[quote]Jessica Merizan wrote...
Hey guys,
I just wanted to clarify a few things.
1)
The twitter account is my personal one. No one is paying me to tweet on
it and considering how much people are trying to extrapolate from
replies I make that are meant for certain people (Twitter operates in a
way that it's assume that while replies are public, people don't see
them on their feed unless they follow both individuals -- or unless they
camp on someone's profile which is what people are currently doing on
mine). There's not a script I'm following and I'm not being "told"
anything by PR. PR actually has very little to do with this situation,
but I doubt you will believe that.
2) I was speaking to a person
who enjoyed the ending (which is very much a personal opinion that I
respect just as I respect someone else's opinion that they did not like
the endings or even that the endings ruined their ME experience. All
opinions are valid.) and I indicated that people who like things do not
talk about it enough. People took this to mean that I was indicating
that people don't talk about things when they're happy or that word of
mouth isn't discussing things. That was not my intention.
2A)
Twitter is terrible about having forum like conversations but currently
I'm finding that's how people are trying to use it. After sending
thousands of tweets this week (no small feat, try it) yes I get fatigued
and don't always say exactly what I mean. But it's worse when I know
that everyone is camped out on my feed just waiting to pick apart
something I've said and prove me to be a liar or the harbinger of hope.
Neither of which I am. I am a community manager who is a trained
anthropologist and I feel that at times like this having a dialogue is
more important than ever. It would certainly be easier if I didn't say
anything at all, but I don't think that's the right thing to do.
2B)
My intention to that person was to say that more people need to
vocalize their opinion, positive or negative. When we insulate ourselves
in tight-knit communities, it's harder to see that most people aren't
doing that. Not the same most people however, just most people in
different situations. An example I used is the 90-9-1 principle or the
1% rule (which is all over the internet and I studied it during my
master's coursework in media consumption at University College London,
namedrop intentional as people have recently accused me of being unable
to read and interpret statistics or data, something I'm very good at and
pride myself on).
3) The above rule is quite simple. 90% of
consumers will passively engage in the product through consumption (such
as playing a video game). They might lurk on forums or read articles.
9% of these people will take it a step further and actively engage in
discussions and talk. These are the people that you rely on for WOM
sales (word of mouth). They'll "like" a post on Facebook, share it to
their wall, reply to a forum thread, RT or reply to something on
Twitter. Then you have people who take it one step further and create
content based on the original product. These are your fan artists,
cosplayers, and even as simple as someone who starts a forum thread or
makes a youtube video.
3A) An example I gave of this on Twitter
is 3 products that I enjoy: Dominos pizza, the television show The
Venture Brothers, and the Mass Effect Franchise. While I spend an
embarrassing amount of money on Dominos every month, I don't discuss my
purchase online with my friends. I haven't "Liked" their page on
Facebook and I'm not a member of their community. I'm still an important
consumer and I vote with my wallet. However I'm in that 90% that
Dominos is constantly trying to engage with pizza ordering widgets to
share on my Facebook wall etc. But I'm not biting. On the other hand,
I'm a much more vocal consumer of the Venture Brothers. I'm in the 9%
there. I've been a member of several fan sites, tuned into their
livestreams and donated money during their charity drives, I tweet
quotes from the show and am involved in discussions with other fans I
met online. And finally, long before I worked for BioWare, I was in the
1% of this community. Even though I didn't go on the forums much (other
than lurk), I created costumes, spread my love of their games at
conventions, actively participated in their facebook initiatives etc.
3B)
This doesn't just apply to people who like something. This applies to
consumption as a whole. The 9% vocal minority isn't a bunch of
naysayers. It's literally just the vocal bunch out of the entire group.
It includes people who like, dislike, and are neutral. The media has
just latched onto "vocal minority" as if it's a bad thing. It's not.
It's just the way consumption works. Go look at any Facebook page,
specifically their "People Talking About This" (PTAT). We consider 10% a
great number. 20% is off the charts. But it rarely goes above that.
It's just the way things work.
4) Honestly, if you want people
to communicate more, you have to stop ripping apart everything. I'm
speaking in generals here, most people don't do this but we remember
those people who do the most. I have devs who don't want to write blogs
for me because they don't want to lovingly craft a nice post and then
watch it get picked apart and analyzed to death. There have been
countless times this week that I wanted to stop talking because people
were misinterpreting things I said such as my tweet in reply to one
specific person that was taken out of context. One tweet that I made
when I was tired and it was poorly worded. And seeing people rip it
apart in the forums made me want to stop tweeting for good. Make my
account private and just use my public one for generic information and
boring updates. But I didn't because I know that it's awful when a few
people ruin it for everyone.
I respect that even if I personally
disagree with the end goal of RetakeME, their means to be heard are
noble. Even if they have a demand, they aren't coming across as
demanding. They try to be polite and fight stereotypes about fandom. And
as their community manager, I'm advocating for their opinions to be
heard. But this BioWare PR damage control stuff is ridiculous. How can
we expect to have a conversation about this when people are slinging
around jargon that frankly none of our PR professionals have ever even
heard of. You're making yourselves paranoid and rejecting anything we
have to say. It's one thing to be skeptical (as a consumer, it's smart
to be an informed buyer) but it's another thing to lead yourself to
believe that someone is actively trying to pull the wool over your eyes.
We aren't. I'm not. I'm losing sleep over this and regardless of what
you may think I'm not getting paid to sit and type this out. And any PR
person would tell you this entire post is a mistake to write and
publish.
Thanks.
P.S. Since I'm trying to be informative, a
disclaimer about "this is my personal Twitter. Opinions are my own."
don't actually hold up or keep someone out of hot water, so it's a waste
of precious characters to have that in your description.
P.P.S.
Yes, as someone previously mentioned we are actively monitoring how
many people are finishing the game and comparing it to ME2 as a
standard. This is the primary reason that we have held off on discussing
the endings, for better or worse. You can expect fuller details later,
but when I ask you to be patient it's not because I hate you or am
scrambling to find the right words to say. I will tell you that I'm
really encouraged by the feedback I'm getting and what I'm hearing from
the team and I look forward to when that can be shared. Also,
multiplayer numbers are a completely separate metric so you don't need
to worry about us conflating the two. [/quote]
I don't understand the
point of you even bothering to disagree with the goal of retake ME. If
the fans get what they want then you still have the ending younliked
[/quote]
I think she has a point. We do nitpick. We tear everything into pieces and analyze the heck out of it. I for one am going to take her advice. I am not paranoid by nature -- rather I tend towards optimism. I think a little optimism is not untoward right now, yes?
We all need to think positively. BioWare isn't our enemy to be conquered. They gave us two awesome Mass Effect game and for the most part a third awesome game that needs the ending rewritten. I don't hate BioWare... I don't want to hate BioWare! I want to support them. I want them to give me the same awesomeness I got with ME1 and 2! And I want them to do it for many, many, many more years.
I don't want this to be the end of Mass Effect even though it is the end of Shepard. But neither do I want the end of Shepard to be so dreary, dismal, disappointing, sad and such a pessimistic opposite of what the entire series represented. But still? I love BioWare and I want them to succeed! I want ME3 to be the crowning glory of one of the BEST GAME series EVER!!! Because that's what it deserves to be!
So... Maybe we should build up the hope?
Hold the LINE! There is LIGHT at the end of this long, dark tunnel!
Lan
[/quote]
Thats what I have been saying in threads quite a few times, that people need to stop picking at every little thing "Bioware or EA does as a "distraction to our cause! ". Regardless of How I feel about it or if I am right or wrong, I get attacked for it. Some people remain civil (mainly in this thread) but the large majority pretty much calls me a fanboy, a idiot, a troll or sometimes worse.
Yes I am a fan, I am a fan of Bioware, I am a fan of Dice but I am also a fan of the Old Blizzard (not the fusion of activision) and plenty of others. Like the team behind the Witcher. That is what a gamer is.
So yes, she is right. People need to ceise analyzing things to death as if it was part of Bioware.
[quote]
From DR. Ray Muzyka
[snip]
Building on their research, Exec
Producer Casey Hudson and the team are hard at work on a number of game
content initiatives that will help answer the questions, providing more
clarity for those seeking further closure to their journey. You’ll hear
more on this in April. We’re working hard to maintain the right balance
between the artistic integrity of the original story while addressing
the fan feedback we’ve received. This is in addition to our existing
plan to continue providing new Mass Effect content and new full games,
so rest assured that your journey in the Mass Effect universe can, and
will, continue.
The reaction to the release of Mass
Effect 3 has been unprecedented. On one hand, some of our loyal fans are
passionately expressing their displeasure about how their game
concluded; we care about this feedback, and we’re planning to directly
address it. However, most folks appear to agree that the game as a whole
is exceptional, with more than 75 critics giving it a perfect review
score and a review average in the mid-90s. Net, I’m proud of the team,
but we can and must always strive to do better.
Some of the criticism that has been
delivered in the heat of passion by our most ardent fans, even if
founded on valid principles, such as seeking more clarity to questions
or looking for more closure, for example – has unfortunately become
destructive rather than constructive. We listen and will respond to
constructive criticism, but much as we will not tolerate individual
attacks on our team members, we will not support or respond to
destructive commentary.
[snip]
[/quote]
I would like people to remember that little bolded line. He speaks truth in that, and his reply was fair and honest. Our journey isnt done and they are taking action. Respect them for that.