<Greets all>
I'm new to this thread but not to the current issue(s) discussed here. My compliments to the folks on both sides who get their ideas across in a civil and constructive manner.
I've been lurking around the net, gathering information from all sides in order to form an opinion, maybe already having been said somethere else.
EA/BioWare has a lot at stake here other than just profit. Most companies have short and longer-term plans for their divisions (annual goal, 2-year goal, etc.) in order to provide potential investors and shareholders a roadmap for how the corporation will grow. Without these business plans, a company cannot attract new shareholders, get venture capital for new projects, or borrow money to re-finance ongoing projects. A lot of the profit made on ME3 has to go back to the shareholders. Most of it is not pocketed by the company officers. Shareholders in the company expect products to make a profit and to keep the share prices reasonably steady...a little up or down doesn't cause immediate panic, but the investment has to be seen as potentially profitable, whether short or long term, or investers walk away and find a company that is more "stable". Dissatisfied customers = instability.
I don't believe that BioWare set out to make a product unsatisfying to it's customers. However, as a Bioware fan since Baldur's Gate, it seems that there is a pattern and a template to making a game within a set budget, with an anticipated margin of profit, while giving the creative staff as much freedon as that budget will allow. When you look at the qualtiy writing in previous BioWare products as compared to ME3, it strikes me that BioWare was working under very tight constraints on budget for ME3. When that happens many original ideas and little extras to enhance the player's experience get stripped out, writing gets less descriptive in order to save VO and rendering time, extra story, gameplay and graphics options get left out and sometimes even something gamers feel is necessary for immersion gets dropped. It's all a risk. Balance budget versus alienating a section of the targeted demographic for your product. That may be what happened here, but just my opinion.
I haven't finished my first playthrough for many reasons. They've been expertly covered in this thread and many others on this forum. But to boil it all down to one sentence: Some of the most crucial decisions my Shepard made in ME1 and ME2 are either retconned, casually dismissed, or not addressed at all in ME3. The endings (seen them all on YouTube), whether "good" or "less good" or "bad" are disconnected from the previous storyline and choices. I don't think I'll finish a playthrough until BioWare responds...one way or the other.
I've got my envelope addressed to BioWare Edmonton right next to me. I'll enclose a letter stating why I am dissatisfied with the game as it is, provide some constructive suggestions supporting many ideas in this forum and others, stay on topic and civil, and ask BioWare to respond.
I'm not a person to say a lot, but this issue has prompted me to speak up. I lend you my support, if you'll let me participate. I just ask one thing in return: please don't argue with those who have a differing opinion or who throw insults. They're trying to get your attention off of your goal. They have a right to their opinion. So do you. Leave it at that and pursue your goal with single-minded attention. I'm amazed at the activity on the net and the attention this has gotten in the media. It's a good thing. Keep going. I add my voice to yours.
Modifié par LeoSpike, 20 mars 2012 - 01:35 .