Chronor wrote...
http://blog.bioware....012/03/21/4108/
I'm rather disappointed with Mr. Muzyka. By now, most keeping up with this thread would have seen this blog post. While I respect them taking an "artistic" stance on this issue, he's very careful in not addressing what I find to be a core issue of contention. That is, where are my numerous "wildly" different endings?
Many times he's pointedly stating "endings" in his blog, but for those of us who have finished recognize, for all intents and purposes, there is only ONE "ending." It sounds to me that any new content planned to address this issue will really be more of an epilogue. This is satisfying to a degree, but I'm still (or will be) bummed if they do not choose to give us the other "wildly" different endings as previously promised. After all, that would inherently guarantee replay and generate continued interest in their product. Maybe I'm missing something....
Till then, I will be Holding the Line!
To be fair, do you expect them to surrender any and all defense to their own work? They will, at some capacity, defend their decisions. That's just a fact. And with regards to the "wildly different endings", it was always going to be subjective. If anything, the only mistake they did was to say wildly. Your interpretation is very different than mine on that issue, and both could be different than someone else's.
I'm not trying to play devil's advocate, but rather stay objective. And I would lose a lot of respect for the guy if he suddenly threw all his workers under the bus. We have to approach the middle ground cauteously from both sides here, one moves too fast and the other one will take a clear advantage.




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