Has there been any word from BW about it being impossible to get 4000 w/o MP?
#176
Posté 31 mars 2012 - 08:53
#177
Posté 31 mars 2012 - 08:58
If you don't believe me, check the wiki.
#178
Posté 31 mars 2012 - 10:08
Laurcus wrote...
Okay, just so it's clear, it's not possible to get 8000 total war assets, which is what's required to see the scene with Shepard breathing. I know, I personally did the math, and I tested it out in my own save game. Even with a fully perfect save, where you cherry pick between the best paragon and renegade options, the best you can get is around 3900 EMS, which is about 7800 total war assets.
If you don't believe me, check the wiki.
Bioware come on now explain this please
#179
Posté 31 mars 2012 - 10:42
Krogangreetings wrote...
Bioware come on now explain this please
Nah, they prefer to lockdown these threads instead.
I do think that we seem to have a bit too many of these now, but what else can you do if they still choose to ignore us.
#180
Posté 31 mars 2012 - 11:13
Kub666 wrote...
Krogangreetings wrote...
Bioware come on now explain this please
Nah, they prefer to lockdown these threads instead.
I do think that we seem to have a bit too many of these now, but what else can you do if they still choose to ignore us.
ha true enough
not sure what we can do I've messaged a couple of mods and bioware people on twitter, head in sand seems to be a company wide policy
#181
Posté 31 mars 2012 - 11:35
Wonder if Bioware miscalculated? I mean they counted in future DLC to give more TMS so you could get over 4000 EMS?
#182
Posté 31 mars 2012 - 12:08
#183
Posté 31 mars 2012 - 12:33
brusher225 wrote...
The only difference I can see with the points is that if you're below a certain amount you won't get the scene that shows Shep in the rubble taking a breath as if he just woke up after being knocked unconscious. I can't remember for sure how many points you have to have to get the scene but I know I had less than 4000. I then went back a few saves and searched out more assests and raised it high enough to get it. Other than that I don't see what difference it makes. You still get the same ridiculous ending.
Not possible. Its been verified by countless people (and i myself have done both, with and without the scene) that 4k EMS (Note that EMS is your total war assets (1st bar) multipled by your war readiness (2nd bar), also known as "that last/third bar") is the required point.
Its doesn't mean much as its only 5 seconds but given the 3 color ending making a lot of people confused, disoriented and unhappy, they probably want to see that scene for themselves without resorting to youtube
#184
Posté 31 mars 2012 - 03:16
#185
Posté 01 avril 2012 - 05:08
afie wrote...
I really dislike that you can't get enough EMS without MP, i play on the xbox and don't have live and can't afford to pay to keep my GR at 100%. and even if i could afford it i don't think it's right.
Wonder if Bioware miscalculated? I mean they counted in future DLC to give more TMS so you could get over 4000 EMS?
Probably. ME2 DLC also gives away Paragon / Renegade points, resources and XP. The game gets easier the more DLC is added to it. Sad but true.
#186
Posté 01 avril 2012 - 05:20
#187
Posté 01 avril 2012 - 03:57
#188
Posté 01 avril 2012 - 03:58
just under 12000 assets? Comon, that's a little OTT.N7Raider wrote...
What? I have almost 6000 EMS and I've only played multiplayer once my galactic readiness is only 52%.
#189
Posté 01 avril 2012 - 03:59
crimzontearz wrote...
you can play MP solo...
It's pretty hard, though!
#190
Posté 01 avril 2012 - 04:04
Biotic_Warlock wrote...
crimzontearz wrote...
you can play MP solo...
It's pretty hard, though!
You need a HL in Bronze, good skills and a HUGE anti-material Widow...
#191
Posté 02 avril 2012 - 10:33
DID YOU CATCH THAT BIOWARE?
I actively disconnect to play this game.
Honestly, I hope this game gets large patches which are few and far between. Each game update can only be applied by starting the game, which ruins your score, so you will have to work it back to 100% each time your bloody game has an update. I don't mind having to take a set path through the game towards the 'best' ending if you don't care for MP (as RP would then offer enough fun to take a slightly 'worse' ending for granted).
IMO the whole Galactic Readyness percentage is a rubbish game mechanic. I think the promotion of MP characters to bump an SP score is fine, but to have your SP score halved because you felt to much of a bigshot to sit around in a lobby surrounded by the CoD generation... man, that's sour.
Actually had the endings be done RIGHT, had the endings NOT been a chroma-keyed CGI mess with slightly different frames for each ending, this would suck even more. So in a way I am gratefull MP only influences a part of the game that is utter crap anyway.
Modifié par Inxentas, 02 avril 2012 - 10:51 .
#192
Posté 02 avril 2012 - 10:36
#193
Posté 02 avril 2012 - 10:45
Why shouldn't the game give a Readiness boost each time a major plot line is completed? A 15% boost shouldn't be out of the question when the Turians and Krogan unite to fight the Reapers. A boost makes sense when the Migrant Fleet, the Geth, or both join the fight. When the Asari finally go all in, a boost could be in order.
I realize that's really what the War Assets are about, but the Readiness modifier is effectively BS, for many. A permanent 15% Readiness boost at pivotal junctures would fix the issue, while blending with the story, also.
#194
Posté 02 avril 2012 - 11:01
tallrickruush wrote...
I'm not going to read 8 pages of posts in order to "catch up". That being the case, this idea may have already been posted.
Why shouldn't the game give a Readiness boost each time a major plot line is completed? A 15% boost shouldn't be out of the question when the Turians and Krogan unite to fight the Reapers. A boost makes sense when the Migrant Fleet, the Geth, or both join the fight. When the Asari finally go all in, a boost could be in order.
I realize that's really what the War Assets are about, but the Readiness modifier is effectively BS, for many. A permanent 15% Readiness boost at pivotal junctures would fix the issue, while blending with the story, also.
While this is a good idea, it then negates the need for MP, something Bioware is very happy to let continue, not least because I suspect many Bioware points are being purchased.
Modifié par Kilshrek, 02 avril 2012 - 11:03 .
#195
Posté 02 avril 2012 - 12:47
50% of 8442 is 4221.
I got my numbers from this wiki. Feel free to check for any errors.
Alien assets total 1040.
Alliance assets total 1913.
Asari assets total 668.
Crucible assets total 915.
Ex-Cerberus assets total 260.
Geth assets total 820.
Krogan assets total 925.
Quarian assets total 830.
Salarian assets total 433.
Turian assets total 638.
#196
Posté 02 avril 2012 - 12:58
Modifié par stysiaq, 02 avril 2012 - 12:59 .
#197
Posté 02 avril 2012 - 01:00
#198
Posté 02 avril 2012 - 01:01
Occulo wrote...
I just added all of the positive war assets together--including the mutually-exclusive ones such as sending the Grissom students to support or artillery strike roles, and assets gained from DLC--and I came up with 8442 points. I ignored all detriments, and assets gained from rank increases in multiplayer and the iOS games.
50% of 8442 is 4221.
(...)
So,it's still unattainable, right?
#199
Posté 02 avril 2012 - 01:07
Yep. The sum I came up with included things like the assets of Kaidan and Ashley combined. That's 50 points when you really only can get 25.nomoredruggs wrote...
So,it's still unattainable, right?Occulo wrote...
I just added all of the positive war assets together--including the mutually-exclusive ones such as sending the Grissom students to support or artillery strike roles, and assets gained from DLC--and I came up with 8442 points. I ignored all detriments, and assets gained from rank increases in multiplayer and the iOS games.
50% of 8442 is 4221.
(...)
Modifié par Occulo, 02 avril 2012 - 01:07 .
#200
Posté 02 avril 2012 - 01:11
Well, first thing that springs to mind is the Salarian score of 433.Occulo wrote...
I just added all of the positive war assets together--including the mutually-exclusive ones such as sending the Grissom students to support or artillery strike roles, and assets gained from DLC--and I came up with 8442 points. I ignored all detriments, and assets gained from rank increases in multiplayer and the iOS games.
50% of 8442 is 4221.
I got my numbers from this wiki. Feel free to check for any errors.
Alien assets total 1040.
Alliance assets total 1913.
Asari assets total 668.
Crucible assets total 915.
Ex-Cerberus assets total 260.
Geth assets total 820.
Krogan assets total 925.
Quarian assets total 830.
Salarian assets total 433.
Turian assets total 638.
You can only get the Salarian Third Fleet (133 points max) by saving the Destiny Ascension in ME1 and the Salarian Councillor in ME3. You can only get the STG Task Force (70 points max) by abandoning the Destiny Ascension in ME1 and saving the councillor.
You can't do both, save the DA and abandon it. and so you also can't get both groups.
You also only get the Salarian First Fleet (150 points) by sabotaging the genophage cure...which of course would then negatively impact massively on your Krogan score.





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