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EA/Bioware in Full PR Damage Control Mode *UPDATED 3/22/12, 5:28 PM UTC/GMT -4 hours*


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#7201
Guest_GoldenSkans9_*

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G0ldmember wrote...

This "staying civil" and "turning the other cheek"  mantra is getting harder and harder to maintain. When I read stuff like this, I wanna rage...just a bit...please?! :crying:

www.ecommercetimes.com/rsstory/74668.html

"Mass Effect 3" is the highest-rated game of the year and one of the highest-rated games ever, (Michael) Pachter pointed out. "That means that objective reviews think it is just fine, making repercussions highly unlikely."

The players complaining are a vocal minority, he said -- a very small one.



This guy more often than not, is wrong. This is the same man who makes predictions each year about where the future of gaming is going (I've been hearing X360 price cuts for 2 years and nothing), and it almost never is true. So take what this guy says with a pound of salt.

Hold the Line People!

#7202
MeldarthX

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alopexian wrote...

Hello everyone, this is my first post here on BW forums. I finished ME3 on Sunday evening (Finnish time) and quite soon discovered the Facebook page and all of the inspiring and funny memes circling around.

My experience with ME3 was that of so many others: I happened to see some mentions about gamers being dissatisfied with the ending, but I never would have guessed how bad the ending would be. Okay, so I'm one of those who wished to have a happy happy ending and a family with Tali on Rannoch and dreaded the thought of Shepard dying in the end. I was however prepared for a heroic death -- even if it wouldn't have been in line with Shepard's character, taking into account Shepard not having characteristics of a tragic hero.

But the ending I was given? I couldn't believe my eyes. It was just ... bad. And that was before I even made my choice about which ending to take. The emotional effect was rather strong, for it takes quite a lot for me to be disappointed enough about a game to use foul language. Only once before have I experienced something even close to that, and that was with NWN2's "rocks fall everyone dies" ending. And even then there is huge difference between these two.

It took only about two hours after finishing the game for me to have joined the cause and donated some money. As for two last nights -- first Mass Effect 3 kept me up in the night for many hours playing the game, then it has kept me up refreshing the Facebook page to see updated statistics and watching the bittersweet parody videos on youtube.

I really believe we can bring the change. We just have to believe in our cause and not give up. Always remember Marauder Shields ;)

As for statistics:
I'm 25 year old male, married, soon father of one and Master of Theology (from a state university). I finished my thesis just in time to play ME3.

But credit where it is due: I wouldn't be here complaining about the ending of this game had not all of the ME games been absolutely wonderful -- except for the ending.

Happy to be here, although not happy about the reason why I'm here :)

Hold the Line!


*hands you a Rifle* there is food and bar over there........but I heard Krogens complaining we're out of nuggets again......

Welcome - and most glad to have you.

HOLD THE LINE

#7203
DuneMuadDib

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DanteNick11 wrote...

Keep up the good work everybody!

On the subject of ME3's drop in sales and popularity, it certainly means its winning, but I feel that it's only fair that if/when they release a revised ending, all those who took part in the Retake Movement agree to do their part in bringing ME3 sales and ratings back up. Until they agree to change the ending, they deserve no support from those who don't deem them worthy of it, but the movement has caused a critical blow to their public image. I for one would happily take part in a positive review-bombing after the ending is fixed, but until it is, this is ultimately just a passing notion. Just a thought.

Until then, Hold the Line!


For my part if/when the ending is revised I'm going to buy the crap out of some Mass Effect mechandise.  I had planned to buy a fair bit before this whole issue arose, and for now my money remains unspent in protest.  I've yet to submit reviews anywhere about the game, but will once we have a final decision from Bioware one way or the other to voice my response.

Hopefully the end result is agreeable to all parties.

Hold the Line!

#7204
MeldarthX

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DanteNick11 wrote...

Keep up the good work everybody!

On the subject of ME3's drop in sales and popularity, it certainly means its winning, but I feel that it's only fair that if/when they release a revised ending, all those who took part in the Retake Movement agree to do their part in bringing ME3 sales and ratings back up. Until they agree to change the ending, they deserve no support from those who don't deem them worthy of it, but the movement has caused a critical blow to their public image. I for one would happily take part in a positive review-bombing after the ending is fixed, but until it is, this is ultimately just a passing notion. Just a thought.

Until then, Hold the Line!


I full plan on doing this - Best PR machine is word of mouth of a satified*sp* customer......there is not greater source for a company.  I will only do this - if BW - expands the ending - If not - they have lost a customer that has pretty much been with BW from the beginning.

HOLD THE LINE

#7205
Carnage752

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G0ldmember wrote...

This "staying civil" and "turning the other cheek"  mantra is getting harder and harder to maintain. When I read stuff like this, I wanna rage...just a bit...please?! :crying:

www.ecommercetimes.com/rsstory/74668.html

"Mass Effect 3" is the highest-rated game of the year and one of the highest-rated games ever, (Michael) Pachter pointed out. "That means that objective reviews think it is just fine, making repercussions highly unlikely."

The players complaining are a vocal minority, he said -- a very small one.


This just shows how ignorant  SOME of our opposition really is. Don't be mad, laugh at how pathetic this guy is in his arguments.

STAY STRONG! HOLD THE LINE!

#7206
raleye

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This is comforting to know that people are constantly nippin' at the heels of Bioware/EA, I am a die-hard fan and I am currently left in a state of wanting. I really hope something good comes from all this.

#7207
cyrrant

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SkaldFish wrote...

  • This will take time. It just will. Never forget that. I'm not the first to say that, but it bears repeating. Nothing happens quickly in a corporate environment. Nothing. This is especially true in an acquired business unit of a larger corporation. It's likely that there are "urgent" meetings regarding the ME3 ending whose reminders haven't even come up on calendars yet. We like to think we must be the only thing on BioWare executives' minds right now, but that's just not going to be the case.
  • A company is not a hive mind. While this isn;t the only issue on the executives' plates, some key decision makers and other key players at BioWare have not been able to think of anything BUT this issue since customers began to finish the game and discuss their experiences. That focus does not mean they are able to take any official action or make any statement, even if they personally feel they know what course should be taken. Escalation processes, market analysis timetables, change management procedures, and communication approval protocola are just a few of the hurdles that have to be crossed before any message can go out. Even if key decision makers have already reached a consensus (which is doubtful), they can't just pick a person to fire up a laptop and push out an email. It's also likely that there are internal power structures on both sides of this issue. The apple cart will have been upset, and some may be fighting to retain or gain credibility that earns them the right to be heard within the corporate culture.
  • This is serious. There can be little doubt that BioWare, as they have said, are taking this seriously. If they had foreseen the possibility of this level of negative reaction, they would have prepared statements designed to close the door quickly, and these would have been issued immediately. (Microsoft, for example, folllows this approach whenever they plan to announce discontinuation of a product, and they execute the plan with precision.) Instead, the first official statement from BioWare didn't appear for days, and both it and subsequent statements -- even firefighting statements like the Facebook statement -- have been careful to leave options open. This is the behavior of a company that was blindsided to some degree and is very carefully weighing its options. This takes time (but not months of time), because...
  • This is all about impact analysis. They're not weighing all the details of all the possible actions they could take. That would require many weeks of detailed analysis. They're weighing the impact of a small set of broadly framed approaches, like "continue with original post-release plan," looking at short- and long-term revenue impact, brand impact, and impact on their core demographics, across all their sales channels. While this doesn't take months, it brings together decision makers from multiple departments and involves unplanned expenditures from multiple cost centers. Issues surrounding that kind of collision of varying perspectives, goals, and budgets is not something that gets resolved quickly or in a single meeting.
  • Silence is a good thing. The fact that we hear very little outside of approved channels, and misstatements are VERY quickly corrected, is a very strong indication that this is now designated a corporate-level public relations issue. Depending on BioWare's corporate culture, there have been company-wide team/department/business unit meetings, or perhaps minimally internal memos, detailing very clear and enforceable restrictions on employee communication on this subject outside the company until a decision has been made.
  • None of this is personal. While I'm sure there are employees at BioWare who are angry or frustrated or feel insulted or disappointed or sad (and we've seen evidence of that on Twitter), that will never cross the corporate barrier, and I can assure you that no publicly-held corporation that wants to survive will ever make decisions based on personal feelings. The decision we hear will be based solely on factors related to revenue, market demographics, and public relations. The good news there is that all three of those factors are inextricably tied to us as consumers, and that's the main thing I urge you to remember.

I cannot stress how much I like this post.

#7208
vigna

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SkaldFish wrote...

I've also posted this to the ME3 ending "megathread" as well as making it available as a blog post here.

Just a few words of encouragement:
snip[*]
Hold the line!

[*]I'm glad you said you weren't that smart....because that is the smartest thing i've read today.
[*]I have bullets.......awesome

#7209
Sarah Aran

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raleye wrote...

This is comforting to know that people are constantly nippin' at the heels of Bioware/EA, I am a die-hard fan and I am currently left in a state of wanting. I really hope something good comes from all this.


Welcome to the line! You'll find the folks here, together, are doing just a *bit* more than nipping at EA's heels :)

#7210
Lyons6

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SkaldFish wrote...

I've also posted this to the ME3 ending "megathread" as well as making it available as a blog post here.

Just a few words of encouragement:

First: I think I may sometimes come across as some kind of know-it-all. The fact is I don't know very much about very much at all -- a fact that becomes clearer with each passing year. But, having been a practicing graphic artist, then working as a project manager, IT manager, programmer, software architect, and finally enterprise architect, over a 33-year career, I do think I understand corporations, and especially software product companies. So what I'm about to say isn't a posterior pull.

I see quite a few posts since yesterday from people who are either discouraged by the silence or are concluding "It's over" or some similar sentiment. In response, I'd like to make a few points that I hope will provide insight that encourages continued patience and resolve.

My disclaimer? Simple, in spite of long-term exposure to lots of corporate cultures, I could easily be wrong. The decision could already be made, and all that's left is a date to trigger an announcement. But it's opinion informed by experience. It's somewhere above a wild-ass guess and somewhere below insider information. So, for what it's worth:

  • This will take time. It just will. Never forget that. I'm not the first to say that, but it bears repeating. Nothing happens quickly in a corporate environment. Nothing. This is especially true in an acquired business unit of a larger corporation. It's likely that there are "urgent" meetings regarding the ME3 ending whose reminders haven't even come up on calendars yet. We like to think we must be the only thing on BioWare executives' minds right now, but that's just not going to be the case.
  • A company is not a hive mind. While this isn't the only issue on the executives' plates, some key decision makers and other key players at BioWare have not been able to think of anything BUT this issue since customers began to finish the game and discuss their experiences. That focus does not mean they are able to take any official action or make any statement, even if they personally feel they know what course should be taken. Escalation processes, market analysis timetables, change management procedures, and communication approval protocols are just a few of the hurdles that have to be crossed before any message can go out. Even if key decision makers have already reached a consensus (which is doubtful), they can't just pick a person to fire up a laptop and push out an email. It's also likely that there are internal power structures on both sides of this issue. The apple cart will have been upset, and some may be fighting to retain or gain credibility that earns them the right to be heard within the corporate culture.
  • This is serious. There can be little doubt that BioWare, as they have said, are taking this seriously. If they had foreseen the possibility of this level of negative reaction, they would have prepared statements designed to close the door quickly, and these would have been issued immediately. (Microsoft, for example, folllows this approach whenever they plan to announce discontinuation of a product, and they execute the plan with precision.) Instead, the first official statement from BioWare didn't appear for days, and both it and subsequent statements -- even firefighting statements like the Facebook statement -- have been careful to leave options open. This is the behavior of a company that was blindsided to some degree and is very carefully weighing its options. This takes time (but not months of time), because...
  • This is all about impact analysis. They're not weighing all the details of all the possible actions they could take. That would require many weeks of detailed analysis. They're weighing the impact of a small set of broadly framed approaches, like "continue with original post-release plan," looking at short- and long-term revenue impact, brand impact, and impact on their core demographics, across all their sales channels. While this doesn't take months, it brings together decision makers from multiple departments and involves unplanned expenditures from multiple cost centers. Issues surrounding that kind of collision of varying perspectives, goals, and budgets is not something that gets resolved quickly or in a single meeting.
  • Silence is a good thing. The fact that we hear very little outside of approved channels, and misstatements are VERY quickly corrected, is a very strong indication that this is now designated a corporate-level public relations issue. Depending on BioWare's corporate culture, there have been company-wide team/department/business unit meetings, or perhaps minimally internal memos, detailing very clear and enforceable restrictions on employee communication on this subject outside the company until a decision has been made.
  • None of this is personal. While I'm sure there are employees at BioWare who are angry or frustrated or feel insulted or disappointed or sad (and we've seen evidence of that on Twitter), that will never cross the corporate barrier, and I can assure you that no publicly-held corporation that wants to survive will ever make decisions based on personal feelings. The decision we hear will be based solely on factors related to revenue, market demographics, and public relations. The good news there is that all three of those factors are inextricably tied to us as consumers, and that's the main thing I urge you to remember.

Don't be discouraged. Don't fall silent. Don't let the natural tendency towards cynicism lure you into fatalism.

Even when the first response comes, don't let it be an "off" switch. Compare it with what we're asking for. If there are gaps, say "what about [these things]?" It's not over until each one of us decides s/he is satisfied with the result.

Hold the line!

Great post someone should add this to the top

#7211
Nightfire78

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It's sad when the animal house style ME3 ending on youtube would actually be a better ending than the real ending :/. I don't get what the Bioshock guy is on about either... I can only imagine that he hasn't actually played the games to see the gigantic plot holes in the end. I would highly recommend he play Deus Ex first. Seeing the copy/paste synth ending might also change his mind on whether we would be (or could even possibly be) saddened any further by a changed ending...

Also, the JK Rowlings theory can be immediately countered with the Arthur Conan Doyle facts, and the whole "artists should be able to do whatever they want with their works" doesn't pan out either if said artists are making commercial art for which they would like to be paid: frankly (or saddly) I know how the publishing world works and JK Rowlings would have had a ****storm blowing down at her from her publishing house / editors if she brought in the last book and it ended with giant 5-headed aliens coming down to slaughter everyone at the behest of an angry god-like being who is only introduced in the last 10 pages and thinks wizards will always kill muggles, so it's best to just take 'em all out and start over...

They would have made it rather clear that she should maybe take a nice spa vacation to gather her thoughts anew and write something that makes sense because they're only paying her a crapload of money because they expect (and intend) to get a crapload more out of continued book sales.

On a side note, I believe I heard that a game called Hydrophobia (I think?) actually did a lot of changed for the better based on critical feedback, and of course there's ye old fallout 3.

Anyway, I actually think it would be a positive step in consumer relations if Bioware addressed this soon, not some kind of doomsday precedent.

Hold the line!

#7212
DoctorCrowtgamer

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cyrrant wrote...

SkaldFish wrote...

  • This will take time. It just will. Never forget that. I'm not the first to say that, but it bears repeating. Nothing happens quickly in a corporate environment. Nothing. This is especially true in an acquired business unit of a larger corporation. It's likely that there are "urgent" meetings regarding the ME3 ending whose reminders haven't even come up on calendars yet. We like to think we must be the only thing on BioWare executives' minds right now, but that's just not going to be the case.
  • A company is not a hive mind. While this isn;t the only issue on the executives' plates, some key decision makers and other key players at BioWare have not been able to think of anything BUT this issue since customers began to finish the game and discuss their experiences. That focus does not mean they are able to take any official action or make any statement, even if they personally feel they know what course should be taken. Escalation processes, market analysis timetables, change management procedures, and communication approval protocola are just a few of the hurdles that have to be crossed before any message can go out. Even if key decision makers have already reached a consensus (which is doubtful), they can't just pick a person to fire up a laptop and push out an email. It's also likely that there are internal power structures on both sides of this issue. The apple cart will have been upset, and some may be fighting to retain or gain credibility that earns them the right to be heard within the corporate culture.
  • This is serious. There can be little doubt that BioWare, as they have said, are taking this seriously. If they had foreseen the possibility of this level of negative reaction, they would have prepared statements designed to close the door quickly, and these would have been issued immediately. (Microsoft, for example, folllows this approach whenever they plan to announce discontinuation of a product, and they execute the plan with precision.) Instead, the first official statement from BioWare didn't appear for days, and both it and subsequent statements -- even firefighting statements like the Facebook statement -- have been careful to leave options open. This is the behavior of a company that was blindsided to some degree and is very carefully weighing its options. This takes time (but not months of time), because...
  • This is all about impact analysis. They're not weighing all the details of all the possible actions they could take. That would require many weeks of detailed analysis. They're weighing the impact of a small set of broadly framed approaches, like "continue with original post-release plan," looking at short- and long-term revenue impact, brand impact, and impact on their core demographics, across all their sales channels. While this doesn't take months, it brings together decision makers from multiple departments and involves unplanned expenditures from multiple cost centers. Issues surrounding that kind of collision of varying perspectives, goals, and budgets is not something that gets resolved quickly or in a single meeting.
  • Silence is a good thing. The fact that we hear very little outside of approved channels, and misstatements are VERY quickly corrected, is a very strong indication that this is now designated a corporate-level public relations issue. Depending on BioWare's corporate culture, there have been company-wide team/department/business unit meetings, or perhaps minimally internal memos, detailing very clear and enforceable restrictions on employee communication on this subject outside the company until a decision has been made.
  • None of this is personal. While I'm sure there are employees at BioWare who are angry or frustrated or feel insulted or disappointed or sad (and we've seen evidence of that on Twitter), that will never cross the corporate barrier, and I can assure you that no publicly-held corporation that wants to survive will ever make decisions based on personal feelings. The decision we hear will be based solely on factors related to revenue, market demographics, and public relations. The good news there is that all three of those factors are inextricably tied to us as consumers, and that's the main thing I urge you to remember.

I cannot stress how much I like this post.

[*]Yeah that is one of the best posts I have read and it really says it all.  We have to stick together no matter how long it takes.
[*]Please check out this group and join in.

http://social.biowar.../user_group.php

Thank you for your time.

#7213
Midarc2nd

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Staying calm.

Keeping it civil.

Reminding EA how much lighter they could make my wallet if they make the right choices regarding dlc.

Browsing the forums.

Holding that line.

#7214
Deteramot

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Midarc2nd wrote...

Staying calm.

Keeping it civil.

Reminding EA how much lighter they could make my wallet if they make the right choices regarding dlc.

Browsing the forums.

Holding that line.


You're an elcor, you can manage the staying calm easy.

Of course, I'm a Krogan, so I should probably be going all Blood Rage up in here.

I just can't muster the emotion.

Hold the Line.

#7215
wheelierdan

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elcor: grimly determined. hold the line.

#7216
Vap0ur_Snake

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@skaldfish
Great post, thank you.

@alopexian
Welcome, there's plenty of line for everyone, glad to have you aboard.

Modifié par Vap0ur_Snake, 21 mars 2012 - 01:14 .


#7217
Doug M

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Posted in the main Hold the Line thread:

We respectfully request BioWare create additional endings be added to the game which provide:

A more complete explanation of the story events in a manner consistent with the quality we've come to expect from the Mass Effect trilogy and BioWare.

An explaination of the outcome of the decisions made, especially with
regard to the planets, races, and companions detailed throughout the
series.

A wider variety of distinct endings which appropriately reflect the spectrum of possible player decisions and Effective Military Strength, from a tragic ending in which the Reapers are victorious to a heroic ending which provides a powerful sense of accomplishment, fulfillment, and closure.

Hold the line.

#7218
Nightfire78

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SkaldFish wrote...

I've also posted this to the ME3 ending "megathread" as well as making it available as a blog post here.

Just a few words of encouragement:

First: I think I may sometimes come across as some kind of know-it-all. The fact is I don't know very much about very much at all -- a fact that becomes clearer with each passing year. But, having been a practicing graphic artist, then working as a project manager, IT manager, programmer, software architect, and finally enterprise architect, over a 33-year career, I do think I understand corporations, and especially software product companies. So what I'm about to say isn't a posterior pull.

I see quite a few posts since yesterday from people who are either discouraged by the silence or are concluding "It's over" or some similar sentiment. In response, I'd like to make a few points that I hope will provide insight that encourages continued patience and resolve.

My disclaimer? Simple, in spite of long-term exposure to lots of corporate cultures, I could easily be wrong. The decision could already be made, and all that's left is a date to trigger an announcement. But it's opinion informed by experience. It's somewhere above a wild-ass guess and somewhere below insider information. So, for what it's worth:

  • This will take time. It just will. Never forget that. I'm not the first to say that, but it bears repeating. Nothing happens quickly in a corporate environment. Nothing. This is especially true in an acquired business unit of a larger corporation. It's likely that there are "urgent" meetings regarding the ME3 ending whose reminders haven't even come up on calendars yet. We like to think we must be the only thing on BioWare executives' minds right now, but that's just not going to be the case.
  • A company is not a hive mind. While this isn't the only issue on the executives' plates, some key decision makers and other key players at BioWare have not been able to think of anything BUT this issue since customers began to finish the game and discuss their experiences. That focus does not mean they are able to take any official action or make any statement, even if they personally feel they know what course should be taken. Escalation processes, market analysis timetables, change management procedures, and communication approval protocols are just a few of the hurdles that have to be crossed before any message can go out. Even if key decision makers have already reached a consensus (which is doubtful), they can't just pick a person to fire up a laptop and push out an email. It's also likely that there are internal power structures on both sides of this issue. The apple cart will have been upset, and some may be fighting to retain or gain credibility that earns them the right to be heard within the corporate culture.
  • This is serious. There can be little doubt that BioWare, as they have said, are taking this seriously. If they had foreseen the possibility of this level of negative reaction, they would have prepared statements designed to close the door quickly, and these would have been issued immediately. (Microsoft, for example, folllows this approach whenever they plan to announce discontinuation of a product, and they execute the plan with precision.) Instead, the first official statement from BioWare didn't appear for days, and both it and subsequent statements -- even firefighting statements like the Facebook statement -- have been careful to leave options open. This is the behavior of a company that was blindsided to some degree and is very carefully weighing its options. This takes time (but not months of time), because...
  • This is all about impact analysis. They're not weighing all the details of all the possible actions they could take. That would require many weeks of detailed analysis. They're weighing the impact of a small set of broadly framed approaches, like "continue with original post-release plan," looking at short- and long-term revenue impact, brand impact, and impact on their core demographics, across all their sales channels. While this doesn't take months, it brings together decision makers from multiple departments and involves unplanned expenditures from multiple cost centers. Issues surrounding that kind of collision of varying perspectives, goals, and budgets is not something that gets resolved quickly or in a single meeting.
  • Silence is a good thing. The fact that we hear very little outside of approved channels, and misstatements are VERY quickly corrected, is a very strong indication that this is now designated a corporate-level public relations issue. Depending on BioWare's corporate culture, there have been company-wide team/department/business unit meetings, or perhaps minimally internal memos, detailing very clear and enforceable restrictions on employee communication on this subject outside the company until a decision has been made.
  • None of this is personal. While I'm sure there are employees at BioWare who are angry or frustrated or feel insulted or disappointed or sad (and we've seen evidence of that on Twitter), that will never cross the corporate barrier, and I can assure you that no publicly-held corporation that wants to survive will ever make decisions based on personal feelings. The decision we hear will be based solely on factors related to revenue, market demographics, and public relations. The good news there is that all three of those factors are inextricably tied to us as consumers, and that's the main thing I urge you to remember.

Don't be discouraged. Don't fall silent. Don't let the natural tendency towards cynicism lure you into fatalism.

Even when the first response comes, don't let it be an "off" switch. Compare it with what we're asking for. If there are gaps, say "what about [these things]?" It's not over until each one of us decides s/he is satisfied with the result.

Hold the line!

[*]Excellent input! I too think this should be added to the front post.
[*]Don't get impatient people! Heck, it already takes almost a month for me to get a piece of paper signed at the Univ. I work for, and that's when no one's on vacation. Larger organizations are almost by definition slower than one would like.
[*]BTW, if this post comes out with bullet points like it seems to be trying to, I would like to say that I have no clue how they got here and cannot for the life of me get rid of them LOL
[*]Holding the line!

#7219
DarkGin87

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I love this thread!! i hope we get some response this week to see what they have to say



Hold the line Shepards!!!

#7220
No_MSG

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I've been watching a lot of Doctor Who recently. You want to talk about bittersweet endings. The events of the show conclude, and for good or ill, that's it. And I love the bittersweet endings.

Mass Effect 3's endings aren't bittersweet. My actions have no consequence, because all the endings are the same, and I am never told what happens after the initial explosion. I can't feel bad about what would have been better served as a cliffhanger ending.

#7221
johnbonhamatron

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Awesome write-up, Skaldfish (not quoting, since it's quoted, like, two posts above mine). Amazing how cold, hard facts can actually be a morale booster, innit!

And for my part, again, no matter how this turns out, I'm proud to stand alongside ye'z all.

The line: holding like a boss.

Modifié par johnbonhamatron, 21 mars 2012 - 01:13 .


#7222
LdyBelial

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SkaldFish wrote...

I've also posted this to the ME3 ending "megathread" as well as making it available as a blog post here.

Just a few words of encouragement:

First: I think I may sometimes come across as some kind of know-it-all. The fact is I don't know very much about very much at all -- a fact that becomes clearer with each passing year. But, having been a practicing graphic artist, then working as a project manager, IT manager, programmer, software architect, and finally enterprise architect, over a 33-year career, I do think I understand corporations, and especially software product companies. So what I'm about to say isn't a posterior pull.

I see quite a few posts since yesterday from people who are either discouraged by the silence or are concluding "It's over" or some similar sentiment. In response, I'd like to make a few points that I hope will provide insight that encourages continued patience and resolve.

My disclaimer? Simple, in spite of long-term exposure to lots of corporate cultures, I could easily be wrong. The decision could already be made, and all that's left is a date to trigger an announcement. But it's opinion informed by experience. It's somewhere above a wild-ass guess and somewhere below insider information. So, for what it's worth:

  • This will take time. It just will. Never forget that. I'm not the first to say that, but it bears repeating. Nothing happens quickly in a corporate environment. Nothing. This is especially true in an acquired business unit of a larger corporation. It's likely that there are "urgent" meetings regarding the ME3 ending whose reminders haven't even come up on calendars yet. We like to think we must be the only thing on BioWare executives' minds right now, but that's just not going to be the case.
  • A company is not a hive mind. While this isn't the only issue on the executives' plates, some key decision makers and other key players at BioWare have not been able to think of anything BUT this issue since customers began to finish the game and discuss their experiences. That focus does not mean they are able to take any official action or make any statement, even if they personally feel they know what course should be taken. Escalation processes, market analysis timetables, change management procedures, and communication approval protocols are just a few of the hurdles that have to be crossed before any message can go out. Even if key decision makers have already reached a consensus (which is doubtful), they can't just pick a person to fire up a laptop and push out an email. It's also likely that there are internal power structures on both sides of this issue. The apple cart will have been upset, and some may be fighting to retain or gain credibility that earns them the right to be heard within the corporate culture.
  • This is serious. There can be little doubt that BioWare, as they have said, are taking this seriously. If they had foreseen the possibility of this level of negative reaction, they would have prepared statements designed to close the door quickly, and these would have been issued immediately. (Microsoft, for example, folllows this approach whenever they plan to announce discontinuation of a product, and they execute the plan with precision.) Instead, the first official statement from BioWare didn't appear for days, and both it and subsequent statements -- even firefighting statements like the Facebook statement -- have been careful to leave options open. This is the behavior of a company that was blindsided to some degree and is very carefully weighing its options. This takes time (but not months of time), because...
  • This is all about impact analysis. They're not weighing all the details of all the possible actions they could take. That would require many weeks of detailed analysis. They're weighing the impact of a small set of broadly framed approaches, like "continue with original post-release plan," looking at short- and long-term revenue impact, brand impact, and impact on their core demographics, across all their sales channels. While this doesn't take months, it brings together decision makers from multiple departments and involves unplanned expenditures from multiple cost centers. Issues surrounding that kind of collision of varying perspectives, goals, and budgets is not something that gets resolved quickly or in a single meeting.
  • Silence is a good thing. The fact that we hear very little outside of approved channels, and misstatements are VERY quickly corrected, is a very strong indication that this is now designated a corporate-level public relations issue. Depending on BioWare's corporate culture, there have been company-wide team/department/business unit meetings, or perhaps minimally internal memos, detailing very clear and enforceable restrictions on employee communication on this subject outside the company until a decision has been made.
  • None of this is personal. While I'm sure there are employees at BioWare who are angry or frustrated or feel insulted or disappointed or sad (and we've seen evidence of that on Twitter), that will never cross the corporate barrier, and I can assure you that no publicly-held corporation that wants to survive will ever make decisions based on personal feelings. The decision we hear will be based solely on factors related to revenue, market demographics, and public relations. The good news there is that all three of those factors are inextricably tied to us as consumers, and that's the main thing I urge you to remember.

Don't be discouraged. Don't fall silent. Don't let the natural tendency towards cynicism lure you into fatalism.

Even when the first response comes, don't let it be an "off" switch. Compare it with what we're asking for. If there are gaps, say "what about [these things]?" It's not over until each one of us decides s/he is satisfied with the result.

Hold the line!


Excellent Post!  Thanks for taking the time to make it!  It instills me with hope!  

Hold the Line! 

Modifié par LdyBelial, 21 mars 2012 - 01:14 .


#7223
roaming_dragon

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My ME3 experience is pretty similar to most stories I've read so far:

I was psyched with anticipation, I fully enjoyed playing the game, started hearing bad things about the ending, ignored it thinking I trust the awesome people at BioWare, got to the ending myself, there was ... a hole (or several ones, big ones)

I must say I am not a person who quickly goes online, but I signed up to the BioWare forum
a few days later. Glad to learn I wasn't alone.

Reading the insightful posts here and the fellowship it encourages gives me a new found sense of pride for my fellow gamers. I can't wait to catch up and read more tomorrow.

Hold the line!

#7224
Ender99

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I'm glad to see the movement seems to be picking up people everyday! Don't lose hope guys, keep up the pressure, keep us in the media, and we will win this thing.

Holding the line for the long run.

#7225
Jere85

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Sincerely: I will hold the line.