arg0s5 wrote...
Darkeus wrote...
Lugaidster wrote...
Darkeus wrote...
Rulycar wrote...
Darkeus wrote...
Rulycar wrote...
"Mass Effect 3 Fans Have Spent 1800 Years of Time Playing Multiplayer Mode"
LOL -
... recent headline to support the love of this game.
... but, they shipped 3.5 million copies.
... that works out to ~5 hours play per copy
... not exactly stellar
It only gets a little better if you realize that 3.5 million copies shipped is only about 1.5 million sold.
That only works out to about 10 hours per copy. Still not anything special. Compare that with the numbers that the newest Call of Duty game gets....
More stats:
... 618000 multiplayers
... 1800yrs/618000 = ~25 hrs/player
... and thats across 2 weeks
It is definately smoke and mirrors, that much is certain. Twenty-five hours or so between two weeks is not very much our of the 336 or so hours in a that two week span.
To be fair, it's not like the fans bought the game for the multiplayer. Give credit where credit is due. Most of us thought that the MP was going to suck balls. I find it enjoyable, however painful it is to open ME3 and watch the intro...
I will give credit where credit is due. It is pretty fun and much better than I imagined. It is also tied directly into the Single player (I am sure it is impossible to get 5000 TMS without Multiplayer) as I predicted it would be.
Yeah, it may be fun. But it is also a liability....
My galactic score is 5434, given you do everything through the trilogy. Multiplayer has no major factor in your Single-player aside from adding to that and I haven't "Promote"d any character, which is the function where you make your multiplayer experience store into singleplayer.
When I finished the game, without playing MP obviously my readiness was at 50% and by doing everything had a TMS of around 6900, which split in half for the EMS (because of galactic readiness) was around 3450 so after the ending I figured "Oh, well, maybe if my military strength and preparation was at 100% I get a better/different ending...
So I went and played MP until I got it to 100%... Then I finished the game again, with a EMS of 6900 and... nothing, same thing, so it doesn't really matter if you saved everyone or not, or if you were the avatar of goodness, it's still the same thing, so even if this guy or that gal got 100 or 1000 points more than you or if they played multiplayer or not, in the end, it didn't matter, at all... All the odds you overcome in the past, all the "important" decisions you made in the past they were all for nothing.
You send the galaxy to oblivion, that's the end of it, the only "choice" you have (variation really) is if you want to destroy Earth in the process. Where in "sending the galaxy to oblivion" does account for all the decisions, all the paths or different options you had during all 3 Mass Effects have any relevance? Where in that does take in account if you rewrote the Geth or destroyed it in the past? If you saved the Rachni Queen or not? If you destroyed or spared the Collectors base? If you saved everyone in your crew or not?
From where I see it, no where...
It doesn't really matter either which "color" you choose since the after credits it's still the same, it didn't change any kind of behavior, philosophic approach, way of thinking or evolution in shape/appereance.
The ending isn't "art" as some may claim to be, it's not artistic, it's some random bits and pieces put together that doesn't make any sense or coherence, supposedly all the team you did the final push or actually all your team died because they were on Earth, how did magically your LI (love interest) ended up on Normandy? Why didn't everyone else used that same "tool"/route/whatever to save themselves?
Making vague comments now because it's PR damage control, well, it's kinda late for that, before the release there was nothing vague, only straight answers, half of which weren't like that or were the opposite, acting and posting vague now... well, I don't think it will get it anywhere, the disappointment is there, the lost hope is there, the angryness or rage from some people is there, if it's justified or not it's a completely different thing.
This vague PR damage control thing in the end doesn't help anyone, the only thing it does is "throwing more fuel to the flame", doesn't help Bioware/EA because of plenty of people who feel sad, disappointed, angry or any other feeling some might feel might or might not buy or play any other game or DLC they release because of the way things were handled now and doesn't help people or the fan base because they lost faith and hope on a company that had a good image of actually taking care and very seriously of their players.
What will happen in the end and in the long run, or how much will affect Bioware/EA and how much the player base, it's yet to be seen...
Hopefully, and what would I wish? To have a straight answer, is that too much to ask?