Hello All,
I have taken the time to read, in detail, some of the most well-constructed posts about movement organizations here. Some of them are very interesting. However, none have yet touched upon the most critical way of really winning this fight.
I am an ex government intelligence officer. My specialization was Insurgency Organization and Deniable Operations. I think this long thread is missing a few key points in terms of organizing an effective counter-offensive to BioWare. We have had analytics from military and academic perspective. I'd like to offer my take from a purely strategic take. Note: I am not discrediting anyone, nor do I endorse extreme measures. Merely, these are excerpted from what a real insurgency against a government would be like in terms of planning and execution.
1. Concentrated Operations - Isolate the enemy
We need to reduce our outcry against EA, BioWare and BioWare PR down to specifically BioWare. Why? EA is the umbrella company of BioWare. To strategically attack BioWare in isolation means that EA will either have no choice but to join the fight, or to abandon BioWare to its own demise. Either cause will be beneficial. The former being that EA's participation will draw tremendous coverage and outrage, while the latter will mean that BioWare is left to a sinking boat and destroys the corporate-publishing relations. Remember - EA is a publisher and a funding source. It is not the game-maker.
2. Targeting Intelligence
In the real world, this means killing, maiming, or disabling key persons. However, given that we aren't going to kill anyone, this means operative measures must change. Key persons are targeted and attacked relentlessly and painted black. Every time they voice an opinion, that would be drowned and mired at a tremendously disproportionate ratio in public venues enough to discredit them. The same lie told a thousand times becomes the truth. Since BioWare has already done this to gamers, there's no reason why the gamers cannot hold them to the same moral standards.
3. Sympathizers
There are key employees and persons in the hostile camp not necessarily opposed to the movement. These people are found and swayed to the new cause. With charming rhetoric, these key individuals can be won over to contribute to the opposing front. At best, they join the cause. At worse, they promise to keep quiet and withdraw support for the enemy.
4. Propaganda
This is important. People do not get fired up by long posts, but rather slogans and charming rhetoric. We need videos, music, blood and passion fueling material to work up the masses. Hold the line? Let's really make people remember that. Music. Images. Graphics. You name it.
5.
Kill Order
To take down a government at the end, you need guns and bullets. In this case, it's to give BioWare absolutely no respite in Media Coverage. More people need to find more media companies to cover this war, but not to cover it in a perspective of "Pissed Off Gamers vs Artistic Integrity". Instead, the better way and monetizing way for news agencies to cover it would be "Gaming corporation sells false product advertising to 3.5 million users, causes social uproar over social media.".
6. Fuel the fire
The more passionate, the better.
Again - This is just a government take down. Whether or not this ends up happening is not something in which I endorse or believe. This does make me miss my job.
Modifié par NAWhisperBlade, 19 mars 2012 - 02:42 .