Time to join the line. Wrote this for another forum to try and put a lighter note on a minor issue with the game. Its also kind about the ending and hope it cheers up folks in the trenches.
A couple of potential spoilers here for turret fans so be warned.
I was initially concerned about ME3, as ME2 and ME1 had missed out on a great opportunity by leaving out turret NPCs. Sure there were flying and enemy turrets and even one you could drive, and while the geth might be turrets-with-legs, at very few points could anyone establish a relationship in the manner spaceman and turret naturally are meant to.
Thank goodness for ME3. After an initial scare with a turret I could only switch off, eventually the devs got the picture and gave me one as a companion on some moon. Turret-chum reminded me why I was fighting – not like those stupid whiny crewmates with their problems and conversations and stuff.
Turret –chum couldn’t come with me at that stage, but being true RPG greats, Bioware let me meet up and continue our relationship at a couple of points, even including a moment of genuine choice when I had to decide whether to use turret-chum on some turrets-with–legs.
I don’t remember much of the rest of the game, it was all stupid people making stupid choices, although when I switched off the sound in multiplayer I could at least pretend some of the people there were kinda turrets-with-legs.
I’m also a bit concerned that that there was some trouble importing the version of turret-chum I met on Tuchanka in ME2 – it looked and sounded different and there was a bug that deleted all the pyjaks in the game.
(There are a couple of spoilers ahead about non-turret related stuff so be warned.)
Oh my sweet tears of joy though, when in the run up to the final battle I looked up and saw turret-chum awaiting me for one final fling together. They stuck the messages from all those noisy NPCs in an easy to overlook side room, and I could walk past the other characters without wasting any time and jump straight on my LI who was always turret-chum. I was really hopeful at that point.
The ending was a complete letdown, it really sucked for turret fans. There were visions of some blue chick who wanted to be my girlfriend and someone who was OLD, but no cut scenes with turret-chum to let me know what it was all for. There were no choices specifically about turrets or anything and even the choice for the turrets-with legs was a lousy one.
They even made me WALK to make my final decision – any decent game would know you should shoot at yellow dangly bits with a turret and not have to walk or press buttons or anything.
I really hope some DLC addresses this issue, the game could do with a satisfactory resolution of turret-chum’s story arc and a patch for the pyjaks. Maybe someone can look at the game files or start a petition and see if turret-chum becomes unlockable later – that would be really neat.
Full thanks to the guy on that website who pointed out the importance of turret shooting in the game.