Theb82 wrote...
hmm they just locked the facebook conspiracy post
Frankly I'm surprised they took this long.
Theb82 wrote...
hmm they just locked the facebook conspiracy post
dreaming_raithe wrote...
Still loving this thread. I wonder how long Bioware's gonna stay down in the bunker. Can they outlast this?
The Almighty Ali wrote...
Walked by a table durring lunch at work where some co-workers from the sales and administration department were talking about the ending of Mass Effect 3 and how they didn't like it, when I walked past it again I stopped and put a note down with a link to the Facebook and Twitter page along with our motto.
Got mail from them before I left work, just six little words.
"We will hold the line aswell."
So..What'd I miss here?
DoctorCrowtgamer wrote...
dreaming_raithe wrote...
Still loving this thread. I wonder how long Bioware's gonna stay down in the bunker. Can they outlast this?
Not if we stick together. They are already hurting bad,we just need to stick with it and not give up just because they are stalling.
Hold the line for as long as it takes people.
Radwar wrote...
Bioware has just locked the following thread:
Holding the Line: 7 Strategies from a Former EA employee
http://social.biowar...ndex/10246768/1
The Almighty Ali wrote...
Walked by a table durring lunch at work where some co-workers from the sales and administration department were talking about the ending of Mass Effect 3 and how they didn't like it, when I walked past it again I stopped and put a note down with a link to the Facebook and Twitter page along with our motto.
Got mail from them before I left work, just six little words.
"We will hold the line aswell."
So..What'd I miss here?
1) Remain polite and positive, but firm on your positions. Don't flame or rant, even when you want to. We're right about the endings. They really are incoherent, underdeveloped, and unworthy of the franchise we love. We don't need to rail at the unfairness of it all, or make personal attacks to get that point across. Being reasonable is almost always the best way to win an argument.
Many of the people supporting the endings on BSN are probably doing so for amusement value. Disagree, logically, and then move on. If you want to make a point and are willing, consider donating just a few bucks (or quid, or euros, or whatever) to the Child's play protest charity project (http://retakemasseff...ect-childs-play). As of the time of this writing, it was approaching $70k in donations. If we can get to $100k, there will almost certainly be a whole new round of media coverage (media like round numbers).
2) Don't feed the trolls. People post outrageous statements like "ending is best ever!!!" just to provoke responses. If those threads stay at the top of the page because everyone is flaming back, that give the false impression that people support this perspective. It also makes us look extreme and silly when we get angry in our responses. Instead, just consider roll your eyes and downgrading the star rating, or reporting the post as trolling.
3) Impact Bioware's Bottom Line. Bioware will try to make money from us in three ways: buying new games, buying DLC, and purchasing things with Bioware points. Try not to do any of those things, and make a point whenever possible of telling Bioware *why* you aren't doing those things. Right now, there are three things you can do easily: 1) either don't play multiplayer or play it, and don't buy packs with Bioware points, 2) Don't buy DLC until they fix the end, and 3) don't recommend the game to friends (for now).
4) Make your voice heard elsewhere, especially on Metacritic. When I worked for EA we were very sensitive to metacritic reviews, both player and press. As fans, we can directly affect player reviews by going and giving nuanced, specific critiques and low, but reasonable, scores. If you felt that the ending ruined the game, say in your review what you *would* have given the game had the endings not sucked. We can also affect press reviews by making our voices heard on youtube and whenever press coverage of the issue occurs. Note the downward trend in reviews since we started getting attention. There's a strong herd mentality among reviewers (for lots of reasons, some good, some not). If we make it clear that a lot of people are unhappy, future reviewers are likely to make more nuanced judgments about the overall experience of the game, instead of drinking IGN's kool-aid.
5) Don't swear eternal vendetta on Bioware. Stay focused on what you *want* to happen, not what's happened in the past. A "win" for us is if Bioware recognizes their error and responds to fan feedback by addressing our concerns with new or revised content. If they do that, they should be rewarded with our loyalty, approval, and cash. Saying "I'm never buying another Bioware game," even if they believe you, isn't productive. If you're out of the market, there's no reason for them to care about you or your opinions. Instead, consider saying that you'd "love to buy more Bioware products, just as soon as they recognize and correct previous mistakes with ME3."
6) Be active when it's easy to do so. Be sure to support threads you like, even if it's only an "/agree" or "^this." Active threads stay at the top of the page and tend to drive discussion. You don't have to write a ten page tome in response to a thread, just keep it active so it stays at the top. If you've already invested the time to read a thread, take ten extra seconds to make your opinion known.
7) Don't get burned out. This is a long-run kind of effort. Realistically speaking, even if Bioware decided internally that they were going to release an "ending fix" DLC, It'd take weeks or months to prepare. Our staying power is going to be really important. That doesn't mean you have to post here every day, but check back regularly from time to time and chip in. If you do lose interest, remember to check back in and make your displeasure known when Bioware *does* release DLC, unless it addresses the concerns we've raised. Do the same whenever they say something officially that doesn't acknowledge our concerns.
Modifié par Gulkin, 19 mars 2012 - 04:47 .
The Almighty Ali wrote...
Walked by a table durring lunch at work where some co-workers from the sales and administration department were talking about the ending of Mass Effect 3 and how they didn't like it, when I walked past it again I stopped and put a note down with a link to the Facebook and Twitter page along with our motto.
Got mail from them before I left work, just six little words.
"We will hold the line aswell."
So..What'd I miss here?
Radwar wrote...
Bioware has just locked the following thread:
Holding the Line: 7 Strategies from a Former EA employee
http://social.biowar...ndex/10246768/1
Emphyr wrote...
Hello My name is Nicole Shepard.
I am reporting in here to Hold the line!
After hearing that the reapers have attacked earth i was hoping to get in and blow them out of the galaxy.
Unfortunatly i could not join in because My face was so much damaged due dooing all the quests in Me1 and Me2 That my facial structure could not be determinated.
So with a lot of pain in my heart i gave all that i have gone true and all the choises i made in over 300+ hours in the Galaxy to a complete stranger.
Well the stranger failed badly . Maybe someday Bioware will Fix the Face import Bug and there will be an end to the quest thats completly different as that what happened to the stranger today!
<snip>
Emphyr wrote...
Maybe it is already posted??
I just saw this-->
http://www.gamespot....-ending-6366857
Razorsteel wrote...
Do we have a fallback position in case they lock this one?
Jamie9 wrote...
Spectre_Shepard wrote...
http://social.biowar...ndex/10244422/1
Bioware plants on forums?
Be polite, debate with their logic, and accept their opinion as equal to yours.
I like to point out that a new ending would keep both parties happy, and doesn't adversly affect anyone who liked the ending.
If we follow this logic, plants can't make a difference. I trust to all your better judgements for your responses.
Our choices should matter: Hold the Line.
Oh it was campaign related...just not a campaign they like.Hydralysk wrote...
Radwar wrote...
Bioware has just locked the following thread:
Holding the Line: 7 Strategies from a Former EA employee
http://social.biowar...ndex/10246768/1
Not story or campaign related? If they shut down this thread for that reason there's gonna be a huge amount of backlash.
Vasparian wrote...
They are in full cover it up mode. They have no intention of doing anything about the ending, so they are going to cover it up, silece the people that are vocal about this, and try to make it look like there is no problem.
Modifié par Captiosus77, 19 mars 2012 - 04:53 .
Tirranek wrote...
I ask of you one question:
Does the end taint the moments that came before it? Do you see yourself replaying this game knowing your choices do not matter in the end? Is it the journey, the destination, or both that matter?
Those arguments against the ending are very rational, and I agree with most of them. Introducing a new power so late in the game was largely unnecessary, though I wouldn't say it undermined things all that much. You get the impression it's a dormant power that set things in motion, only activated when circumstances came together to prove that method didn't work.
At the very least the ending is what I'd call 'disposable', the kind of thing you'd accept at the end of a film, but lacking when it comes to a story you've shaped. It's too cinematic when it shouldn't be, and not enough (in my opinion) when it would benefit from it.
As for your question, I felt reluctant to start a new game initially, for a number of reasons.
1) The game, regardless of flaws in the ending moments, is a very emotional experience. As much as I thought I was ready for a space-apocalypse conclusion, ME3 did an amazing job of surprising me. I didn't really feel like jumping back in to it right away because I was still processing it from the first time.
2) For all the characters I created, I realised that I only really had 1 definitive Shepard. She was the first one I made in ME1 back in 2007, when all the choices and consequences were unknowns, and therefore all the more meaningful. I made lots of other characters in 1, while waiting for 2, and in 2, while waiting for 3. Yet when I finished 3, I honestly felt finished. Tom Francis explained it really well:
"Shepard is the best game character I’ve ever played. She’s been an ongoing improv collaboration between me and BioWare to build a hero that works for their plot, but suits my tastes. Since we composed her first inspiring speech to the crew when she took charge of the Normandy, a commanding, brutally effective woman has emerged through 60 hours of tough decisions. She’s killed thousands who got in her way, hung up on the interstellar Council four times, punched the same reporter in three different interviews and shot people mid-sentence. But she has also formed conflicted, quiet, sometimes touching relationships with some of the alien weirdos dragged along on her mission. Relationships that gave her character a gentler side I didn’t expect, but which made sense of the person I had in my head."
With prior games in the series, there was always that element of 'what will happen next?' Now that I've completed the trilogy, I know what leads to what and there is a certain magic, both narratively and technically, that any other playthrough won't have.
3) With the state of the ending in flux as a result of efforts to change it, and the possibility that it might, I'm not particularly invested in playing through again until a definitive state is reached.
4) It's been a long journey, and rather than wrap things up with a bow, a whole new world of 'what ifs, what abouts, and huh?s' have opened up. It's knackering, quite frankly. Those same questions will be there no matter what Shepard I play, so beyond a certain point I feel I'll just be repeating myself.
But does it taint the series for me? Honestly, I would say no, because in my opinion the final choice feels like the first decision in a new series, instead of the last one of the old. Sort of like how Robert E. Howard's Conan series marks the fall of Atlantis as the starting point of a new age, the fall of the relays etc feels like the origins of how a new society is started.
Yes it's basically the same ending (visually) for each outcome, and yes, the war asset mechanic makes little difference aesthetically to things (which I would have liked a lot), but for me, every choice in the series was about how my particular Shepard was able to get to that ending. It was about being strong enough to affect a change of some sort, and that strength manifested through all sorts of choices I'd made. I felt it faithfully reflected that, and the only problem is that there is no immediate Mass Effect 4 to see the long-term consequences of her actions.
DoctorCrowtgamer wrote...
Razorsteel wrote...
Do we have a fallback position in case they lock this one?
Well I copied all the infor in the OP to my desktop and I can post it on Facebook if we get locked out of here.
Hold the line for as long as it takes people.
vigna wrote...
Oh it was campaign related...just not a campaign they like.Hydralysk wrote...
Radwar wrote...
Bioware has just locked the following thread:
Holding the Line: 7 Strategies from a Former EA employee
http://social.biowar...ndex/10246768/1
Not story or campaign related? If they shut down this thread for that reason there's gonna be a huge amount of backlash.