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EA/Bioware in Full PR Damage Control Mode *UPDATED 3/22/12, 5:28 PM UTC/GMT -4 hours*


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#6226
Candoo

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shephard987 wrote...

NEWS

http://www.unigamesi...ia-fail-gamers/

This is asking if whether the media has failed the hardcore fans.
Enlightening Read.

Hold the Line


IMHO, yes they have. As the article mentions, the media should be there for the gamers, not throwing insults at them. These are the same sources that present reviews of the various games. Too often I have read great reviews of various games, and I'm glad that I never bought them, because a month later, gamers revealed that they were nothing but crap. So why did they get such a great rating in the first place? There are way too many game/computer sites and magazines that are so bias, that I couldn't even be bothered with them anymore. It doesn't take much to realize who is in whose back pocket.

#6227
Nithe

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Sirartistic wrote...

This question will answer everything. As yourself, why would Shepard need to destroy the conduits to make the Crucible work? Since when does destroying something make something work?!?!? Or how about space jumping into a beam and falling to your death??? How does that make the Crucible work??? Ask yourself these questions and you will see that it may not be poor writing after all...


One of my favorite principals is Occam's razor. It
urges us to select among competing hypotheses the one that makes the
fewest assumptions and offers the simplest explanation.

I'm afraid that your proposition is... rather complicated, and it doesn't
seem very likely but I'm willing to admit that it's a possibility...
whatever it is you're suggesting, that is.

Modifié par Nithe, 20 mars 2012 - 04:40 .


#6228
wheelierdan

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Candoo wrote...

shephard987 wrote...

NEWS

http://www.unigamesi...ia-fail-gamers/

This is asking if whether the media has failed the hardcore fans.
Enlightening Read.

Hold the Line


IMHO, yes they have. As the article mentions, the media should be there for the gamers, not throwing insults at them. These are the same sources that present reviews of the various games. Too often I have read great reviews of various games, and I'm glad that I never bought them, because a month later, gamers revealed that they were nothing but crap. So why did they get such a great rating in the first place? There are way too many game/computer sites and magazines that are so bias, that I couldn't even be bothered with them anymore. It doesn't take much to realize who is in whose back pocket.


its funny how  game journalists want to be seen as legitimate but seriously our media are hobbyistss at best, there is no integrity, they are entirely beholden to the publishers for access and ad revenue for sustanance

#6229
Sarah Aran

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A big hug to all of you still holding the line!

You're all awesome!

#6230
shephard987

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Candoo wrote...


IMHO, yes they have. As the article mentions, the media should be there for the gamers, not throwing insults at them. These are the same sources that present reviews of the various games. Too often I have read great reviews of various games, and I'm glad that I never bought them, because a month later, gamers revealed that they were nothing but crap. So why did they get such a great rating in the first place? There are way too many game/computer sites and magazines that are so bias, that I couldn't even be bothered with them anymore. It doesn't take much to realize who is in whose back pocket.


I am all for the media to take neutral stances in this situation, but far too many 
have called us whiners and entitled losers. 
Prove them wrong.

Hold the Line. 

#6231
Nithe

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Sarah Aran wrote...

A big hug to all of you still holding the line!

You're all awesome!


*fist bump*

#6232
IndustrializedTaco

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Nithe wrote...

Sarah Aran wrote...

A big hug to all of you still holding the line!

You're all awesome!


*fist bump*

I think we are winning. KEEP IT UP HOLD THE LINE!

#6233
iiNOMADii

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Victory through resolve.

Hold the Line!

#6234
wicked_being

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Nithe wrote...


I keep picturing Casey as Icarus, flying too close to the sun.



Make that Haestrom's sun.:whistle:

#6235
Nithe

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The amazon thread, 
http://social.biowar...ndex/10291789/1  , seems to be jumping the shark; people are getting hostile with each other. Any help cooling it down would be appreciated.

Modifié par Nithe, 20 mars 2012 - 04:54 .


#6236
Utopianus

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the lord of spoons wrote...

Nithe wrote...

beetlebailey123 wrote...

This reminds of the story of Oedipus. The king who acceidently killed his father, who was the king before him. Of course the Greek play has Oedipus marrying his mother, and birthing two children... but you get what I mean right?
This is the perfect example of the tragic hero.


I do. It makes it easier to empathize with Casey. But that's the nice thing about tragic heroes, you don't have to like them or forgive them, even if you can understand them.


That is the nice thing about Greek tragedies.  The main characters generally have very clearly defined flaws that are always their downfall.  Is Casey's his devotion to his corporate overlords despite the intellectual hollowness of his argument and the futility against us, the masses?  Only time will tell.



All this comparison with Greek tragedies reminded me of something - Aristophanes, that great playwright, once said that comedy and tragedy are different sides of the same thing, and that is, if you make your audience empathise (not sympathy, but empathy - to feel as they feel) with the characters and something bad were to happen to them, then you have a tragedy. Use the same formula but take out empathy for the characters then you will have a comedy. I think we can all relate to the latter - the word most aptly describe it is Schadenfreude.

Following that, I believe here's part of the reason why it's hard to accept the ending as "bittersweet". Bittersweet usually suggests elements of tragedy of varying degrees in an overall sweetness, and the tragedies they were aiming for were obviously the death or harm of Shepard and Crew, as they are the characters in this story we the audience have most strongly empathised with. However the events from Shepard being hit by Harbinger's beam to the end sequence had been so surreal that empathy with the characters felt abruptly severed, and while we were left in a daze the ending sequence of explosions and crash landing played out, and we agree there is nothing "sweet" in it. So not only did we not get tragic elements due to severed empathy, we also didn't get anything sweet either, thus we got nothing, hence the feeling of emptiness.

#6237
j78

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Candoo wrote...

shephard987 wrote...

NEWS

http://www.unigamesi...ia-fail-gamers/

This is asking if whether the media has failed the hardcore fans.
Enlightening Read.

Hold the Line


IMHO, yes they have. As the article mentions, the media should be there for the gamers, not throwing insults at them. These are the same sources that present reviews of the various games. Too often I have read great reviews of various games, and I'm glad that I never bought them, because a month later, gamers revealed that they were nothing but crap. So why did they get such a great rating in the first place? There are way too many game/computer sites and magazines that are so bias, that I couldn't even be bothered with them anymore. It doesn't take much to realize who is in whose back pocket.


Somebody should send this to the trolls at ign and gamespot

#6238
Tyrannis Vos

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Hey all.

I'm still so happy to see the line being held. We will win this through our resolve. We will greet Bioware/EA's PR tactics through civility and steadfastness. Our resolve will be noticed by them every single day. They can't ignore us!

Hold the line!

#6239
IndustrializedTaco

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Utopianus wrote...

the lord of spoons wrote...

Nithe wrote...

beetlebailey123 wrote...

This reminds of the story of Oedipus. The king who acceidently killed his father, who was the king before him. Of course the Greek play has Oedipus marrying his mother, and birthing two children... but you get what I mean right?
This is the perfect example of the tragic hero.


I do. It makes it easier to empathize with Casey. But that's the nice thing about tragic heroes, you don't have to like them or forgive them, even if you can understand them.


That is the nice thing about Greek tragedies.  The main characters generally have very clearly defined flaws that are always their downfall.  Is Casey's his devotion to his corporate overlords despite the intellectual hollowness of his argument and the futility against us, the masses?  Only time will tell.



All this comparison with Greek tragedies reminded me of something - Aristophanes, that great playwright, once said that comedy and tragedy are different sides of the same thing, and that is, if you make your audience empathise (not sympathy, but empathy - to feel as they feel) with the characters and something bad were to happen to them, then you have a tragedy. Use the same formula but take out empathy for the characters then you will have a comedy. I think we can all relate to the latter - the word most aptly describe it is Schadenfreude.

Following that, I believe here's part of the reason why it's hard to accept the ending as "bittersweet". Bittersweet usually suggests elements of tragedy of varying degrees in an overall sweetness, and the tragedies they were aiming for were obviously the death or harm of Shepard and Crew, as they are the characters in this story we the audience have most strongly empathised with. However the events from Shepard being hit by Harbinger's beam to the end sequence had been so surreal that empathy with the characters felt abruptly severed, and while we were left in a daze the ending sequence of explosions and crash landing played out, and we agree there is nothing "sweet" in it. So not only did we not get tragic elements due to severed empathy, we also didn't get anything sweet either, thus we got nothing, hence the feeling of emptiness.

Awesome assessment. I really liked what you took from this.

#6240
Nithe

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Utopianus wrote...

*snip*

So not only did we not get tragic elements due to severed empathy, we also didn't get anything sweet either, thus we got nothing, hence the feeling of emptiness.

It definitely lacked catharsis. Profesional writers have been chiming in
about this here and there, saying that that was the disconnect. I
tend to agree with them.

Modifié par Nithe, 20 mars 2012 - 05:03 .


#6241
wheelierdan

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does anyone know if threads have an upper page limit? i keep wondering if we will hit it.

#6242
Letator

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wheelierdan wrote...

does anyone know if threads have an upper page limit? i keep wondering if we will hit it.


Not a problem.  Tali's fan thread is over 10,000 pages.

#6243
Sarah Aran

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I think there's one thread sitting around 1000+ pages so I think we're good for now.

Edit: o.O 10,000 pages on Tali's thread?

Woah. [/keanu]

Modifié par Sarah Aran, 20 mars 2012 - 05:11 .


#6244
cjmarsh725

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 I think this is a good thread that deserves some more attention:

social.bioware.com/forum/1/topic/355/index/10294737/1#10294737

#6245
wheelierdan

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i came here for this thread, i haven't really ventured outside of it, thanks for the info.

#6246
Wowlock

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It is a bring new day for us...and with Amazon's recent strategy : http://www.analoghyp...-mass-effect-3/

Things are looking up for us. If this won't gain BW / EA's attention, I don't know what will.

#6247
TheRazgrez

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so i saw that bioware taged this with someone from there corp, what was the post about? and on what page cause I don't think I can find it even on a quick scan of over 250 pages....

#6248
Razorsteel

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Sleepytime! I'll check in later in the day when that burning orb in the sky shows up.

Our Choices Should Matter-Hold The Line

#6249
kato42

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Fascinating read on the first post (updated as it has been), my thanks to Bachuck for keeping it up to date, and to atghunter for his insights.

My first thought when I read that Jarrett Lee had stuck his toe in was "oop, I bet someone got a boot in the butt for that!" But after reading the response, I was thinking maybe it wasn't as ill planned but well intentioned as I thought. I don't believe for a second that an official directive hasn't come down on this, and that people are probably only saying something after it has been vetted from PR - failure to do so can be very uncomfortable (believe me, I know).

Evil? No.
Managed? Almost definitely.

I work for a large organization, and when bad news comes through the cycle (it happens frequently enough) we will get instructions on what we are allowed to say. Standing instruction is say NOTHING. Our personal feelings are irrelevant, if you want to keep your job - or at least avoid a chewing out - you don't speak out of turn.


Interesting read, and it has encouraged me to continue to make my voice heard.

Stay on message, stay civil.
And play something else (haven't been on Origin since last Tuesday, haven't even loaded up ME2 in that time).

#6250
wheelierdan

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cjmarsh725 wrote...

 I think this is a good thread that deserves some more attention:

social.bioware.com/forum/1/topic/355/index/10294737/1#10294737


done and done!