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EA/Bioware in Full PR Damage Control Mode *UPDATED 3/22/12, 5:28 PM UTC/GMT -4 hours*


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#9651
Thornne

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MeldarthX wrote...
.... as i said i have kept most information of what i have played / seen at CVG offices in the uk about mass effect 3 and the mystery 3rd disc has gotten me annoyied


Call me skeptical, but I'll need more than one person's post on the internet to convince me there was a big conspiracy to cut tons of content from ME3 prior to release with no good reason.

#9652
Samuel_Valkyrie

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As we all have read, Dr. Ray Muzyka has responed in a blogpost to RetakeME3. If you haven't read it, here's the link: http://blog.bioware....012/03/21/4108/

RetakeME3 has had three main points it wanted to achieve with DLC:
  • Our choices should matter: Multiple endings based on our chocies throughout the game(s), with significant difference between all of them, including, but not limited to so-called 'happy endings'.
  • Endings have to make sense: Said endings have to be in line with the rest of the storyline, and with as little plotholes as possible
  • Closure: We want to know where our characters, their squadmates and other characters, and even species, will end up, or at least get a clear indication of that.
The blogpost being mostly PR speak, it doesn't include anything concrete. This is extremely likely due to the fact that they have nothing ready, and anything concrete would pinpoint them to somthing that they may not be able to deliver upon. Having made that mistake with the PR, they want to reduce the chances of that happening again.

However, the blogpost, along with other communications from Bioware staff, do indicate an invitation to the negotiation table. More than that, Bioware indicates it concedes to some of our requests. First of all, they indicated that they will make the endings make sense, which is point 2 on our bullited list. Also, they implied, that they will help create closure for the story. Since this is rather subjective, I can understand that they don't want to outright promise that, but at least it shows that they are willing to work on it.

These concessions are a step in the right direction. We're not there yet, though, but, still, it is a step. We should appreciate this. We should appreciate it for what it is: an opening bid for negotiations.

Now, I believe, it is time to show that we, as well, are willing to take place at the negotiations table. We must show that we are reasonable, rational negotiation partners, and not raging whining entitled obsessive fans.

What does that mean? We have to give Bioware some room. We have to make certain concessions.

HOWEVER, our bullited points are non-negotiable. We have made that clear from the start. These are our requests, and we will not back down from them.

The thing is, Bioware did not ask for us to do that. What he asked of us, is to stop our campaign. To abandon holding the line.

Should we? No. Because once we do so, we have nothing to exert our collective voice with. So, no, we hold the line.

Instead, I suggest we make concessions. Namely, the following:
  • We stop review-bombing
  • We amend our message: Instead of saying "Don't buy the game", we will say "Buy the game, but only after the endings DLC has been released".
Those, and only those, should be our concessions to Bioware and EA. To show them we are co-operative, and willing negotiation partners. We will, however, continue holding the line, by doing the following:
  • We keep donating to the Charity.
  • We keep linking to articles that support our position, like the Forbes articles, Angry Joe, etc.
  • We keep the conversation going, not only here on BSN, but on Facebook, twitter, etc.
I hope all of you will take these suggestions to heart.

With regards, Samuel Valkyrie

PS: I posted this in a seperate thread as well, so that if it either disappears in the massive number of posts here, or in the forum itself, at least as many people as possible would be able to read it.

Modifié par Samuel_Valkyrie, 22 mars 2012 - 03:22 .


#9653
wantedman dan

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cApAc aMaRu wrote...

I think you'll find editorial direction is EXACTLY how you paint a news organization. In this case with the right-wing sensationalism brush.


I think you'll find that you completely misinterpreted my statement. If the NEWS organization has an editorial bent, then yes, it is fair to judge them by it. However, it is completely unfair to judge the news organization by the editorial bent its OPINION programming has. The same can be said for NBC News, The New York Times, etc.

#9654
Michotic

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Seems my post was eaten...

Regarding what chmarr rote in his long post:

I don't know what to believe. Part of me is going into denial mode. I can't believe BW and EA would do this. It's just...terrible. If you have portions of the game completed (and if they fit into the story), why remove them? It makes no sense.

Unless, as LeoSpike put it, they are going to release these features as additional content to get more money. That's...just sad, and it's no way to treat loyal customers. Heck, it's no way to treat ANY customers.

I like DLC. I like that we have the capability to expand upon games after their release. However, if companies are going to use this to hold back some of the finished product to make more money for no extra work...for shame. Very much for shame.

#9655
Utopianus

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rithufung wrote...

i am just a normal gamer like all of you.

For many years of playing PC game, i grown up from a pirate game player, to a player know to respect game developer, because when i play Dragon age origin, dead space and so many other games, i find out that many game developer really put effort to it, so i learn to respect their hard work and bought the product for those game i love (even i already play that before......)

and many game still keep me amazing, like Witcher 2, Dead space 2; also so many not as good as we think, like Dragon age 2. but i don't think bad game content mean you can pirate it. however i always being upset about DLC concept, i mean it's not like game expansion in old times anymore, DLC is nothing more from new weapon, maps (which some of them only modified old map, like dragon age 2...) etc.

And recently some rumor tell me these so-called DLC, very likely something cut from origin game experience and sold to us, like Dragon age 2 and mass effect 2 new NPC, and now maybe Mass Effect 3's true ending. I mean, if you want to buy something, you should expect what-you-see-is-what-you-get, not some incomplete content and tell you "hey, you want to feel the full game experience? keep paying us and we will see." no matter being a customer or a loyal gamer, i feel played by the game developer. is it really the way to earn money? or is it a revenge against my pirate gaming time?

I know i am wrong being pirating game before, but doesn't mean i can't grow up and learn to respect; making profit is important, but doesn't mean you have to do it in every possible way. I am from Hong Kong, I WILL hold the line.


Many of us tend to forget that video games have only very recently become a mainstream, mass consumer product. Some two decades ago, give or take a few years, games were a niche market targeted at the "nerd" culture, and owning a computer or, to a lesser extent, a video game console was a badge of nerdhood. It's probably only in the last 10~15 years did games gain major traction with the "mainstream", and thus it is only in these short years that they (game companies) finally could experiment with all sorts of business models, obviously some of them are quite objectionable, which is why we must, in these still-early days of experimenting, let the game companies know without a doubt where we, the consumers, consider the limit to be, and where we draw the line. That is why we must continue to Hold the Line whilst maintaining civility so that our message can get through.

Hold The Line, with Civility!

#9656
DoctorCrowtgamer

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Samuel_Valkyrie wrote...

As we all have read, Dr. Ray Muzyka has responed in a blogpost to RetakeME3. If you haven't read it, here's the link: http://blog.bioware....012/03/21/4108/

RetakeME3 has had three main points it wanted to achieve with DLC:

  • Our choices should matter: Multiple endings based on our chocies throughout the game(s), with significant difference between all of them, including, but not limited to so-called 'happy endings'.
  • Endings have to make sense: Said endings have to be in line with the rest of the storyline, and with as little plotholes as possible
  • Closure: We want to know where our characters, their squadmates and other characters, and even species, will end up, or at least get a clear indication of that.
The blogpost being mostly PR speak, it doesn't include anything concrete. This is extremely likely due to the fact that they have nothing ready, and anything concrete would pinpoint them to somthing that they may not be able to deliver upon. Having made that mistake with the PR, they want to reduce the chances of that happening again.

However, the blogpost, along with other communications from Bioware staff, do indicate an invitation to the negotiation table. More than that, Bioware indicates it concedes to some of our requests. First of all, they indicated that they will make the endings make sense, which is point 2 on our bullited list. Also, they implied, that they will help create closure for the story. Since this is rather subjective, I can understand that they don't want to outright promise that, but at least it shows that they are willing to work on it.

These concessions are a step in the right direction. We're not there yet, though, but, still, it is a step. We should appreciate this. We should appreciate it for what it is: an opening bid for negotiations.

Now, I believe, it is time to show that we, as well, are willing to take place at the negotiations table. We must show that we are reasonable, rational negotiation partners, and not raging whining entitled obsessive fans.

What does that mean? We have to give Bioware some room. We have to make certain concessions.

HOWEVER, our bullited points are non-negotiable. We have made that clear from the start. These are our requests, and we will not back down from them.

The thing is, Bioware did not ask for us to do that. What he asked of us, is to stop our campaign. To abandon holding the line.

Should we? No. Because once we do so, we have nothing to exert our collective voice with. So, no, we hold the line.

Instead, I suggest we make concessions. Namely, the following:
  • We stop review-bombing
  • We amend our message: Instead of saying "Don't buy the game", we will say "Buy the game, but only after the endings DLC has been released".
Those, and only those, should be our concessions to Bioware and EA. To show them we are co-operative, and willing negotiation partners. We will, however, continue holding the line, by doing the following:
  • We keep donating to the Charity.
  • We keep linking to articles that support our position, like the Forbes articles, Angry Joe, etc.
  • We keep the conversation going, not only here on BSN, but on Facebook, twitter, etc.
I hope all of you will take these suggestions to heart.

With regards, Samuel Valkyrie

PS: I posted this in a seperate thread as well, so that if it either disappears in the massive number of posts here, or in the forum itself, at least as many people as possible would be able to read it.

[*]This!  1000 times this!
[*]Please check out this group and join in.

http://social.biowar...ndex/10317489/1

Thank you for your time.

#9657
Windariah

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Something else to consider, if what chmarr posted is really real.. it would certainly explain the vast differences between professional reviews vs user reviews. If they are reviewing an entirely different product?!? Ugh.. I cant even wrap my head around that.

#9658
AloraKast

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*pants* There is just no way to keep up... heck, even attempt to catch up on this thread. But attempting to do so nonetheless.

As I've been trying to follow the discussion over the last day or so, something's been bothering me that I'd very much like your input on, perhaps help me understand.

Folks have been getting increasingly frustrated at the lack of communication from Bioware with respect to the ending "displeasure" and any information as to how this is being handled behind closed doors... basically what's being done, if anything, to address fan discontent.

But then when someone from Bioware (again, whether on that official or personal level) attempts to communicate with us, folks simply dismiss any and all attemps as pure PR smokescreen, effectively sticking fingers in their ears and going "La la la, can't hear you!"

WHY? Because they are not saying EXACTLY what we want to hear? Because we've become these terribly paranoid boosh'tet that anything and everything coming from ANYONE associated with Bioware has GOT to be just another way they want to screw us over?

Image IPB

I realize that the resereve, even distrust, born out of the game as it was presented to us pre-release and the game we got being two different things has caused people to be skeptical, loose faith in Bioware and I can understand some level of wariness (and of course, we should be, some measure of guardidness is a sound strategy here, especially in light of the above). What I don't understand are the extremes that this is being taken to.

I have yet to catch up on some of the reaction to Ray's statement, but I have read his blog and, while reading it with some degree of caution, I'd also like to think he's being honest in his statement, or at least as honest as possible while still trying to allay people's fears, attempt to calm the situation... and yes, attempt some PR damage control as well. So while being somewhat cautious when taking in Ray's statement, I'm also willing to accept it and keep an open mind for the future.

But Ray's statement is more of the "official" nature. So let's consider Jessica's posts and her interaction, even in this thread alone (3 AM? Really Jessica, you should take better case of yourself, it's not healthy and sleep/a break is your friend - especially when emotions start running high - that goes for everyone, btw). I was actually quite surprised at some of the reaction to Jessica's attempts at communicating with the fanbase where it was dismissed right out of hand as more PR smokescreen or a diversionary tactic.

Personally I don't care whether my boss is paying me hourly, double overtime or whatever, there's just no frikken way that I'm up in the middle of the frikken night working my butt of, not happening, I'm sleeping, go away! Well, unless I'm up playing a game or reading a really good book that I just can't put down... but working? Pfffffft! But really, that's beside the point.

What I'm getting at is this; I keep seeing people wanting for Bioware to just come and TALK to us like normal people. But when they attempt JUST THAT, they are met with distrust, dismissal, even anger and are accused of every word out of their mouths being a total lie. People on these boards are frustrated because there's no decisive and definite answer to the grevances with respect to the ending mess. And I am sure that the folks at Bioware who've attempted normal communication with the fan base, just for it to be dismissed as smoke and mirrors, are equally frustrated.

Even when Chris comes on these boards to state that he's asked Patrick about the supposed statement that's been attributed to Patrick on the internet and advises us Patrick didn't write it, some people still refuse to believe Chris, saying that because he works for Bioware, we can't trust him. Way to call the guy a liar. I am sure Patrick feels bad about the whole thing, even though he didn't have anything to do with it. And I can only imagine how Chris feels... Damn, I sure as hell couldn't do his job.

I am very curious to hear from atghunter and anyone else on this and just how much of a PR campaign/damage control is going on here. Yes, I am sure there is PR involved in some of the Bioware interaction with the community, especially now, in light of the rather vocal and newsworthy fan dissatisfaction. But do we view anything and everything as pure PR smoke and mirrors and dismiss everything because it's not exactly what we want to hear or we have yet to hear something concrete? Where do you draw the line? Some measure of wariness is called for here and rather healthy... but at what point is it being taken to ridiculous heights?

Look, I am a supporter of the Indoctrination Theory because it makes sense and even have one or two conspiracy theories bouncing around in my brain. I suppose it's only natural for people trying to make sense where there is very little of it, of attempting to bring order to chaos. I have questions that I would love to have answered... heck, better yet that I could see and experience for myself, while staying true to the themes established in the Mass Effect universe (the theme of sacrifice is being focussed on, but why is the possibility of triumph over insurmountable odds being ignored?). But where do we draw the line between taking everything with a grain of salt, some measure of skepticism and being totally and utterly paranoid?

A little (or a wee bit more) skepticism is healthy. It's on Bioware now to try and win back the trust and support of the fans. If and how they do so remains to be seen. But at the very least let's be open to the possibility. I am not saying abandon the movement, abandon your principles, abandon all hope... but rather be reasonable and allow for the possibility that not EVERYTHING we are told is an outright lie. Yes, it is on us (our duty I would say) to question... but let's also keep an open mind... with a dose of wariness.

And you know what? Perhaps I am more gullible than most. I am more likely to take things at face value, more likely to believe what I am told and yes, thus more likely to be taken advantage of. But I think I shall remain in this vulnerable position until proven wrong. Because I still have some faith in Bioware and the people who created the Mass Effect universe. Because, while the ending is under dispute and we are looking for answers/explanation, we tend to forget (rather easily) that the rest of the game was very good, an enjoyable experience overall, that provided us hours of entertainment as well as evoked a whole range of emotional responses. A wonderful and engaging journey...

*BIG HUGS* to all because I think we can ALL use some

#9659
MDT1

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Lightfox wrote...

MDT1 wrote...

Leland Gaunt wrote...

MeldarthX wrote...

Chmar posted this in the other sub - so we can't get the ending we want.
OMG - I am litereally speechless.


dear bioware

i am a 37 year old network engineer and i am also an avid gamer, i have bought games on developer promises and good previews.[...snip]


He basically says their preview verion contained all we could possibly imagine and then it was CUT?
If thats true i'm at a loss of words.

THIS is very sad. If you look at the final state of the game and take into account what EA's CEO said it all seems clear...


If Bioware had additional content available we would have it by now.
They would have told us something about a plan to surprise us and that they are sorry that it worked out so bad.
Do you honestly think Bioware enjoys the ****storm right now?

People should try to be less paranoid.


Not necessarily. Bioware doesn't like the actual storm, no doubt about it, but they can't afford a storm far worse than that.

If what Chmarr is saying is true (and we don't have a single clue it is), he's not talking about a content that could be created in two weeks, everyone can understand that.

At the moment, a lot of people are defending Bioware's position. Their main argument is that the ending should remain as it is because it's Bioware's choice. Now, imagine what will happen if Bioware comes out and say "the actual ending is not the real one, and we planned that before the release". It's like saying "yes, fans are right from the beginning". The main argument of those people would fall dead.

Even worse, those people would probably feel betrayed and turn angry on Bioware. And I'm not even speaking about the media coverage.

But we have to remember that it's just speculation for now.


Though your argumentation makes sense, we will disagree here.

To me the most simple argumentation ist the argumentation most probably true.

They didn't finallize the ending for to long, got pressure because of the release date and hastily put this together.

Also consider, that an ending might make more sense to you if you
A) Where involved in its developement
B) The guy in the next office actually  wrote it and you can just ask him what he thought when he did XY.

#9660
Luiginius

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Proof would settle it, no way to know what to believe without it. If, i underline the if, this was planned as the real ending being sold separately the fallout that would follow would destroy the remaining respectability they have.

#9661
wolfeye7

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Samuel_Valkyrie wrote...

As we all have read, Dr. Ray Muzyka has responed in a blogpost to RetakeME3. If you haven't read it, here's the link: http://blog.bioware....012/03/21/4108/

RetakeME3 has had three main points it wanted to achieve with DLC:

  • Our choices should matter: Multiple endings based on our chocies throughout the game(s), with significant difference between all of them, including, but not limited to so-called 'happy endings'.
  • Endings have to make sense: Said endings have to be in line with the rest of the storyline, and with as little plotholes as possible
  • Closure: We want to know where our characters, their squadmates and other characters, and even species, will end up, or at least get a clear indication of that.
The blogpost being mostly PR speak, it doesn't include anything concrete. This is extremely likely due to the fact that they have nothing ready, and anything concrete would pinpoint them to somthing that they may not be able to deliver upon. Having made that mistake with the PR, they want to reduce the chances of that happening again.

However, the blogpost, along with other communications from Bioware staff, do indicate an invitation to the negotiation table. More than that, Bioware indicates it concedes to some of our requests. First of all, they indicated that they will make the endings make sense, which is point 2 on our bullited list. Also, they implied, that they will help create closure for the story. Since this is rather subjective, I can understand that they don't want to outright promise that, but at least it shows that they are willing to work on it.

These concessions are a step in the right direction. We're not there yet, though, but, still, it is a step. We should appreciate this. We should appreciate it for what it is: an opening bid for negotiations.

Now, I believe, it is time to show that we, as well, are willing to take place at the negotiations table. We must show that we are reasonable, rational negotiation partners, and not raging whining entitled obsessive fans.

What does that mean? We have to give Bioware some room. We have to make certain concessions.

HOWEVER, our bullited points are non-negotiable. We have made that clear from the start. These are our requests, and we will not back down from them.

The thing is, Bioware did not ask for us to do that. What he asked of us, is to stop our campaign. To abandon holding the line.

Should we? No. Because once we do so, we have nothing to exert our collective voice with. So, no, we hold the line.

Instead, I suggest we make concessions. Namely, the following:
  • We stop review-bombing
  • We amend our message: Instead of saying "Don't buy the game", we will say "Buy the game, but only after the endings DLC has been released".
Those, and only those, should be our concessions to Bioware and EA. To show them we are co-operative, and willing negotiation partners. We will, however, continue holding the line, by doing the following:
  • We keep donating to the Charity.
  • We keep linking to articles that support our position, like the Forbes articles, Angry Joe, etc.
  • We keep the conversation going, not only here on BSN, but on Facebook, twitter, etc.
I hope all of you will take these suggestions to heart.

With regards, Samuel Valkyrie

PS: I posted this in a seperate thread as well, so that if it either disappears in the massive number of posts here, or in the forum itself, at least as many people as possible would be able to read it.


I can agree to this.

Hold the line
[*]

#9662
Hicks233

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I really hope that they don't try and do a one size fits all ending. That would defeat the point of choice. We all as individuals have an idea of the ending that we want for our experience, that just makes it even more important to have endings that fill a range of outcomes, that's the only way to satisfy the consumers and match the desciption of what we were sold.

If this results in just one single ending that tries to appease everyone then it will end up being a face palm moment. Better that they take the time to provide the range of successful through to failure endings that were needed to begin with than one single cliched ending.

Have there been any more arts leaning bodies giving commentary on the issue?

I just find it interesting how artistic integrity is being used so often as a reason to not make any changes. I can't understand why it is so important that games are regarded as art. Why does it matter so much? Is it not enough to be regarded as a successful and fulfilling product that is regarded well?

#9663
JunMadine

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I feel the the content Bioware may add will only enhance and fill plotholes of current ending. There will be no new ending options just the three options from before. This will divide the hold the line movement. Some will be fine others won't. The movement will be weaker. Even if we are not happy as a group this will be as far as Bioware will go. We must assert our position and stand together. Send feedback and suggestions, vote on the poles and keep it civil. We are hoping to have our input heard.

HOLD THE LINE.

#9664
Lightfox

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MDT1 wrote...

Lightfox wrote...

MDT1 wrote...

<snip>

If Bioware had additional content available we would have it by now.
They would have told us something about a plan to surprise us and that they are sorry that it worked out so bad.
Do you honestly think Bioware enjoys the ****storm right now?

People should try to be less paranoid.


Not necessarily. Bioware doesn't like the actual storm, no doubt about it, but they can't afford a storm far worse than that.

If what Chmarr is saying is true (and we don't have a single clue it is), he's not talking about a content that could be created in two weeks, everyone can understand that.

At the moment, a lot of people are defending Bioware's position. Their main argument is that the ending should remain as it is because it's Bioware's choice. Now, imagine what will happen if Bioware comes out and say "the actual ending is not the real one, and we planned that before the release". It's like saying "yes, fans are right from the beginning". The main argument of those people would fall dead.

Even worse, those people would probably feel betrayed and turn angry on Bioware. And I'm not even speaking about the media coverage.

But we have to remember that it's just speculation for now.


Though your argumentation makes sense, we will disagree here.

To me the most simple argumentation ist the argumentation most probably true.

They didn't finallize the ending for to long, got pressure because of the release date and hastily put this together.

Also consider, that an ending might make more sense to you if you
A) Where involved in its developement
B) The guy in the next office actually  wrote it and you can just ask him what he thought when he did XY.

Your argumentation makes sense too, but I have to point out that it is simple too. ;)

Anyway, I guess we'll agree that we need more information. Only future will tell us what's the truth.

#9665
Nadtsat

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I'm wandering a tad off topic here but I was thinking about

1) Hackett calling you on the citadel
Do you notice how he says "Shepard. Commander" really quick. A bit like Legion's Shepard-Commander. It's nothing, it's my bias at work here, but it struck me from my first playthrough and watching that streaming yesterday made me think about it.

2)About Tali's face. I can't agree with superduperkoala's choice for her face. I think that her facial implants are a bit too much. I saw other fan arts that were very similar but with a much less "cyber-creature" touch... Those, I liked more.

Another thing about that lazy 5 min photoshop job.
Since Quarians have a wholy different blood type and that they can eat the same food as Turians (but neither can eat human food) and that they have the same number of fingers on each hand, I thought their skin would definitely be closer to Turian skin tone and texture. Even something à la dark elf would have been satisfactory. They certainly cannot look like humans. Their physiology is simply too far from humans. :alien:

Modifié par Nadtsat, 22 mars 2012 - 03:41 .


#9666
DoctorCrowtgamer

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Hicks233 wrote...

I really hope that they don't try and do a one size fits all ending. That would defeat the point of choice. We all as individuals have an idea of the ending that we want for our experience, that just makes it even more important to have endings that fill a range of outcomes, that's the only way to satisfy the consumers and match the desciption of what we were sold.

If this results in just one single ending that tries to appease everyone then it will end up being a face palm moment. Better that they take the time to provide the range of successful through to failure endings that were needed to begin with than one single cliched ending.

Have there been any more arts leaning bodies giving commentary on the issue?

I just find it interesting how artistic integrity is being used so often as a reason to not make any changes. I can't understand why it is so important that games are regarded as art. Why does it matter so much? Is it not enough to be regarded as a successful and fulfilling product that is regarded well?


Yeah different Shepards should get different endings. 

The game are art so they can't be changed thing makes no sense coming from a company that releases patches and DLC that changes their games all the time.
Please check out this group and join in.

http://social.biowar...ndex/10317489/1

Thank you for your time.

#9667
Lyne Holden

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I don't see any difference between them making changes to game play mechanics through a patch or changes to the ending through a patch.
Same thing.
They have made several changes to the weapon balance in MP, did they compromise their "art" in doing so?
No. That kind of change is considered refinement and any change they make from now on should be considered as such as well.

Though, I hope they "refine" the ghost kid out of the game completely... that's where things went off the rails from sci-fi into fantasy.

#9668
Druss99

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One of the editors of CVG has just said said Chmarr is talking nonsense.

http://www.computera...lly-won/?page=1

Check the comments section.

#9669
seitani

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Im confused did Bioware confirm new ending or what

Modifié par seitani, 22 mars 2012 - 03:51 .


#9670
wantedman dan

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seitani wrote...

Im confused did Bioware confirm new ending or what


Dr. Ray confirmed they were going to work on new ending content to give more closure to us ardent fans.

#9671
Utopianus

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AloraKast wrote...

*snipped for length*

*BIG HUGS* to all because I think we can ALL use some


If I am not wrong, the main gist of what you were saying is that people were reacting with a little too much paranoia and ironically that had deflected the chance to engage in proper dialogue that we all wanted with BioWare in regards to the ending and the solutions to it. I would say that's a fair observation, and indeed this paranoia, or rather, vehement and vitriol airing of such paranoia, is somewhat unbecoming and counterproductive. However I should point out that this paranoia, or should I say, heavy and unrelenting amounts of skepticism, was not born out of this one event; that of the bad ending, but is, I believe, from my own observations, the culmination of a string of disappointments for the past year and a bit, as many of these people are veterans of BioWare games, have been used to the quality of its products, and are baffled and jaded by the recent unsatisfactory performance by the company, and that the ME3 ending was the last straw. Which is why in an earlier post in response to Miss Merizan, which I hope she had read and taken into consideration, I pointed this out to her and suggested that nothing less than concrete confirmation of BioWare's commitment to do something about the endings can the skepticism be lifted, and only then can proper, meaningful dialogue begin. So far we've been given a "we'll do something" , which although not very solid, is at least a step in the right direction, which may explain why the most vicious reactions on this side has subsided.

I guess I would count as a recipient of your hug, so I should return one *HUGS* :lol:

#9672
TrveOmegaSlayer

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I just say my little experience, hoping it might help analyzing facts.
I'm a PS3 only owner and loved ME2 and ME3 (yeah I liked the ending, I believe in the indoc-theory)

Anyway, as an average guy no PR expert guy, I saw Bioware a bit weak because of the outcry, so I started this little side campaign http://www.radioplay...-effect-on-ps3/

I used a twitter account to communicate with Zeschuk, Muzyka and Hudson (communicate means I only sent the link I just posted)
The twitter account for this was reported yesterday after the first tweet to them, and closed this morning at the second tweet.

Don't know how you can put them into analysis but it's part of how they're managing the situation.
Also, Operation Goliath wasn't offered to PS3 owners.
Food for your thoughts I hope.

#9673
seitani

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wantedman dan wrote...

seitani wrote...

Im confused did Bioware confirm new ending or what


Dr. Ray confirmed they were going to work on new ending content to give more closure to us ardent fans.

Ok thanks for the info

Modifié par seitani, 22 mars 2012 - 03:56 .


#9674
Syrellaris

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Windariah wrote...

Something else to consider, if what chmarr posted is really real.. it would certainly explain the vast differences between professional reviews vs user reviews. If they are reviewing an entirely different product?!? Ugh.. I cant even wrap my head around that.


I believe a different thread here on BSN has already debunked what he said as false. Even Bioware commented on it.

#9675
MeldarthX

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MDT1 wrote...

cApAc aMaRu wrote...

MDT1 wrote...

Leland Gaunt wrote...

MeldarthX wrote...

Chmar posted this in the other sub - so we can't get the ending we want.
OMG - I am litereally speechless.


dear bioware

i am a 37 year old network engineer and i am also an avid gamer, i have bought games on developer promises and good previews.[...snip]


He basically says their preview verion contained all we could possibly imagine and then it was CUT?
If thats true i'm at a loss of words.


THIS is very sad. If you look at the final state of the game and take into account what EA's CEO said it all seems clear...


If Bioware had additional content available we would have it by now.
They would have told us something about a plan to surprise us and that they are sorry that it worked out so bad.
Do you honestly think Bioware enjoys the ****storm right now?

People should try to be less paranoid.


It could be a hoax. It could also be that Bioware and EA deliberately held back parts of the game to sell to us later. EA have been vocal about 'ongoing payments' for years, and they are pretty much trying to slowly convert every property they own into subscription services.


Yes, but what do they gain by holding it back now, wouldn't it still be more reasonable to lie release it and always say it was a planned patch one week ago?


Honestly with with way things are playing out - I could very well see this be true

this comes down to Money - EA wants more revenue streams - ME is a great source - DLC day 1 - intergrates so well - that is a big wonder and its on disk.  but until we have more proof -

I say though for a fact - BW did cut things out and held stuff back through out the game - biggesting reason.....DLC......