Has there been any word from BW about it being impossible to get 4000 w/o MP?
#76
Posté 30 mars 2012 - 06:57
#77
Posté 30 mars 2012 - 06:57
JPN17 wrote...
Aganerral wrote...
Sharkster wrote...
Henioo wrote...
GBJ13 wrote...
I assume this is something they'll fix with the next DLC. It's not too tough to add another 700 points of military strength.
That's what I thought, too. They planned some DLCs like taking back Omega which would grant you the rest of the EMS to hit it up to 4000. Or maybe those things were in fact in the game but were cut and that's where BW's confusion lies.
But that still leaves the question open what the "best" ending is. To me, Shepard surviving is an integral part of that --- but so is all my friends surviving (including EDI). As things stand at the moment, there is no "best" ending, and my desire to play those potential DLCs is rather limited.
Best is subjective, but it's stil a fact that there is content (all 10 seconds of it) in the single player campaign that currently cannot be accessed without the multiplayer or at least iOS apps. Given that the series was entirely single player up to this game, that doens't make any sense.
But calling and ending "best" wasn't even one of the caveats that Bioware used in their quotes. Here's a direct quote from Mike Gamble:Of course you don’t have to play multiplayer, you can choose to play all the side-quests in single-player and do all that stuff you’ll still get all the same endings and same information, it’s just a totally different way of playing
That quote says you should be able to get every ending by just playing the single player. It's a flat out lie. The really sad thing is that Bioware mods are pretty much going around and locking threads calling out Bioware on their BS. They say they aren't lies, but then they cowardly close the threads. How about explaining to us why the quote above isn't a lie. I'd love to hear the explanation because everything we know about the game says otherwise.
Yep and that is why if Bioware does not patch this they will not get any more of my money. I don't buy from companies after they lie to me to get my money.
#78
Posté 30 mars 2012 - 06:58
Wait, once you promote a character, that character's addition to War Assets is something that actually carries over to future games?LostHero2k9 wrote...
well you could just do the MP once and promote a few chars to the SP... that way you would never have to do MP again.
but thats another storry. the point is that they yet again promised something that obviously is not true.
#79
Posté 30 mars 2012 - 07:01
VerdantSF wrote...
Wait, once you promote a character, that character's addition to War Assets is something that actually carries over to future games?LostHero2k9 wrote...
well you could just do the MP once and promote a few chars to the SP... that way you would never have to do MP again.
but thats another storry. the point is that they yet again promised something that obviously is not true.
If this is true I'm just gonna promote a bunch of players. Cause I played damn near a days worth of multiplayer to get my readiness up to 100%. Only to find out it decreases over time (it's down to 70% after like 1.5-2 weeks). Which really sucks for people without Xbox Live (I'm on a PS3 so that's at least not a problem).
#80
Posté 30 mars 2012 - 07:10
Aside from all that, having to stop a SP run to play MP, in order to build your GR%, makes the SP run feel disjointed. On top of that, that Kasumi/Hanar mission is glitched, and can deprive you of almost 200 TMS (happened on my first run).
Modifié par Mafia_Steve, 30 mars 2012 - 07:11 .
#81
Posté 30 mars 2012 - 07:23
Mafia_Steve wrote...
The important question here is: Can you get an EMS of 4000 (8000 TMS) in a stand-alone, SP run of ME3? That means: No save imports, no DLC, no Apps, no MP. If you can't reasonably achieve that number, then what Bioware did is unethical.
Aside from all that, having to stop a SP run to play MP, in order to build your GR%, makes the SP run feel disjointed. On top of that, that Kasumi/Hanar mission is glitched, and can deprive you of almost 200 TMS (happened on my first run).
Yeah exactly. That glitch hit me too.
Is it just me or between the face import and mission glitches is mE3 one of the more glitch filled games to come out in recent years? Bioware is going to have to release a lot of patches just to get this game running the way it was supposed to out of the box,what is up with that? Didn't they test the game before releasing it?
#82
Posté 30 mars 2012 - 07:31
Mafia_Steve wrote...
The important question here is: Can you get an EMS of 4000 (8000 TMS) in a stand-alone, SP run of ME3? That means: No save imports, no DLC, no Apps, no MP. If you can't reasonably achieve that number, then what Bioware did is unethical.
Aside from all that, having to stop a SP run to play MP, in order to build your GR%, makes the SP run feel disjointed. On top of that, that Kasumi/Hanar mission is glitched, and can deprive you of almost 200 TMS (happened on my first run).
Hold it right there.
1) I'm all for the SP stuff, but NOT with the no-import thing. That would mean increasing the total assets of each race to the point where playing with an imported save and gathering the necessary EMS would be a total cakewalk.
2) The TMS you can gain from that mission amounts to a maximum grand total of 98.
#83
Posté 30 mars 2012 - 07:38
The RPGenius wrote...
I only started playing the Multiplayer after beating the game. I had over 6000 by the game's end. I don't know how anyone can have any significant problem getting over 4000; you just have to make some halfway intelligent decisions and make sure you do all the sidequests, mini-sidequests, and exploration. If anything, I was surprised how much leeway I was given on the issue.
I'm not saying you're lying, but something doesn't add up here. There is absolutely no way you had over 6,000 EMS in SP alone. No way. I mean to get "all" the endings you need 5,000 EMS and you're saying you had 1,000 more than that and then some with a readiness of 50%?
Despite your assertion that if you do all the quests and exploration you can achieve over 5,000 EMS, my playthrough (as well as others' playthroughs) suggest otherwise.
Case in point:
madzilla84 wrote...
I feel cheated because I put a lot of effort into getting a 'perfect' playthrough; hundreds of hours, all main and side quests completed, all DLCs, all scanning etc, and it *still* wasn't enough.
I also put over a hundred hours into completing all the main and side quests, most (but not all) DLC, all scanning in ME1 and ME2, all Normady upgrades in ME2, etc. and my total EMS at the end of ME3 was around 3700.
Modifié par VvAndromedavV, 30 mars 2012 - 07:41 .
#84
Posté 30 mars 2012 - 07:42
#85
Posté 30 mars 2012 - 07:43
Modifié par Prismvg, 30 mars 2012 - 07:45 .
#86
Posté 30 mars 2012 - 07:47
Prismvg wrote...
What I don't understand (maybe I missed them, in which case I'm sorry) is why no one who claims to have done better posts a screenshot with their TMS summary.
It's been proven impossible. There are only so many variables that affect War Assets, and people have run the numbers. It's literally imposible to do it, so anyone claiming to have done it has either:
1. Confused TMS with EMS in a basic "fail to read" which is rather impressive with only 3 letters.
2. Amended their war assets with a hex-editor, which I'm told is possible on the PC.
3. Decided it'd be funny to troll you.
4. Not realised that their brother has a level 20 Sentinel and their GR is at 85%.
#87
Posté 30 mars 2012 - 07:49
#88
Posté 30 mars 2012 - 07:50
Talogrungi wrote...
Prismvg wrote...
What I don't understand (maybe I missed them, in which case I'm sorry) is why no one who claims to have done better posts a screenshot with their TMS summary.
It's been proven impossible. There are only so many variables that affect War Assets, and people have run the numbers. It's literally imposible to do it, so anyone claiming to have done it has either:
1. Confused TMS with EMS in a basic "fail to read" which is rather impressive with only 3 letters.
2. Amended their war assets with a hex-editor, which I'm told is possible on the PC.
3. Decided it'd be funny to troll you.
4. Not realised that their brother has a level 20 Sentinel and their GR is at 85%.
More of a rethorical question, but that pretty much sums it up.
#89
Posté 30 mars 2012 - 07:52
#90
Posté 30 mars 2012 - 07:57
#91
Posté 30 mars 2012 - 07:58
Talogrungi wrote...
Prismvg wrote...
What I don't understand (maybe I missed them, in which case I'm sorry) is why no one who claims to have done better posts a screenshot with their TMS summary.
It's been proven impossible. There are only so many variables that affect War Assets, and people have run the numbers. It's literally imposible to do it, so anyone claiming to have done it has either:
1. Confused TMS with EMS in a basic "fail to read" which is rather impressive with only 3 letters.
2. Amended their war assets with a hex-editor, which I'm told is possible on the PC.
3. Decided it'd be funny to troll you.
4. Not realised that their brother has a level 20 Sentinel and their GR is at 85%.
Well said. I did every sidequest I could find in mE1,did all the sidequests and DLC in ME2,and did all the sidequest that didn't glitch in ME3 and still only got around 3600,itcan't be done with out multiplayer. Bioware is out and out lying.
#92
Posté 30 mars 2012 - 08:00
#93
Posté 30 mars 2012 - 08:01
I maxed out at 3800 without multiplayer. I don't have Xbox Live, so I did the free 2-day pass just to get over 4000 EMS, but it sucks knowing that you HAVE to play a mode you might not like nor have access to just to get the 'best' ending.
I'd chalk that up to, yeah, a failed promise that you could get the best ending in ME3 just by playing the main campaign.
#94
Posté 30 mars 2012 - 08:02
Prismvg wrote...
Mafia_Steve wrote...
The important question here is: Can you get an EMS of 4000 (8000 TMS) in a stand-alone, SP run of ME3? That means: No save imports, no DLC, no Apps, no MP. If you can't reasonably achieve that number, then what Bioware did is unethical.
Aside from all that, having to stop a SP run to play MP, in order to build your GR%, makes the SP run feel disjointed. On top of that, that Kasumi/Hanar mission is glitched, and can deprive you of almost 200 TMS (happened on my first run).
Hold it right there.
1) I'm all for the SP stuff, but NOT with the no-import thing. That would mean increasing the total assets of each race to the point where playing with an imported save and gathering the necessary EMS would be a total cakewalk.
2) The TMS you can gain from that mission amounts to a maximum grand total of 98.
I would assume Steve is bringing this up for people who haven't played ME1 or 2 so don't have all the bonus assets that comes across from assets from DLC content and have or "perfect game" save to bring into ME3, and I don't recall him mentioning anywhere of boosting assets to account for this? (unless it was in a prior post that I missed because i was skimming through the thread).
#95
Posté 30 mars 2012 - 08:08
Prismvg wrote...
Mafia_Steve wrote...
The important question here is: Can you get an EMS of 4000 (8000 TMS) in a stand-alone, SP run of ME3? That means: No save imports, no DLC, no Apps, no MP. If you can't reasonably achieve that number, then what Bioware did is unethical.
Aside from all that, having to stop a SP run to play MP, in order to build your GR%, makes the SP run feel disjointed. On top of that, that Kasumi/Hanar mission is glitched, and can deprive you of almost 200 TMS (happened on my first run).
Hold it right there.
1) I'm all for the SP stuff, but NOT with the no-import thing. That would mean increasing the total assets of each race to the point where playing with an imported save and gathering the necessary EMS would be a total cakewalk.
2) The TMS you can gain from that mission amounts to a maximum grand total of 98.
1) If you left the design as is, and beefed up the TMS, then yes, it would be a cakewalk. They should have designed it better. Example, Make it more possible to make bad decisions that cut down your TMS. The point I'm making is that, If you were brand new to the series, needing to own another game or two to get the "best" ending, is just unethical. (For the record, I imported my saves. I'm just saying that it shouldn't be necessary for the "best" ending)
2) I just checked, and I have a total of 118 TMS from that Kasumi mission
- Hanar and Drell: 58 (including Hanar medigel quest update)
- Kasumi Goto: 25
- Salarian Special Tasks Group - 35
#96
Posté 30 mars 2012 - 08:10
There is another topic somewhere on here that if you are online and the Origin thingy detects that your game is modded you are banned from connecting again.Apathy1989 wrote...
Is it possible to mod the game to disable EMS? Make it always 100%? Or make it never degrade?
#97
Posté 30 mars 2012 - 08:12
PaulusAugustus wrote...
Prismvg wrote...
Mafia_Steve wrote...
The important question here is: Can you get an EMS of 4000 (8000 TMS) in a stand-alone, SP run of ME3? That means: No save imports, no DLC, no Apps, no MP. If you can't reasonably achieve that number, then what Bioware did is unethical.
Aside from all that, having to stop a SP run to play MP, in order to build your GR%, makes the SP run feel disjointed. On top of that, that Kasumi/Hanar mission is glitched, and can deprive you of almost 200 TMS (happened on my first run).
Hold it right there.
1) I'm all for the SP stuff, but NOT with the no-import thing. That would mean increasing the total assets of each race to the point where playing with an imported save and gathering the necessary EMS would be a total cakewalk.
2) The TMS you can gain from that mission amounts to a maximum grand total of 98.
I would assume Steve is bringing this up for people who haven't played ME1 or 2 so don't have all the bonus assets that comes across from assets from DLC content and have or "perfect game" save to bring into ME3, and I don't recall him mentioning anywhere of boosting assets to account for this? (unless it was in a prior post that I missed because i was skimming through the thread).
Your assumption is correct on all accounts
#98
Posté 30 mars 2012 - 08:14
Apathy1989 wrote...
Is it possible to mod the game to disable EMS? Make it always 100%? Or make it never degrade?
you mean Galactic Readiness. Not that i know of.
But if you are on PC you can modify the coalesced, add a couple of Zeros behind the existing War Assets and 200.000 TMS isn't a Problem
#99
Posté 30 mars 2012 - 08:15
#100
Posté 30 mars 2012 - 08:32





Retour en haut




