EA/Bioware in Full PR Damage Control Mode *UPDATED 3/22/12, 5:28 PM UTC/GMT -4 hours*
#8401
Posté 21 mars 2012 - 05:00
"When you are six hours into playing Battlefield and you run out of ammo in your clip and we ask you for a dollar to reload, you're really not very price-sensitive at this point in time"
Ladies and gentlemen, the CEO of an "art" company.
#8402
Posté 21 mars 2012 - 05:00
Lugaidster wrote...
DrkCntry wrote...
Really? Trying to 'school' me on something that doesn't even exist?
I'm sorry, what?
http://en.wikipedia.org/wiki/Sociology
Try combining that statement with the proceeding statement...apparently you seem to believe that I don't think sociology exists......when, in fact, I'm pointing out that schooling me in something that I'm not arguing about is rather pointless.
Lugaidster wrote...
DrkCntry wrote...
I wasn't arguing against the statement as a support for the 'other side', but as a point of factual statement that whatever arbitrary number on an Internet 'poll' that is far smaller than the total number of sales is, again factually, considered a minority.
If that's the case, then your wording was poor at best. Let's see:DrkCntry wrote...
I'm sorry, 50k people, while a fairly nice size section, is still a TINY MINORITY to 2.4 million sales in the first week...
Fifty thousand people is not a tiny minority of anything nor a majority either. You are establishing a relation between data-points that aren't directly related, given context. Those sales don't translate into anything in this movement as of right now so it serves no purpose to bring them to discussion. If you intended to state that, you frased it very poorly.
A relation between two points in this sense is related...you're talking about customers here, a number of disatisfied to a relation of overall customers. Factoring in the possibility of the 2.4 million units sold the first week (which has since grown probably) might have been multiple units per, you're still looking at a number that is probably closer to 2 million. And of those customers, 50k (or whatever) are openly disatisifed with the product in a specific manner.
That is a direct relation point.
#8403
Posté 21 mars 2012 - 05:00
Given Dr. Muzyka's recent statement (http://blog.bioware....012/03/21/4108/), I feel the need to get the
pulse of Mass Effect 3 players. In the statement, it appears that Bioware may be considering "explaining" the current endings rather than replacing them. I'd like to know if we find that acceptable. To that end, I've created this poll. Please read Dr. Muzyka's statement, then vote. Thank you!
http://social.biowar...55/polls/30216/
Modifié par TSC_1, 21 mars 2012 - 05:01 .
#8404
Posté 21 mars 2012 - 05:01
Zeroscape wrote...
After having read Dr. Ray Muzyka's blog, it seems more obvious how Bioware really didn't expect our strong reaction. Yet it also shows the same thing that ATGHunter has been pointing out: They are trying to downplay how many of us feel that the endings are unsatisfactory. We are being marginalized yet again in an official post.
But that is not surprising, it's damage control and for everyone not as invested into the series as us who might just read that one blog in passing, they might actually buy what he's saying. While it doesn't feel pleasant being belittled, please remember that these are merely PR tactics designed to save face and garner support for Bioware's side.
So what else was said? He reaffirms that the development team is looking very carefully at the feedback on the forums and other social networking sites and that is as expected. Considering how fast they jumped on the @MassEffect twitter post the other day, that fits.Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You'll hear more on this in April. We're working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we've received. This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.
This is the key passage if we're trying to divine what's going to happen. From that passage I read out that:
1. They stand by their existing endings as is.
2. They will work in further explainations on how the ending plays out (fill plot holes) as an addendum or possibly focus in upcoming DLC or other Mass Effect media.
3. More DLC content is on the way like planned. (Most likely Retake Omega and maybe multiplayer DLC)
4. There's more games planned in the Mass Effect universe. Probably why our current endings all share a key outcome: Mass Relays gone.
My reaction:
1. I can understand this why they stand by them. They obviously had to hit a few check boxes for how they ended ME3 in order to set up the IP for future games. I suspect that whatever comes in the future, will let us import ME3 saves into it which will shape the state of the galaxy for whatever adventure they have planned. I doubt they will rework the endings entirely because of that.
2. This is probably the easiest way for them to try and quench the flames. Fill in the plot holes in our current ending. It's a start and probably the bare minimum that should be done. PR teams will probably look very carefully at how we react to this statement. There's too little information on how they are going to do this to really say if it's enough.
3. As expected, they will continue to work on DLC in the pipe. Whatever is closest to completion will serve as an additional test to guage fan commitment to the Retake movement. Sale numbers will be watched carefully. On that same thought, I suspect 1 singleplayer and 1 multiplayer DLC pack to be made available so they can see what sells better.
4. I've already mentioned this in number 1 but I'll restate it here for emphasis: I believe they did what I was hoping they wouldn't do... shape the ending of ME3 in such a way that they can prepare the universe for more games.
Bioware is trying to save face and doesn't want to compromise their current endings. Personally, I want the current endings expanded with multiple achieveable outcomes. They can go and pick their canon ending from what we have now but at the same time should allow the players to have their own personal ending to complete the journey.
We will have to wait for more details to be released before we have a better idea of what Bioware is planning. In the meantime, we have to stay focused and on message. More importantly, stay civil. We all need to vent our frustration and anger, but doing so on the forums against other posters or Bioware will be counter-productive to what we're trying to achieve.
Stay civil, stay focused, keep watching and discussing.
Hold the line.
I fear you may be right but I think that they are underestimating our resolve. I'll not be placated by a few little answers to the plotholes this debacle of an ending left us with. I can understand them wanting to shape the ending in a guided way for the sake of the future franchise but there are better ways to handle this. And ending that made sense for instance.
I don't know about others (though if the posts I've been reading are any indication I'm not alone) I'll not be purchasing any DLC that does not change this ending. I do not want them to rationalize it. Whoever that woman was talking to starchild she was not Shepard, not MY Shepard. She looked like her, her voice sounded like her, but it was NOT her. Nothing she said sounded anything like her. I will not pay for DLC for this game, nor will I purchase anything else in this franchise until this ending is changed to make sense. I can't stand the idea of playing the game anymore (none of them), not knowing it all comes down to this color-coded ending. This isn't about me spiting Bioware/EA, it's about that crushing feeling that came with the ending and not wanting to go through it all over again.
Holding out Hope and Holding The Line
#8405
Posté 21 mars 2012 - 05:01
humes spork wrote...
Actually, no you don't. I made the commentary about a hundred or so pages back that even accounting for selection and response biases, that poll can be considered representative enough that it cannot be discarded completely out of hand. Based on a population of 2.4M, you'd only need 1067 responses for a scientifically valid result (that is to say, a CL of 95% and a CI of 3) in a proper poll.
Though, to weigh in my personal opinion, I think that for the media and journalistic response (post-release commentary and editorial) at the very least you can say folks who are dissatisfied with the ending are a clear plurality.
I can agree, mostly, on what you're saying. But given the lack of control on the survey process, I'd say that even there's 50.000+ votes, it barely gives enough evidence on number above the fact that a uncertain amount of people don't like the ending
Modifié par Lugaidster, 21 mars 2012 - 05:02 .
#8406
Posté 21 mars 2012 - 05:03
Before I begin to respond, I think it's great (and shrewd) that you took the time to compose such a long response to where this thread was going. It is probably more than we've gotten from BW at a hitch so far.
[quote]Jessica Merizan wrote...
Hey guys,
I just wanted to clarify a few things.
1) The twitter account is my personal one. No one is paying me to tweet on it and considering how much people are trying to extrapolate from replies I make that are meant for certain people (Twitter operates in a way that it's assume that while replies are public, people don't see them on their feed unless they follow both individuals -- or unless they camp on someone's profile which is what people are currently doing on mine). There's not a script I'm following and I'm not being "told" anything by PR. PR actually has very little to do with this situation, but I doubt you will believe that. [/quote]
You're a salaried employee. You aren't paid by the hour. Your job performance is rated relative to completion of products, not hours logged (although ideally that is meant to be taken into account, every salaried employee I know tends to work far more hours than they should). As a person who's persona is part of the job, of course your personal twitter feed would be a resource option. I can't say that it is something made necessary by your job description, but willingness to use it certainly makes you more attractive as a candidate for that job. While there may not be an official line by line script, you have stated multiple times that there are things you can and can't say. That constitutes a framework that is dictated to you. This entire site is PR. You are PR. So while somebody else from PR may not be dictating your activities to you... you are still PR. This is the public, you are relating to them.
[quote]
2A) Twitter is terrible about having forum like conversations but currently I'm finding that's how people are trying to use it. After sending thousands of tweets this week (no small feat, try it) yes I get fatigued and don't always say exactly what I mean. But it's worse when I know that everyone is camped out on my feed just waiting to pick apart something I've said and prove me to be a liar or the harbinger of hope. Neither of which I am. I am a community manager who is a trained anthropologist and I feel that at times like this having a dialogue is more important than ever. It would certainly be easier if I didn't say anything at all, but I don't think that's the right thing to do.
[/quote]
Fatigue is kind of like intoxication. It will lead you to say exactly what you mean at least as often as it will cause you to exaggerate what you actually mean. Napoleon Chagnone was a trained anthropoloogist too. [/quote]
[quote]
2B) My intention to that person was to say that more people need to vocalize their opinion, positive or negative. When we insulate ourselves in tight-knit communities, it's harder to see that most people aren't doing that. Not the same most people however, just most people in different situations. An example I used is the 90-9-1 principle or the 1% rule (which is all over the internet and I studied it during my master's coursework in media consumption at University College London, namedrop intentional as people have recently accused me of being unable to read and interpret statistics or data, something I'm very good at and pride myself on). [/quote]
Statistics are interesting. They can be very enlightening and very descriptive. But they can also be easily skewed. For example, by ignoring negative feedback or by steering conversations to only encapsulate positive feedback, you will end up with statistics that say one thing when reality says something completely different. Someone who is good at reading and interpreting statistics knows how easily manipulated they are.
[quote]
3) The above rule is quite simple. 90% of consumers will passively engage in the product through consumption (such as playing a video game). They might lurk on forums or read articles. 9% of these people will take it a step further and actively engage in discussions and talk. These are the people that you rely on for WOM sales (word of mouth). They'll "like" a post on Facebook, share it to their wall, reply to a forum thread, RT or reply to something on Twitter. Then you have people who take it one step further and create content based on the original product. These are your fan artists, cosplayers, and even as simple as someone who starts a forum thread or makes a youtube video.
3A) An example I gave of this on Twitter is 3 products that I enjoy: Dominos pizza, the television show The Venture Brothers, and the Mass Effect Franchise. While I spend an embarrassing amount of money on Dominos every month, I don't discuss my purchase online with my friends. I haven't "Liked" their page on Facebook and I'm not a member of their community. I'm still an important consumer and I vote with my wallet. However I'm in that 90% that Dominos is constantly trying to engage with pizza ordering widgets to share on my Facebook wall etc. But I'm not biting. On the other hand, I'm a much more vocal consumer of the Venture Brothers. I'm in the 9% there. I've been a member of several fan sites, tuned into their livestreams and donated money during their charity drives, I tweet quotes from the show and am involved in discussions with other fans I met online. And finally, long before I worked for BioWare, I was in the 1% of this community. Even though I didn't go on the forums much (other than lurk), I created costumes, spread my love of their games at conventions, actively participated in their facebook initiatives etc.
3B) This doesn't just apply to people who like something. This applies to consumption as a whole. The 9% vocal minority isn't a bunch of naysayers. It's literally just the vocal bunch out of the entire group. It includes people who like, dislike, and are neutral. The media has just latched onto "vocal minority" as if it's a bad thing. It's not. It's just the way consumption works. Go look at any Facebook page, specifically their "People Talking About This" (PTAT). We consider 10% a great number. 20% is off the charts. But it rarely goes above that. It's just the way things work.
[/quote]
Traditional studies of consumption haven't moved quickly enough to understand or reflect how an audience like the video game audience. When you try to apply those ideas to them, it's like trying to use a monkey wrench to solder a PCB. This audience is far more plugged in and far more willing and interested in taking part in things like BSN and twitter. They are far more interested in making hilarious Youtube videos about Paragon Hitler Shepherd (I could watch that vid for hours). Consumers of dominoes pizza will either keep ordering dominoes pizza or switch to pappa johns. You're comparing apples and oranges here.
[quote]
4) Honestly, if you want people to communicate more, you have to stop ripping apart everything. I'm speaking in generals here, most people don't do this but we remember those people who do the most. I have devs who don't want to write blogs for me because they don't want to lovingly craft a nice post and then watch it get picked apart and analyzed to death. There have been countless times this week that I wanted to stop talking because people were misinterpreting things I said such as my tweet in reply to one specific person that was taken out of context. One tweet that I made when I was tired and it was poorly worded. And seeing people rip it apart in the forums made me want to stop tweeting for good. Make my account private and just use my public one for generic information and boring updates. But I didn't because I know that it's awful when a few people ruin it for everyone.
[/quote]
Hmm. Stop ripping apart everything. What I'm getting from this is "Like it or shut up." A dissatisfied consumer will not have positive things to say about the thing that dissatisfies them. We're not insisting on lynching the goalie who missed the kick here. We're insisting that the goalie admit he missed the ball. But that goalie keeps denying his team lost the game. And that is where a lot of vitriol is coming from. It isn't unreasonable to think that BW should want to try to accentuate the positive to sell more games. But this event is one of the greatest failures I've seen in consumer products since New Coke. I'm hoping that you have the ability to print out all your tweets and the entirety of this forum from about 2 weeks before launch until... well, that remains to be seen. It should be studied for years by marketing and product development majors. It is unique in how poorly the product performed, how much access to the companies spokespeople the consumers have had, and how much effort those spokespeople put into denying that they'd just dropped New Coke on the market again.
[quote]
I respect that even if I personally disagree with the end goal of RetakeME,
[/quote]
This is an important phrase. This tells me that ultimately, the goals of RetakeME are going to abandoned. Whether you realize it or not, I think this is a tipping of your hand.
[quote]
How can we expect to have a conversation about this when people are slinging around jargon
[/quote]
Such as the appeal to one's own authority as a trained anthropologist?
[quote]
You're making yourselves paranoid and rejecting anything we have to say.
[/quote]
Except that you aren't really saying anything. All I've heard is "We love the endings. They're so deep and cosmic and original. If you don't like them, you don't get them." and the oft repeated "Now tell us what you loved about the game, let's keep it positive."
The last one being an intentional steering of the conversation to negate, ignore, and drive off a cliff any negative feedback that you can.
[quote]
It's one thing to be skeptical (as a consumer, it's smart to be an informed buyer) but it's another thing to lead yourself to believe that someone is actively trying to pull the wool over your eyes. We aren't. I'm not. I'm losing sleep over this and regardless of what you may think I'm not getting paid to sit and type this out. And any PR person would tell you this entire post is a mistake to write and publish.
[/quote]
The wool was pulled over my eyes when I was promised an ending that wasn't A, B, or C. Saying that you aren't trying to pull the wool over our eyes doesn't mean that you actually aren't trying to pull the wool over our eyes. I'm sure this job is calling upon every resource that you can muster, but that you are losing sleep over this is nothing more than an appeal to sympathy. Most of the BSN users have jobs. We all lose sleep over them at times. Very few of us get to appeal to the sympathy of our clients/customers about that loss of sleep when it is our company that has made the big error. As a salaried employee, you are getting paid to type this out. Everything you do relative to bioware product is part of your job description. Again, you're appealing to sympathy here. It would probably be career suicide for you to not do your utmost best to contain and control the community response to ME3. Any PR person would also tell you that desperate times call for extreme measures. Except, you and bioware keep picking the wrong extreme measures to take.
This is not meant to be a personal attack on you or an insult to your character. Your job, however, requires you to entwine your persona with the product (the product being not only ME3, but also your CRM work). That's just the color of the creature. Which makes criticizing either the game, the CRM work, or the companies overall response difficult to seperate from what may appear to be personal criticism. And this is by design. If you are likeable enough, then it will be harder for people to criticize for fear that they will hurt your feelings or what they consider some form of friendship with you. And this is by design. The ole "put a friendly face on it" trick. And it works very well. Except for when a product fails to perform this disasterously among a consumer base that has this much access to a company spokesperson. Perhaps an unprecedented amount of access.
My favorite part of the game? The part where BW learned from their colleagues and admitted that they made a mistake, that the endings were a cheesy rip off of about a dozen other products, and put everything they had into winning back their disenfranchised consumer base by issuing retcon DLC that makes all others seem like toothpicks to a redwood. Thereby, they restored my faith in a company that used to make me think "Bioware, of course I want the latest bioware game. They are everything I dreamed of when I used to dream of making video games for a living!" That's my favorite part of the game.
[/quote]
Excellent post
#8407
Posté 21 mars 2012 - 05:03
DrkCntry wrote...
Sentr0 wrote...
Mandemon wrote...
http://blog.bioware....012/03/21/4108/
Please atghunter, please give us analysis! More of PR talk that means nothing and everything at the same time or actually comment?
It's pretty clear to me, they have no intentions whatsoever of changing the ending. Their actual plan is trying to convince the world that we are only a minority (blatant lie of course), that their product is a masterpiece and that we are a bunch spoiled children:wizard:
I really wish people would get off the "numbers" bit when it comes to who does and doesn't like the ending.
I'm sorry, 50k people, while a fairly nice size section, is still a TINY MINORITY to 2.4 million sales in the first week...
So yes, keep using that crutch as it's doing absolutely nothing to aid in the 'movement',
Now if you think about those 2.4 million sales, 1 million of them would have played mass effect 1..... have you played mass effect 1?
Just saying if they dont do anything for there loyal fans no one will buy there games
I am a huge fan of Mass effect and Dragon age, now judging by the games
Mass effect 1 = great game
Dragon age origins = great game
Mass effect 2 = okay game
dragon age 2 = okay game
Mass effect 3 = ZERO closure to anyone that has played the previouse games
Dragon age 3 = ..... well look above
Bioware and EA need to actually think for a second that the only people that are fine with the ending are people that have only played this game, i think i have been playing multiplayer for the past 2 weeks and have asked probably 2000 people that have played all the mass effects there opinion on the game, and the response was 'i think its a piece of"(if i write it ill get forum banned)
#8408
Posté 21 mars 2012 - 05:04
#8409
Posté 21 mars 2012 - 05:04
xefiroEA wrote...
I don't ever post here, but I thought it best to register the game and jump through a few hoops to add my voice to the people unhappy with the ending.
I'm ambivalent about the goal of the RetakeME movement. There's no way any ending DLC could fix the disapointment of reaching the end of the series only to have it derailed completely. I wanted the series to make sense the first time around, and that just can't happen anymore. You can't unbreak something after it's been broken, and a fix is never going to have the same original feeling. Every time I think back on the series, wether they fix the ending or not, I'm going to be reminded of how I was let down at the most critical moment.
It's sad, too, because during that first week I was gushing to everyone who'd listen about how awesome the game was. In the week before release, together with pre-ordering the digital Collector's Edition, I decided to get Arrival, Lair and Overlord for ME2 and replay the series just to have my Shepard up to speed on everything, fueled by all the positive reviews of the demo. Now I have to tell everyone how the ending was a terrible let down, and how they shouldn't even bother.
As things stand, I can't help but feel wary of ever investing so heavily in any product from Bioware again. It's specially heart breaking because Bioware knew how to make endings to games. Sure, DA2's wasn't the best, but it was there. Star Wars had an ending. NWN had an ending. Jade Empire had an ending. DA:O had an ending. ME and ME2 had endings. Was it too much to ask that they continue with their tradition of making endings? If they're looking to go in a different direction, with their games veering into plothole territory at the end, I don't think I want to share the experience anymore.
Will a decent ending DLC fix this problem? They published the game as it is, so a vast number of people had to be certain that this is the new direction they want to go. Even if they fix what they broke here, what guarantee is there that they won't make the same mistake in the future?
For what it's worth, I support the people that want a new ending. I may not play it, not sure really. What I do know is that as things stand, I'm not going to be playing any more Bioware games.
Felt I had to leave this quote here since it is buried by now...
I feel pretty much the same way, and felt even more like that just after finishing it, so believe me, I feel for you and share the sentiment.
But, and it's not a big one (Donkey probably wouldn't like it due to its size), if they did offer us more along the lines of what was promised I would at least be able to play the games again. Games, plural, yes. As it is now, I honestly don't know if I will play them again. And that alone makes me sad.
Having read the latest blog entry now I see that they actually was happy with the existing ending -- up until now I have not completely managed to convince myself that. They, sitting on all the details, backstory and such can never see it the way we do, I believe. We, we were told to create our own story, and we did. We poured ourselves into it, we believe in what they said, about choices and about endings.
Then it hit us, from out of nowhere. We had no more say, we could ask no more questions, we could not point to what we had achieved or even refuse the unclear options presented to us by this stranger. And so we went meekly into the night, more questions than ever, feeling empty, betrayed, confused.
It is hard to trust after that, and it hurts.
My thoughts, any way...
#8410
Posté 21 mars 2012 - 05:04
TSC_1 wrote...
Hi folks. Would you be kind enough to vote in this poll?Given Dr. Muzyka's recent statement (http://blog.bioware....012/03/21/4108/), I feel the need to get the
pulse of Mass Effect 3 players. In the statement, it appears that Bioware may be considering "explaining" the current endings rather than replacing them. I'd like to know if we find that acceptable. To that end, I've created this poll. Please read Dr. Muzyka's statement, then vote. Thank you!
http://social.biowar...55/polls/30216/
I know they will TRY to explain the plotholes and it will only make it worse. That still doesn't meet our request of ''our choices being matter in the end ''
This ending is an insult to our choices and no matter how you explain it, I can't look past that.
#8411
Posté 21 mars 2012 - 05:04
DrkCntry wrote...
[...]
That is true, there is a rather large contignent of players who are very disatisified with the ending, and that, there, is a leading issue with the poll. It doesn't take into account the level of overall disatisfaction in regards to the ending...and everyone should know that absolutes in polling is generally considered a no-no.
The issue I have is trying to downplay the FACTUAL information that 50k (or even 60k) is a minority.
[...]
Of course, you also have to factor in coverage and nonresponse biases, too. How many people may be also dissatisfied with the ending that don't know about that poll? How many people are dissatisfied with the ending that don't care to respond, or did not respond on the basis the answers were not representative of their viewpoint? I didn't respond to that poll for precisley that reason. I can name a dozen problems with that poll offhand, and 60,000 people felt strongly enough about it to participate and that alone is reason to give it careful consideration is not among them.
If I were BW/EA right now, the first thing I'd do in light of that poll is send out an actual poll capable of withstanding scientific rigor -- a ten-question Likert scale poll sent to a random selection of Origin account holders who have purchased ME3, about 10k or so (expecting a 10% response rate). Actually get some hard, numerical evidence to support the percentage of customers who are dissatisfied with the ending
#8412
Posté 21 mars 2012 - 05:05
TSC_1 wrote...
Hi folks. Would you be kind enough to vote in this poll?Given Dr. Muzyka's recent statement (http://blog.bioware....012/03/21/4108/), I feel the need to get the
pulse of Mass Effect 3 players. In the statement, it appears that Bioware may be considering "explaining" the current endings rather than replacing them. I'd like to know if we find that acceptable. To that end, I've created this poll. Please read Dr. Muzyka's statement, then vote. Thank you!
http://social.biowar...55/polls/30216/
I've added your poll to my sig to spread the message. It's a good one.
Holding out Hope and Holding The Line
#8413
Posté 21 mars 2012 - 05:05
PKchu wrote...
We need ATGHunter to parse the latest statement.
"When you are six hours into playing Battlefield and you run out of ammo in your clip and we ask you for a dollar to reload, you're really not very price-sensitive at this point in time"
Ladies and gentlemen, the CEO of an "art" company.
You're just inciting flame. As much as that's the position of EA as owners of Bioware, it says nothing on Bioware itself. Bioware does have enough freedom to give them the benefit of doubt on such shody practices.
I'm not saying they don't think like that, but they might not as much as they might do. No reason to bring that one up as it adds nothing but flame to a touchy subject at best.
#8414
Posté 21 mars 2012 - 05:05
#8415
Posté 21 mars 2012 - 05:06
#8416
Posté 21 mars 2012 - 05:07
PKchu wrote...
We need ATGHunter to parse the latest statement.
"When you are six hours into playing Battlefield and you run out of ammo in your clip and we ask you for a dollar to reload, you're really not very price-sensitive at this point in time"
Ladies and gentlemen, the CEO of an "art" company.
Indeed. I propose including that in the first-page summary post so people get an idea of just what kind of character has the final say in BioWare's development process.
#8417
Posté 21 mars 2012 - 05:09
Fame-KIllz wrote...
Excellent postmattynutz wrote...
(snip all that rubbish)
My second favorite part of the game is where I get to pwn you n00bs in MP AFTER BW admits to practically plagarizing the ending of ME3 from from the endings of all three DX games and fixing it, thereby restoring my desire to play the game. Pwn.
#8418
Posté 21 mars 2012 - 05:10
#8419
Posté 21 mars 2012 - 05:11
#8420
Posté 21 mars 2012 - 05:12
DrkCntry wrote...
Sentr0 wrote...
You dont get the point, i have proven that 50k only here on BSN hated the ending and many more around the world. If you want to say otherwise you have to bring proof of that. even by polling the all the population that purchased the title
PS: u cant even say we're a minority, since we share a point of view and many others may be things like us
50k here on BSN is not a valid sample size, considering there's bias one, and that there's no guarantee that those sampled are unique applicants. I'm sorry, it just doesn't work that way.
And yes, I CAN say we're a minority simply because our numbers are FAR SMALLER than the overall numbers of units sold.
By that logic you don't believe in polling period. I can poll 50 people (or 50,000) in my hometown and ask them if they think it's wrong to murder someone, get 100% of them to say that they do believe it's wrong. Obviously people who believe it's wrong to murder are in the minority because their numbers are FAR SMALLER than the total population. Right? =p
#8421
Posté 21 mars 2012 - 05:13
My favorite part of the game? The part where BW learned from their colleagues and admitted that they made a mistake, that the endings were a cheesy rip off of about a dozen other products, and put everything they had into winning back their disenfranchised consumer base by issuing retcon DLC that makes all others seem like toothpicks to a redwood. Thereby, they restored my faith in a company that used to make me think "Bioware, of course I want the latest bioware game. They are everything I dreamed of when I used to dream of making video games for a living!" That's my favorite part of the game.
[/quote]
Excellent post
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Here Here! Very well worded and a perfect reflection of my own feelings.
Holding out Hope and Holding The Line
#8422
Posté 21 mars 2012 - 05:13
DrkCntry wrote...
Try combining that statement with the proceeding statement...apparently you seem to believe that I don't think sociology exists......when, in fact, I'm pointing out that schooling me in something that I'm not arguing about is rather pointless.
The previous statement is fuzzy enough that I'm going to accept you weren't refering to sociology. But it's also inaccurate. I was discussing something you brought up, even if you didn't understand it.
DrkCntry wrote...
A relation between two points in this sense is related...you're talking about customers here, a number of disatisfied to a relation of overall customers. Factoring in the possibility of the 2.4 million units sold the first week (which has since grown probably) might have been multiple units per, you're still looking at a number that is probably closer to 2 million. And of those customers, 50k (or whatever) are openly disatisifed with the product in a specific manner.
That is a direct relation point.
There's no direct relation because you don't know how many actually have finished the game. Only the ones that have can actually have a stance on this subject and that number is unknown. The poll results are circumstancial evidence, for both sides of the arguments. Establishing as a fact that we are a minority or not is completely incorrect. The only fact is that a large enough, possibly 50000 or more, amout of people don't like the ending. That's about it.
#8423
Posté 21 mars 2012 - 05:13
Originally planned to buy all ME 3 DLC that was going to come out as well. Now with the latest ambiguous statements, and no definitive "gotcha" announcements of a closure ending DLC, I am just going to rage quit the franchise, and no longer bother purchasing anymore content. It was a great journey though Bioware, and it was fun while it lasted, everything from the art to the voice acting was always a more complete package than the competition. Best of luck on future projects!
#8424
Posté 21 mars 2012 - 05:15
No, EA hasn't been an art company in ages. Bioware has been, to a large degree, when they were independent. Now that EA owns BW, they will change each other. Usually the parent company will subvert the culture of the acquisition, but BW is large enough, and its culture (I think and hope) strong enough that there will be more blending.PKchu wrote...
We need ATGHunter to parse the latest statement.
"When you are six hours into playing Battlefield and you run out of ammo in your clip and we ask you for a dollar to reload, you're really not very price-sensitive at this point in time"
Ladies and gentlemen, the CEO of an "art" company.
You don't need anyone else to parse the CEO's statement for you. It's exactly what it sounds like. And he KNOWS it, because he knows he's being recorded and he has to slap that "we're not gouging, we're charging!" in there. What an odd thing to say, unless you know damn well you're gouging.
Too far, too fast. It's not just the endings, it's too much in too short a time adding up: the endings, the promises before release, the Day 1 DLC, the "buy more DLC!" right after the disappointing endings, the clear dollar signs in EA's eyes about how they'd love to see us pay a dollar every time we take a few steps.... bad timing across the board.
They MADE us price-sensitive, now. Before this, we might have rolled our eyes at that blatant ad at the end of the game, but we'd mostly have considered it when it came out. Now we're examining the whole model more critically.
#8425
Posté 21 mars 2012 - 05:15




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