Good morning everyone.
I got this thought yesterday but couldn't state it properly.
We might want to consider that BioWare was told to do several things on purpose:
1. Not enough EMS in SP to get the "breathe" ending, and
2. Endings written for low or no replayability
Why?
Because, unlike the first 2 games, EA's revenue projections are based on MP, not SP.
Perhaps why SWTOR is a MMO instead of the KOTOR3 many of us were hoping for.
EA does not want us playing SP. The profit margin for that is low. They have to produce DLC to keep SP fresh, and that's lower profit margin than getting folks to buy "packs" in MP.
Solution? Make SP story of limited value to the customer, force them into MP to get enough EMS to get the "best" ending. Maybe they think that once folks play MP they'll get hooked on it and attention span will waver from the SP story.
EA will do what's in their best interest. It's all about profit. BioWare will do what's in their best interest, which is to please their fanbase, but EA holds final power over the content of the product by holding the production budget strings.
So, it appears we are doing the best thing we can, which is basically ignoring MP and continuing a dialogue about the core SP story.
Well done all. Once again, don't let insults, petty comments or bogus articles depress you. The longer we all stay the course, the more desperate EA will get and the more drastic measures they'll take. Their shareholders don't like this sort of thing.
For those of you who feel empathy for BioWare employees and their job security, I'm with you, but also remember what BioWare means to you. These folks are fantastic at what they do and still are. If they lose their jobs due to EA cutting studio staff, the name BioWare on any resume means your quality is known and you won't be out of work long.
Have a great day...lots to do...talk later?
Modifié par LeoSpike, 20 mars 2012 - 02:19 .