One thing I can tell you all, with absolute confidence is this: any time a games company (and I have met a few of Bioware's employees in person {jolly nice chaps they all were too!}) starts quoting the "critical reviews" as proof of their game being great, well, then you know that the office fan is no longer stirring just air.
I remain amazed, or appalled (I haven’t yet decided) at how few of these modern reviewers failed to find anything odd, amateurish or hammy about the ending. I mean the VERY end, the Joker/Normandy Adam & Eve bit... not just the “Chose A, B or C too end your game” non-player involved bit before that.
I am appalled by the manner in which some ‘reviewers’ are defending ME3 and Bioware (or rather their own inability to foresee the monumental ****storm that has enveloped them all) by attempting to ridicule the complaints as “miffed fans” who didn’t get a cutesy, happy ending.
I have read many, many of the complaints and the over-riding message I have drawn from those fans is nothing to do with happy endings and everything to do with ‘endings that make sense’.
So even if totally ignore the am-dram ending, the lack of closure, the almost total absence of “resolution to all your questions”, even if you ignore the Bioware PR disaster of producing an A,B,C ending when they promised everything but that, even if you ignore the horridly cheap “lets save some money by just changing the colour of the effect” end sequences, even if you ignore all other issues and commentary: why doesn’t the ending make any real sense… and before you say “It Does”…. Why doesn’t the ending make any real sense (emphasis) in the context of the three games taken as a whole. (/emphasis)
Prior to playing ME3 I re-ran ME2 with all of the available DLC, there was nice little “Arrival” DLC where I saved the galaxy from an early spawning of Reapers by trashing a Relay and, inconsequentially, wiping out an entire system and 300,000 Batarians in the process. It was made blindingly and repeatedly obvious to me, the player, that having Relays “Go Boom” was BAD.
Very bad, super-nova bad. Top-Scientists and 300,000 Batarians agree with me.
Relays going “BOOM” tend to end all life regardless of it being synthetic, organic or even British Tabloid Journalists (well, OK, maybe not the latter as they may not qualify as ‘life’).
So why, even ignoring the Joker/EDI love affair and the Geth/Quarian love-in that I had single handily brokered, do I suddenly find myself unable to even bring these rather discordant points to the attention of the Reaper God Child?
“Dear God Child, actually I just brokered organic-AI peace, not once, but twice….but I wont mention that as I am such a shy, retiring person”...Oh, actually, No. I am Commander Shepard. Eat this!”
Nothing and I do mean absolutely nothing, in the 100 odd hours of playing Commander Shepard from ME to ME3, could have prepared me for such a limp finish, to find my Shepard a useless jelly, devoid of personal thought or conviction, unable to point out “the bleedin’ obvious” to a clearly non-threatening AI/God Child/Thingy.
(emphasis)He didn’t even have a gun!
It just made no sense.
It isn’t about happy, or sad, or having little Quarian grand-kids, it’s about suddenly finding myself at the end of a game series which has, throughout, given me the power to decide fate, with absolutely no involvement in the ending, ignoring my major decisions (over which I agonised) and spending 10 minutes watching “Generic Ending A” is a kind of fugue state with my brain shouting “No way! They can seriously have an ending that is THIS naff!”.
I re-ran the ending, just in case I’d missed something.
My 7 year old daughter said “It’s the same but they changed the colour Daddy”.
“No” I said, “there was a difference: the first time through I was a Bioware fan.”.
Modifié par Anteocitis, 22 mars 2012 - 01:48 .




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