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Has there been any word from BW about it being impossible to get 4000 w/o MP?


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#151
Gerudan

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They just want to force you to play MP = buy the freaking Online pass, sucker.

I know I missed some of the sidequests, but I still got like 6700 or so. So I would still need like 1300 and that wouldn't happen even with the 4 or 5 side missions, I missed.

If I actually play the multiplayer, does this only count for one play through or for all of them?

#152
RazorrX

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Gerudan wrote...

They just want to force you to play MP = buy the freaking Online pass, sucker.

I know I missed some of the sidequests, but I still got like 6700 or so. So I would still need like 1300 and that wouldn't happen even with the 4 or 5 side missions, I missed.

If I actually play the multiplayer, does this only count for one play through or for all of them?


It works for all of them, but it decays over time.

#153
ZombifiedJake

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VerdantSF wrote...

I wonder if someone official mistakenly tallied ALL of the available War Assets, and forgot that some of them are mutually exclusive.


Most likely, yeah. Or they were thinking of DLC too early.

#154
Nathan Redgrave

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We'll probably gain access to some additional War Assets via DLC that'll solve the problem... for those willing to fork over however much the DLC costs to get it.

#155
Gerudan

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RazorrX wrote...

It works for all of them, but it decays over time.


So in three or four years no one will be able to see "the best ending" (such as it is) anymore? Great job, BW... -.- 

#156
Nathan Redgrave

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As an additional point, there are some War Assets you can only obtain (and a few mutually-exclusive War Assets that you can gain all of rather than just one of) if you're playing an imported game. Non-import files are at a bit of a disadvantage in the War Assets department.

Gerudan wrote...

They just want to force you to play MP = buy the freaking Online pass, sucker.


The online pass comes free with all new copies of the game, and only one user on the console needs to actually have it, unlike Cerberus Network. I did my online play with my brother's Online Pass. All I had to do was copy it onto my own hard drive and voila, it works for me as long as I'm on the same console as him.

#157
VvAndromedavV

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The Big Palooka wrote...

Point being, no matter what title you put on it, there is ending content that is exclusive to gamers who play multiplayer, or who download an additional app, and that is messed up.


^

And if this is not the case, again, I wish someone (Bioware or otherwise) would outline how 10,000 TMS is possible in SP alone. I have tried, others have tried, and as far as I'm concerned it's impossible and I won't believe it until someone outlines exactly how it's possible in detail.

Modifié par VvAndromedavV, 30 mars 2012 - 10:56 .


#158
VerdantSF

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ZombifiedJake wrote...

VerdantSF wrote...

I wonder if someone official mistakenly tallied ALL of the available War Assets, and forgot that some of them are mutually exclusive.


Most likely, yeah. Or they were thinking of DLC too early.


War Asset Gained - Omega Station, the TRUE Crucible: 9,000

#159
Krogangreetings

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I wish they just answer this properly rather then "it's possible" and "we don't lie" in the face of overwhleming belief that you can't

#160
Icinix

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VvAndromedavV wrote...

The Big Palooka wrote...

Point being, no matter what title you put on it, there is ending content that is exclusive to gamers who play multiplayer, or who download an additional app, and that is messed up.


^

And if this is not the case, again, I wish someone (Bioware or otherwise) would outline how 10,000 TMS is possible in SP alone. I have tried, others have tried, and as far as I'm concerned it's impossible and I won't believe it until someone outlines exactly how it's possible in detail.


It isn't. However, it probably will be with DLC.

...but posts about being able to get over 4000 or 5000 Effective are as accurate as posts about putting your keyboard in the washing machine.

#161
Gerudan

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Nathan Redgrave wrote...

The online pass comes free with all new copies of the game


And you think I don't know that? It still forces the the players, that bought a used copy of the game, to buy the pass, even if they don't really want to play the multiplayer. 

Modifié par Gerudan, 30 mars 2012 - 11:05 .


#162
BUNJI12

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I would also like to know how to get 10,000 TMS without multiplayer, and I am not playing multiplayer until I see what will be done about the ending. Besides, playing multiplayer for the 5 second clip where Shepard lives is not enough. People who play multiplayer should get different and better rewards, and people who don't play should not lose anything related to the ending either.

#163
Jure Simich

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Don't you start with 100% readiness when you install? That would give you what, about a week of readiness over 50%?

But, really, you can't get max points without MP.

#164
Krogangreetings

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Jure Simich wrote...

Don't you start with 100% readiness when you install? That would give you what, about a week of readiness over 50%?

But, really, you can't get max points without MP.


No you start at 50%

Bioware says you can do it, pretty much everyone else says you can't

#165
DeadPoolX

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It's been said before, but I think the issue is BioWare considers the "perfect" ending to be the Synthesis one, whereas most of us prefer the Destroy ending (if for no other reason, Shepard is supposedly alive afterward).

So if BioWare really does feel that Synthesis is the best ending, they're telling the truth. You can get enough EMS in the single player game.

It'd be nice if BioWare at least confirmed or denied this idea, however.

#166
VvAndromedavV

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BUNJI12 wrote...

I would also like to know how to get 10,000 TMS without multiplayer ... People who play multiplayer should get different and better rewards, and people who don't play should not lose anything related to the ending either.


Yes, exactly.

What I keep thinking is this: why didn't they design the game so that MP would give you a multiplier instead of designing the game to apply a multiplier (0.5) to single-player assets?

What I mean by that is instead of designing it so that your single-player assets are multiplied by 0.5 (50%), design it so that your single-player assets are multiplied by 1 (100%) and multiplayer allows you a multiplier larger than 1.

That way you could still use MP as a "shortcut" if you don't want to do all the side-quests (you could achieve a multiplier of 1.25 [125%] or 1.5 [150%] etc.) but without penalizing people who choose to play SP alone.

And yes, a multiplier of 0.5 applied against all War Assets in SP is a penalty, in my opinion.

Modifié par VvAndromedavV, 30 mars 2012 - 11:18 .


#167
Krogangreetings

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VvAndromedavV wrote...

BUNJI12 wrote...

I would also like to know how to get 10,000 TMS without multiplayer ... People who play multiplayer should get different and better rewards, and people who don't play should not lose anything related to the ending either.


Yes, exactly.

What I keep thinking is this: why didn't they design the game so that MP would give you a multiplier instead of designing the game to apply a multiplier (0.5) to single-player assets?

What I mean by that is instead of designing it so that your single-player assets are multiplied by 0.5 (50%), design it so that your single-player assets are multiplied by 1 (100%) and multiplayer allows you a multiplier larger than 1.

That way you could still use MP as a "shortcut" if you don't want to do all the side-quests (you could achieve a multiplier of 1.25 [125%] or 1.5 [150%] etc.) but without penalizing people who choose to play SP alone.

And yes, a multiplier of 0.5 applied against all War Assets in SP is a penalty, in my opinion.


yeah even the way it's worded is like a punishment, "OH you don't wanna play our repetative horde mode wannabe!? minus 50% for you then!"

Modifié par Krogangreetings, 30 mars 2012 - 11:26 .


#168
Lyriq

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When they stated that the "perfect" ending was possible without multiplayer, I think they were actually referring to the Synthesis ending. Have we ever had a statement about which eneding they were really referring to?

#169
DeadPoolX

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Unfortunately, it seems BioWare went with negative reinforcement, rather than positive reinforcement.

If they had chosen a positive reinforcement stance, all the necessary content for all three endings (including the best results for each) would've been attainable in the single player game. Multiplayer would've then been used to supplement the SP game, so if you felt like bypassing side missions, you could.

#170
VvAndromedavV

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Krogangreetings wrote...

yeah even the way it's worded is like a punishment, "OH you don't wanna play our repetative horde mode wannabe!? minus 50% for you then!"


Yeah, pretty much.

It's completely possible to give a player full credit for assets gathered in SP, while simultaneously giving players who choose to go the MP route a bonus.

It's a sad day when I don't get "full credit" for things I do in a SP game.

#171
Krogangreetings

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Lyriq wrote...

When they stated that the "perfect" ending was possible without multiplayer, I think they were actually referring to the Synthesis ending. Have we ever had a statement about which eneding they were really referring to?


nope they never said

#172
Apathy1989

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Menalaos1971 wrote...

Apathy1989 wrote...

Is it possible to mod the game to disable EMS? Make it always 100%? Or make it never degrade?

There is another topic somewhere on here that if you are online and the Origin thingy detects that your game is modded you are banned from connecting again.


bah thats retarded. I don't want to melt my brain playing that boring MP every time I want to finish SP. <_<

#173
BitBasher

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Also, just a reminder to those who think (incorrectly of course) that they can get > 8000 TMS (which is > 4000 EMS at 50% readiness)...

The posts on the war assets data mining results indicate that your "final" war assets value used for end-game is calculated JUST BEFORE you start the Cerberus HQ mission. According to the calculations others made, any war assets you get during HQ and Earth are not used for your final end-game EMS calculation.

You'll notice that when you complete the game, you are dumped back on the Normandy before HQ mission. If you save (or look at AutoSave) you'll notice your "played time" will match exactly what it was when you opened the Nav Map to land at Cerberus HQ. This is the point where the game "saves" your war asset value.

One thing I'm not sure about... If you have say 7200 TMS (3600 EMS at 50%) when you RELOAD the last part of the game on the Citadel you will NOT see the DeepBreath scene.

But, if you played a bit of MP to get the readiness rating up to say 60% (7200 TMS still but EMS now at 4320) I wonder if you get DeepBreath on the Citadel RELOAD or if you have to start from before HQ mission? In other words, does the game save your rediness rating at the start of HQ mission or does it use what ever it is at the very end of the game?

Modifié par BitBasher, 31 mars 2012 - 12:48 .


#174
Kub666

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BitBasher wrote...
But, if you played a bit of MP to get the readiness rating up to say 60% (7200 TMS still but EMS now at 4320) I wonder if you get DeepBreath on the Citadel RELOAD or if you have to start from before HQ mission? In other words, does the game save your rediness rating at the start of HQ mission or does it use what ever it is at the very end of the game?


GR is not being saved at any point. It is a live indicator that changes each day / after each played MP match, nad it is in no way related to your SP saves.

This being said, I do not know when exactly the game checks against the EMS and chooses the ending.

#175
Henioo

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Kub666 wrote...

BitBasher wrote...
But, if you played a bit of MP to get the readiness rating up to say 60% (7200 TMS still but EMS now at 4320) I wonder if you get DeepBreath on the Citadel RELOAD or if you have to start from before HQ mission? In other words, does the game save your rediness rating at the start of HQ mission or does it use what ever it is at the very end of the game?


GR is not being saved at any point. It is a live indicator that changes each day / after each played MP match, nad it is in no way related to your SP saves.

This being said, I do not know when exactly the game checks against the EMS and chooses the ending.


I can confirm that it doesn't work when you reload a savefile from when you had 50% and in the meantime you upped it to a 100%. I did not touch the MP the first time I finished the game (and the only, for now) but I got intrigued by the breathing scene. So I went ahead and sold my soul - played the MP. Got 100% pretty easily and quickly. Proceeded to reload the Citadel - return save file right after the Harbinger beam. I got myself through all the dialogue option that are in no way skippable and chose the Destroy ending. Even though I had 100% GR and around 7000 EMS, I did not get the breathing.

This led me to thinking that you actually have to start from where the game takes you - assaulting TIM's base.