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Has there been any word from BW about it being impossible to get 4000 w/o MP?


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#176
Silasqtx

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Or they're holding something back, you know.. cut content. Some seem to be sure that you can achieve the best ending only with SP.

#177
Laurcus

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Okay, just so it's clear, it's not possible to get 8000 total war assets, which is what's required to see the scene with Shepard breathing. I know, I personally did the math, and I tested it out in my own save game. Even with a fully perfect save, where you cherry pick between the best paragon and renegade options, the best you can get is around 3900 EMS, which is about 7800 total war assets.

If you don't believe me, check the wiki.

#178
Krogangreetings

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Laurcus wrote...

Okay, just so it's clear, it's not possible to get 8000 total war assets, which is what's required to see the scene with Shepard breathing. I know, I personally did the math, and I tested it out in my own save game. Even with a fully perfect save, where you cherry pick between the best paragon and renegade options, the best you can get is around 3900 EMS, which is about 7800 total war assets.

If you don't believe me, check the wiki.


Bioware come on now explain this please

#179
Kub666

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Krogangreetings wrote...
Bioware come on now explain this please


Nah, they prefer to lockdown these threads instead.

I do think that we seem to have a bit too many of these now, but what else can you do if they still choose to ignore us.

#180
Krogangreetings

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Kub666 wrote...

Krogangreetings wrote...
Bioware come on now explain this please


Nah, they prefer to lockdown these threads instead.

I do think that we seem to have a bit too many of these now, but what else can you do if they still choose to ignore us.


ha true enough

not sure what we can do I've messaged a couple of mods and bioware people on twitter, head in sand seems to be a company wide policy

#181
afie

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I really dislike that you can't get enough EMS without MP, i play on the xbox and don't have live and can't afford to pay to keep my GR at 100%. and even if i could afford it i don't think it's right.

Wonder if Bioware miscalculated? I mean they counted in future DLC to give more TMS so you could get over 4000 EMS?

#182
brusher225

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The only difference I can see with the points is that if you're below a certain amount you won't get the scene that shows Shep in the rubble taking a breath as if he just woke up after being knocked unconscious. I can't remember for sure how many points you have to have to get the scene but I know I had less than 4000. I then went back a few saves and searched out more assests and raised it high enough to get it. Other than that I don't see what difference it makes. You still get the same ridiculous ending.

#183
Computron2000

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brusher225 wrote...

The only difference I can see with the points is that if you're below a certain amount you won't get the scene that shows Shep in the rubble taking a breath as if he just woke up after being knocked unconscious. I can't remember for sure how many points you have to have to get the scene but I know I had less than 4000. I then went back a few saves and searched out more assests and raised it high enough to get it. Other than that I don't see what difference it makes. You still get the same ridiculous ending.


Not possible. Its been verified by countless people (and i myself have done both, with and without the scene) that 4k EMS (Note that EMS is your total war assets (1st bar) multipled by your war readiness (2nd bar), also known as "that last/third bar") is the required point.

Its doesn't mean much as its only 5 seconds but given the 3 color ending making a lot of people confused, disoriented and unhappy, they probably want to see that scene for themselves without resorting to youtube

#184
DoctorCrowtgamer

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Yeah you still need multiplayer no one who has said you can do it with single player has been able to prove it. I will not touch another Bioware or EA product until they live up to their word and fix this.

#185
Inxentas

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afie wrote...

I really dislike that you can't get enough EMS without MP, i play on the xbox and don't have live and can't afford to pay to keep my GR at 100%. and even if i could afford it i don't think it's right.

Wonder if Bioware miscalculated? I mean they counted in future DLC to give more TMS so you could get over 4000 EMS?


Probably. ME2 DLC also gives away Paragon / Renegade points, resources and XP. The game gets easier the more DLC is added to it. Sad but true.

#186
Artking3

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Thank goodness for the ME3 Datapad App. That was the only way I got my GR up.

#187
DoctorCrowtgamer

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The fact that they are still lying about this is why I don't trust anything Bioware says and they will only get me back if they patch this and release new endings giving me what they told me I was paying for in the first place. I hope this is true for other people too.

#188
Biotic_Warlock

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N7Raider wrote...

What? I have almost 6000 EMS and I've only played multiplayer once my galactic readiness is only 52%.

just under 12000 assets? Comon, that's a little OTT.

#189
Biotic_Warlock

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crimzontearz wrote...

you can play MP solo...


It's pretty hard, though! :D

#190
Arthorius

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Biotic_Warlock wrote...

crimzontearz wrote...

you can play MP solo...


It's pretty hard, though! :D


You need a HL in Bronze, good skills and a HUGE anti-material Widow...

#191
Inxentas

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Uhhh can you play MP while not connected to Xbox Live Gold? Don't think so. Moot point for us Xbox users. Despite having saves where everything went positive (point-wise) I'm a huge amount short of 8000 TMS. I have to play MP to get the secret ending, simple as that. I'm lucky to have a friend who likes these MP modes, so I just install him behind the Xbox while I do stuff that's less grindy, less boring, and probably IRL. We work up to 100% and disconnect from Xbox live.

DID YOU CATCH THAT BIOWARE?
I actively disconnect to play this game.

Honestly, I hope this game gets large patches which are few and far between. Each game update can only be applied by starting the game, which ruins your score, so you will have to work it back to 100% each time your bloody game has an update. I don't mind having to take a set path through the game towards the 'best' ending if you don't care for MP (as RP would then offer enough fun to take a slightly 'worse' ending for granted).

IMO the whole Galactic Readyness percentage is a rubbish game mechanic. I think the promotion of MP characters to bump an SP score is fine, but to have your SP score halved because you felt to much of a bigshot to sit around in a lobby surrounded by the CoD generation... man, that's sour.

Actually had the endings be done RIGHT, had the endings NOT been a chroma-keyed CGI mess with slightly different frames for each ending, this would suck even more. So in a way I am gratefull MP only influences a part of the game that is utter crap anyway.

Modifié par Inxentas, 02 avril 2012 - 10:51 .


#192
Catroi

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I had to buy a 2months suscribe to XboxLive Gold just to see 5 secs of a crappy ending...

#193
Element Zero

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I'm not going to read 8 pages of posts in order to "catch up". That being the case, this idea may have already been posted.

Why shouldn't the game give a Readiness boost each time a major plot line is completed? A 15% boost shouldn't be out of the question when the Turians and Krogan unite to fight the Reapers. A boost makes sense when the Migrant Fleet, the Geth, or both join the fight. When the Asari finally go all in, a boost could be in order.

I realize that's really what the War Assets are about, but the Readiness modifier is effectively BS, for many. A permanent 15% Readiness boost at pivotal junctures would fix the issue, while blending with the story, also.

#194
Kilshrek

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The most accurate way to show how you can not get more than 4000 EMS in SP, without playing MP, is to show that you cannot possibly get more than 8000 TMS in game, again without MP.

tallrickruush wrote...

I'm not going to read 8 pages of posts in order to "catch up". That being the case, this idea may have already been posted.

Why shouldn't the game give a Readiness boost each time a major plot line is completed? A 15% boost shouldn't be out of the question when the Turians and Krogan unite to fight the Reapers. A boost makes sense when the Migrant Fleet, the Geth, or both join the fight. When the Asari finally go all in, a boost could be in order.

I realize that's really what the War Assets are about, but the Readiness modifier is effectively BS, for many. A permanent 15% Readiness boost at pivotal junctures would fix the issue, while blending with the story, also.


While this is a good idea, it then negates the need for MP, something Bioware is very happy to let continue, not least because I suspect many Bioware points are being purchased.

Modifié par Kilshrek, 02 avril 2012 - 11:03 .


#195
Occulo

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I just added all of the positive war assets together--including the mutually-exclusive ones such as sending the Grissom students to support or artillery strike roles, and assets gained from DLC--and I came up with 8442 points. I ignored all detriments, and assets gained from rank increases in multiplayer and the iOS games.

50% of 8442 is 4221.

I got my numbers from this wiki. Feel free to check for any errors.

Alien assets total 1040.
Alliance assets total 1913.
Asari assets total 668.
Crucible assets total 915.
Ex-Cerberus assets total 260.
Geth assets total 820.
Krogan assets total 925.
Quarian assets total 830.
Salarian assets total 433.
Turian assets total 638.

#196
stysiaq

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Whats the point of these threads. You shoot stuff with Shepard for about 20h during SP campaign. You clearly can spend a little time in MP doing the same stuff.

Modifié par stysiaq, 02 avril 2012 - 12:59 .


#197
Occulo

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Some people don't want to pay for Xbox Live just to be able to finish a single-player game properly.

#198
nomoredruggs

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Occulo wrote...

I just added all of the positive war assets together--including the mutually-exclusive ones such as sending the Grissom students to support or artillery strike roles, and assets gained from DLC--and I came up with 8442 points. I ignored all detriments, and assets gained from rank increases in multiplayer and the iOS games.

50% of 8442 is 4221.

(...)



So,it's still unattainable, right?

#199
Occulo

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nomoredruggs wrote...

Occulo wrote...

I just added all of the positive war assets together--including the mutually-exclusive ones such as sending the Grissom students to support or artillery strike roles, and assets gained from DLC--and I came up with 8442 points. I ignored all detriments, and assets gained from rank increases in multiplayer and the iOS games.

50% of 8442 is 4221.

(...)

So,it's still unattainable, right?

Yep. The sum I came up with included things like the assets of Kaidan and Ashley combined. That's 50 points when you really only can get 25.

Modifié par Occulo, 02 avril 2012 - 01:07 .


#200
DamonD7

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Occulo wrote...

I just added all of the positive war assets together--including the mutually-exclusive ones such as sending the Grissom students to support or artillery strike roles, and assets gained from DLC--and I came up with 8442 points. I ignored all detriments, and assets gained from rank increases in multiplayer and the iOS games.

50% of 8442 is 4221.

I got my numbers from this wiki. Feel free to check for any errors.

Alien assets total 1040.
Alliance assets total 1913.
Asari assets total 668.
Crucible assets total 915.
Ex-Cerberus assets total 260.
Geth assets total 820.
Krogan assets total 925.
Quarian assets total 830.
Salarian assets total 433.
Turian assets total 638.

Well, first thing that springs to mind is the Salarian score of 433.

You can only get the Salarian Third Fleet (133 points max) by saving the Destiny Ascension in ME1 and the Salarian Councillor in ME3. You can only get the STG Task Force (70 points max) by abandoning the Destiny Ascension in ME1 and saving the councillor.

You can't do both, save the DA and abandon it. and so you also can't get both groups.

You also only get the Salarian First Fleet (150 points) by sabotaging the genophage cure...which of course would then negatively impact massively on your Krogan score.