being in the driver's seat to end the galaxy and allof these big plot lines, to decide what civilizations are going to live or die: All of these things are answered in Mass Effect 3.”
Casey Hudson (Director)http://www.computera...ly-good/?page=2
“There is a huge set of consequences that start stacking up as you approach the end-game. And even in terms of the ending itself, it continues to break down to some very large decisions. So it's not like a classic game ending where everything is linear and you make a choice between a few things- it really does layer in many, many different choices, up to the final moments, where it's going to be different for everyone who plays it.”
Edit: Formatting
Edit again: Formatting the quote
Modifié par Panicomatic, 18 mars 2012 - 08:08 .